stretch grid child element storyboard scale wp8 - windows-phone-8

Stretching child grid element after storyboard animation. How to stop stretching a Grid child elements
here is storyboard code
<Storyboard x:Name="Storyboard_FullScreenSensor">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleY)" Storyboard.TargetName="GridM">
<EasingDoubleKeyFrame KeyTime="0" Value="1.088"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1.417"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="GridM">
<EasingDoubleKeyFrame KeyTime="0" Value="-3"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="-15"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
and GridM code which contain many view items e.g. Buttons, Images
<Grid
x:Name="GridM"
Height="340" Margin="0,85,0,0"
RenderTransformOrigin="0.5,0.5">
<Grid.RenderTransform>
<CompositeTransform/>
</Grid.RenderTransform>
<Grid
Name="GridLoader"
>
// code
</Grid>
<ContentControl
x:Name=""
>
//code
</ContentControl>
<Grid
Name="GridChild"
/>
</Grid>
After animation of storyboard stretch all childs in Media grid
show as
Required view is

In storyboard if use Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.ScaleY)" which stretching that grid. Solve by using
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Width)" Storyboard.TargetName="GridM">
<EasingDoubleKeyFrame KeyTime="0" Value="480"/>
<EasingDoubleKeyFrame KeyTime="0:0:1" Value="800"/>
</DoubleAnimationUsingKeyFrames>
or
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Height)" Storyboard.TargetName="GridM">
<EasingDoubleKeyFrame KeyTime="0" Value="340"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.6" Value="480"/>
</DoubleAnimationUsingKeyFrames>
it animate width or hight of perticular component when start storyboard.Begin()

Related

Manipulation gesture with effect like FlipView

I have a page with content detail.
Currently now is just for single page but my friend want the detail page can be scrolled left and right like flipview control.
I am currently have some difficulties to change the View Model to become FlipView. So I want to using gesture in my content detail page.
How I can achieve flipview animation using the gesture manipulation?
What I mean with flipview animation is when scrolled left or right, I can see the previous or next item.
You can place the controls before or behind your visible item by setting their TranslateX of TraslateTransform and use the Clip proprety of the visible item.
I have build a FlipView-like control that acts like a FlipView but it can loops. Here is the xaml code:
<Style TargetType="local:LoopingBannerControl">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="local:LoopingBannerControl">
<Grid x:Name="RootGrid" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Background="#FFF0F0F0" d:DesignWidth="199.667" d:DesignHeight="215.222">
<Grid.Resources>
<Storyboard x:Name="NextStory">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateX)" Storyboard.TargetName="NextImageBtn">
<EasingDoubleKeyFrame x:Name="NextRightOriTranslateXFrame" KeyTime="0" Value="200"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateX)" Storyboard.TargetName="CurrentImageBtn">
<EasingDoubleKeyFrame x:Name="NextMiddleOriTranslateXFrame" KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame x:Name="NextMiddleTargetTranslateXFrame" KeyTime="0:0:0.3" Value="-200"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Name="PreviousStory">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateX)" Storyboard.TargetName="CurrentImageBtn">
<EasingDoubleKeyFrame x:Name="PreviousMiddleOriTranslateXFrame" KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame x:Name="PreviousMiddleTargetTranslateXFrame" KeyTime="0:0:0.3" Value="200"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateX)" Storyboard.TargetName="PreviousImageBtn">
<EasingDoubleKeyFrame x:Name="PreviousLeftOriTranslateXFrame" KeyTime="0" Value="-200"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Name="ShowBtnStory">
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PreviousBtn">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.2">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="NextBtn">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.2">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="PreviousBtn">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.5"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="NextBtn">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0.5"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Name="HideBtnStory">
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PreviousBtn">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.2">
<DiscreteObjectKeyFrame.Value>
<Visibility>Collapsed</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="NextBtn">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:0.2">
<DiscreteObjectKeyFrame.Value>
<Visibility>Collapsed</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="PreviousBtn">
<SplineDoubleKeyFrame KeyTime="0" Value="0.5"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.2" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="NextBtn">
<SplineDoubleKeyFrame KeyTime="0" Value="0.5"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.2" Value="0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</Grid.Resources>
<Grid.Clip>
<RectangleGeometry Rect="0 0 200 200"/>
</Grid.Clip>
<Button x:Name="PreviousImageBtn" Background="{x:Null}" Padding="0" BorderThickness="0">
<Button.RenderTransform>
<CompositeTransform TranslateX="-200"/>
</Button.RenderTransform>
<Image x:Name="PreviousImage" Stretch="UniformToFill"/>
</Button>
<Button x:Name="NextImageBtn" Background="{x:Null}" Padding="0" BorderThickness="0">
<Button.RenderTransform>
<CompositeTransform TranslateX="200"/>
</Button.RenderTransform>
<Image x:Name="NextImage" Stretch="UniformToFill"/>
</Button>
<Button x:Name="CurrentImageBtn" Background="{x:Null}" Padding="0" BorderThickness="0">
<Button.RenderTransform>
<CompositeTransform/>
</Button.RenderTransform>
<Image x:Name="CurrentImage" Stretch="UniformToFill" RenderTransformOrigin="0.5,0.5"/>
</Button>
<Button x:Name="PreviousBtn" Background="#FFEAEAEA" BorderThickness="0" VerticalAlignment="Stretch" Width="25" Opacity="0" Padding="0" Visibility="Collapsed">
<TextBlock Text="<"/>
</Button>
<Button x:Name="NextBtn" Background="#FFEAEAEA" BorderThickness="0" HorizontalAlignment="Right" VerticalAlignment="Stretch" Width="25" Padding="0" Opacity="0" Visibility="Collapsed">
<TextBlock Text=">"/>
</Button>
<StackPanel x:Name="IndexIndicatorSP" Orientation="Horizontal" VerticalAlignment="Bottom" HorizontalAlignment="Center">
</StackPanel>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
The Storyboard part is the animation of switching item. You should paste it to your project to see what happens :-)

how to create animation with 5 images using story board in windows phone 8 app

i need to create animation with images more than two images.i'm done the animation with two images as shown below. i'm beginner to this environment please help me to create the story board with five images.
in class i'm calling this method.
protected override void OnNavigatedTo(NavigationEventArgs e)
{
Storyboard1.Begin();
}
<phone:PhoneApplicationPage.Resources>
<Storyboard x:Name="Storyboard1">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="image2" RepeatBehavior="Forever">
<DiscreteDoubleKeyFrame KeyTime="0" Value="1"/>
<DiscreteDoubleKeyFrame KeyTime="0:0:1" Value="0"/>
<DiscreteDoubleKeyFrame KeyTime="0:0:2" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Grid x:Name="LayoutRoot" Background="Transparent">
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<!--ContentPanel - place additional content here-->
<Grid x:Name="ContentPanel" Grid.Row="1" Margin="12,0,12,0">
<Grid.RowDefinitions>
<RowDefinition Height="230"></RowDefinition>
</Grid.RowDefinitions>
<Grid Grid.Row="0">
<Image Stretch="Uniform" Name="image1" Source="/Images/w1.png" />
<Image Stretch="Uniform" Name="image2" Source="/Images/w2.png" />
<!--
<Image Stretch="Uniform" Name="image3" Source="/Images/w3.png" />
<Image Stretch="Uniform" Name="image4" Source="/Images/w4.png" />
<Image Stretch="Uniform" Name="image4" Source="/Images/w5.png" />
-->
</Grid>
</Grid>
Please Help me.....
I'm guessing you just want to switch images? Kinda like a flipbook yeah?
If that is the case animating the Opacity is bad way to do it. Why not just animate the Source and switch it from w1.png to w2.png to w3.png etc?
That way you can simplified your code to basically
<Image Stretch="Uniform" Name="myImage" Source="/Images/w1.png" />
And your StoryBoard to
<Storyboard x:Name="Storyboard1">
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(Image.Source)" Storyboard.TargetName="myImage" RepeatBehavior="Forever">
<DiscreteObjectKeyFrame KeyTime="0" Value="="/Images/w1.png"></DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:1" Value="="/Images/w2.png"></DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:2" Value="="/Images/w3.png"></DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:3" Value="="/Images/w4.png"></DiscreteObjectKeyFrame>
<DiscreteObjectKeyFrame KeyTime="0:0:4" Value="="/Images/w5.png"></DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
If you want to keep some weird Opacity animation, you can also add them into the StoryBoard as well.

Why VisualStateManager is not working?

Here's a UserControl:
<Grid x:Name="LayoutRoot">
<Border x:Name="Border1" Background="Green">
<TextBlock Text="Hello, World!"></TextBlock>
</Border>
</Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup >
<VisualState x:Name="ExampleState">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Background" Storyboard.TargetName="Border1">
<DiscreteObjectKeyFrame KeyTime="0" Value="Red">
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
And somewhere in codebehind:
public DialerView()
{
this.InitializeComponent();
//LayoutRoot.DataContext = this;
VisualStateManager.GoToState(this, "ExampleState", false);
}
Please, could you explain, why Border1 doesn't change it's color to Red?
Yes, VSM should be in a Grid and everything will work now.
I met the same question and solved it with the help of official documents:
UWP:VisualStateManager Class
I gonna to pick the saying from the document:
Control authors or app developers add VisualStateGroup object elements
to the root element of a control template definition in XAML, using
the VisualStateManager.VisualStateGroups attached property.
So,i think what cause your VisualStateManager not working is that your VisualStateManager's part should be put into the hero element(except Page, I guess) scope (Maybe it's Grid or Maybe it's RelativePanel or else)

Creating Custom Windows Phone Button

I have created a custom button in my WP app. i want to make it look like a standard windows phone 8 button.
XAML Code
<Grid Name="btnCancle" Height="76" Width="76" Margin="24" ManipulationStarted="btnCancle_ManipulationStarted" ManipulationCompleted="btnCancle_ManipulationCompleted" >
<Ellipse Name="ellipseCancle" Grid.Row="2" Stroke="{StaticResource PhoneForegroundBrush}" StrokeThickness="3" Height="76" Width="76" />
<Canvas x:Name="appbar_close" Width="76" Height="76" Clip="F1 M 0,0L 76,0L 76,76L 0,76L 0,0">
<Path Width="31.6666" Height="31.6667" Canvas.Left="22.1666" Canvas.Top="22.1667" Stretch="Fill" Fill="{StaticResource PhoneForegroundBrush}" Data="F1 M 26.9166,22.1667L 37.9999,33.25L 49.0832,22.1668L 53.8332,26.9168L 42.7499,38L 53.8332,49.0834L 49.0833,53.8334L 37.9999,42.75L 26.9166,53.8334L 22.1666,49.0833L 33.25,38L 22.1667,26.9167L 26.9166,22.1667 Z "/>
</Canvas>
</Grid>
The code for event handlers
private void btnCancle_ManipulationStarted(object sender, System.Windows.Input.ManipulationStartedEventArgs e)
{
Brush br = (Brush)Application.Current.Resources["PhoneAccentBrush"];
ellipseCancle.Fill = br;
}
private void btnCancle_ManipulationCompleted(object sender, System.Windows.Input.ManipulationCompletedEventArgs e)
{
Brush br = (Brush)Application.Current.Resources["PhoneBackgroundBrush"];
ellipseCancle.Fill = br;
}
My problem is that when i click the button, there is a slight delay before the button acts as the notmal button.( The backgrounc changes to the PhoneAccentColor and back). The background color won't change as soon as i touch it. but after one or 2 attempts it behaves normally. Im writing the code to perform the action for that button in the Tap event handler. but i need to make it behave like a normal button as soon as the user touches it. What am i doing wrong and what can i do to fix it? Please help.. Thanks in advance..
Try using the to change the controltemplate/style of a button. This will allow you change the appearance of the button but keeps all the behaviour a user would expect from a button. one of the great upsides from XAML to be able to do this.
So add a button to your phone page, then on the right of the designer select Document Outline go to your button you want to restyle, right click on the button, under Template choose Edit a Copy.... You now can name the style and ad it to the page resource. Now just bellow the VisualStateManager.Groups you will find the source to draw the button and you could replace it with your code:
<phone:PhoneApplicationPage.Resources>
<Style x:Key="ButtonStyle1" TargetType="Button">
<Setter Property="Background" Value="Transparent"/>
<Setter Property="BorderBrush" Value="{StaticResource PhoneForegroundBrush}"/>
<Setter Property="Foreground" Value="{StaticResource PhoneForegroundBrush}"/>
<Setter Property="BorderThickness" Value="{StaticResource PhoneBorderThickness}"/>
<Setter Property="FontFamily" Value="{StaticResource PhoneFontFamilySemiBold}"/>
<Setter Property="FontSize" Value="{StaticResource PhoneFontSizeMedium}"/>
<Setter Property="Padding" Value="10,5,10,6"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Grid Background="Transparent">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal"/>
<VisualState x:Name="MouseOver"/>
<VisualState x:Name="Pressed">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Fill" Storyboard.TargetName="ContentContainer">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneButtonBasePressedForegroundBrush}"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Fill" Storyboard.TargetName="ButtonBackground">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneAccentBrush}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Fill" Storyboard.TargetName="ContentContainer">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneDisabledBrush}"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Stroke" Storyboard.TargetName="ButtonBackground">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PhoneDisabledBrush}"/>
</ObjectAnimationUsingKeyFrames>
<!--<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Background" Storyboard.TargetName="ButtonBackground">
<DiscreteObjectKeyFrame KeyTime="0" Value="Transparent"/>
</ObjectAnimationUsingKeyFrames>-->
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Ellipse Name="ButtonBackground" Grid.Row="2" Fill="{TemplateBinding Background}" Stroke="{StaticResource PhoneForegroundBrush}" StrokeThickness="3" Height="76" Width="76" />
<Canvas Clip="F1 M 0,0L 76,0L 76,76L 0,76L 0,0">
<Path x:Name="ContentContainer" Width="31.6666" Height="31.6667" Canvas.Left="22.1666" Canvas.Top="22.1667" Stretch="Fill" Fill="{StaticResource PhoneForegroundBrush}" Data="F1 M 26.9166,22.1667L 37.9999,33.25L 49.0832,22.1668L 53.8332,26.9168L 42.7499,38L 53.8332,49.0834L 49.0833,53.8334L 37.9999,42.75L 26.9166,53.8334L 22.1666,49.0833L 33.25,38L 22.1667,26.9167L 26.9166,22.1667 Z "/>
</Canvas>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</phone:PhoneApplicationPage.Resources>
Here is what the button should look like after this, notice the style gets set to the control template you just created.
<Button Content="Button" HorizontalAlignment="Left" VerticalAlignment="Top" Style="{StaticResource ButtonStyle1}"/>
HTH

Making the slider value change only from binding value

I am trying to make the slider value to be set only from data binding.I dont want users to be able to change the slider value manually. This is the snippet. any suggestions on how to do it.
<Slider x:Name="Serverslider" Value="{Binding Value}"
/>
Any attribute i am missing?
As wojtek suggests, you can use IsEnabled="False" to disable input from affecting the Slider. You get this:
Now, you have the additional requirement of needing to change the fill color of the Slider. Here you have two options:
Retemplate the Slider and change the "Disabled" visual state to look how you want it. In Blend, right-click the Slider and choose "Edit Template > Edit a Copy". Then, locate the colors you wish to change. Here, these are going to be the fill color, the Thumb Background, and the Thumb BorderBrush for the Disabled state. For example, change the following XAML:
<VisualState x:Name="Disabled">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Fill" Storyboard.TargetName="HorizontalDecreaseRect">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource SliderTrackDecreaseDisabledBackgroundThemeBrush}"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Background" Storyboard.TargetName="HorizontalThumb">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource SliderThumbDisabledBackgroundThemeBrush}"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="BorderBrush" Storyboard.TargetName="HorizontalThumb">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource SliderThumbDisabledBackgroundThemeBrush}"/>
</ObjectAnimationUsingKeyFrames>
to this:
<VisualState x:Name="Disabled">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Fill" Storyboard.TargetName="HorizontalDecreaseRect">
<DiscreteObjectKeyFrame KeyTime="0" Value="Red"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Background" Storyboard.TargetName="HorizontalThumb">
<DiscreteObjectKeyFrame KeyTime="0" Value="Orange"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="BorderBrush" Storyboard.TargetName="HorizontalThumb">
<DiscreteObjectKeyFrame KeyTime="0" Value="Yellow"/>
</ObjectAnimationUsingKeyFrames>
Note: Edit the parts marked "Vertical*" if you care about the vertical Slider template.
Example code: https://github.com/finnigantime/Samples/tree/master/examples/Win8Xaml/Slider_RetemplateDisabledState
If all Disabled Sliders in your app look the same, you can override the "theme resources" that are used to draw the Disabled Slider in your app.xaml:
<Application>
<Application.Resources>
<ResourceDictionary>
<SolidColorBrush x:Key="SliderTrackDecreaseDisabledBackgroundThemeBrush" Color="Green" />
<SolidColorBrush x:Key="SliderThumbDisabledBackgroundThemeBrush" Color="Lime" />
</ResourceDictionary>
Example Code: https://github.com/finnigantime/Samples/tree/master/examples/Win8Xaml/Slider_OverrideDisabledResources