Sign Magnitude Disadvantages - binary

My prof told me that these 2 questions were wrong on a test, but I fully disagree with him. Here are the questions
Which of the following is the most important drawback of the 1's complement
method?
A) All cases
B) end-around-carry-bit (Carry-Out addition occurs in 1's complement arithmetic
operations.
C) the design and implementation of digital circuits for calculations with this
method are complicated.
D) O has two different representation one is -0 and second is +O
For this question, I chose "all cases", since the biggest disadvantage of using 1's complement is that there is indeed an end-around-carry, AND it has a +0 and a -0. I've also read that one's complement needs more computing power, thus, more complexity to be performed.
The second question was
Which of the following is the most important drawback of the Sign-Magnitude
method?
A) 0 has two different representation one is -O and second is +0
B) All cases
C) Designing and implementing digital circuits to perform calculations through the
Sign-Magnitude method is very complicated
D) It is challenging for humans to understand the Sign-Magnitude method
I chose "0 has 2 representations", since this is the biggest issue with sign-magnitude calculation (that's why we don't use it much anymore), and because of this issue, more circuits are required.
If I'm wrong, could you please explain why? Thank you so much and have a great day!

Related

Signed integer convertion

What is -10234(10) in binary with a fixed width of 16 bits in 1) one's complement 2) two's complement 3) signed magnitude.
Please help me step by step, I feel confused about the above three. Many thanks.
That sounds like a homework problem. I'm not going to do your homework for you, because the goal is for you to learn, but I can explain the stuff in my own words for you. In my experience, most of the people who get lost on this stuff just need to hear things said in a way that works for them, rather than having the same thing repeated.
The first thing that you need to understand for this is what the positive of that number is in base 2. Since the problem said you have 16 bits to handle the signed version in, you'll only have 15 bits to get this done.
As far as how to make it negative...
When you're doing signed magnitude, you would have one of those bits signal whether it was positive or negative. For an example, I'll do 4 bits of signed magnitude. Our number starts off as 3, that is 0011. The signed bit is always the most significant bit, so -3 would be 1011.
When you're doing one's complement, you just flip all of the bits. (So if you had an 8 bit one's complement number that's currently positive - let's say it's 25(9+1) or 00011001(1+1), to make that 25 in one's complement, you'd flip all of those bits, so -25(9+1) is 11100110(1+1) in one's complement.
Two's complement is the same sort of thing, except that rather than having all 1s (11111111(1+1) for the 8 bit version be -0, a number we rarely care to distinguish from +0, it adjusts all of the negative numbers by one so that's now -1.
Note that I'm giving the bases in the form of number +1, because every base is base 10 in that base. But that's me, a grizzled computer professional; if you're still in school, represent bases the way your instructor tells you to, but understand they're crazy. (I can prove they're crazy: 1. They're human. 2. QED. In future years when some people are just learning from AIs, the proof is slightly more complicated. 1. They were made, directly or indirectly by humans. 2 All humans are crazy. 3. QED.)

Calculating 4th power differences

I am using Modelica for solving a system of equations for heat transfer problems, and one of them is radiation which is written as
Ta^4-Tb^4
Can someone say if it is computationally faster solving a system with the equation written as:
(Ta-Tb)(Ta+Tb)(Ta^2+Tb^2)
?
There cannot be a definitive answer to this question. This is because the Modelica specification is used to formally define the problem statement but it says nothing about how tools solve such equations. Furthermore, since most Modelica tools do symbolic manipulation anyway, it is hard to predict what steps they might take with such an equation. For example, a tool may very well transform this into a Horner polynomial on its own (without your manual intervention).
If you are going to solve for the temperatures in such an equation as a non-linear system, be careful about negative temperature solutions. You should investigate the "start" attribute to specify initial (positive) guesses when these temperatures are iteration variables in non-linear problems.
I would say that there are two reasons why splitting it into (Ta-Tb)(Ta+Tb)(Ta^2+Tb^2) is SLOWER and NOT FASTER.
(Ta^2+Tb^2) requires 2 multiplications and an addition, which means that (Ta-Tb)(Ta+Tb)(Ta^2+Tb^2) requires 4 multiplications and 3 additions. On the other hand, i guess that Ta^4-Tb^4 is done like this: ((Ta^2)^2 - (Tb^2)^2) which means 1 addition and 4 multiplications.
Mathematica, like a more generic compiler probably knows very well how to optimise these very simple expression. Which means that it is generally safer in terms of computation time to use simple patterns which will be easily caugth and translated into super efficient machine code.
I might obviously be wrong, but I cannot see any reason why (Ta-Tb)(Ta+Tb)(Ta^2+Tb^2) could be FASTER. Hope it helps.
Oscar

What's the term to describe an algorithm that has the same complexity as the underlying prroblem?

Whilst researching data structures for a project a few months back, I came across a term that I quite liked, that could be used as follows:
This [Algorithm/Solution/Data structure] is ?????ally-optimal
Meaning that the time (or space, depending on context) complexity of the solution being referred to is the same as the fundamental complexity as the problem it solves.
For example, if we ignore quantum computation and accept that problem of sorting is O(n log n) time in the general case, then with respect to time complexity heap sort is ?????ally-optimal because its complexity is also O(n log n), whereas bubble sort is not ?????ally-optimal because O(n^2) is worse than O(n log n).
I have no idea where I read it, I've so far failed to find it with google, and not being able to remember it has been bothering me ever since!
Maybe you are talking about Asymptotically optimal algorithm:
In computer science, an algorithm is said to be asymptotically optimal if, roughly speaking, for large inputs it performs at worst a constant factor (independent of the input size) worse than the best possible algorithm.
Are you thinking computationally optimal? probably "asymptotically optimal," like another answer said. It seems what you're describing is big-theta:
If a problem has been proven to take at least f(x), it is called Omega(f(x)); an algorithm's worst case is big-O(g(x)). When f(x) == g(x), that is to say the worst case for the solution is the best case for the problem, the algorithm is big-theta(f(x)). So heapsort, e.g. is theta(n*log(n)).

how does a computer work out if a value is greater than?

I understand basic binary logic and how to do basic addition, subtraction etc. I get that each of the characters in this text is just a binary number representing a number in a charset. The numbers dont really mean anything to the computer. I'm confused however as to how a computer works out that a number is greater than another. what does it do at the bit level?
If you have two numbers, you can compare each bit, from most significant to least significant, using a 1-bit comparator gate:
Of course n-bit comparator gates exist and are described further here.
It subtracts one from the other and sees if the result is less than 0 (by checking the highest-order bit, which is 1 on a number less than 0 since computers use 2's complement notation).
http://academic.evergreen.edu/projects/biophysics/technotes/program/2s_comp.htm
It substracts the two numbers and checks if the result is positive, negative (highest bit - aka "the minus bit" is set), or zero.
Within the processor, often there will be microcode to do operations, using hardwired options, such as add/subtract, that is already there.
So, to do a comparison of an integer the microcode can just do a subtraction, and based on the result determine if one is greater than the other.
Microcode is basically just low-level programs that will be called by assembly, to make it look like there are more commands than is actually hardwired on the processor.
You may find this useful:
http://www.osdata.com/topic/language/asm/intarith.htm
I guess it does a bitwise comparison of two numbers from the most significant bit to the least significant bit, and when they differ, the number with the bit set to "1" is the greater.
In a Big-endian architecture, the comparison of the following Bytes:
A: 0010 1101
B: 0010 1010
would result in A being greatest than B for its 6th bit (from the left) is set to one, while the precedent bits are equal to B.
But this is just a quick theoretic answer, with no concerns about floating point numbers and negative numbers.

1's and 2's complement systems

I'm trying to understand the differences between these two systems and their impact on C programming.
From what I've learned from Wikipedia:
both systems are used to represent negative numbers
one's complement applies bitwise NOT to negative number (the system has +0 and -0)
two's complement does as in step 2 and adds 1 (eliminates +/-0)
Am I missing something else?
My questions:
which architectures support which system? What is the most common these days (1's or 2's complement)?
in what sense should we consider these systems when programming in C? Does it mainly make sense only in embedded world?
Thanks in advance!
Most systems nowadays use two's complement, since it lets the computer do the same exact operation for addition/subtraction without caring about the particular sign of the number.
When you're programming, the arithmetic works regardless of the system used -- the range of the data types are defined by the language, so if it says a type will work in the range -2^31 to +2^31 - 1, then it'll work regardless of the notation. You need to be careful when working with individual bits or bit shifts, though -- those won't behave like power-of-two arithmetic in non-two's complement systems (although you're not too likely to encounter such systems, and probably never will, if you're just working with PCs).
The only advantage of ones'-complement notation for integers is that it allows conversions to and from sign-magnitude form to be performed without a carry chain. Building a computer with a set of blinkenlights that show each register's value in sign-magnitude form will be much more convenient if the registers use ones'-complement form than if they use two's-complement form. If one wanted to use separate storage latches for the blinkenlights and the CPU's registers, the easiest way to accommodate things would be to have one circuit which translates two's-complement to one's-complement or sign-magnitude form, and then have each register write simultaneously store the two's-complement value in the register while updating the blinkenlight latches with the sign-magnitude value. Latching circuitry is sufficiently expensive, however, that if registers are being built out of discrete latches anyway, adding some circuitry to the ALU to make it use ones'-complement, and then feeding the lights from the CPU's "real" registers, may be cheaper than including an extra set of latches for the lights.
Over the last few decades, of course, the relative costs of different circuit elements have shifted to the point that it would be absurd to have lights wired to directly report the state of a CPU's registers. Consequently, the practical advantages that ones'-complement designs might have had in the past are no longer applicable.