I am looking for leaderboard implementation in my app. I use libGDX and I found this guide: http://theinvader360.blogspot.it/2013/10/google-play-game-services-tutorial-example.html .
If I implement the same things of this guide I have an error with LeaderboardserviceAPI so I think it could be cause by the google play services changes. How could I implement leaderboard ?
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I am currently about to write my VR game engine. I am trying to decide if I should use the Oculus SDK or the OpenVR SDK. I have looked everywhere and can't find how well the Oculus Touch controllers work with the OpenVR SDK.
I have a project built in Unity with OpenVR for the Vive. I set up the Oculus Touch on my computer and ran the project in Unity and the Touch controllers worked without changing anything. I had to make some adjustments to get the button mapping I wanted, but in my experience having just tried this, building for both the Vive and Touch using OpenVR works just fine. I have not noticed any problems with the Touch controllers through OpenVR and in reading forums it sounds like there are no performance issues. However if you only want to target Oculus, it sounds like OpenVR will be preferable.
I'm no expert but I hope that helps!
I have a LibGDX project which I can run on all platforms that are supported by LibGDX. Recently I started integrating the Google Nearby Messages API. I got it working on Android through platform-specific code, pretty much like the description on Google says it should be done. Now I want to integrate it in the iOS project, which uses RoboVM, but according to their documentation (https://developers.google.com/nearby/messages/ios/get-started) I should use CocoaPods, which doesn't seem so straightforward for integration, especially in a LibGDX project. I hope someone with some experience in doing this can help me out, or point me to a project in which that's already done. Thanks!
As far as I know, with RoboVM you use their available RoboPods supporting the most popular 3rd party intgrations, but not all.
Popular Google tools are listed there but I did not see Google Nearby Messages API, more info here:
https://github.com/MobiVM/robovm-robopods
Till now I haven't found clarity on how to integrate 3rd party services in a libGDX project.
My project targets Android and iOS both the platforms.
Can someone tell me the best ways to do that?
You can try https://github.com/TomGrill/gdx-facebook or write your own platform specific code https://github.com/libgdx/libgdx/wiki/Interfacing-with-platform-specific-code
I am able to create a very simple 2D game using the Blueprint Project with basic scoring system. Before I upload the game to Kongregate, I want to implement a scoreboard uploaded to and hosted by Kongregate itself.
How do I upload player scores on game sites like Kongregate? Below is the link to their site with details only for Javascript implementation. How do I apply it in a BluePrint Project?
Kongregate Score API
Example of my VERY old game using Stencyl which has the scoring API implemented : Lost Dungeon
Kongregate does not offer a special api for ue4/blueprints.
You can however setup a webservice using their javascript api and talk to that from your game.
I am looking into pairing two devices for a game using blutooth along with LibGdx and everything I have found so far doesn't explain well and is incomplete. Any one have any good sources of a game that uses such a feature?
There is no specific support in Libgdx for Bluetooth, so you'll just have to use whatever the platform provides (presumably you're focused on the Android backend?).
Once you've figured out the platform's APIs, you'll want to use an approach like the following to access it: http://siondream.com/blog/games/abstracting-platform-specific-code-in-libgdx/