What exactly is the difference between leaf functions and non leaf functions? - function

As far as I know, the main difference between leaf functions and non-leaf functions is that leaf functions do not call another function, and non-leaf functions call for other functions.
Therefore, leaf functions do not require things like
begin
push $ra
~ ( some random bits of code) ~
pop $ra
end
But what exactly does it mean to 'call for a function'? It seems like I only know the difference between those two as a definition, and not really understand the whole thing.

A leaf function doesn't use jal, or anything else that would run any code you can't see when writing that function. That's what it means to not call any other functions.
In the tree of function calls your program could or does make (more generally a call graph), it's a leaf node. It has callers but no callees. If you're looking at C source vs. asm, inlining small functions can make non-leaf C functions into asm leaf functions.
Thus it doesn't have to save / restore $ra on the stack, it can just leave its own return address in that register and return to its own caller with jr $ra, without having used $ra for any other return address in the meantime. There will never be another function's stack frame below it on the callstack.
A large function might want to use a lot of registers, so it might actually save/restore $ra, and maybe some of $s0..$s7 just to use them as scratch space. But MIPS has lots of registers, so usually leaf functions can get their work done just fine using only $t0..$t9, $v0..1, $a0..3, and $at without needing to touch stack space. Except maybe for local arrays if it needs more scratch space than registers, or space that can be indexed.
A system call doesn't really count as a call if you do it directly with syscall so a leaf function can make a system call. (Most real-world systems are like MARS/SPIM in the fact that the kernel saves all registers around syscall, except for the return value.)
But if you call a wrapper function like jal read defined in libc (on a Unix system for example, not in MARS/SPIM) then that's a real function and you have to assume it follows the standard calling convention, like leaving garbage in all of the $t0..9 and $a / $v registers, as well as $ra.
The only exception might be some private helper functions where this function knows which registers they do/don't use, so you could look at a jal helper as just part of the implementation of this leaf function. In that case you would still have to manage $ra, maybe saving it in $t9 or something.
Related: MIPS: relevant use for a stack pointer ($sp) and the stack for an example of a non-leaf function using stack space to save stuff across two calls to unknown functions.
BTW, MIPS doesn't have push and pop instructions. You normally addiu $sp, $sp, -16 or however much stack space you need, and use sw to store into the space reserved. You wouldn't separately sub or add between every load and store.
And end isn't a real thing in MIPS assembly; you need to run an instruction that jumps back to your caller such as jr $ra. Or tailcall some other function, like j foo or b foo, to effectively call it with the return address being the one your caller originally passed.

Related

Does sw and lw in MIPS store a value below or above the stack pointer?

My professor gave a video that looks like this:
In the lower right, he wrote $ra at location 124 while the $sp is at 128 which implies that the first sw $ra, 4($sp) instruction stores the $ra value at a location 4 bytes less than the $sp. But my book does it differently:
and
The image implies that the lw instruction stores it at locations larger, more positive numbers than the $sp. So which is right? Does lw and sw offset numbers refer to numbers higher or lower than the $sp?
You are right in observing that the first factorial is storing above the stack pointer, stack storage that it did not allocate, and must have been allocated by the caller.
This is somewhat non-standard usage, but technically legal, since the MIPS calling convention requires giving the top 4 stack locations of any stack frame to the callee. The function is only allocating a 2-word frame, and according to the calling convention (which allows the callee to use the top 4 words of the frame) it should be allocating minimally a 4-word frame.
Still, since the factorial function calls no other except itself, this is ~legal, and in compliance with the calling convention — in the sense that its job is to ensure that one function can call another.
(Note that in RISC V (the open source MIPS follow-on) this requirement of 4-words stack frame for callee to use is not present so similar would not work there.)
The second example is more traditional, however, it also does not allocate a standard sized frame — one that gives the top 4-words to the callee. Still it is also not technically necessary, and less reliant on the original caller (e.g. main) providing a proper stack frame (one with 4 words given to the callee).
Let's further observe that the first code sample stores $ra and $a0 on the stack, which are registers that we expect to be saved — whereas the latter example stores $s0 (which we would expect to be saved as these are dedicated non-volatile), but also $t0 and $t1 which seems non standard as these are dedicated temporaries.

When do we create base pointer in a function - before or after local variables?

I am reading the Programming From Ground Up book. I see two different examples of how the base pointer %ebp is created from the current stack position %esp.
In one case, it is done before the local variables.
_start:
# INITIALIZE PROGRAM
subl $ST_SIZE_RESERVE, %esp # Allocate space for pointers on the
# stack (file descriptors in this
# case)
movl %esp, %ebp
The _start however is not like other functions, it is the entry point of the program.
In another case it is done after.
power:
pushl %ebp # Save old base pointer
movl %esp, %ebp # Make stack pointer the base pointer
subl $4, %esp # Get room for our local storage
So my question is, do we first reserve space for local variables in the stack and create the base pointer or first create the base pointer and then reserve space for local variables?
Wouldn't both just work even if I mix them up in different functions of a program? One function does it before, the other does it after etc. Does C have a specific convention when it creates the machine code?
My reasoning is that all the code in a function would be relative to the base pointer, so as long as that function follows the convention according to which it created a reference of the stack, it just works?
Few related links for those are interested:
Function Prologue
In your first case you don't care about preservation - this is the entry point. You are trashing %ebp when you exit the program - who cares about the state of the registers? It doesn't matter any more as your application has ended. But in a function, when you return from that function the caller certainly doesn't want %ebp trashed. Now can you modify %esp first then save %ebp then use %ebp? Sure, so long as you unwind the same way on the other end of the function, you may not need to have a frame pointer at all, often that is just a personal choice.
You just need a relative picture of the world. A frame pointer is usually just there to make the compiler author's job easier, actually it is usually there just to waste a register for many instruction sets. Perhaps because some teacher or textbook taught it that way, and nobody asked why.
For coding sanity, the compiler author's sanity etc, it is desirable if you need to use the stack to have a base address from which to offset into your portion of the stack, FOR THE DURATION of the function. Or at least after the setup and before the cleanup. This can be the stack pointer(sp) itself or it can be a frame pointer, sometimes it is obvious from the instruction set. Some have a stack that grows down (in address space toward zero) and the stack pointer can only have positive offsets in sp based address (sane) or some negative only (insane) (unlikely but lets say its there). So you may want a general purpose register. Maybe there are some you cant use the sp in addressing at all and you have to use a general purpose register.
Bottom line, for sanity you want a reference point to offset items in the stack, the more painful way but uses less memory would be to add and remove things as you go:
x is at sp+4
push a
push b
do stuff
x is at sp+12
pop b
x is at sp+8
call something
pop a
x is at sp+4
do stuff
More work but can make a program (compiler) that keeps track and is less error prone than a human by hand, but when debugging the compiler output (a human) it is harder to follow and keep track. So generally we burn the stack space and have one reference point. A frame pointer can be used to separate the incoming parameters and the local variables using base pointer(bp) for example as a static base address within the function and sp as the base address for local variables (athough sp could be used for everything if the instruction set provides that much of an offset). So by pushing bp then modifying sp you are creating this two base address situation, sp can move around perhaps for local stuff (although not usually sane) and bp can be used as a static place to grab parameters if this is a calling convention that dictates all parameters are on the stack (generally when you dont have a lot of general purpose registers) sometimes you see the parameters are copied to local allocation on the stack for later use, but if you have enough registers you may see that instead a register is saved on the stack and used in the function instead of needing to access the stack using a base address and offset.
unsigned int more_fun ( unsigned int x );
unsigned int fun ( unsigned int x )
{
unsigned int y;
y = x;
return(more_fun(x+1)+y);
}
00000000 <fun>:
0: e92d4010 push {r4, lr}
4: e1a04000 mov r4, r0
8: e2800001 add r0, r0, #1
c: ebfffffe bl 0 <more_fun>
10: e0800004 add r0, r0, r4
14: e8bd4010 pop {r4, lr}
18: e12fff1e bx lr
Do not take what you see in a text book, white board (or on answers in StackOverflow) as gospel. Think through the problem, and through alternatives.
Are the alternatives functionally broken?
Are they functionally correct?
Are there disadvantages like readability?
Performance?
Is the performance hit universal or does it depend on just how
slow/fast the memory is?
Do the alternatives generate more code which is a performance hit but
maybe that code is pipelined vs random memory accesses?
If I don't use a frame pointer does the architecture let me regain
that register for general purpose use?
In the first example bp is being trashed, that is bad in general but this is the entry point to the program, there is no need to preserve bp (unless the operating system dictates).
In a function though, based on the calling convention one assumes that bpis used by the caller and must be preserved, so you have to save it on the stack to use it. In this case it appears to want to be used to access parameters passed in by the caller on the stack, then sp is moved to make room for (and possibly access but not necessarily required if bp can be used) local variables.
If you were to modify sp first then push bp, you would basically have two pointers one push width away from each other, does that make much sense? Does it make sense to have two frame pointers anyway and if so does it make sense to have them almost the same address?
By pushing bp first and if the calling convention pushes the first paramemter last then as a compiler author you can make bp+N always or ideally always point at the first parameter for a fixed value N likewise bp+M always points at the second. A bit lazy to me, but if the register is there to be burned then burn it...
In one case, it is done before the local variables.
_start is not a function. It's your entry point. There's no return address, and no caller's value of %ebp to save.
The i386 System V ABI doc suggests (in section 2.3.1 Initial Stack and Register State) that you might want to zero %ebp to mark the deepest stack frame. (i.e. before your first call instruction, so the linked list of saved ebp values has a NULL terminator when that first function pushes the zeroed ebp. See below).
Does C have a specific convention when it creates the machine code?
No, unlike in some other x86 systems, the i386 System V ABI doesn't require much about your stack-frame layout. (Linux uses the System V ABI / calling convention, and the book you're using (PGU) is for Linux.)
In some calling conventions, setting up ebp is not optional, and the function entry sequence has to push ebp just below the return address. This creates a linked list of stack frames which allows an exception handler (or debugger) to backtrace up the stack. (How to generate the backtrace by looking at the stack values?). I think this is required in 32-bit Windows code for SEH (structured exception handling), at least in some cases, but IDK the details.
The i386 SysV ABI defines an alternate mechanism for stack unwinding which makes frame pointers optional, using metadata in another section (.eh_frame and .eh_frame_hdr which contains metadata created by .cfi_... assembler directives, which in theory you could write yourself if you wanted stack-unwinding through your function to work. i.e. if you were calling any C++ code which expected throw to work.)
If you want to use the traditional frame-walking in current gdb, you have to actually do it yourself by defining a GDB function like gdb backtrace by walking frame pointers or Force GDB to use frame-pointer based unwinding. Or apparently if your executable has no .eh_frame section at all, gdb will use the EBP-based stack-walking method.
If you compile with gcc -fno-omit-frame-pointer, your call stack will have this linked-list property, because when C compilers do make proper stack frames, they push ebp first.
IIRC, perf has a mode for using the frame-pointer chain to get backtraces while profiling, and apparently this can be more reliable than the default .eh_frame stuff for correctly accounting which functions are responsible for using the most CPU time. (Or causing the most cache misses, branch mispredicts, or whatever else you're counting with performance counters.)
Wouldn't both just work even if I mix them up in different functions of a program? One function does it before, the other does it after etc.
Yes, it would work fine. In fact setting up ebp at all is optional, but when writing by hand it's easier to have a fixed base (unlike esp which moves around when you push/pop).
For the same reason, it's easier to stick to the convention of mov %esp, %ebp after one push (of the old %ebp), so the first function arg is always at ebp+8. See What is stack frame in assembly? for the usual convention.
But you could maybe save code size by having ebp point in the middle of some space you reserved, so all the memory addressable with an ebp + disp8 addressing mode is usable. (disp8 is a signed 8-bit displacement: -128 to +124 if we're limiting to 4-byte aligned locations). This saves code bytes vs. needing a disp32 to reach farther. So you might do
bigfunc:
push %ebp
lea -112(%esp), %ebp # first arg at ebp+8+112 = 120(%ebp)
sub $236, %esp # locals from -124(%ebp) ... 108(%ebp)
# saved EBP at 112(%ebp), ret addr at 116(%ebp)
# 236 was chosen to leave %esp 16-byte aligned.
Or delay saving any registers until after reserving space for locals, so we aren't using up any of the locations (other than the ret addr) with saved values we never want to address.
bigfunc2: # first arg at 4(%esp)
sub $252, %esp # first arg at 252+4(%esp)
push %ebp # first arg at 252+4+4(%esp)
lea 140(%esp), %ebp # first arg at 260-140 = 120(%ebp)
push %edi # save the other call-preserved regs
push %esi
push %ebx
# %esp is 16-byte aligned after these pushes, in case that matters
(Remember to be careful how you restore registers and clean up. You can't use leave because esp = ebp isn't right. With the "normal" stack frame sequence, you might restore other pushed registers (from near the saved EBP) with mov, then use leave. Or restore esp to point at the last push (with add), and use pop instructions.)
But if you're going to do this, there's no advantage to using ebp instead of ebx or something. In fact, there's a disadvantage to using ebp: the 0(%ebp) addressing mode requires a disp8 of 0, instead of no displacement, but %ebx wouldn't. So use %ebp for a non-pointer scratch register. Or at least one that you don't dereference without a displacement. (This quirk is irrelevant with a real frame pointer: (%ebp) is the saved EBP value. And BTW, the encoding that would mean (%ebp) with no displacement is how the ModRM byte encodes a disp32 with no base register, like (12345) or my_label)
These example are pretty artifical; you usually don't need that much space for locals unless it's an array, and then you'd use indexed addressing modes or pointers, not just a disp8 relative to ebp. But maybe you need space for a few 32-byte AVX vectors. In 32-bit code with only 8 vector registers, that's plausible.
AVX512 compressed disp8 mostly defeats this argument for 64-byte AVX512 vectors, though. (But AVX512 in 32-bit mode can still only use 8 vector registers, zmm0-zmm7, so you could easily need to spill some. You only get x/ymm8-15 and zmm8-31 in 64-bit mode.)

MIPS: legal to have two consecutive "load word" instructions into the same register?

Background: We're seeing a very intermittent crash in a function foo(int *p). The crash occurs while dereferencing p, whose value in these cases turns out to be 0xffffffff. An analysis of the core dump shows that foo() is called from the following assembly snippet:
bne ... somewhere else
lw $a0,44(sp)
lw $a0,40(sp)
jal foo()
lui s1, 0x1000
Inspecting memory in the core dump shows that 44(sp) is 0xffffffff, whereas 40(sp) is the correct value we intend to dereference. However, the value of a0 at the time of the crash, inside foo(), is 0xffffffff. (It's important to note that foo() in this case is just accessing a member; so it's literally the first instruction in foo() which is already attempting to access via a0, and crashing. Also, ra is pointing to the instruction following the above snippet, and s1 currently contains 0x10000000, so we're quite confident that foo() was, indeed, called from the above snippet.)
Our only theory at the moment is that the two consecutive lws into a0 are a hazard -- either a documented one, in which case this looks like a compiler bug; or an undocumented one.
So: is the above assembly legal? If it is, any other ideas about what could be going on here?
Thanks!
UPDATE: Well, turns out this was all a wild goose chase: a repeat analysis of the coredump by a colleague turned up a path in the code which I had missed, where there was a jump directly to the jal foo() instruction, immediately after having set a0 to 44(sp). In other words, there is a path in the code which is consistent with the result we're seeing that does not involve hazards, or "skipped instructions" or anything... I thought I checked this, but I guess I either didn't, or missed it... :(
Anyway, I've accepted markgz's answer, since it answers my original question about the legality of these instructions (apparently they are).
A quick search of the MIPS documentation for the MIPS32R2 ISA doesn't show any restrictions on LW after LW instructions.
There might be a bug in the MIPS implementation in your CPU. Things to look at include:
What address is 44(sp), 40(sp) - are they on a page boundary or a 256MByte boundary, or other interesting address?
Do either of the loads trigger a page fault?
Does patching the binary to insert a NOP, SSNOP, or a SYNC instruction between the loads make the problem go away?

What can be the cause of "jal" to the middle of another function in MIPS

I am looking at a very suspicious disassembled MIPS code of a C application
80019B90 jal loc_80032EB4
loc_80032EB4 is in the middle of another function's body, I've specially checked that no other code is loaded at this address in runtime and calling that function this way(passing some code in the beginning) can be useful. But how is it possible to do in C? It's not a goto as you can't goto to another function and normal function call will always "jal" to the beginning. Can this be some hand optinmimzation?
Update:
Simplified layout of both functions, callee:
sub_80032E88 (lz77_decode)
... save registers ...
80032E90 addiu $sp, -8
... allocate memory for decompressed data ...
80032EB0 move DECOMPRESSED_DATA_POINTER_A1, $v0
loc_80032EB4:
80032EB4 lw $t7, 0(PACKED_DATA_POINTER_A0)
... actual data decompression ...
80032F4C jr $ra
caller:
80019ACC addiu $sp, -0x30
... some not related code ...
80019B88 lw $a1, off_80018084 // A predefined buffer is used instead of allocating it for decompressed data
80019B90 jal loc_80032EB4
80019B94 move $a0, $s0
... some other code and function epilogue ...
Update 2:
I've checked if this can be a case of setjmp/longjmp usage, but in my tests I can always see calls to setjmp and longjmp functions in disassembled code, not a direct jump.
Update 3:
I've tried using GCC-specific ability to get label pointers and casted this pointer to function, result is close to what I want but disassembled code is still different as instead of using jal with exaxct address it calculating it runtime, maybe I am just unable to force compiler to see this value as constant, becouse of scope issues.
Since it is a data decompression function from a game system, it is very likely that this function is hand optimized assembly with multiple entry points. Multiple entry points aren't commonly used, so it is difficult to find a publicly available example, but here is an old thread from the gcc mailing list that suggests a possible use for this technique.
The gist is that if you have two functions where one function F1 has code that is a subset of the other function, F2's code, then the code for F2 can fall through into the code for F1. In your case, F2 allocates memory for the decompressed data, and F1 assumes that the memory allocation has already been done. I'm pretty sure that GCC 2.9x cannot generate code like this.
It is not possible to directly translate this construct from assembler into standard C, because you cannot goto another function in C, but this is perfectly legal in assembler code. The gcc mailing list thread suggests a couple of work-arounds to express the same idea in C.
If you look at the dis-assembled code for the decompression it will likely have a different style than compiler generated code. There may even be some use of opcodes, like find first set bit that the compiler cannot generate from C.

MIPS - JAL confusion: $ra = PC+4 or PC+8?

I'm having trouble understanding how the instruction jal works in the MIPS processor.
My two questions are:
a) What is the value stored in R31 after "jal": PC+4 or PC+8?
b) If it's really PC+8, what happens to the instruction at PC+4? Is it executed before the jump or is it never executed?
In Patterson and Hennessy (fourth edition), pg 113:
"jump-and-link instruction: An instruction that jumps to and address and simultaneously saves the address of the following instruction in a register ($ra in MIPS)"
"program counter (PC): The register containing the address of the instruction in the program being executed"
After reading those two statements, it follows that the value saved in $ra should be (PC+4).
However, in the MIPS reference data (green card) that comes with the book, the jal instruction's algorithm is defined like this:
"Jump and Link : jal : J : R[31]=PC+8;PC=JumpAddr"
This website also states that "it's really PC+8", but strangely, after that it says that since pipelining is an advanced topic "we'll assume the return address is PC+4".
I come from 8086 assembly, so I'm aware that there's a big difference between returning to an address and to the one following it, because programs won't work if I just assume something that's not true. Thanks.
The address in $ra is really PC+8. The instruction immediately following the jal instruction is in the "branch delay slot". It is executed before the function is entered, so it shouldn't be re-executed when the function returns.
Other branching instructions on the Mips also have branch delay slots.
The delay slot is used to do something useful in the time it takes to execute the jal instruction.
I got the same question. Googled this excellent answer of Richard and also another link I wish to add here.
The link is http://chortle.ccsu.edu/AssemblyTutorial/Chapter-26/ass26_4.html
with this wonderful explanation of double adding 4 to the PC.
So the actual execution has two additions: 1) newPC=PC+4 by pipelining and 2) another addition $ra=newPC+4 by the jal instruction resulting the effective $ra = (address of the jal instruction)+8.