I am currently developing website on Html & CSS & JS.
I cant make my animation work for some reasons. I mean, they work on Google Chrome but not on Mozilla. Here is some code from my CSS file.
<style>
.fullBackground {
background-color: rgba(0,0,0,0.5); /* Tint color */
background-blend-mode: multiply;
background-position: center center;
background-repeat: no-repeat;
background-attachment: fixed;
background-size: cover;
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
animation: slideBg 25s linear infinite;
background-image: url("/assets/slideshowImages/1.jpg");
}
#keyframes slideBg {
0% {
background-image: url("/assets/slideshowImages/1.jpg");
}
5% {
background-image: url("/assets/slideshowImages/1.jpg");
}
10% {
background-image: url("/assets/slideshowImages/1.jpg");
}
15% {
background-image: url("/assets/slideshowImages/1.jpg");
}
20% {
background-image: url("/assets/slideshowImages/1.jpg");
}
25% {
background-image: url("/assets/slideshowImages/2.jpg");
}
30% {
background-image: url("/assets/slideshowImages/2.jpg");
}
35% {
background-image: url("/assets/slideshowImages/2.jpg");
}
40% {
background-image: url("/assets/slideshowImages/2.jpg");
}
45% {
background-image: url("/assets/slideshowImages/2.jpg");
}
50% {
background-image: url("/assets/slideshowImages/3.jpg");
}
55% {
background-image: url("/assets/slideshowImages/3.jpg");
}
60% {
background-image: url("/assets/slideshowImages/3.jpg");
}
65% {
background-image: url("/assets/slideshowImages/3.jpg");
}
70% {
background-image: url("/assets/slideshowImages/3.jpg");
}
75% {
background-image: url("/assets/slideshowImages/4.jpg");
}80% {
background-image: url("/assets/slideshowImages/4.jpg");
}85% {
background-image: url("/assets/slideshowImages/4.jpg");
}90% {
background-image: url("/assets/slideshowImages/4.jpg");
}
100% {
background-image: url("/assets/slideshowImages/4.jpg");
}
}
</style>
And here is how I use it in HTML
<div class="fullBackground"></div>
I would be very very glad to you, if you might give me any clue.
Thank you in advance!
As you have said you are using html, css and js for your website, so I would suggest using javascript for consistent results across all browsers.
I don't have a good knowledge of javascript so for transition I am using javascript form w3.schools.com
var myIndex = 0;
carousel();
function carousel() {
var i;
var x = document.getElementsByClassName("slides");
// The images for transition are selected by the class name of "slides"
//so whichever image has the class name of slides will get picked by this javascript code for the slideshow animation.
for (i = 0; i < x.length; i++) {
x[i].style.display = "none";
}
myIndex++;
if (myIndex > x.length) {
myIndex = 1
}
x[myIndex - 1].style.display = "block";
setTimeout(carousel, 4000); // Here 4000 is the time in millisecond fot an image to transition from one to another.
}
.slides {
width: 30rem;
height: 20rem;
}
.fading {
animation: fading 4s infinite /* 4s defines how much time does 1 image takes for fading in and fading out */
}
/* Here the image fades in form opacity 0 to 1 from the 0% time 25% time */
#keyframes fading {
0% {
opacity: 0
}
25% {
opacity: 1
}
75% {
opacity: 1
}
100% {
opacity: 0
}
}
/* The image stays of opacity 1 for the duration of 2s as 25% to 75% of 4s is 2s. */
<img class="slides fading" src="https://picsum.photos/id/10/200/300">
<img class="slides fading" src="https://picsum.photos/id/11/200/300">
<img class="slides fading" src="https://picsum.photos/id/13/200/300">
<img class="slides fading" src="https://picsum.photos/id/16/200/300">
There are comments in the code explaining which element you need to change to get different outcomes.
One thing to keep in mind is if you change the fading animation duration from 4s to any other value you will have to change the timeout value 4000ms in javascript.
Related
sorry if this question repeats another one , but i did not find result for only CSS usage for creating this effect .
I have 30 images , with which i need to create a burning effect ( hence they need to show in the same div content and to loop infinite.
I tried with percentages and with adding the browser prefixes as well. Also with "opacity property and "fade in" , but i get only one image to repeat itself.
.box4 {
grid-column: 2/3;
grid-row: 2/3;
}
.box4 img {
display: flex;
flex-direction: row;
align-items: center;
width: 60%;
height: 80px;
margin-left: 20%;
margin-top: 5%;
animation-name: myAnimation;
animation-duration: 30s;
animation-iteration-count: infinite;
}
#keyframes myAnimation {
0% {
background-image: url(../fireImages/fire_1.png)
}
5% {
background-image: url(../fireImages/fire_2.png)
}
10% {
background-image: url(../fireImages/fire_3.png)
}
15% {
background-image: url(../fireImages/fire_4.png)
}
20% {
background-image: url(../fireImages/fire_5.png)
}
28% {
background-image: url(../fireImages/fire_6.png)
}
32% {
background-image: url(../fireImages/fire_7.png)
}
36% {
background-image: url(../fireImages/fire_8.png)
}
40% {
background-image: url(../fireImages/fire_9.png)
}
45% {
background-image: url(../fireImages/fire_10.png)
}
49% {
background-image: url(../fireImages/fire_11.png)
}
53% {
background-image: url(../fireImages/fire_12.png)
}
58% {
background-image: url(../fireImages/fire_13.png)
}
62% {
background-image: url(../fireImages/fire_14.png)
}
64% {
background-image: url(../fireImages/fire_15.png)
}
68% {
background-image: url(../fireImages/fire_16.png)
}
72% {
background-image: url(../fireImages/fire_17.png)
}
76% {
background-image: url(../fireImages/fire_18.png)
}
78% {
background-image: url(../fireImages/fire_19.png)
}
82% {
background-image: url(../fireImages/fire_20.png)
}
84% {
background-image: url(../fireImages/fire_21.png)
}
86% {
background-image: url(../fireImages/fire_22.png)
}
88% {
background-image: url(../fireImages/fire_23.png)
}
90% {
background-image: url(../fireImages/fire_24.png)
}
92% {
background-image: url(../fireImages/fire_25.png)
}
94% {
background-image: url(../fireImages/fire_26.png)
}
96% {
background-image: url(../fireImages/fire_27.png)
}
98% {
background-image: url(../fireImages/fire_28.png)
}
99% {
background-image: url(../fireImages/fire_29.png)
}
100% {
background-image: url(../fireImages/fire_30.png)
}
}
<div class="box4"><img src="assets/fireImages/fire_1.png"></div>
I have also tried with creating css class , so the image src not to be the URL , but the class, and still does not work. i am doing ,i guess, everything wrong , but i need somoone to point me in a direction .
Thank you to everyone in advance
Unfortunately, the background image isn't a property that can be animated via CSS. For that effect, you'll have no other choice just to use a script. Reference : https://developer.mozilla.org/en-US/docs/Web/CSS/CSS_animated_properties
Your mistake is to use the background-image property on an img element. You can have background-image on am img element, but in that case the background image will be hidden by the actual image, unless it has transparent parts, which it does not in your case. Dispense with the img element and use background-image on a regular div.
Kornelijus is throwing a bit of a curveball when he says that background-image can't be animated. That just means that it can't be changed gradually, as it says on the page he links to. The concept of changing a background image gradually doesn't make sense anyway - it is either one image or another.
Run the code snippet below to see the concept in action. I have reduced the number of keyframes, and used inlined images so that you can't actually see the images changing.
.box4 {
grid-column:2/3;
grid-row:2/3;
}
.box4{
display:flex;
flex-direction: row;
align-items: center;
width: 315px;
height: 65px;
margin-left: 20%;
margin-top: 5%;
animation-name:myAnimation;
animation-duration:2s;
animation-iteration-count: infinite;
}
#keyframes myAnimation {
0%{ background-image: url("data:image/svg+xml;base64,PHN2ZyB3aWR0aD0iMzE1IiBoZWlnaHQ9IjY1IiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjxyZWN0IHdpZHRoPSIzMTUiIGhlaWdodD0iNjUiIHN0eWxlPSJmaWxsOnJnYigwLDAsMjU1KTsiIC8+PC9zdmc+")}
20%{ background-image: url("data:image/svg+xml;base64,PHN2ZyB3aWR0aD0iMzE1IiBoZWlnaHQ9IjY1IiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjxyZWN0IHdpZHRoPSIzMTUiIGhlaWdodD0iNjUiIHN0eWxlPSJmaWxsOnJnYigyNTUsMCwwKTsiIC8+PC9zdmc+")}
40%{ background-image: url("data:image/svg+xml;base64,PHN2ZyB3aWR0aD0iMzE1IiBoZWlnaHQ9IjY1IiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjxyZWN0IHdpZHRoPSIzMTUiIGhlaWdodD0iNjUiIHN0eWxlPSJmaWxsOnJnYigwLDAsMjU1KTsiIC8+PC9zdmc+")}
60%{ background-image: url("data:image/svg+xml;base64,PHN2ZyB3aWR0aD0iMzE1IiBoZWlnaHQ9IjY1IiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjxyZWN0IHdpZHRoPSIzMTUiIGhlaWdodD0iNjUiIHN0eWxlPSJmaWxsOnJnYigwLDAsMjU1KTsiIC8+PC9zdmc+")}
80%{ background-image: url("data:image/svg+xml;base64,PHN2ZyB3aWR0aD0iMzE1IiBoZWlnaHQ9IjY1IiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjxyZWN0IHdpZHRoPSIzMTUiIGhlaWdodD0iNjUiIHN0eWxlPSJmaWxsOnJnYigyNTUsMCwwKTsiIC8+PC9zdmc+")}
100%{ background-image: url("data:image/svg+xml;base64,PHN2ZyB3aWR0aD0iMzE1IiBoZWlnaHQ9IjY1IiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciPjxyZWN0IHdpZHRoPSIzMTUiIGhlaWdodD0iNjUiIHN0eWxlPSJmaWxsOnJnYigwLDAsMjU1KTsiIC8+PC9zdmc+")}
}
<div class="box4"></div>
I would not recommend doing an animation this way though. A video would be better. Images are not requested until they are first rendered on the page, so if you are referencing external images then they will not have been downloaded in time for the first loop of the animation.
Thank you both.
The case is that this is a task with requirements is to make an animation with the 30 images i got , i can also use Sass/Less/Stylus , but i am newly interested in programming and have not yet made a research on those CSS Preprocessors ( can the animation be made with the preporcessors? ) . Since there are no specific guidance , i can just make a gift out of those image and assign it to the div
I am trying to make a slider using CSS #Keyframes Animation. It works smoothly when I used it for the first time with small size [1100px width and 400px height].
But when I expand the slider and image size for my website, I increase the height and width [1280 * 640]. Then my images are fliker at each interval just for first time, after first time flicker of each image, slider work smoothly.
But I want to prevent it in first time.
CSS:
.slider{
position: relative;
top: 0px;
left: 0px;
background: url(1.jpg);
height: 600px; width: 1263.1px;
margin-bottom: 20px;
animation: slideshow 10s infinite;
}
#keyframes slideshow{
25% { background: url(1.jpg); }
50% { background: url(2.jpg); }
75% { background: url(3.jpg); }
100% { background: url(1.jpg); }
}
HTML:
<div class="slider"></div>
That's because the images haven't loaded, and they only start loading when the animation starts. To prevent this flickering, you can use the onload event in Javascript:
<div class="slider"></div>
<style>
.slider{
background-image: url("1.jpg");
background-repeat: no-repeat;
background-size: cover;
height: 540px;
width: 960px;
}
.slider.loaded{
animation: slideshow 10s infinite;
}
#keyframes slideshow{
0%{
background-image: url("1.jpg");
}
25%{
background-image: url("2.jpg");
}
50%{
background-image: url("3.jpg");
}
75%{
background-image: url("4.jpg");
}
}
</style>
<script>
var images = [
"1.jpg",
"2.jpg",
"3.jpg",
"4.jpg"
];
function loadImg(i){
if(images[i] != undefined){
var img = new Image();
img.src = images[i];
img.onload = function(){ // detect if image has been loaded
i++;
loadImg(i);
}
}
if(images.length == i) // adding class 'loaded' when all images finished with loading
document.getElementsByClassName("slider")[0].classList.add("loaded");
}
loadImg(0);
</script>
NOTE:
I managed to prevent the flickering, but
This only works perfectly in Chrome
Firefox can't animate the images, but the images are still shown
This is absolutely not working in IE / Edge
I want to switch background image of the body periodically, cross fading between each image.
A script solution would look like this:
css:
body
{
background-image: url("img/1.jpg");
background-size: cover;
background-position: center 0;
background-attachment: fixed;
transition: background-image 2s ease-in-out;
}
js:
var images = ["1.jpg", "2.jpg", "3.jpg", "4.jpg", "5.jpg", "6.jpg"];
var current_image = 0;
$(function ()
{
var body = $("body");
setTimeout(next, 10000);
function next()
{
current_image = (current_image + 1) % images.length;
body.css("background-image", "url('img/" + images[current_image] + "')");
setTimeout(next, 10000);
}
});
But is it possible to cross fade the background of a single element (as opposed to change opacities of a number of img elements) using no scripting?
Yeah you could do it with css animations.
something like this.
* { box-sizing: border-box}
.slides {
width: 300px;
height: 300px;
background: tomato;
animation: images 4s linear 0s infinite alternate;
}
#keyframes images {
0% {
background: url('https://fillmurray.com/300/300')
}
50% {
background: url('http://www.placecage.com/c/300/300');
}
100% {
background: url('https://stevensegallery.com/300/300')
}
}
<div class="slides"></div>
I post this as an answer to my own question even if there is a solution that I accepted. What this will add is how to stay for a while on the same image without immediately transitioning to the next.
body {
background-size: cover;
background-position: center 0;
background-attachment: fixed;
animation: images 100s linear 0s infinite;
}
#keyframes images {
0% {
background-image: url("img/1.jpg")
}
19% {
background-image: url("img/1.jpg")
}
20% {
background-image: url("img/2.jpg");
}
39% {
background-image: url("img/2.jpg");
}
40% {
background-image: url("img/3.jpg");
}
59% {
background-image: url("img/3.jpg");
}
60% {
background-image: url("img/4.jpg");
}
79% {
background-image: url("img/4.jpg");
}
80% {
background-image: url("img/5.jpg");
}
99% {
background-image: url("img/5.jpg");
}
100% {
background-image: url("img/1.jpg")
}
}
I tried to group some percentages like
0%, 19%, 100% {
background-image: url("img/1.jpg");
}
but that resulted in "flickering" between images.
EDIT:
I'm basically trying to achieve the result that this web page demonstrates.
http://codepen.io/Chrislion_me/pen/rVqwbO
I'm pretty new to the whole HTML / CSS world.
What I'm trying to do for a project at uni, is create a home page where there's a picture of a lightning storm in the background, covered by a overlay which is too filter out some of the picture Picture of current website.
Basically, the photo has to remain fixed where it is, so if I scrolled further down the page it doesn't move as such [Stationary Lightning Storm][2].
So this is working perfectly fine, problem is, I can't get my lightning storm to work correctly, the storm is meant to flash a couple of times every ~ 8 seconds-ish.
Depending on the way I play with the code, it usually just goes white and then every ~ 8 seconds it flashes the image and then goes white again.
I'm not sure where I'm going wrong, I've posted part of my code below if that helps - it's just section that hosts the image and the buttons, I can post more CSS if that's needed.
Thanks in advance! :)
HTML
<div id="bg" class="banner flashit">
<p>TEST TEXT</p>
<ul class="actions">
<li>Click here</li>
</ul>
</div>
CSS
#bg{
padding: 16em 0 13em 0;
background-attachment: fixed;
background-image: url("images/overlay.png"), url("../images/banner.jpg");
background-position: center top;
background-size: cover;
line-height: 1.75;
text-align: center;
z-index: -2;
}
.banner {
padding: 16em 0 13em 0;
background-attachment: fixed;
background-image: url("images/overlay.png"), url("../images/banner.jpg");
background-position: center top;
background-size: cover;
line-height: 1.75;
text-align: center;
-webkit-filter: brightness(3);
filter: brightness(3);
-o-filter: brightness(3);
-moz-filter: brightness(3);
z-index: -1;
}
.flashit{
-webkit-animation: flash ease-out 10s infinite;
-moz-animation: flash ease-out 10s infinite;
animation: flash ease-out 10s infinite;
animation-delay: 2s;
}
#-webkit-keyframes flash {
from { opacity: 0; }
92% { opacity: 0; }
93% { opacity: 0.6; }
94% { opacity: 0.2; }
96% { opacity: 0.9; }
to { opacity: 0; }
}
#keyframes flash {
from { opacity: 0; }
92% { opacity: 0; }
93% { opacity: 0.6; }
94% { opacity: 0.2; }
96% { opacity: 1; }
to { opacity: 0; }
}
There are a couple of issues with your CSS for the animation. Specifically the keyframes.
In keyframes, if you use from{} and to{} these are the same as "start" and "end". You can't also use percentages in between. From and to are all you can use when going that route. There can be no "middle" steps when using from{} and to{}.
If you want to use percentages for keyframes, all steps need to be a percentage. So rather than using from(), use 0% and instead of to{}, use 100%.
On top of this, since you had all the percentages set to the 90% range and the animation is 10 seconds long, starting from 0% opacity, there was a period of about 11 seconds (2 second delay, then 9 seconds of the animation) where the image is just transparent and it appears as though nothing's there. Changing the percentages to start the flashing at the beginning of the animation then ending on an opaque image helps this considerably.
Ultimately alterations merely came down to tweaking the keyframes:
#-webkit-keyframes flash {
0% { opacity: 1; }
2% { opacity: 0; }
3% { opacity: 0.6; }
4% { opacity: 0.2; }
6% { opacity: 0.9; }
100% { opacity: 1; }
}
#keyframes flash {
0% { opacity: 1; }
2% { opacity: 0; }
3% { opacity: 0.6; }
4% { opacity: 0.2; }
6% { opacity: .9; }
100% { opacity: 1; }
}
In the future it's often easier to get helpful answers if you can set up a jsFiddle of your issue.
I've created a jsFiddle here with the modified keyframes, and different images since I don't have access to your images.
Why this isn't working? What am I doing wrong?
CSS
#-webkit-keyframes test {
0% {
background-image: url('frame-01.png');
}
20% {
background-image: url('frame-02.png');
}
40% {
background-image: url('frame-03.png');
}
60% {
background-image: url('frame-04.png');
}
80% {
background-image: url('frame-05.png');
}
100% {
background-image: url('frame-06.png');
}
}
div {
float: left;
width: 200px;
height: 200px;
-webkit-animation-name: test;
-webkit-animation-duration: 10s;
-webkit-animation-iteration-count: 2;
-webkit-animation-direction: alternate;
-webkit-animation-timing-function: linear;
}
DEMO
http://jsfiddle.net/hAGKv/
Updated for 2020: Yes, it can be done! Here's how.
Snippet demo:
#mydiv{ animation: changeBg 1s infinite; width:143px; height:100px; }
#keyframes changeBg{
0%,100% {background-image: url("https://i.stack.imgur.com/YdrqG.png");}
25% {background-image: url("https://i.stack.imgur.com/2wKWi.png");}
50% {background-image: url("https://i.stack.imgur.com/HobHO.png");}
75% {background-image: url("https://i.stack.imgur.com/3hiHO.png");}
}
<div id='mydiv'></div>
Background image [isn't a property that can be animated][1] - you can't tween the property.
Original Answer: (still a good alternative)
Instead, try laying out all the images on top of each other using position:absolute, then animate the opacity of all of them to 0 except the one you want repeatedly.
It works in Chrome 19.0.1084.41 beta!
So at some point in the future, keyframes could really be... frames!
You are living in the future ;)
Works for me.
Notice the use of background-image for transition.
#poster-img {
background-repeat: no-repeat;
background-position: center;
position: absolute;
overflow: hidden;
-webkit-transition: background-image 1s ease-in-out;
transition: background-image 1s ease-in-out;
}
This is really fast and dirty, but it gets the job done: jsFiddle
#img1, #img2, #img3, #img4 {
width:100%;
height:100%;
position:fixed;
z-index:-1;
animation-name: test;
animation-duration: 5s;
opacity:0;
}
#img2 {
animation-delay:5s;
-webkit-animation-delay:5s
}
#img3 {
animation-delay:10s;
-webkit-animation-delay:10s
}
#img4 {
animation-delay:15s;
-webkit-animation-delay:15s
}
#-webkit-keyframes test {
0% {
opacity: 0;
}
50% {
opacity: 1;
}
100% {
}
}
#keyframes test {
0% {
opacity: 0;
}
50% {
opacity: 1;
}
100% {
}
}
I'm working on something similar for my site using jQuery, but the transition is triggered when the user scrolls down the page - jsFiddle
I needed to do the same thing as you and landed on your question. I ended up taking finding about the steps function which I read about from here.
JSFiddle of my solution in action (Note it currently works in Firefox, I'll let you add the crossbrowser lines, trying to keep the solution clean of clutter)
First I created a sprite sheet that had two frames. Then I created the div and put that as the background, but my div is only the size of my sprite (100px).
<div id="cyclist"></div>
#cyclist {
animation: cyclist 1s infinite steps(2);
display: block;
width: 100px;
height: 100px;
background-image: url('../images/cyclist-test.png');
background-repeat: no-repeat;
background-position: top left;
}
The animation is set to have 2 steps and have the whole process take 1 second.
#keyframes cyclist {
0% {
background-position: 0 0;
}
100% {
background-position: 0 -202px; //this should be cleaned up, my sprite sheet is 202px by accident, it should be 200px
}
}
Thiago above mentioned the steps function but I thought I'd elaborate more on it. Pretty simple and awesome stuff.
Your code can work well with some adaptations :
div {
background-position: 50% 100%;
background-repeat: no-repeat;
background-size: contain;
animation: animateSectionBackground infinite 240s;
}
#keyframes animateSectionBackground {
00%, 11% { background-image: url(/assets/images/bg-1.jpg); }
12%, 24% { background-image: url(/assets/images/bg-2.jpg); }
25%, 36% { background-image: url(/assets/images/bg-3.jpg); }
37%, 49% { background-image: url(/assets/images/bg-4.jpg); }
50%, 61% { background-image: url(/assets/images/bg-5.jpg); }
62%, 74% { background-image: url(/assets/images/bg-6.jpg); }
75%, 86% { background-image: url(/assets/images/bg-7.jpg); }
87%, 99% { background-image: url(/assets/images/bg-8.jpg); }
}
Here is the explanation of the percentage to suit your situation:
First you need to calculate the "chunks". If you had 8 differents background, you need to do :
100% / 8 = 12.5% (to simplify you can let fall the decimals) => 12%
After that you obtain that :
#keyframes animateSectionBackground {
00% { background-image: url(/assets/images/bg-1.jpg); }
12% { background-image: url(/assets/images/bg-2.jpg); }
25% { background-image: url(/assets/images/bg-3.jpg); }
37% { background-image: url(/assets/images/bg-4.jpg); }
50% { background-image: url(/assets/images/bg-5.jpg); }
62% { background-image: url(/assets/images/bg-6.jpg); }
75% { background-image: url(/assets/images/bg-7.jpg); }
87% { background-image: url(/assets/images/bg-8.jpg); }
}
If you execute this code, you will see the transition will be permanantly. If you want the backgrounds stay fixed while a moment, you can do like this :
#keyframes animateSectionBackground {
00%, 11% { background-image: url(/assets/images/bg-1.jpg); }
12%, 24% { background-image: url(/assets/images/bg-2.jpg); }
25%, 36% { background-image: url(/assets/images/bg-3.jpg); }
37%, 49% { background-image: url(/assets/images/bg-4.jpg); }
50%, 61% { background-image: url(/assets/images/bg-5.jpg); }
62%, 74% { background-image: url(/assets/images/bg-6.jpg); }
75%, 86% { background-image: url(/assets/images/bg-7.jpg); }
87%, 99% { background-image: url(/assets/images/bg-8.jpg); }
}
That mean you want :
bg-1 stay fixed from 00% to 11%
bg-2 stay fixed from 12% to 24%
etc
By putting 11%, the transtion duration will be 1% (12% - 11% = 1%).
1% of 240s (total duration) => 2.4 seconds.
You can adapt according to your needs.
The linear timing function will animate the defined properties linearly. For the background-image it seems to have this fade/resize effect while changing the frames of you animation (not sure if it is standard behavior, I would go with #Chukie B's approach).
If you use the steps function, it will animate discretely. See the timing function documentation on MDN for more detail. For you case, do like this:
-webkit-animation-timing-function: steps(1,end);
animation-timing-function: steps(1,end);
See this jsFiddle.
I'm not sure if it is standard behavior either, but when you say that there will be only one step, it allows you to change the starting point in the #keyframes section. This way you can define each frame of you animation.
Like the above stated, you can't change the background images in the animation. I've found the best solution to be to put your images into one sprite sheet, and then animate by changing the background position, but if you're building for mobile, your sprite sheets are limited to less than 1900x1900 px.
I needed to do the same thing recently. Here's a simple implementation
#wrapper { width:100%; height:100%; position:relative; }
#wrapper img { position:absolute; top:0; left:0; width:100%; height:auto; display:block; }
#wrapper .top { animation:fadeOut 2s ease-in-out; animation-fill-mode:forwards; }
#keyframes fadeOut {
0% { opacity:1; }
100% { opacity:0; }
}
<div id="wrapper">
<img src="img1.jpg" class="top" style="z-index:2;">
<img src="img2.jpg" style="z-index:1;">
</div>
You can use animated background-position property and sprite image.
You can follow by this code:
#cd{
position: relative;
margin: 0 auto;
height: 281px;
width: 450px;
}
#cf img{
left: 0;
position: absolute;
-moz-transition: opacity 1s ease-in-out;
transition: opacity 1s ease-in-out;
}
#cf img.top:hover{
opacity: 0;
}
<div id="cf">
<img class="button" src="Birdman.jpg" />
<img src="Turtle.jpg" class="top" />
</div>
You can use the jquery-backstretch image which allows for animated slideshows as your background-images!
https://github.com/jquery-backstretch/jquery-backstretch
Scroll down to setup and all of the documentation is there.
Well I can change them in chrome. Its simple and works fine in Chrome using -webkit css properties.