module pygame has no init member pylint [duplicate] - pygame

This is the code I have:
import pygame
pygame.init()
I'm very confused because if I try to run the file, then there seems to be no issue, but pylint says the following:
E1101:Module 'pygame' has no 'init' member
I have searched thoroughly for a solution to this "error". In every relevant case I found, the solution was to make sure that I have not made another file or folder with the name "pygame", because in that case, I would just be importing my own file or folder.
However, I have not made a folder or file with a name even close to "pygame", so I don't know what the problem is.
As said earlier, it seems like I'm able to run the file without any issues and having errors like this confuses me in my learning process.
I write code in Visual Studio Code, I'm using python 3.6, I'm using pygame 1.9.3 and have updated my pylint. Any help would be appreciated.

Summarizing all answers.
This is a security measure to not load non-default C extensions.
You can white-list specific extension(s).
Open user settings and add the following between {}:
"python.linting.pylintArgs": [
"--extension-pkg-whitelist=extensionname" // comma separated
]
You can allow to "unsafe load" all extensions.
Open user settings and add the following between {}:
"python.linting.pylintArgs": [
"--unsafe-load-any-extension=y"
]

If you have VS code, go in your .vscode folder > settings.json or search for python.linting.mypyArgs Under user settings tab paste inbetween curly braces
"python.linting.pylintArgs": [
"--extension-pkg-whitelist=lxml" // The extension is "lxml" not "1xml"
]
I no longer see the pyinit error.

I had the same issue when I started using Visual Studio Code with Python. It has nothing to do with having another pygame.py or not installing it properly. It has to do with the fact that Visual Studio Code takes your code literally, and since you cannot import pygame.init(), it thinks that it isn't a correct module.
To fix this, open up settings.json (go into your settings, and click the {} icon) and paste
"python.linting.pylintArgs": [
"--extension-pkg-whitelist=pygame"
]
to it.

I had the same issue with one of my modules. This is what I did to resolve the problem. (I'm using visual studio on windows 10)
Press CTRL+SHIFT+P in visual studio
Choose "Preferences: Open Settings (JSON)"
Add "python.linting.pylintArgs": ["--generate-members"] below one of the lines (put a comma if necessary)
Save the .json file (CTRL+S)
For me, the code looks like this :
{
"breadcrumbs.enabled": false,
"editor.minimap.enabled": false,
"python.pythonPath": "C:\\Users\\xxx\\Anaconda3",
"terminal.integrated.rendererType": "dom",
"window.menuBarVisibility": "default",
"workbench.activityBar.visible": false,
"workbench.statusBar.visible": true,
"python.linting.pylintArgs": ["--generate-members"], //line to add
"[json]": {
}
}
Hope it helps.
Credit to #Alamnoor on github

This answer includes the answer to your question. In short it explains:
Pylint imports modules to effectively identify valid methods and attributes. It was decided that importing c extensions that are not part of the python stdlib is a security risk and could introduce malicious code.
and as a solution it mentions, among others:
Disable safety using the .pylintrc setting unsafe-load-any-extensions=yes.
See here for more information about pylint.rc. Quickest method is to just create the file .pylintrc in your project directory or your home directory.

I found adding this in settings.json() solves the problem.
"python.linting.pylintArgs":[
"--extension-pkg-whitelist=pygame",
"--erros-only"
]

I find an answer and it really works for me.
See the accepted answer and change it to extension-pkg-whitelist=lxml
pylint 1.4 reports E1101(no-member) on all C extensions

I recommend going to the view tab, clicking command palette and searching preferences: open settings.json. Then add a comma on the last line of code.Below that paste this:
"python.linting.pylintArgs": [
"--extension-pkg-whitelist=extensionname" // comma separated
]
Then save your document (ctrl + s).

Check if you have a python file named pygame.py created by you in your directory. If you do, then the import pygame line is importing your own file instead of the real Pygame module. Since you don't have an init() function in that file, you're seeing this particular error message.

I found a solution, modifying the most voted answer:
"python.linting.pylintArgs": [
"--extension-pkg-whitelist=pygame"
]
Replaced the "lxml" with "pygame".

Disable Pylint
1.Press ctrl + shift + p
2.Then type Disable Pylint

If you are using vscode then you can go to settings:
python.linting.pylintEnabled = False
It will fix the problem. If you aren't using vscode then you can go the command prompt and manually uninstall pylint with the command
pip uninstall pylint.

Related

Python pygame lastest versions: Visual Studio Code shows missing module [duplicate]

I am using the following setup
macOS v10.14 (Mojave)
Python 3.7.1
Visual Studio Code 1.30
Pylint 2.2.2
Django 2.1.4
I want to use linting to make my life a bit easier in Visual Studio Code. However, for every import I have states "unresolved import". Even on default Django imports (i.e. from django.db import models).
I presume it is because it is not seeing the virtual environment Python files.
Everything works just fine, but it's starting to get annoying.
The interpreter choices I have are all system versions of Python. It does not seem to see my virtual environment Python at all (it is not in the same directory as my workspace, so that part makes sense).
If I set up the python.PythonPath in the settings.json file, it just ignores it and does not list my virtual environment path as an option. I also tried setting it up in my global Python settings, but it also does not show up.
Is there a quick fix to get it working?
The accepted answer won't fix the error when importing own modules.
Use the following setting in your workspace settings .vscode/settings.json:
"python.autoComplete.extraPaths": ["./path-to-your-code"],
Reference: Troubleshooting, Unresolved import warnings
In your workspace settings, you can set your Python path like this:
{
"python.defaultInterpreterPath": "/path/to/your/venv/bin/python",
}
Alternative way: use the command interface!
Cmd/Ctrl + Shift + P → Python: Select Interpreter → choose the one with the packages you look for:
This issue has already been opened on GitHub:
Python unresolved import issue #3840
There are two very useful answers, by MagnuesBrzenk and SpenHouet.
The best solution for now is to create a .env file in your project root folder. Then add a PYTHONPATH to it like this:
PYTHONPATH=YOUR/MODULES/PATH
And in your settings.json add:
"python.envFile": ".env"
When I do > reload window that fixes it.
Reference: Python unresolved import issue #3840, dkavraal's comment
None of the solutions worked except this one. Replacing "Pylance" or "Microsoft" in the settings.json solved mine.
"python.languageServer": "Jedi"
You need to select the interpreter associated with the virtual environment.
Click here (at the bottom status bar):
And just select the virtual environment you are working with. Done.
Sometimes, even with the interpreter selected, it won't work. Just repeat the process again and it should solve it.
If you have this code in your settings.json file, delete it:
{
"python.jediEnabled": false
}
If you are more visual like myself, you can use the Visual Studio Code configurations in menu File → Preferences → Settings (Ctrl + ,). Go to Extensions → Python.
In the section Analysis: Disabled, add the suppression of the following message: unresolved-import:
I was able to resolved this by enabling jedi in .vscode\settings.json
"python.jediEnabled": true
Reference from https://github.com/Microsoft/vscode-python/issues/3840#issuecomment-456017675
I wonder how many solutions this problem have (or have not), I tried most of the above, nothing worked, the only solution that worked is to set the python language server to Jedi, instead of Microsoft in the settings.json file:
"python.languageServer": "Jedi"
None of the previous answers worked for me. Adding both of the lines below to my settings.json file did, however.
"python.analysis.disabled": [
"unresolved-import"
],
"python.linting.pylintArgs": ["--load-plugin","pylint_protobuf"]
The first line really just hides the linting error. Certainly not a permanent solution, but de-clutters the screen.
This answer gave me the second line: VS Code PyLint Error E0602 (undefined variable) with ProtoBuf compiled Python Structure
Maybe someone who understands Python more than me can explain that one more.
Okay, so 2 years down the line, I have ran into this annoying problem. All I can seen here are some really complicated workarounds. Here are easy to follow steps for anyone else who might just run into this later on:
at the bottom of VS Code where you see the Python version listed, just click there
Select Interpreter windows is going to appear
click on the first option that says "Select Interpreter Path" and navigate to the folder path which has your Virtual Environment
That's all you need to do and avoid tampering with those settings in VS Code which might get very complicated if not handled with caution.
My solution
This solution is only for the current project.
In the project root, create folder .vscode
Then create the file .vscode/settings.json
In the file setting.json, add the line (this is for Python 3)
{
"python.pythonPath": "/usr/local/bin/python3",
}
This is the example for Python 2
{
"python.pythonPath": "/usr/local/bin/python",
}
If you don't know where your Python installation is located, just run the command which python or which python3 on the terminal. It will print the Python location.
This example works for dockerized Python - Django.
I was facing the same problem while importing the project-related(non standard) modules.
Detailed explanation of the problem
Directory structure:
Project_dir:
.vscode/settings.json
dir_1
> a
> b
> c
dir_2
> x
> y
> z
What we want:
Project_dir
dir_3
import a
import y
Here "import a" and "import y" fails with following error:
Import "dir_1.a" could not be resolvedPylancereportMissingImports
Import "dir_2.y" could not be resolvedPylancereportMissingImports
What worked for me:
Appending the top directory which contains the modules to be imported.
In above example add the follwoing "Code to append" in ".vscode/settings.json"
Filename:
.vscode/settings.json
Code to append:
"python.analysis.extraPaths": [dir_1, dir_2]
The solution from Shinebayar G worked, but this other one is a little bit more elegant:
Copied from Python unresolved import issue #3840:
Given the following example project structure:
workspaceRootFolder
.vscode
... other folders
codeFolder
What I did to resolve this issue:
Go into the workspace folder (here workspaceRootFolder) and create a .env file
In this empty .env file, add the line PYTHONPATH=codeFolder (replace codeFolder with your folder name)
Add "python.envFile": "${workspaceFolder}/.env" to the settings.json
Restart Visual Studio Code
To me the problem was related with the project that I was working on. It took me a while to figure it out, so I hope this helps:
Original folder structure:
root/
__init__.py # Empty
folder/
__init__.py # Empty
sub_folder_b/
my_code.py
sub_folder_c/
another_code.py
In another_code.py:
from folder.sub_folder_b import my_code.py
This didn't trigger the intellisense in Visual Studio Code, but it did execute OK.
On the other hand, adding "root" on the import path, did make the intellisense work, but raised ModuleNotFoundError when executing:
from root.folder.sub_folder_b import my_code.py
The solution was to remove the _init_.py file inside the "folder" directory, leaving only the _init_.py located at /root.
This works for me:
Open the command palette (Ctrl + Shift + P) and choose "Python: Select Interpreter".
Doing this, you set the Python interpreter in Visual Studio Code.
None of the answers here solved this error for me. Code would run, but I could not jump directly to function definitions. It was only for certain local packages. For one thing, python.jediEnabled is no longer a valid option. I did two things, but I am not sure the first was necessary:
Download Pylance extension, change python.languageServer to "Pylance"
Add "python.analysis.extraPaths": [ "path_to/src_file" ]
Apparently the root and src will be checked for local packages, but others must be added here.
I am using the following setup: (in Apr 2021)
macos big sur
vscode
Anaconda 3 (for environment)
And I faced this error during starting of the Django.
So, I follow these steps and this error is resolved.
Steps are given in these screenshots:
Open settings (workspace)
Follow this screenshot to open Python Path
Now, click Edit in settings.json
Make path like given in this screenshot /opt/anaconda3/bin/python
5. Now, save this settings.json file.
6. Restart the vscode
Also, intellisense might not work for some time hold on wait for some time and then restart again then vscode reads file for new path.
That happens because Visual Studio Code considers your current folder as the main folder, instead of considering the actual main folder.
The quick way to fix is it provide the interpreter path to the main folder.
Press Command + Shift + P (or Ctrl + Shift + P on most other systems).
Type Python interpreter
Select the path where you installed Python in from the options available.
Changing
Python:Language Server
to 'Jedi' worked for me.
It was 'Windows' initially.
For me, it worked, if I setup the paths for python, pylint and autopep8 to the local environment paths.
For your workspace add/change this:
"python.pythonPath": "...\\your_path\\.venv\\Scripts\\python.exe",
"python.linting.pylintPath": "...\\your_path\\.venv\\Scripts\\pylint.exe",
"python.formatting.autopep8Path": "...\\your_path\\.venv\\Scripts\\autopep8.exe",
Save and restart VS Code with workspace.
Done!
I have a different solution: my Visual Studio Code instance had picked up the virtualenv stored in .venv, but it was using the wrong Python binary. It was using .venv/bin/python3.7; using the switcher in the blue status bar.
I changed it to use .venv/bin/python and all of my imports were resolved correctly.
I don't know what Visual Studio Code is doing behind the scenes when I do this, nor do I understand why this was causing my problem, but for me this was a slightly simpler solution than editing my workspace settings.
In case of a Pylint error, install the following
pipenv install pylint-django
Then create a file, .pylintrc, in the root folder and write the following
load-plugins=pylint-django
I have faced this problem in three ways. Although for each of them a solution is available in the answers to this question, I just thought to put it all together.
First I got an "Unresolved Import" while importing some modules and I noticed that my installations were happening in global pip instead of the virtual environment.
This issue was because of the Python interpreter. You need to select the interpreter in Visual Studio Code using Shift + Ctrl + P and then type Select Python Interpreter. Select your venv interpreter here.
The second issue was: The above change did not resolve my issue completely. This time it was because of file settings.json. If you don't have the settings.json file in your project directory, create one and add the following line in that:
{
"python.pythonPath": "apis/bin/python"
}
This will basically tell Visual Studio Code to use the Python interpreter that is in your venv.
The third issue was while importing a custom Python module or file in another program. For this you need to understand the folder structure. As Python in venv is inside bin, you'll need to specify the folder of your module (most of the time the application folder). In my case it was app,
from app.models import setup_db
Verbally, import setup_db from models.py resides in the app folder.
If you are using pipenv then you need to specify the path to your virtual environment.in settings.json file.
For example :
{
"python.pythonPath":
"/Users/username/.local/share/virtualenvs/Your-Virual-Env/bin/python"
}
This can help.
If someone happens to be as moronic as me, the following worked.
Old folder structure:
awesome_code.py
__init__.py
src/
__init__.py
stuff1.py
stuff2.py
New structure:
awesome_code.py
src/
__init__.py
stuff1.py
stuff2.py
How to avoid warning
Please note that this is just skipping the warning not resolving it.
First of all open visual studio code settings in json and add following arguments after "[python]":{}
"python.linting.pylintArgs": ["--rep[![enter image description here][1]][1]orts", "12", "--disable", "I0011"],
"python.linting.flake8Args": ["--ignore=E24,W504", "--verbose"]
"python.linting.pydocstyleArgs": ["--ignore=D400", "--ignore=D4"]
This has helped me to avoid pylint warnings in VSCode.
I have resolved import error by Ctrl + Shift + P.
Type "Preferences settings" and select the option Preferences Open Settings (JSON)
And add the line "python.pythonPath": "/usr/bin/"
So the JSON content should look like:
{
"python.pythonPath": "/usr/bin/"
}
Keep other configuration lines if they are present.
This should import all modules that you have installed using PIP for autocomplete.

Excluding files from auto save (autoSave), in Visual Studio Code

I have just picked up the Visual Studio Code, and am not very familiar with how the settings should actually be.
I have been trying to exclude a file type from Auto Save but I am not able to get this to work.
The auto save works, but the part which defines the exclusion does not work (It is basically suppose to exclude .liquid extension from autosave).
This is what I have done by far; in the settings.json file I added:
"files.exclude": {
"*.liquid": true
},
"files.autoSaveDelay": 1000,
"files.autoSave": "afterDelay"
All other override settings I wrote int the .json file are working property, but this one does not.
Any help is greatly appreciated, thank you.
Currently(2019-12-06), the answer is not. But you can follow the progress in develop.
https://github.com/Microsoft/vscode/issues/42170
This extension helps : AutoSaveExt
It enables to specify what all file extensions to auto-save.
How-to:
install it
keep the auto-save option in vscode to off
open settings.json
add below entry:
"autoSaveExt": {
"debounce": 999,
"extensions": [".c", ".cpp", ".h"]
}
reload window or relaunch vscode
now all files with extensions .c, .cpp and .h will be auto-saved after 999 ms of editing
Original reference : wclr's comment # Allow to set files.autoSave as language specific or folder setting
#42170

How do I solve 'Web Compiler found an error in compilerconfig.json'?

On trying to re-compile all files in a solution, using Visual Studio 2017, I get this uninformative error message:
Web Compiler found an error in compilerconfig.json
To begin with, there is more than one compilerconfig.json file in the solution.
Secondly, there is no indication whatsoever of what the error is, where it occurs (line number, for instance).
Any ideas how I can go about solving this?
In Visual Studio's Solution Explorer, right-click the compilerconfig.json file and click "Task Runner Explorer". In the left pane you will see "compilerconfig.json/all files", right-click on it and then click on "Run". You will see the details of the execution which, in my case, included the useful information about how to correct the error.
I was able to solve this issue for myself by using individual file compiling, instead of "All files".
I was getting a "Compiling successful!" message, but that didn't seem true because my compile file didn't contain my change. So here's what I did:
Open Window > Task Runner Explorer. In your left column, there is a task for "All Files". That's fine. Ignore it.
Compile your SCSS files individually. Do this by right clicking on each SCSS file in that list, and then Bindings > After Build. (Or add the task to whatever event you prefer. I chose After Build.)
Open any SCSS file in your project and add a test. I added something like #TEST2 {color: hotpink;} to my SCSS file.
Now when you save, your compiling takes a few seconds longer. Now open main.css and see if your change (#TEST2) exists in the file.
I just went through this and didn't find an easy way but I got past it.
My issue turns out to be a missing input file that was supposed to be compiled.
Method of attack:
Try to compile each compilerconfig.json file (right-click -> Web Compiler -> re-compile all files)
repeat until you find the file in question
Remove all data from this file and add entries in one at a time (or scan it to make sure your files are there, which ever fits your situation)
The root problem is that the Web Compiler didn't install successfully. I had the same problem as described in the other answers and went down a rabbit hole to figure out why I couldn't compile. Turns out I had to help the tool install itself. See this comment for details:
https://github.com/madskristensen/WebCompiler/issues/390#issuecomment-475427735
Once I did the steps listed in that comment, I able to both compile files again and was explicitly told by the tool which line of my SCSS had an error.
For an information:
I got the same error in VS2019 webcompiler. And I found a solution ie;
Project should be open as a "Web Site".
Do not open as a folder. This simple thing is solved my issue.

How to tell WebStorm a module is installed

There is a project split into several repositories cloned into separated folders. There is a library which is not referenced in package.json (and mustn't be) of other repositories as it is added via a build script.
How can I override WebStorm so that it does not display "Module is not installed" error for every import from that?
N.b., I need the library where it is, not in node_modules, so adding it to package.json is not a solution.
For me, this warning was displaying for all local imports. I resolved it by adding the path to the WebPack config file.
Preferences -> Languages & Frameworks -> JavaScript -> WebPack
Other than File -> Invalidate Caches / Restart, which will take some time for WS to reindex, you can use this workaround
You can disable the "Missing module dependency" inspection in the whole project either in Preferences | Editor | Inspections or by hitting Alt-Enter on the highlighted error, then arrow right - Disable inspection.
You can also create a new Scope that excludes that folder in Preferences | Appearance and Behavior | Scopes and then set the inspection's scope to it.
I solved this problem a bit differently. I added file webpack.alias-config.js in my main folder of project:
const path = require('path')
module.exports = {
resolve: {
alias: {
'#': path.join(__dirname, 'src'),
},
},
}
Next I added path to this file (webpack.alias-config.js) in: Settings -> Languages & Frameworks -> JavaScript -> Webpack:
And now I can use this alias e.g:
import MyFile from '#/components/MyFile'
In my case everything was set up correctly, but I had node_modules as exception in Settings: Editor -> File Types -> Ignore files and folders. The problem was solved after I removed it from there and waited for indexing.
For Laravel Mix users, Jetbrains products dont support the Laravel Mix config file.
Use one of these workarounds:
https://youtrack.jetbrains.com/issue/WEB-42186 (I prefer this one, because you dont need to create or edit the existing files)
Path aliases for imports in WebStorm

Unreadable Notebook NotJSONError('Notebook does not appear to be JSON: u\'{\\n "cells": [\\n {\\n "cell_type": "...',)

Getting this very strange error when I am trying to load my ipython notebook. Never had it before, and I cannot to my recollection, remember having done anything silly with ipython:
Unreadable Notebook: /path/to/notebooks/results.ipynb NotJSONError('Notebook does not appear to be JSON: u\'{\\n "cells": [\\n {\\n "cell_type": "...',)
which is followed by
400 GET /api/contents/results.ipynb?type=notebook&_=1440010858974 (127.0.0.1) 36.17ms referer=http://localhost:8888/notebooks/results.ipynb
Save yourself a headache. Open your .ipynb in any online JSON validator and it will tell you which lines have issues. I used this one.
In my case, I am using GitHub to save and share my ipython files with my teammate. When there is a conflict in the code, I had to delete those lines indicating the changes in the conflicting code such as:
>>>>>>>>head
=============
and It works for me.
This happened to me as well. I opened my data.ipynb file using notepad and found out it was blank.
I managed to recover my file by going into the hidden ipynb_checkpoints folder and copying data_checkpoint.ipynb out into my working directory.
In my Mac OS terminal
cd .ipynb_checkpoints
cp data-checkpoint.ipynb \..
Thankfully the codes were preserved. Hope this helps!
I just had the same issue after upgrading from IPython 0.13 (ish) to Jupyter 4.
The problem in my case were a few rogue trailing commas in the JSON, for example the comma following "outputs" in:
...
"language": "python",
"metadata": {},
"outputs": [],
},
After removing the commas, Jupyter/IPython could again read the notebook (and upgraded it to version 4). I hope this helps.
The easiest way to recover corrupted Jupyter notebook files, whether it contains text or not (size = 0KB), is to go to the project folder and display the hidden files. Once the hidden files are displayed, you will see a folder named '.ipynb_checkpoints'. Simply open this folder and take the file you want!
Visual studio code procedure
This is my procedure that usually avoids me groping in the dark.
I installed a json parser validator like this one.
Open the file and save a copy as .json file.
Open the json and look for the errors.
Save it back to the .ipynb extension.
Usually, I manage to fix the errors quickly.
Jupyter autosaves in a specific way. It means You have accidentally closed the notebook before properly saving it.
You need to look for three things -
Search for <<<<<<< and delete those lines.
Search for ====== and replace those lines with ,.
Search for >>>>>>> and delete those lines.
It will work fine after this.
this can be changed to reformat your ipynb file to readable in jupyter notebook. check your other ipynb files(open in notepad) which are working fine with your jupyter notebook, check and compare at the end of the files in notepad. there you can reformat the file which is not working.
I had this issue from accidentally saving as .txt from github and solved by deleting .txt (leaving .ipynb instead of .ipynb.txt when downloading)
Yes, the best solution for me was I saved my notebook in HTML format, then opened it in Notepad ++ , delete the long repeated lines of output which were causing my notebook to grow to 45MB, once that cleared, Saved the file back into (.ipynb) format , and was able to opened it with no JSON error.
Hope that worked for others as well!
Got this error after conflicts while pushing my code to Github. The code present on the repo was old, and my changes were stashed. Notebook wasn't opening in either Jupyter and github repo. Following above comments, I searched for the part in my code which was giving JSON error,i.e. '<<<<<<<<<<<', '=======' and '>>>>>>>>>>' characters using an online json parser. Then I opened my .ipynb notebook in notepad++ and manually replaced these characters with blank string ''. After this, the notebook opened on my local Jupyter, and I also pushed the changes to Github.
I have changed by ipynb file encoding from UTF-8-BOM to UTF-8, and then it worked.
My native language is not English, but because this problem helped me a part, I came to feedback my solution.
The following is translated with translation software:
Fundamentally, the file format is messed up due to wrong closing. When opening, the correctness of the json format will be checked first, and an error will be returned if it is found to be wrong.
The mess in my file format is not <<<<< or ====== but the lack of commas.
Either way, it's best to use a piece of software to detect errors in the json syntax, and then manually fix it yourself.
The json website detection provided by the highest praise is available, but the detection errors are not complete, and may need to be detected-modified-detected-modified.
Also use vscode to open the file, vscode will prompt the location of the json syntax error, which is also incomplete and needs to be checked and modified multiple times.
The error location provided is more difficult to find. I use nodepad++, and the lower right corner can display how many characters are selected (standard, including line breaks). Then select from the first character until the destination position.
Although it's a bit stupid, the main reason is that I didn't find the relevant positioning method.
Clear all outputs.
Then copy the notebook.
If you use Jupyter-Notebook in VS code, just save it in VS code, close the file and try to open it again by accessing the browser.
on ubuntu 20.04, I have file String.ipynb. I had same problem because I coded ơ [ echo 'hello' >> String.ipynb ]. deleting 'hello' in String.ipynb -> I could open my notebook like normal.
how did I delete? [ nano String.ipynb ] * move to last line (hello) * -> delete it.
I hope my answer help you :D
you will see this error may be because, you were getting merge conflict in .ipynb file. because of that git adds >>>>>>>> HEAD thing in .ipynb file which makes is unreadable.
To overcome this issue open .ipynb file in vim editor and then remove the incoming changes or your changes as per your use case.
vim <your-.ipynb-file-path>
To remove incoming changes remove content between these lines<<<<<<<<<< HEAD ==============. Note:- remove this line as well >>>>>>>>>>>> this line.
to remove your changes remove content between these lines ============== >>>>>>>>>>>. Note:- remove this line as well a <<<<<<<<<< HEAD
I had the same issue after git merge while using VS Code and Jupyter extension.
VS Code would not open the notebook after the merge conflicts were highlighted in the notebook JSON by git (e.g. <<<<<). One way around it was to highlight the changes and accept one by one using the file viewer in the VSCode git interface.
Alternative that worked for me was to rename the file to .json so that it would open and then search for each instance of <<<<< and accept the incoming change.