I'm building a html gwt but have a problem with font:
"GWTApplication : exception :font/fonttahoma/tahoma18.fnt does not exist
font/fontahoma/tahoma18.fnt does not exist"
but in asset in war folder have tahoma18.fnt.
Can you help me fix it?
I spent 3 days to search but no result .
I have resolved this problem.
The problem is loss file webconfig when I push "war" folder to server.
Related
basically opening this question again because the answer is outdated, as the link now redirects to Firebase:
Gradle fails building with "Missing project_info object"
I want to attach the google-services.json file to my Android Studio project, and every time I try to download it from the developers API from Google, it gives me a json file with a large name that does't correspond to the tutorial's simple "google-services" and renaming it won't work because of this error.
Downloading it creating a new project doesn't seem possible for me now as it the page gives me another error when I click Configure a Project (I already did that before but left the project there without downloading the json file directly from there, which seems to be the problem).
Where can I safely get this file, and should I rename it or? Thanks in advance.
Apparently the solution is just following the link and creating the project with Firebase:
Then create or select a project and fill it with your app data that shoul look like this (the SHA-1 key should be found in your console log when clicking the button in the image:
Then add the lines of code that should be in your build.gradle(app level one and project level one), editing them with notepadd. Finally you need to sync these Gradle files, in Android Studio : File->Sync project with Gradle Files
The tutorial is very self explatanory, but for beginners like me, this could help.
Having trouble compiling my libgdx project to html.
Looking at the log I think the problem is;
Copying resources from ../android/assets to war/
C:\TomsProjects\MeshExplorerV2\html\..\android\assets
C:\TomsProjects\MeshExplorerV2\html\assets
[ERROR] Generator 'com.badlogic.gdx.backends.gwt.preloader.PreloaderBundleGenerator' threw an exception while rebinding 'com.badlogic.gdx.backends.gwt.preloader.PreloaderBundle'
java.lang.RuntimeException: Couldn't clean target path 'war\assets'
Now it strikes me as slightly odd the second line; As there was no html\assets folder.
The assets folder was in html\war\assets, like the last line complains about.
However, after creating a empty assets folder in html, and manually deleting the contents of html\war\assets I still get the same error.
Theres also a "html\webapp" directory without any assets folder. Not sure if there should be one.
I have tried cleaning/rebuilding from eclipse, as well as randomly also trying Gradle>>Refresh All.
Additionally, the Java version runs just fine.
Any pointers, thanks :)
While not exactly reveling the route of the problem, I noticed it let me compile again as long as I restarted eclipse inbetween.
This infers some file-lock going on, possibly a server still running, allthough nothing but the gwt compile as triggered by me.
Still, restarting is a fine workaround for me as it only takes a minute or two.
ah
Pinned it down: Close your FTP program when compiling - at least CoreFTP was locking the directory. Closing it works every time now.
I had a similar issue where I was getting the following error
[ERROR] Generator 'com.badlogic.gdx.backends.gwt.preloader.PreloaderBundleGenerator' threw an exception while rebinding 'com.badlogic.gdx.backends.gwt.preloader.PreloaderBundle'
java.lang.RuntimeException: Couldn't clean target path 'war/assets'
All my files under the html/war/assets directory were read only, re-starting the IDE didn't help. To fix it I needed to change permissions chmod -R 777 html/war/assets (you probably dont need 777).
Anyone has the same trouble?It happpens when i want to load the ccbi file into the cocos2d-x project.I have debuged it .The resources path is correct.Maybe it's the version problem of cocosbuilde...Any help appreciated.
i just code as below ,here is the code link:
http://www.plungeinteractive.com/blog/2012/12/26/cocosbuilder-and-cocos2d-x-helloworld-example/
May be it's because of version incompatibility between CocosBuilder and CCBReader as you said. If it is check your log for confirmation.
In XCode if we do folder references for new files sometimes it doesn't includes it properly on next Build. Clear and Rebuilding solves this.
One more time properly check Resource is correct path or not.
I'm using C++ Builder 2009 project which I'm trying to internationalize using korzh localizer plugin.
When I run my application and try to Initialize the language menu, I get an Exception of:
Project abc.exe raised exception class ELUInvalidResLibrary with message 'Invalid resource file format "C:\path\to\exe\abc.exe"'.
I find the resource reference to the executable seems a bit goofy. Any ideas?
Progress Update:
I have another project which is translating properly. So I referneced it. I noticed I was missing the abc_klr.res file in the project, so I added it and it got me past that exception on the LocalizerOnFly->Init(), but I get a similar exception when trying to change the language. The difference is the executable is no longer referenced and instead I get a "" as the resource reference... Below is a screen shot:
So my problem was fixed in two steps:
Add the resource file to the project then rebuild.
Clean the project and deploy directory of any translation related
files, then refresh the language files.
Things are groovy again.
When I tried repacking all the jars into one jar, and run that one big jar, I got following exception
java.lang.SecurityException: no manifiest section for signature file entry javax/activation/MimeType.class
After googling I found a working solution at
http://www.coderanch.com/t/133070/Security/Jar-File-java-lang-SecurityException
The solution is delete SUN_MICR.RSA and SUN_MICR.SF files from the META-INF folder in the jar. It worked.
I tried to find out
how does this solution work?
. But did not find any answer.
So experts, please help me understand what goes on behind the scene.
Another workaround, which will allow the use of jar building applications without needing some other script, is the following:
•unzip activation.jar (it should be in your classpath since mail.jar needs it)
•open META_INF/MANIFEST.MF
•Copy paste all the lines that look like
Name: javax/activation/MimeTypeParseException.class
SHA1-Digest: uxV3qLHRu5JTOFrHnJXm13AO+0M=
into your program/jar's manifeqt.
Tada ! it works as expected.
Check, there must be another jar file having activation.jar, causing conflict.