remote conflicts due to local strips - mercurial

I locally stripped a few commits that I had already pushed. I could see that locally I was back to where I wanted to be and that I had removed the undesirable commits. So, I continued working and made some changes, but after I commited and now that I wanna push my changes, I get a message about pushing two heads...
At least locally, I only see one head on my branch, so I just wanna push my changes without any problems.
Is there any way to do this cleanly?

First of all you want to pull all the changes from the remote repo.
This will show you what the actual state is.
If you previously stripped public changesets (something you should not really do), these will come back.
It may be that you just you need to rebase your changes:
See this answer for how to do that in thg:
How to rebase in tortoisehg?

Related

How to revert a file to an earlier version in Mercurial?

I made some changes to a file and committed it. (In fact there were several commits).
Then I wanted to revert to the earlier version and lose all those changes.
I did something like:
hg update -r nnn where nnn was the reversion number of the changeset I wanted to go back to.
That worked. I was happy.
Then, later, I had to push my local repository to the remote. But when I did hg push I got a message about there being two heads on this branch and one of them not being known to the remote repositiory. It suggested I merge before pushing. (I think).
I googled this and found a page that suggested I do "hg merge". I did that. Now the resultant file is back to where I started. I.e. it contains all the changes I wanted to throw away.
Where did i go wrong?
EDIT:
I have found this post Mercurial — revert back to old version and continue from there
where it says:
If later you commit, you will effectively create a new branch. Then
you might continue working only on this branch or eventually merge the
existing one into it.
That sounds like my case. Something went wrong at the merging stage it seems. Was I on the wrong branch when I did "hg merge"?
You're past this point now but if it happens again, and it's just a single file you want to revert then consider:
hg revert --rev REVISION_YOU_LIKED path/to/just/one/file.txt
That doesn't update you whole repository to a different revision, and it doesn't create any commits. It just takes a single file in your working directory and makes it look like it used to. After doing that you can just commit and you're set.
That's not the way to go if you want to undo all the changes you've made to all files, but for reverting a single file use revert and avoid multiple heads and merging entirely.
No, nothing went wrong at the merge stage – Mercurial did exactly what you asked it to...
What merge means is that you take the changes on your current branch, and the changes on the 'other' branch, and you merge them. Since your original changes were in the 'other' branch, Mercurial carefully merged them back into your current branch.
What you needed to do was to discard the 'other' branch. There are various ways of doing that. The Mercurial help pages discuss the various techniques, but there are pointers in other SO questions: see for example Discard a local branch in Mercurial before it is pushed and Remove experimental branch.
(Edit) Afterthought: the reason you got a warning about there being two heads on the branch is because having two heads is often a temporary situation, so pushing them to a remote repository is something you don't want to do accidentally. Resolutions are (i) you did mean to push them, so use --force to create two heads in the remote repository; (ii) ooops!, you meant to merge them before pushing, so do that; or (iii) ooops!, you'd abandoned the 'other' one, so get rid of it. Your case was (iii).

Is there any way of deleting a branch that has been pushed to a repo shared by all developers?

I have accidentally pushed a branch to a repo. Is there anyway I could alter the repo ( and remove the branch )? Closing it is not a solution.
You got a couple of options, none of them easy, and none of them will leave you with a "phew, saved by the bell" feeling afterwards.
The only real way to fix this problem is to try to avoid it in the first place.
Having said that, let's explore the options here:
Eradicate the changesets
Introduce further changesets that "undo" the changes
The first option, to eradicate the changesets, is hard. Since you pushed the changesets to your central repository, you need direct access to the repositories on that server.
If this is a server where you don't have direct access to the repositories, only through a web interface, or through push/pull/clone, then your option is to hope that the web interface have methods for eradicating those changesets, otherwise go to option 2.
In order to get rid of the changesets, you can either make a new clone of the repository with the changesets, and specify options that stop just shy of introducing the changesets you want to get rid of, or you can use the MQ extension and strip the offending changesets out.
Either is good, but personally I like the clone option.
However, this option hinges on the fact that any and all developers that are using the central repository either:
Have not already pulled the offending changesets from the central repository.
Or are prepared to get rid of said changesets locally as well.
For instance, you could instruct all your developers to kill their local clones, and reclone a fresh copy after you have stripped away the changesets in the central repository.
Here's the important part:
If you cannot get all developers to help with this, you should drop this line of thought and go to option 2 instead
Why? Because now you have two problems:
You need to introduce barriers that ensure no developers can push the same changesets onto the server again, after you got rid of them. Note that relying on the warning by the server to prevent new branches being pushed is perhaps not good enough, as developers might have branches of their own they want to push, and thus not notice that they'll be pushing yours as well.
Any work any developer has done based on any of the offending changesets must either be rebased to a new place, or eradicated as well.
In short, this will give you lots of extra work. I would not do this unless the offending changesets were super-critial to get rid of.
Option 2, on the other hand, comes with its own problems, but is a bit easier to carry out.
Basically you use the hg backout command to introduce a new changeset that reverses the modifications done by the offending changesets, and commit and push that.
The problem here is that if at some point you really want to introduce those changesets, you will have to fight a bit with Mercurial in order to get the merges right.
However, there will be no more work for your fellow developers. The next time they pull, they'll get your correction changeset as well.
Let me just restate this option in different words:
Instead of getting rid of the changesets, keep them, but introduce another changeset that reverses the changes.
Neither option is good, both will generate some extra work.
We've ran into a similar problem once, when we had to remove a branch from the server repo from which all devs regularly pull. Backout wasn't an option because the problematic branch had already been pulled by everyone.
We stripped (hg strip from the MQ extension) the branch in the server repo. From now on, if a developer tried to push, he had a message “push creates new remote branches”, even though they didn't actually created any. We created a batch file with the strip command, distributed it among the devs and explained the “new remote branches” is a signal to run the batch file.
This approach takes some time and effort before everybody gets rid of the branch, but it works.
If the 'backout' option described in Jason's comment above doesn't do it for you, you can remake the repo up until the point of your mistaken push using hg convert, which (despite its name) also works with hg.
eg hg convert -r before-mistaken-push /path/to/original /path/to/new
You might have to play with the usebranchnames and clonebranches settings.

Help understanding the benefits of branching in Mercurial

I've struggled to understand how branching is beneficial. I can't push to a repo with 2 heads, or 2 branches... so why would I ever need/use them?
First of all, you can push even with two heads, but since you probably don't want to do that, the default behavior is to prevent you from doing it. You can, however, force the push to go through.
Now, as for branching, let's take a simple scenario in a non-distributed version control system, like Subversion.
Let's assume you have a colleague that is working in the same project as you. The current latest changeset in the Subversion repository is revision 100, you both update to this locally so that now both of you have the same files.
Ok, now your colleague has already been working on his changes for a couple of hours now, and so he commits. This brings the central repository up to revision 101. You're still on revision 100 locally, and you're still working on your changes.
At some point, you complete, and you want to commit, but Subversion won't let you. It says you have to update first, so you start the update process.
The update process wants to take your changes, and pretend you actually started with revision 101 instead of 100. If your changes are not in conflict with whatever it was your colleague committed, all is hunky dory, but if your changes are in conflict, you have a problem.
Now you have to merge your changes with his changes, and things can go haywire. For instance, you might end up merging one file OK, the second file OK, or so you think, and then the third file, and you suddenly discover that you've got some of the details wrong, it would've been better to merge the second file differently.
Unless you made a backup of your changes before updating, and sooner or later you will forget, you have a problem.
Now, the above scenario is actually quite common. Well, perhaps not the merging part, it depends on how many is working in the same area or files at the same time, but the "must update before committing" part is quite common with Subversion.
So how does Mercurial do it?
Well, Mercurial commits locally, it doesn't talk to any remote repository at all, so it won't stop you from committing.
So, let's try the above scenario again, just in Mercurial this time.
The tipmost changeset in the remote repository is revision 100. You both have cloned this down, and you're both starting to work on the changes, from revision 100.
Your colleague completes his changes and commits, locally. He then pushes his changeset up to the central repository, bringing the tip there up to revision 101.
You then complete your changes, and commit, also locally, and then you want to push, but you get the error message you've already discovered, and is asking about.
So how is this different?
Well, your changes are now committed, there is no way, unless you try really hard to accidentally lose them or destroy them.
Here's the 3 repositories in play and their current state:
Colleague ---98---99---100---A
Central ---98---99---100---A
You ---98---99---100---B
If you were to push, and was allowed to do this (or force the push through), the Central repository would look like this:
Central ---98---99---100---A
\
+--B
Two heads. If your colleague now pulled, which one should he continue working from? This question is the reason Mercurial will by default prevent you from causing this.
So instead you pull, and you get the above state in your own repository.
In other words, you can chose to impact your own repository and create multiple heads there, but you are not imposing that problem on anyone else.
You then merge, the same type of operation you had to do in Subversion, except your changeset is safe, it was committed, and you won't accidentally corrupt or destroy it. If, mid-merge, you want to start over, you can, nothing lost, no harm done.
After the merge, your local repository looks like this:
You ---98---99---100---A----M
\ /
+--B--+
This is now safe to push, and if your colleague now pulls, he knows that he has to continue from the M changeset, the one that merged his and your changes.
The above description is what happens due to Mercurials distributed nature.
You can also name branches, to make them more permanent. For instance, you might want to name a branch "stable", to signal that any changesets on that branch have been thoroughly tested and is safe for release to customers or to put into production. Then you would only merge changes onto that branch when said testing has been completed.
The nature, however, is the same as the above description. Whenever more than one person works on a project with Mercurial, you will get branches, and that's a good thing.
Whenever more than one clone of a repo is made and commits are made in those clones, branches happen, whether you name them by using the hg branch command or not. My philosophy is, you might as well give them a name. It makes things less confusing.
A good explanation of mercurial branches: http://stevelosh.com/blog/2009/08/a-guide-to-branching-in-mercurial/

pushing outdated changes

Some time ago I forked a repo in bitbucket and committed my changes. Now I want to send a pull request to the original repository. Unfortunately my repo is now out-of-date and there is a conflict. What is the recommended way of pushing changes to the original repository in such cases?
I can pull changes, merge, commit and send pull request but in that case my pull request contains not only my changes.
In that case your pull request should just contain your changes and a merge. Since they already have those changesets that you pulled and merged with, the only changesets they're going to see as incoming are yours and the merge. That probably isn't that much of a problem. Depending on the complexity of the merge and your decisions when manually resolving those conflicts, there is still the chance that they'll look at it and decide not to use it.
The way some do it is to maintain a stack of patches of their changes against a repository. The repository is kept up-to-date and the patches rebased on top of the latest changes so that they're kept up-to-date.
Depending on the size and openness of the project you forked, they may be wary of a bunch of changes if they haven't accepted your work before. In cases like that, it's better to start off submitting smaller sets of changes to break the ice.

Correct (best-practise?) procedure to stay in sync with a remote Mercurial repository?

As a former user of Subversion, we've decide to move over to Mercurial for SCM and it is confusing us a little. Although Mercurial is a distributed SCM tool we are using a remote repo to keep changes we make backed up on a server but we are finding a few teething troubles.
For example, when two or three of us work on our local repo's, we commit then push to the remote repo, we find that a lot of heads(?) are created. This confused the hell out of us and we had to do some merging etc to sort it out.
What is the best way to avoid so many heads and to keep a remote repo in sync with a number of developers?
Today, i've been working like this:
Change a File.
Pull from remote repo.
Update local working copy.
Merge? (why?)
Commit my changes to local repo.
Push to the remote repo.
Is this the best proceedure?
Although this has worked fine today, i can't help that feeling that i'm doing it wrong! To be honest i don't understand why merging even needs to be done at the pull stage because other people are working on different files?
Other than to tell me to RTFM have you any tips for using Mercurial is such a way? Any good online resources for information on why we get so many heads?
NOTE: I have read the manual but it doesn't really give much detail and i don't think i want to start another book at the minute.
You should definitely find some learning resources.
I can recommend the following:
hginit.com
Tekpub: Mercurial
As for your concrete question, "is this the best procedure", then I would have to say no.
Here's some tips.
First of all, you don't need to stay "in sync" with the central repository at all times. Instead, follow these guidelines:
Push from your local repository to the central one when you're happy with the changes you've committed. Remember, this can be several changesets
Pull if you need changes others have done right away, ie. there's a bugfix a colleague of yours has fixed, that you need, in order to continue with your own work.
Pull before push
Merge any extra heads you pulled down with your own changes, before you push, or continue working
In other words, here's a typical day.
You pull the latest changes when you come in in the morning, so that you got an up to date local clone. You might not always do this, if you're in the middle of bigger changes that you didn't finish yesterday.
Then you start working. You commit small changesets with isolated changes That isn't to say that you split up a larger bugfix into many smaller commits just because you modify multiple files, but try to avoid fixing more than one bug at a time, or implementing more than one feature at a time. Try to stay focused.
Then, when you're happy with all the changesets you've added locally, you decide to push to the server. When you try to do this, you get an abort message saying that extra heads would be pushed to the server, and this isn't allowed, so the push is aborted.
Instead you pull. This can always be done, but will of course now add extra heads in your local clone, instead of at the server.
Then you merge, the extra head that you got from the server, with your own head, the one that you created during the day by committing new changesets to your clone. You resolve any merge conflicts.
Then you push, and now it should succeed. On the off chance that someone has managed to push more changesets to the central repository while you were busy merging, you will get another abort and have to rinse and repeat.
The history will now show multiple parallel branches of development, but should always stay at max 1 head in your central repository. If, later on, you start using named branches, you can have 1 head per named branch, but try to avoid this until you get the hang of just the default branch.
As for why you need to merge? Well, Mercurial always work with revisions that are snapshots of the entire project, which means two branches, even though they contain changes to different files, are really considered two different versions of the entire project, and you need to tell Mercurial that it should combine them to get back to one version.
For one, you can pull at any time; pulling does just add changesets to your repo, but not change your local working files (except if you have enabed the post-pull update).
Merging is necessary if someone else has commited changes to the same branch you're currently working on. This created an implicit branch, and merging merely brings them back together. You can see this nicely with the "railroad track" in the repository view. Basically, as long as you don't merge, you stay on your own "private" track, and when you want to add your changes (can be any amount of changesets) you merge it back into the destination branch (typically "default"). It's painless - nothing like merging in older SVN versions!
So the workflow is not as rigid as you displayed it; it's more like this:
Pull as much as you like
Make changes and commit locally as often as you like
When your changes should be integrated, merge with the destination branch (can be a lower revision than the newest), commit and push
This workflow can be tuned somewhat, for instance by using named branches and sometimes by using rebase. However, you and your team should decide on the workflow to be used; Mercurial is quite flexible in this regard.
http://hginit.com has a good tutorial.
In particular, you'll find the list of steps you have here: http://hginit.com/02.html (at the bottom of the page)
The difference between those steps and yours is that you should commit after step 1. In fact you will typically commit several times on your local repository before moving onto the pull/merge/push step. You don't need to share every commit with the rest of developers right away. It'll often make sense to do several related changes and then push that whole thing.