Cannot use //TODO flag in MonoDevelop (OS X version) - monodevelop

I am having trouble using the //TODO flag. When I put the //TODO comment in my code, it doesn't show the corresponding task in the task list.
Has anyone run into the same problem before? If so, how can I solve the problem?

This is a regression in MonoDevelop 3.0. It's fixed in MonoDevelop 3.0.3 which is currently in beta.

Related

IntelliJ IDEA error 1172 with Flex project

I switched to IntelliJ IDEA for my Flex projects.
I just try to import a project in a new IntelliJ project, set up this project with the source (I can go to all my classes if I click on an occurence of the imports so the links are OK right ?), but when I try to build, I have the 1172 error with some simple classes : "Error:(19, 0) [TestProject]: Error code: 1172: Definition fr.romarin.utils:TimeUtils could not be found."
The same class imported and used in a new fresh project with the same setup is OK.
private function creationCompleteHandler(event:FlexEvent):void {
TimeUtils.formatLessThanTen(1); // works
}
So what is the problem ?
Thx a lot.
Ok so after 2 days stucked, I finally fix my problem.
I don't know why but contrary to Flash Builder and FDT to load the locales like in the Adobe doc, IntelliJ doesn't like theses commands and has his own found in this video.
After these changes, everything is OK and I could finally compile my project.
Well, I found the problem but not how to fix it yet :
It comes from my commands arguments to compile locales files :
-locale en_US fr_FR
-source-path ./src/locale/{locale}
-allow-source-path-overlap=true
As soon as I add these commands, I have got the 1172 and 1120 with some classes.
However, these commands work in Flash Builder or FDT.
So what's wrong ?
Thx.

Script error with gmlib 1.5.3 & 1.5.0 in C++ Builder XE2

I used Webbrowser, GMMap, GMMarker, GMPolyline in my C++ project to show the route that I had walked through and the realtime position.
At the beginning,I had used the version of 1.5.0 GMlib without any errors before. However, there were a lot of script errors when the project begin to execute.
As a result, I have tried the newest version 1.5.3 GMlib in my C++ builder. And I had solved the problems temporarily. The next day, all the script errors problems come back again. So, it seems that this problem can not be solved by setup newest version of GMlib. Is there any other way to solve this problem ?
Thanks for the people who would like to help me solve the problem!
The script error is like the following picture:

Migrating project to Xcode 7.2 on OS X El Capitan breaks the build

I was running OS X Mavericks before with Xcode 7.1, I just updated to OS X El Capitan and Xcode 7.2. My app was launching fine on the simulator and device without any kind of warnings for storyboard. Now I see a bunch of warnings for missing constraints in storyboard and the app crashes with this error:
Terminating app due to uncaught exception 'NSInvalidUnarchiveOperationException', reason: 'Could not instantiate class named IBNSLayoutConstraint'
I also tried the solution posted on here : Could not instantiate class named IBNSLayoutConstraint
I couldn't find placeholder="YES" anywhere in xml and my storyboard is too big to actually go through each constraint to see if I by mistake have turned on Placeholder checkbox for any constraint.
I do see the following warnings when viewing xml of the storyboard.
You're in fact not using a Storyboard, but a Xib. In your file you'll find sections such as this:
<mask key="constraints">
<exclude reference="6fq-cy-xp8"/>
</mask>
You'll want to open your .xib as "Source Code" and remove these so that the constraints become installed.
Select Storyboard Disable Size class resolve my problem. Hope this will help you! Thanks
After build your project you can again enable size class.
well mainly make sure that when you’re using IB to check that you don’t have any constraints with the “installed” checkbox checked if the view they belong to is “not installed”. Xcode 7.1 doesn’t even give a warning about this, but 7.2 causes a crash
Disable AutoLayout on your storyboard. This should fix your problem.

action script trace does not work in FDT

I am trying to built my first project on as3, using FDT, but trace does not work, it just does not output anything in console. The code does not contain any errors or warnings and works just fine.
Thanks
Apparently you are compiling your project in "release" mode, in this mode no traces work, and other debug functions don't work as well. The default configuraion of FlashDevelop has the switch located in the main button bar right under the menu, and the switch is a dropdown list having two positions, Debug and Release. Set this to Debug and try again.

ViewPager in MvvmCross 3.0.14

I saw examples of using ViewPager in MvvmCross on https://github.com/Cheesebaron/Cheesebaron.MvvmCross.Bindings.
I am using MvvmCross 3.0.14.
In that link which version of MvvmCross is used.?
If I want to use ViewPager in My MvvmCross 3.0.14.,then what changes should I make into that example?
according to the history, there has been attempted binding fix with version 3.0.7, but without testing; Have you tried to run it with your project and see what happens?