Unity WebGL build to fullscreen on mobile devices - google-chrome

Does anyone know if there is a way to have a working fullscreen button on a browser on mobile devices in WebGL Unity build? I've seen some topics here that it is not supported on mobile devices, but only on tablets. But anyway it is kinda a dealbreaker for us and we need to make this work. Thanks for any response!

Related

Mobile orientation issue in HTML5 pages

I have done the HTML5 and angualrJS webpages. Its working fine in desktop and in the mobile device the landscape mode is not fit for my pages. So i want to restrict the webpage only for Portrait. Please any one can help me to resolve this issue
Thanks in advance

Chrome iPhone simulator does not match iOS native environment display

I've built a small basic portfolio page based on a bootstrap template. The top features a blue header with an animated gif I built on top of that with a parallax effect. The animation displays and runs properly on everything EXCEPT for iPhones. Even the Chrome simulator mode for iPhones displays properly. Non iPhones also display it correctly.
I'm definitely a newbie when it comes to front end, and can't figure out how to debug this, since it shows up fine on the Chrome simulator tool where I normally do my debugging.
Any help would be much appreciated.
View my site here--
The Chrome device emulator will help you do most of the work, but it's not an iOS simulator. You can use the iOS simulator in XCode paired with OS X Safari's developer tools (inspect iOS Simulator) if you really want to debug for iOS.

mobile html5 videos using sprites

The new FB paper app website has html5 videos when seen from a non-mobile device.
A video like effect is achieved on the mobile website (tried on iOS browsers) using some kind of weird sprites.
Does anybody know how to implement that?
I think that used a method originally used by Apple.
Take a look at this

html5 fullscreen API for mobile device

Can it?
I've tried and it run OK on PC but none of my mobile device success (ipad, nexus 7, samsung galaxy S3, Kindle fire HD...)
Browser support for the Full screen API is actually very poor according to http://caniuse.com/#search=fullscreen
If you really need to use the whole screen for your application, you should find an alternative for mobile users.
This Javascript hack may help you: http://mobile.tutsplus.com/tutorials/mobile-web-apps/remove-address-bar/

mobile browser simulator

I have started coding for mobile browsers (i.e. iPad, Galaxy Tab, etc). For a starter, I don't have budgets to get all the tablets for testing (I wish I do :D). Anyway, I am looking for a decent mobile browser simulators. I have looked into Ripple (only works in Chrome), MobiOne, and PhoneGap simulator. But all of these are not that up to par. Can someone recommended a decent one? and it will be great if it is also open source.
Thanks in advance
A good list of emulators and simulators are here: http://www.mobilexweb.com/emulators
For iPad, the only simulator I know of is built into XCode when you compile or run. You have an option of previewing in iPhone or iPad, and though the screen is hard to read, it's manageable if you click on 2x button.
If you're developing for android, the Android SDK has one.
http://developer.android.com/sdk/index.html
if you just want to quickly view how a webpage would render at various mobile device resolutions then here is a nice little webpage...
http://synthphone.com
you can even link directly to a url via query strings. for example, here is one that should load the Sencha Touch 2 carousel. Use your mouse like a finger to slide around the images etc.
http://www.synthphone.com/?u=http://dev.sencha.com/deploy/touch/examples/production/carousel/index.html
have fun!