tcpreplay cann't replay udp traffic/ - tcpdump

I want to use tcpreplay to replay udp traffic ,but it doesn't work . I don't know which step mistake .

Related

TCPDump and TCPReplay to record and replay requests to application servers

Can TCPDump and TCPReplay be used to record(tcpdump) network traffic coming in to a application server/webserver/queue application etc., and then replayed using the dump on TCPReplay?
Let's say I setup a apache server and use TCPDump to capture the entire network traffic and dump it to a file. Now I run apache in a different machine and want to replay the traffic to this new apache server using the file. How can I achieve this?
I especially want to understand how TCPReplay would work in such a scenario. i.e. how would syn/ack responses work for TCP. How would a new a connection etc. be initiated?
Fred is right. Also, this question is answered in the Tcpreplay FAQ: http://tcpreplay.synfin.net/wiki/FAQ#Doestcpreplaysupportsendingtraffictoaserver
No, you cannot use Tcpreplay to replay traffic to a server. TCP sessions have random sequence numbers, and are fully stateful. Replaying previously recorded TCP traffic will be ignored by a server.

AS3 - Datagramsocket without port

I want to make multiplayer game, and I want it to use UDP sockets. Because of that, I want to use DatagramSocket. The problem is that DatagramSocket needs to be bound to a port on both sides. Is there a way to create a server - client program with UDP that does not need the client to portforward? (Like Serversocket and Socket).
Remember that UDP is connectionless. You send a packet of data to some IP address and hope it knows what to do with it once it gets to the targeted machine. But actually once it's on the machine it has no idea where to go from there, is there an application that's interested in these packets? And this is precisely why you need to specify a port number that is registered to forward packets to specific application on the machine.
Send a packet to myself to the application running on port 7000: 127.0.0.1 : 7000

TUN/TAP write back to tunnel

My app is using a TUN say tun0. In the design, my app will receive an UDP which includes an full IP layer, then I will take the IP layer out and then use 'file write' to put them into my own tun0 device, supposedly in design, I should can read the packet out again from tun0.
Now the situation is I can see through tcpdump the package is wrote into the tunnel, but I couldn't read them back.
Something wrong with tunnel setting or route setting?
Thanks in advance
Yang
Your second tun0 is not a FIFO queue. You may have a problem in your design of how and why your are using the second tun0 device. Clarify why you are using it and which process should be reading. The proper approach should flow from that clarification.
If you want to read the data you send into you have some options.
Connect tun0 to an TCP or UDP echo service when you open it. This will then send you back the packets you stuff into it.
Open a listener for the second tun0 to connect to. Then connect to it and send the packets out that connection. Read your data from the listener side.
Open a pipe with two file descriptors. Write to one descriptor and read from the other. Pipes are often used for IPC (Inter-Process Communication) when forking children.
Create a socket and read data from it. Open the other end of the socket for writing. Sockets are often used to allow other processes to communicate with a process. This works well when the calling processes may have a different lifetime than the listening process.
Create a buffer or queue in memory to store the data.

how can i understand that all message is sent using Actionscript?

Using TCP protocol. Client is Flash. Server is Java (on Linux).
Is there anyway to understand if a message is successfully sent to target server in client (Actionscript 3) ?
I guess you are using the Socket class for this, which will broadcast events. To make sure your data is sent succesfully, have the server send back some confirmation data. The Socket class will broadcast a ProgressEvent.SOCKET_DATA event which you can listen for.
Refer to the Socket manpage

How do I set the TTL of a UDP packet in actionscript 3?

I want to make traceroute in the browser via flash. I asked about ICMP packets, but another alternative would be UDP packets if I could set the TTL. However, I don't see that option in flash.net.DatagramSocket. Is it possible?
You cannot use UDP in a web browser via flash. the Datagram socket is only accessible when running in the AIR player.
Your best option is a signed java applet.