Netbeans 7.4 - exclude LESS partial source files from compiling to css - html

This is mostly a nuisance problem (creating clutter in my css directory). I want to know if, in Netbeans 7.4 (or 8.0 beta?), there is any way to tag a LESS file to no be compiled on run/save.
I have a library.less and vars.less file that are .mixins and #variables that get used site-wide in several other less files as includes but don't need to be compiled themselves as they produce effectively empty CSS.
I'd like Netbeans OR lessc.cmd to ignore them if possible. Is it something that can be done?

According to the test suite, editing and saving a partial should trigger a recompile for the parent file with the #include, but it doesn't say anything about excluding the partial itself from preprocessing. My experience is similar to yours.
There's a bug report for the feature here:
https://netbeans.org/bugzilla/show_bug.cgi?id=239593
Annoying because the feature was requested back in December 2013, and 8.0 was released in March 2014.

Related

Dynamic Content Delivery Network (CDN) in HTML links

Background:
I have a web app that references many CDN's in my HTML front end. Full disclosure, I am a novice dev at best so very likely that the answer is very simple.
At the time of writing (Oct 2020), I am using, among others, the following CDN:
<link href="http://cdn.pydata.org/bokeh/release/bokeh-widgets-2.0.2.min.css">
Question:
Is there a more dynamic way to link this CDN so that I don't have to manually update the version number (2.0.2) if and when it changes?
If your question is:
How can I ask Bokeh itself for the matching CDN links that correspond to the current installed Python package version?
Then this is the simplest way:
In [1]: from bokeh.resources import CDN
In [2]: CDN.js_files
Out[2]:
['https://cdn.bokeh.org/bokeh/release/bokeh-2.2.1.min.js',
'https://cdn.bokeh.org/bokeh/release/bokeh-widgets-2.2.1.min.js',
'https://cdn.bokeh.org/bokeh/release/bokeh-tables-2.2.1.min.js']
Note that that just lists all possible resource URLs. If you aren't using widgets or tables then you don't need those files.
Also note:
The official URL changed to cdn.bokeh.org several years ago. The "pydata" links will continue to work, but everyone should prefer the bokeh.org ones in any new code.
There are not any separate CSS files any more in recent versions of Bokeh, on the JS files.
The above assumes you are using Bokeh from Python, where the Python and JS versions need to be matched. If you are using BokehJS directly (not super common, but it happens) then you should just pick whatever version you intend to use, and update it intentionally/manually, as others have suggested.
A very similar question has been asked before on this subject here
Getting the latest version from cdnjs
and it's generally not a good idea to adopt this practice.
Always using the latest version can expose you to bugs, unwanted behaviour. If the version you are using is stable, then its probably best to stick to it.

Changing one CLJC-file causes full recompile

In a fairly large project I am working on, I have a separate source folder with .CLJC-files that are shared between the frontend (Clojurescript) and backend (Clojure).
I noticed that making a trivial change in a CLJC file (e.g., adding a blankline) causes all or most of the CLJC + Clojurescript files to be rebuilt (as listed by the compiler with :verbose to true). This causes a delay of about 45 seconds on my machine. Strange thing is that this even happens when the CLJC does not contain any functions, and is not require'd by any other CLJS/CLJC file...
Does anybody know what could cause this behaviour? My project file is quite standard, and I use the latest versions (CLJS 1.9.293, lein-cljsbuild 1.1.5 or even 1.1.6-SNAPSHOT).
Unfortunately it is not possible to even temporarily remove those pecularities from the project just to test this issue.
To answer my own question:
This problem was not caused by the specifics of my project -- it happens with every project, because it may be the case that a CLJ or CLJC file contains macros that (when changed) cause CLJS files to be implicitly modified. lein-cljsbuild therefore recompiles all CLJS files.
For some background discussion, see https://github.com/emezeske/lein-cljsbuild/issues/345
I have filed a bug report at https://github.com/emezeske/lein-cljsbuild/issues/457

Delphi - Unit x was compiled with a different version of x, when fixing a VCL bug

I am using Delphi XE6 and using Datasnap and JSON in my project. There is a bug I want to correct in the VCL unit System.JSON.pas (in the TJSONString.ToString function) where it should be escaping backslash characters as well as quotes. In order to fix this I carried out the following :
Copied System.JSON.pas from the standard VCL source folder to my project source folder
Added System.JSON.pas to my project (using the newly copied file)
Fixed the bug and attempted to compile
I get the error 'Unit Data.DBXCommon was compiled with a different version of System.JSON.TJSONObject'
I can see that the Data.DBXCommon unit references System.JSON, so I guess the compiler is now seeing 2 versions - my fixed version and the standard VCL version.
What is the correct way to implement VCL changes to avoid this problem?
There are two common reasons for this issue:
You made changes to the interface section of the unit. You cannot do this without also re-compiling all units that use the unit you are modifying.
You re-compile the unit with different compiler options from those used to build it originally. Deal with that by ensuring the compiler options used to compile the unit you modify are the same as used by Embarcadero. Typically Embarcadero compiles with default options. Impose these directly in the source file being modified, right at the very top of the file.
Having said this, a recent question here on a similar topic could not be resolved using option 2 above. In that question, under XE6 only, the unmodified Classes unit could not be re-compiled and linked at all. Which makes me wonder if this particular technique has had its day. Perhaps it's not even possible. Before you give up, see if you can compile and link the unmodified unit.
More broadly, using a detour is generally an easier way to solve such problems as you face. Using a detour rather than re-compiling makes the management of the fix cleaner and simpler.
Update 1
I cannot get the unmodified System.JSON unit to re-compile and link. Which I think means that the issue raised in that other question is broader than just the Classes unit. I think you will find this a tricky hurdle to overcome and recommend the use of a detour.
Update 2
The problem that appears to have been introduced in XE6, seems to have been resolved by the release of XE7. The unmodified System.JSON unit will compile and link in XE7.
What if Delphi XE6 original System.JSON.dcu wasn't compiled with Delphi XE6 but it was compiled with one of the previous versions of Delphi.
You claim that you managed to implement your fix in Delphi XE2 using same approach by changing source and then recompiling System.JSON. SO I suggest you first make a comparison between original System.JSON files that ship with both Delphi XE2 and Delphi XE6.
If they are the same then the changed System.JSON.dcu that you managed to recompile with Delphi XE2 might also work with Delphi XE6.
I resolved a similar issue by :
Deleting the .dcu files which are on different versions ( i.e. conflicting files).
Re-build the project to create new .dcu files.

What should NOT be under source control?

It would be nice to have a more or less complete list over what files and/or directories that shouldn't (in most cases) be under source control. What do you think should be excluded?
Suggestion so far:
In general
Config files with sensitive information (passwords, private keys etc.)
Thumbs.db, .DS_Store and desktop.ini
Editor backups: *~ (emacs)
Generated files (for instance DoxyGen output)
C#
bin\*
obj\*
*.exe
Visual Studio
*.suo
*.ncb
*.user
*.aps
*.cachefile
*.backup
_UpgradeReport_Files
Java
*.class
Eclipse
I don't know, and this is what I'm looking for right now :-)
Python
*.pyc
Temporary files
- .*.sw?
- *~
Anything that is generated. Binary, bytecode, code/documents generated from XML.
From my commenters, exclude:
Anything generated by the build, including code documentations (doxygen, javadoc, pydoc, etc.)
But include:
3rd party libraries that you don't have the source for OR don't build.
FWIW, at my work for a very large project, we have the following under ClearCase:
All original code
Qt source AND built debug/release
(Terribly outdated) specs
We do not have built modules for our software. A complete binary is distributed every couple weeks with the latest updates.
OS specific files, generated by their file browsers such as
Thumbs.db and .DS_Store
Some other Visual Studio typical files/folders are
*.cachefile
*.backup
_UpgradeReport_Files
My tortoise global ignore pattern for example looks like this
bin obj *.suo *.user *.cachefile *.backup _UpgradeReport_Files
files that get built should not be checked in
I would approach the problem a different way; what things should be included in source control? You should only source control those files that:
( need revision history OR are created outside of your build but are part of the build, install, or media ) AND
can't be generated by the build process you control AND
are common to all users that build the product (no user config)
The list includes things like:
source files
make, project, and solution files
other build tool configuration files (not user related)
3rd party libraries
pre-built files that go on the media like PDFs & documents
documentation
images, videos, sounds
description files like WSDL, XSL
Sometimes a build output can be a build input. For example, an obfuscation rename file may be an output and an input to keep the same renaming scheme. In this case, use the checked-in file as the build input and put the output in a different file. After the build, check out the input file and copy the output file into it and check it in.
The problem with using an exclusion list is that you will never know all the right exclusions and might end up source controlling something that shouldn't be source controlled.
Like Corey D has said anything that is generated, specifically anything that is generated by the build process and development environment are good candidates. For instance:
Binaries and installers
Bytecode and archives
Documents generated from XML and code
Code generated by templates and code generators
IDE settings files
Backup files generated by your IDE or editor
Some exceptions to the above could be:
Images and video
Third party libraries
Team specific IDE settings files
Take third party libraries, if you need to ship or your build depends on a third party library it wouldn't be unreasonable to put it under source control, especially if you don't have the source. Also consider some source control systems aren't very efficient at storing binary blobs and you probably will not be able to take advantage of the systems diff tools for those files.
Paul also makes a great comment about generated files and you should check out his answer:
Basically, if you can't reasonably
expect a developer to have the exact
version of the exact tool they need,
there is a case for putting the
generated files in version control.
With all that being said ultimately you'll need to consider what you put under source control on a case by case basis. Defining a hard list of what and what not to put under it will only work for some and only probably for so long. And of course the more files you add to source control the longer it will take to update your working copy.
Anything that can be generated by the IDE, build process or binary executable process.
An exception:
4 or 5 different answers have said that generated files should not go under source control. Thats not quite true.
Files generated by specialist tools may belong in source control, especially if particular versions of those tools are necessary.
Examples:
parsers generated by bison/yacc/antlr,
autotools files such as configure or Makefile.in, created by autoconf, automake, libtool etc,
translation or localization files,
files may be generated by expensive tools, and it might be cheaper to only install them on a few machines.
Basically, if you can't reasonably expect a developer to have the exact version of the exact tool they need, there is a case for putting the generated files in version control.
This exception is discussed by the svn guys in their best practices talk.
Temp files from editors.
.*.sw?
*~
etc.
desktop.ini is another windows file I've seen sneak in.
Config files that contain passwords or any other sensitive information.
Actual config files such a web.config in asp.net because people can have different settings. Usually the way I handle this is by having a web.config.template that is on SVN. People get it, make the changes they want and rename it as web.config.
Aside from this and what you said, be careful of sensitive files containing passwords (for instance).
Avoid all the annoying files generated by Windows (thumb) or Mac OS (.ds_store)
*.bak produced by WinMerge.
additionally:
Visual Studio
*.ncb
The best way I've found to think about it is as follows:
Pretend you've got a brand-new, store-bought computer. You install the OS and updates; you install all your development tools including the source control client; you create an empty directory to be the root of your local sources; you do a "get latest" or whatever your source control system calls it to fetch out clean copies of the release you want to build; you then run the build (fetched from source control), and everything builds.
This thought process tells you why certain files have to be in source control: all of those necessary for the build to work on a clean system. This includes .designer.cs files, the outputs of T4 templates, and any other artifact that the build will not create.
Temp files, config for anything other than global development and sensitive information
Things that don't go into source control come in 3 classes
Things totally unrelated to the project (obviously)
Things that can be found on installation media, and are never changed (eg: 3rd-party APIs).
Things that can be mechanically generated, via your build process, from things that are in source control (or from things in class 2).
Whatever the language :
cache files
generally, imported files should not either (like images uploaded by users, on a web application)
temporary files ; even the ones generated by your OS (like thumbs.db under windows) or IDE
config files with passwords ? Depends on who has access to the repository
And for those who don't know about it : svn:ignore is great!
If you have a runtime environment for your code (e.g. dependency libraries, specific compiler versions etc.) do not put the packages into the source control. My approach is brutal, but effective. I commit a makefile, whose role is to downloads (via wget) the stuff, unpack it, and build my runtime environment.
I have a particular .c file that does not go in source control.
The rule is nothing in source control that is generated during the build process.
The only known exception is if a tool requires an older version of itself to build (bootstrap problem). In that case you will need a known good bootstrap copy in source control so you can build from blank.
Going out on a limb here, but I believe that if you use task lists in Visual Studio, they are kept in the .suo file. This may not be a reason to keep them in source control, but it is a reason to keep a backup somewhere, just in case...
A lot of time has passed since this question was asked, and I think a lot of the answers, while relevant, don't have hard details on .gitignore on a per language or IDE level.
Github came out with a very useful, community collaborated list of .gitignore files for all sorts of projects and IDEs that is worth taking a look.
Here's a link to that git repo: https://github.com/github/gitignore
To answer the question, here are the related examples for:
C# -> see Visual Studio
Visual Studio
Java
Eclipse
Python
There are also OS-specific .gitignore files. Following:
Windows
OS X
Linux
So, assuming you're running Windows and using Eclipse, you can just concatenate Eclipse.gitignore and Windows.gitignore to a .gitignore file in the top level directory of your project. Very nifty stuff.
Don't forget to add the .gitignore to your repo and commit it!
Chances are, your IDE already handles this for you. Visual Studio does anyway.
And for the .gitignore files, If you see any files or patterns missing in a particular .gitignore, you can open a PR on that file with the proposed change. Take a look at the commit and pull request trackers for ideas.
I am always using www.gitignore.io to generate a proper one .ignore file.
Opinion: everything can be in source control, if you need to, unless it brings significant repository overhead such as frequently changing or large blobs.
3rd party binaries, hard-to-generate (in terms of time) generated files to speed up your deployment process, all are ok.
The main purpose of source control is to match one coherent system state to a revision number. If it would be possible, I'd freeze the entire universe with the code - build tools and the target operating system.

How to display credits

I want to give credit to all open source libraries we use in our (commercial) application. I thought of showing a HTML page in our about dialog. Our build process uses ant and the third party libs are committed in svn.
What do you think is the best way of generating the HTML-Page?
Hard code the HTML-Page?
Switch dependency-management to apache-ivy and write some ant task to generate the html
Use maven-ant-tasks and write some ant task to generate the HTML
Use maven only to handle the dependencies and the HTML once, download them and commit them. The rest is done by the unchanged ant-scripts
Switch to maven2 (Hey boss, I want to switch to maven, in 1 month the build maybe work again...)
...
What elements should the about-dialog show?
Library name
Version
License
Author
Homepage
Changes made with link to source archive
...
Is there some best-practise-advice? Some good examples (applications having a nice about-dialog showing the dependencies)?
There are two different things you need to consider.
First, you may need to identify the licenses of the third-party code. This is often down with a THIRDPARTYLICENSE file. Sun Microsystems does this a lot. Look in the install directory for OpenOffice.org, for example. There are examples of .txt and .html versions of such files around.
Secondly, you may want to identify your dependencies in the About box in a brief way (and also refer to the file of license information). I would make sure the versions appear in the About box. One thing people want to quickly check for is an indication of whether the copy of your code they have needs to be replaced or updated because one of your library dependencies has a recently-disclosed bug or security vulnerability.
So I guess the other thing you want to include in the about box is a way for people to find your support site and any notices of importance to users of the particular version (whether or not you have a provision in your app for checking on-line for updates).
Ant task seems to be the best way. We do a similar thing in one of our projects. All the open source libraries are present in a specified folder. An Ant task reads the manifest of these libraries, versions and so on and generates an HTML, copies into another specified folder from where it is picked up by the web container.
Generating the page with each build would be wasteful if the libraries are not going to change often. Library versions may change, but the actual libraries don't. Easier to just create a HTML page would be the easiest way out, but that's one more maintenance head ache. Generate it once and include it with the package. The script can always be run again in case some changes are being made to the libraries (updating versions, adding new libraries).