How do I extract the decompile files from ghidra - reverse-engineering

I am using ghidra to decompile files into some assembly code. I cannot seem to find the option to download all the code.
I am using ghidra to decompile files into some assembly code. I cannot seem to find the option to download all the code.

Related

How to add arduino libraries to espressif IDE?

We are working on a project which requires CAN communication in it. We have made some code in the Arduino IDE which we are trying to do in ESP IDE. However, there are some libraries which we are finding difficult to import into the esp IDE, example (Adafruit). Is there any way we can do it?
We cloned the Arduino as component library from the github and made the necessary changes into some basic codes such as wifi scan from arduino IDE which worked successfully in the espressif IDE , we tried the same method and cloned the Adafruit libraries for OLED and MLX sensor but each time we tried to build program, it highlighted the library includation line and said "no such file or directory exits", we expect for a method to resolve this issue.
You can install libraries from a local ZIP file or by using the built-in library manager.
Go to Sketch > Include Library > Manage Libraries. Type a name in and find the one that you want to install and click install.

How disassembler files with Ghidra in cmd

How disassembler for example .elf file in Ghidra with cmd. I am trying do this with
./analyzeHeadless -import /my/path/file
But in arguments required a Ghidra project. I want to disassembler just file without creating project and etc.
I want like this, but not for example in ghidra gui

Missing ttkstub.lib when linking

I am trying to port a very old legacy project, trying to get it to compile right now. Project is a mix of C/C++ and tcl. During linking stage in Visual Studio (2010) I get an error that linker was not able to find ttkstub.lib
Project relies on some version of tcl 8.5. I could not find any mention of ttkstub.lib anywhere online nor does it seem to come with any tcl distribution.
Linker seems to be expecting to find this library in Tcl installation folder in "lib/" directory.
Given that interwebs do not mention ttkstub.lib file, chances are it may be something custom, but thought I'd ask anyway.

What is the best way to allow third-party changes to Runtime Shared Libraries?

How can I do the following in Flex 4.5 or later:
Compile an swc library file containing packages of simple functions
Compile an swf application referencing the swc file as RSL
Publish the swf application
Send the source code of the swc file to another developer
Allow the developer to modify the code of some functions while keeping their interfaces
Allow the developer to compile the source code into a new swc file using only compc
Allow the developer to replace my original swc file with his new swc file, then execute my swf application having the new swc file in the same directory.
I tried the above many times, just to fail. Is there any alternative?
The only way to eliminate additional compilation against the updated libraries is re-thinking your architecture: If all the dependencies in the RSL are properly decoupled, you should not have any problems.

error in CUDA compilation

I'm getting this error while trying to run sample codes in CUDA SDK. I have CUDA 2.3 and Visual studio 2008
LINK : fatal error LNK1181: cannot open input file 'cutil32D.lib'
Any pointers how to solve this?
Since you're compiling the SDK samples, the project files are probably correct. Far more likely is that you haven't built the cutil library. Go to the SDK install directory, then into the "C" directory. You'll see a "common" directory, in there open the cutil.sln solution (or cutil_vc90.sln for VS2008) and build it in release and debug modes for your platform.
Then try your sample again.
The cutil library is used to avoid replicating the same code through all the samples, if you're starting your own project I'd avoid reusing the cutil library and write your own checker. For example, you should probably fail gracefully if you detect a CUDA error rather than just calling exit() as done in cutil.
The cuda.rules file included in the SDK is highly recommended! Using this you can just add .cu files to any project and Visual Studio will know how to compile them and link them in to the final executable. Easy!
Your MSVC project needs to include the library cutil32D.lib to link. Once you specify it as a library the linker needs to include in the final binary artifact this problem will go away. It would seem the library is missing at the location the linker is going to look for it. You'll have to change the library search paths or move that file to a directory in which the linker is already looking.
I ran into the same issue. It turned out not only did I need to build the cutil project but also the shrUtils project under the SDK's shared folder.