UE 5.1: Everything works, then you restart the engine, nothing works - unreal-blueprint

Working on a client project. Got so much stuff done. Everything works great. Created a build, it works perfectly.
Then I shut down my laptop, the next day I boot it up and everything is broken.
zero changes were made to the project.
This is the second time this happens. Like what the heck?!
Has this happened to anyone else? This is so infuriating..
I can't event figure out what is happening, I can't detect what changed.

Deactivate Live Coding.
Ctrl+Alt+P to compile from unreal, sometimes crash, save before it.
U can use Ctrl+F5 from Visual Studio to Build and open Unreal project.
Greetings!

Related

Why don't FastInject tags work in my Flex/Air Parsley project when build in release mode?

I've got a project that I am working on that works fine when debugging from IntelliJ but when I do a release build (still in IntelliJ) and install the .air fil to my computer none of the FastInject tags seem to work.
I thought that this might be due to the include-as3-metadata issue but that does not seem to be the case. I have included all the metadata tags that I think I have used.
I have spent some time investigating this and have not made much progress other than getting frustrated!
I created a view that displays the logs created by spicefactory - but this seemed to fix the issue!
I tested to see if I could inject and of classes that are expected to be FastInjected, this also fixed the issue.
It seems that if I add any logging related code to the application the FastInject tags start working.
In fact, I have created a release air file here. If I install this on a computer with Flash debugging turned on the application doesn't work. If I follow the steps here to debug an installed Air application - it starts to work!
If anyone else can confirm this behavior I would appreciate it.
It turns out that this was simply a race condition causing an error in context creation that was not displayed in a non-debug player.
This exception never happened while I was developing the application and any changes to the application to add logging changed the initialisation order of the context and caused the issue.

Changes not visible when running debugger, web development VS 2013

I'm having periodic issues with changes I make to a website I'm building with VS not showing up when I run the VS debugger. For example, sometimes if I delete a section of code it still appears when I run the code using the VS debugger. This issue doesn't happen that often, and seems to appear and disappear randomly. If I go into the project's folder and manually open (double-click) the .html page I'm working on I can see my changes, so I know it's an issue with VS.
Is there something obvious I'm missing? I've just started using VS for web development, and as far as I know I'm using all the default settings.
Thanks!
Clean and built your project and try again dude.

Changes To xaml don't reflect on App Until rebuild - windows phone

I have a weird problem in an windows phone 8 project (Visual Studio Express for windows phone 8) that Changes to xaml( ex:change visibility of control) don't reflect on App until I rebuild the project and deploy it again to emulator or device.
The changes reflect normally in the design window of visual studio but didn't reflect on the running App.
I did many researches and they didn't help, like:
1- Change "Build and Run" to "always build" when projects are out of date.
2- I checked configuration manager as This post suggests but it was selected.
I have the exact same issue. I have a work around at the moment to save the hassle of rebuilding the solution because rebuilding deletes and re-installs the app and changes any saved settings you've made while debugging. The work around is to switch between configurations. So I'll execute the app in Debug, make some changes, then the next time I execute I change config to Release, and the changes are there.
The difference I can see is when it works I can see the Build Output line which says "Updating the application as the manifest file has changed..." take a few moments to complete. When this issue occurs the output line appears for a split second and so you can tell the incremental deployment hasn't actually been deployed to the device/emulator.
This is a little frustrating so hopefully someone has a real answer. I have other projects on the same machine and they don't have this issue. Just the one project so I don't think its a VS2012 problem.
I've also tried suggestions from other sites saying delete bin and obj folders but that didn't work.
I had the same issue for some of my WP8 Silverlight projects in VS 2013. I couldn't understand why it happened only for some projects but not all, but eventually I found this forum thread. The solution is the following: if the name of your app includes spaces, you definitely need to remove them or replace say with the underscore char. This recipe helped to recover my 'problem' projects.
I also noticed that numbers at the beginning of app name cause the same problem. I solved it by removing numbers from solution and app name.

libgdx unable to find com/esotericsoftware/tablelayout.gwt.xml on your classpath

I just setup my libgdx game with the gdx-setup-ui.jar today and I have everything setup in eclipse. I thought I would run each application (i.e. desktop, android, and html) to make sure everything is working ok. Unfortunately, I ran into problems with my html application. I am getting this error with a tablelayout.gwt.xml:
I have no idea how to solve this problem. Is there a fix for this problem and if anybody knows it could they share? Thanks!
EDIT
So even though i fixed the problem by restarting my project, my problem has come back. This time, however, I am too far along in development to just restart my project, or re-setup my project.
I deleted my old project and created it again using the gdx-setup-ui.jar application and made sure that all the necessary libraries were included.

Flash Builder bug?

Irritatingly, Flash Builder refuses to implement any changes I make to the program when I run it. I can't find any documentation of this anywhere online after a brief googling, just wondering if anyone has come across this problem before and/or found a solution? I don't want to have to export a release build every time I want to check if any changes have been implemented successfully (I'm just assuming that'd work)
It happened to me once before but I overcame this problem simply by starting a new project as there wasn't much of any significance, and couldn't easily fix it.
It's pretty much as simple as it sounds tbh, having returned to my computer a couple of hours after leaving it I find any changes to any part of the code have no impact on what is displayed when I go to run...
Any insight would be much appreciated
Thanks
Josh
It could be the cache of your browser. Clear your cache and see if that works..
It could also be because you have classes that are compiled in external swf's. If you compile in Flash Builder, you're not persee recompiling those classes. Instead, compile the external swf which has links to those classes.
You'd think if this were a bug in Flash Builder, people would be complaining about it a bit more often, check that your browser is updating properly, most likely you've got the SWF stuck in your browser cache.
Check the "clear application data on each launch" in Run/Debug Configuration window.
This will clear and uninstall existing app installed in your test device, so every new launch will have clean build.
Tips : Make sure to cmd/ctr + B first, In every run/build.