I need to build an XML file that is read by this code.
I can't figure out how to do it.
public function formDoneLoading(param1:ServerConfig) : void
{
this.serverConfig = param1;
this.loadAvatars("boy");
this.loadAvatars("girl");
this.hairXMLLoader = new URLLoader(new
URLRequest(this.avatarPath + "defaultHair.xml"));
this.hairXMLLoader.addEventListener(Event.COMPLETE,this.hairXMLLoaded);
//this.hairXMLLoader.load(); //# this part is missing in original code
}
private function hairXMLLoaded(param1:Event) : void
{
var _loc2_:XML = XML(this.hairXMLLoader.data);
this.BOY_INIT_HAIR = _loc2_.defaultHair.#boy;
this.GIRL_INIT_HAIR = _loc2_.defaultHair.#girl;
}
Is what I'm doing right? This is how you write the XML document
import flash.filesystem.File;
import flash.filesystem.FileMode;
import flash.filesystem.FileStream;
XML.ignoreComments = false;
XML.ignoreWhitespace = true;
public const FNAME:File = new File(File.applicationDirectory.nativePath + "/myfile.xml");
public const FSTREAM:FileStream = new FileStream();
FSTREAM.open(FNAME, FileMode.READ);
var myxml:XML = new XML(<myxmlroot/>);
myxml = new XML(FSTREAM.readUTFBytes(FSTREAM.bytesAvailable));
FSTREAM.close();
Related
I'm trying to transform my actionscript 3 code from the timeline, which I previously used, to packages.
I need to define some dictionaries in the beginning of the code.
But when running the following code inside my class, actionscript returns an error.
public var S_USA:Dictionary = new Dictionary();
S_USA["x"] = -299;
S_USA["y"] = -114;
S_USA["bynavn"] = "New York";
This is the error: "1120: Access of undefined property S_USA.
EDIT: Posting the entire code:
package
{
import fl.motion.MatrixTransformer;
import flash.display.MovieClip;
import flash.utils.Dictionary;
import flash.display.Shape;
import fl.transitions.Fly;
import fl.motion.MatrixTransformer;
import flash.events.MouseEvent;
import flash.display.Sprite;
import flash.events.KeyboardEvent;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.ui.Mouse;
import flash.text.TextField;
import flash.display.SimpleButton;
import fl.controls.List;
public class Main extends MovieClip
{
public static var bg_width = 980;
public static var bg_height = 541;
public var spImage:Sprite;
public var mat:Matrix;
public var mcIn:MovieClip;
public var mcOut:MovieClip;
public var externalCenter:Point;
public var internalCenter:Point;
public var scaleFactor:Number = 0.8;
public var minScale:Number = 0.25;
public var maxScale:Number = 10.0;
/*public static var startList:List;
public static var sluttList:List;*/
public var bynavntxt:TextField;
public var intervall:TextField;
public var create_route:SimpleButton;
public var confirm_button:SimpleButton;
public var beregn_tid:SimpleButton;
public static var S_Norway:Dictionary = new Dictionary();
S_Norway["x"] = -60;
S_Norway["y"] = -183;
S_Norway["bynavn"] = "Oslo";
public static var S_Australia:Dictionary = new Dictionary();
S_Australia["x"] = 307;
S_Australia["y"] = 153;
S_Australia["bynavn"] = "Sydney";
public static var S_China:Dictionary = new Dictionary();
S_China["x"] = 239;
S_China["y"] = -98;
S_China["bynavn"] = "Beijing";
public static var S_South_Africa:Dictionary = new Dictionary();
S_South_Africa["x"] = -26;
S_South_Africa["y"] = 146;
S_South_Africa["bynavn"] = "Cape Town";
public static var S_Brazil:Dictionary = new Dictionary();
S_Brazil["x"] = -210;
S_Brazil["y"] = 73;
S_Brazil["bynavn"] = "Rio de Janeiro";
public static var S_USA:Dictionary = new Dictionary();
S_USA["x"] = -299;
S_USA["y"] = -114;
S_USA["bynavn"] = "New York";
public static var S_France:Dictionary = new Dictionary();
S_France["x"] = -79;
S_France["y"] = -135;
S_France["bynavn"] = "Paris";
// ------------------------------------------------------
public static var Flyplasser:Dictionary = new Dictionary();
Flyplasser["USA"] = S_USA;
Flyplasser["Norway"] = S_Norway;
Flyplasser["South Africa"] = S_South_Africa;
Flyplasser["Brazil"] = S_Brazil;
Flyplasser["France"] = S_France;
Flyplasser["China"] = S_China;
Flyplasser["Australia"] = S_Australia;
public function Main()
{
// ------------------------------------
startList:List = new List();
sluttList:List = new List();
bynavntxt:TextField = new TextField() ;
intervall:TextField = new TextField() ;
create_route:SimpleButton = new SimpleButton() ;
confirm_button:SimpleButton = new SimpleButton() ;
beregn_tid:SimpleButton = new SimpleButton() ;
this.addChild(startList);
this.addChild(sluttList);
this.addChild(bynavntxt);
this.addChild(intervall);
this.addChild(create_route);
this.addChild(confirm_button);
this.addChild(beregn_tid);
// -----------------------------------------
// We use the ctrl and shift keys to display the two different cursors that were created on the stage.
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyHandler);
stage.addEventListener(KeyboardEvent.KEY_UP, keyHandler);
this.addEventListener(MouseEvent.CLICK, mouseCoordinates);
trace("Main spawned");
// --------------------
this.width = bg_width;
this.height = bg_height;
// --------------------
for (var k:Object in Flyplasser)
{
var value = Flyplasser[k];
var key = k;
trace(key);
startList.addItem({label:key, data:key});
sluttList.addItem({label:key, data:key});
var airport:flyplass = new flyplass(key,Flyplasser[key]["bynavn"]);
airport.koordinater(Flyplasser[key]["x"], Flyplasser[key]["y"]);
this.addChild(airport);
}
var mcOut = new OutCursorClip();
this.addChild(mcOut);
var mcIn = new InCursorClip();
this.addChild(mcIn);
startList = new List();
this.addChild(startList)
sluttList = new List();
this.addChild(sluttList)
bynavntxt = new TextField;
this.addChild(bynavntxt)
intervall = new TextField;
this.addChild(intervall)
create_route = new SimpleButton;
this.addChild(create_route)
confirm_button = new SimpleButton;
this.addChild(confirm_button)
beregn_tid = new SimpleButton;
this.addChild(beregn_tid)
Are you setting this data inside Constructor or function?
EDIT:
Hm, where to start...
1) You know that the trick with static is not gonna work if you'll create more than 1 instance of class? In this case if you have only 1 Main class it's gonna work, but omg... Imho it's not nice to store data in static vars...
2) If you already declared:
public var bynavntxt:TextField;
public var intervall:TextField;
later just do
bynavntxt = new TextField() ;
intervall = new TextField() ;
no need for type in there.
3) Later in Main you have something like:
var mcOut = new OutCursorClip();
this.addChild(mcOut);
var mcIn = new InCursorClip();
this.addChild(mcIn);
Why are you declaring new variables with same name but without Type?
Waaaaaay up you have:
public var mcIn:MovieClip;
public var mcOut:MovieClip;
so those variables are already declared. By declaring them once again you are creating local ones. Beware!! The ones from the top would be null after that.
1) Fill the dictionary inside the Constructor (I seen by comments you have done this already).
2) you have already assigned type to bynavntxt with public var bynavntxt:TextField; you should not be doing it again with bynavntxt:TextField = new TextField(); just bynavntxt= new TextField(); will do.
This is the same with all other variables on similar type.
3) Make sure this class is going to be your "Document Class"/"Compiled Class" otherwise you will not have access to the 'stage' variable yet. To make sure you will have access to the stage variable you can always do:
/* Inside Constructor */
addEventListener(Event.ADDED_TO_STAGE, _onAddedToStage);
/* Outside Constructor */
private function _onAddedToStage(e:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, _onAddedToStage);
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyHandler);
stage.addEventListener(KeyboardEvent.KEY_UP, keyHandler);
}
Again, if this is going to be the compiled class, this can be skipped.
Hi I am pretty new to AS3, i am trying to parse some data from php to a VO file, and then transfer the string of data into another .as file where it will put the data into boxes. I am stuck in how do i parse the data from the VO file into the other .as File(Pulling the data from php into BookVO, then parsing BookVO to VectorTest). I tried tracing the data in BookVO, it works ok, but i can't get the data from BookVO to VectorTest.
Please help, thanks
BookVO.as
package com.clark
{
import flash.display.*;
import flash.net.*;
import flash.events.*;
import flash.net.URLRequest;
import flash.net.URLRequestMethod;
import flash.net.URLLoaderDataFormat;
import flash.net.URLVariables;
public class BookVO
{
public var nobed1:String;
public var LoZip1:String;
public var rangelow1:String;
public var rangehigh1:String;
public var Bend:URLRequest;
public var variabless:URLVariables;
public var nLoader:URLLoader;
public function BookVO() {
Bend = new URLRequest("http://localhost/Autoresult.php");
Bend.method = URLRequestMethod.POST;
variabless = new URLVariables();
Bend.data = variabless;
nLoader = new URLLoader();
nLoader.dataFormat = URLLoaderDataFormat.TEXT;
nLoader.addEventListener(Event.COMPLETE,Jandler);
nLoader.load(Bend);
// handler for the PHP script completion and return of status
function Jandler(event:Event) {
var responseVariables: URLVariables = new URLVariables(event.target.data);
this.nobed1 = responseVariables.nobed1 ;
this.LoZip1 = responseVariables.LoZip1;
this.rangelow1 = responseVariables.rangelow1;
this.rangehigh1 = responseVariables.rangehigh1;
}
}
}
}
VectorTest.as
package com.clark
{
import flash.display.MovieClip;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.display.Sprite;
public class VectorTest extends MovieClip
{
public function VectorTest()
{
super();
var books:Vector.<BookVO> = new Vector.<BookVO>();
for (var i:int = 0; i < length; i++)
{
var book:BookVO = new BookVO();
book.nobed1 = "nobed1";
book.LoZip1 ="LoZip1";
book.rangelow1 = "rangelow1";
book.rangehigh1 ="rangehigh1";
books.push(book);
}
for (var j:int = 0; j < books.length; j++)
{
trace("Test", j, "has a name of", books[j].nobed1);
trace("Test", j, "Zip", books[j].LoZip1);
trace("Test", j, "ranglow", books[j].rangelow1);
trace("Test", j, "rangehigh", books[j].rangehigh1);
books[j].nobed1;
books[j].LoZip1;
books[j].rangelow1;
books[j].rangehigh1;
}
var currentY:int = 270;
for (var k:int = 0; k < books.length; k++)
{
var Bolder:Listing2 = new Listing2();
Bolder.x=80;
var tf:TextField = new TextField();
var tf1:TextField = new TextField();
tf1.width = 100;
var tf2:TextField = new TextField();
tf2.width = 100;
tf.defaultTextFormat = new TextFormat("Arial", 12, 0, null, null, null, null, null, TextFormatAlign.CENTER);
tf.width = 100;
tf.autoSize = TextFieldAutoSize.CENTER;
tf1.width = 100;
tf1.autoSize = TextFieldAutoSize.CENTER;
tf2.autoSize = TextFieldAutoSize.CENTER;
tf2.width = 100;
tf1.y= tf.height+5;
// Pulling the textfields content out from the current bookVO
tf2.text = books[k].nobed1;
tf1.text = books[k].rangelow1;
tf.text = books[k].rangehigh1;
tf1.x = (Bolder.height-tf.height)*.5
tf2.x = (Bolder.height-tf.height)*.5
tf.x = (Bolder.height-tf.height)*.5
tf.y = (Bolder.height-tf.height)*.15
Bolder.addChild(tf);
Bolder.addChild(tf1);
Bolder.addChild(tf2);
// position the object based on the accumulating variable.
Bolder.y = currentY;
addChild(Bolder);
currentY += Bolder.height + 35;
}
}
}
}
First off, good job on your classes. Much better than most people who say they're new to AS3. ;)
That said...
In VectorTest, you're calling super() on a MovieClip. You don't need this.
If you're not using the timeline of a MovieClip (which, I'd recommend not using anyway), extend Sprite instead; it's lightweight as it doesn't carry the timeline baggage MovieClip does.
Your first for loop in VectorTest Constructor loops to length... of no array.
You're overwriting the properties of BookVO in that loop, which should be populated by your URLLoader. This is superfluous.
Your second loop references the 4 properties of BookVO, neither reporting or setting the variables (ie., books[j].nobed1;). Might want to remove that.
In BookVO, you've written a nested function. Unless you're dealing with a massive number of variables and have issues with variable scope, don't do it. As it stands, the only variables Jandler() is accessing are already Class level globals.
Loading data is an asynchronous operation, meaning, data doesn't populate instantly (LoadRequest > Wait > ProgressEvent > Wait > LoadComplete). Because you're both instantiating BookVO and reading the properties in the same function, all you'll get are null properties. Unlike the VectorTest constructor, because Jandler() is called on Event.COMPLETE (asynchronously), it will have access to the variables you're looking for.
Try this instead...
You'll still need to address the length of how many books you want to instantiate, however, I've split out your reading of the properties from the constructor, and added a reference to the method to call when the loading is complete.
It will print out all the variables, and if it is the last book in your Vector, it'll call finish() which... um... does the rest of what you were doing. :)
-Cheers
BookVO Updated 2013.11.07 # 12:30 AM
package com.clark{
import flash.display.*;
import flash.net.*;
import flash.events.*;
import flash.net.URLRequest;
import flash.net.URLRequestMethod;
import flash.net.URLLoaderDataFormat;
import flash.net.URLVariables;
public class BookVO {
public var nobed1:String;
public var LoZip1:String;
public var rangelow1:String;
public var rangehigh1:String;
public var Bend:URLRequest;
public var variabless:URLVariables;
public var nLoader:URLLoader;
private var callMethod:Function;
public var data:Object;
public function BookVO(listener:Function = null) {
Bend = new URLRequest("http://localhost/Autoresult.php");
Bend.method = URLRequestMethod.POST;
variabless = new URLVariables();
Bend.data = variabless;
nLoader = new URLLoader();
nLoader.dataFormat = URLLoaderDataFormat.TEXT;
nLoader.addEventListener(Event.COMPLETE,Jandler);
nLoader.load(Bend);
if (listener != null) {
callMethod = listener;
}
}
public function Jandler(event:Event) {
// handler for the PHP script completion and return of status
var responseVariables:URLVariables = new URLVariables(event.target.data);
data = event.target.data;
report(data);
if (callMethod != null) {
callMethod(this);
}
}
private function report(obj:*, prefix:String = ""):void {
for (var k in obj) {
var type:String = getType(obj[k]);
if (type == "Array" || type == "Object" || type == "Vector") {
trace(prefix + k + ": (" + type + ") ¬")
report(obj[k], prefix + " ")
} else {
trace(prefix + k + ":" + obj[k] + " (" + type + ")")
}
}
}
private function getType(value:*):String {
// Returns the class name of object passed to it.
var msg:String = flash.utils.getQualifiedClassName(value);
if (msg.lastIndexOf("::") != -1) {msg = msg.split("::")[1];}
return msg;
}
}
}
VectorTest
package com.clark {
import flash.display.MovieClip;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.display.Sprite;
public class VectorTest extends MovieClip {
public var books:Vector.<BookVO>;
public function VectorTest() {
books = new Vector.<BookVO>();
for (var i:int = 0; i < length; i++) {
var book:BookVO = new BookVO(response);
books.push(book);
}
}
private function response(book:BookVO):void {
trace("Name: ", book.nobed1);
trace("Zip: ", book.LoZip1);
trace("ranglow: ", book.rangelow1);
trace("rangehigh: ", book.rangehigh1);
// call finish() if this is the last book.
if (books.indexOf(book) == books.length - 1) {
finish();
}
}
private function finish():void {
var currentY:int = 270;
for (var k:int = 0; k < books.length; k++) {
var Bolder:Listing2 = new Listing2();
Bolder.x=80;
var tf:TextField = new TextField();
var tf1:TextField = new TextField();
tf1.width = 100;
var tf2:TextField = new TextField();
tf2.width = 100;
tf.defaultTextFormat = new TextFormat("Arial", 12, 0, null, null, null, null, null, TextFormatAlign.CENTER);
tf.width = 100;
tf.autoSize = TextFieldAutoSize.CENTER;
tf1.width = 100;
tf1.autoSize = TextFieldAutoSize.CENTER;
tf2.autoSize = TextFieldAutoSize.CENTER;
tf2.width = 100;
tf1.y = tf.height+5;
// Pulling the textfields content out from the current bookVO
tf2.text = books[k].nobed1;
tf1.text = books[k].rangelow1;
tf.text = books[k].rangehigh1;
tf1.x = (Bolder.height-tf.height)*.5
tf2.x = (Bolder.height-tf.height)*.5
tf.x = (Bolder.height-tf.height)*.5
tf.y = (Bolder.height-tf.height)*.15
Bolder.addChild(tf);
Bolder.addChild(tf1);
Bolder.addChild(tf2);
// position the object based on the accumulating variable.
Bolder.y = currentY;
addChild(Bolder);
currentY += Bolder.height + 35;
}
}
}
}
I have written an AS 3.0 code for JSON Encode and Decode, but I need the below code written in AS 2.0. I know AS 3.0 but don't know AS 2.
Here is the code:
stop();
var getFBId:String = ExternalInterface.call("getFBIdFromJS");
var getFBName:String = ExternalInterface.call("getFBNameFromJS");
import com.adobe.serialization.json.JSON;
import flash.events.Event;
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.net.URLRequestMethod;
import flash.net.URLVariables;
import fl.transitions.*;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
import flash.display.MovieClip;
import flash.events.MouseEvent;
playerInformation.visible = true;
var loginObj:Object = new Object();
var fbId:String = new String();
var Id:String = new String();
var varUid:String = new String();
var ImageUrl:String = new String();
var CreditBalance:String = new String();
//var PointBalance:String = new String();
var CoinBalance:String = new String();
var IsDailyBonus:String = new String();
var DailyBonusAmount:int = new int();
var fbvarsLoader:URLLoader = new URLLoader();
var fbvarsReq:URLRequest = new URLRequest("fbvars.php");
var fbvarsVariables:URLVariables = new URLVariables();
fbvarsLoader.dataFormat = URLLoaderDataFormat.VARIABLES;
fbvarsReq.method = URLRequestMethod.POST;
fbvarsReq.data = fbvarsVariables;
fbvarsLoader.load(fbvarsReq);
fbvarsLoader.addEventListener(Event.COMPLETE, receiveLoad);
function receiveLoad(evt:Event):void
{
fbId = getFBId;
varUid = getFBName;
ImageUrl = "https://graph.facebook.com/" + getFBId + "/picture";
trace (getFBId);
trace (getFBName);
trace (ImageUrl);
loginObj.FacebookId = fbId;
loginObj.UserName = varUid;
loginObj.PlatformId = 1;
loginReq.data = JSON.encode(loginObj);
loginLoader.load(loginReq);
trace("login ENCODE: " + JSON.encode(loginObj));
FBlogindata.text = JSON.encode(loginObj);
}
//--------------- FB Vars (E)
var serverURL:String = "http://serverURL";
var playerPicLoader:Loader = new Loader();
//--------------------------------
var loginReq: URLRequest = new URLRequest();
loginReq.method = URLRequestMethod.POST;
loginReq.url =
"http://serverURL";
var loginLoader:URLLoader = new URLLoader();
loginLoader.addEventListener(Event.COMPLETE, onComplete_login);
function onComplete_login(e_login:Event)
{
var loginReturn:Object=JSON.decode(e_login.target.data,true);
trace("login DECODE: " + e_login.target.data);
logindata.text = e_login.target.data;
if (loginReturn.Player.Status == "Valid")
{
Id = String(loginReturn.Player.Id);
CreditBalance = String(loginReturn.Player.CreditBalance);
var playerPic:URLRequest = new URLRequest(ImageUrl);
playerPicLoader.load(playerPic);
playerInformation.mcPlayerThumbHolder.addChild(playerPicLoader);
playerInformation.txtPlayerName.text = varUid;
playerInformation.txtPlayerCredit.text = CreditBalance;
playerInformation.visible = true;
UIDShow.text = Id;
FBIDShow.text = fbId;
if (this.parent.parent != null){
trace (CreditBalance);
MovieClip(this.parent.parent).credit = CreditBalance;
}
}
}
Can any one write the above code in AS 2.0?
Here is implementation of AS2 JSON parser. There are two static methods stringify() - to encode into JSON and parse() to decode. So you don't have to write your own implementation. For other stuff you should probably sit and learn some things about AS2 or find someone who still remember AS2 :)
I can't seem to get this little AIR app I'm making to work right. There is a single button on the stage, and when the user presses it they are presented with a file browser (FileReference.browse() function). When they select an image file, I want the image to be uploaded to the site imgur.com (http://www.api.imgur.com for those interested).
I'm getting a response from imgur, so I know my app is connecting, but it's returning an error, "No image data was sent to the upload API". Any help is greatly appreciated! (Also I do have an API key, just removed it from this post for obvious reasons :) )
package
{
import flash.display.MovieClip;
import flash.events.*;
import flash.net.*;
import flash.utils.ByteArray;
public class Document extends MovieClip
{
//file browser var
var myFileReference:FileReference = new FileReference();
//file loader var
private var loader:URLLoader;
//string constants
private const API_KEY:String = "******REMOVED*******";
private const UPLOAD_URL:String = "http://api.imgur.com/2/upload.xml";
public function Document()
{
// constructor code
browse_btn.addEventListener(MouseEvent.CLICK, browse);
}
function browse(e:MouseEvent)
{
var imagesFilter:FileFilter = new FileFilter("Images", "*.jpg;*.gif;*.png");
myFileReference.browse([imagesFilter]);
myFileReference.addEventListener(Event.SELECT, selectHandler);
myFileReference.addEventListener(DataEvent.UPLOAD_COMPLETE_DATA, responseHandler);
}
function selectHandler(e:Event):void
{
var vars:String = "?key=" + API_KEY + "&name=name&title=title";
var params:URLVariables = new URLVariables();
params.date = new Date();
var request:URLRequest = new URLRequest(UPLOAD_URL + vars);
//request.contentType = "application/octet-stream";
request.contentType = "multipart/form-data";
request.method = URLRequestMethod.POST;
request.data = params;
myFileReference.upload(request);
try
{
myFileReference.upload(request);
}
catch (error:Error)
{
trace("Unable to upload file.");
}
}
function responseHandler(e:DataEvent):void
{
trace("responseHandler() initaialized");
var res:XML = XML(e.data);
trace(res);
}
}
}
there's actually an example for AS3 on their site:
package
{
import com.adobe.images.PNGEncoder;
import flash.display.BitmapData;
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.SecurityErrorEvent;
import flash.events.IOErrorEvent
import flash.net.URLLoader;
import flash.net.URLLoaderDataFormat
import flash.net.URLRequest;
import flash.net.URLRequestMethod;
import flash.utils.ByteArray;
public class ImgurExample
{
private var loader:URLLoader;
private const API_KEY:String = "<api key>";
private const UPLOAD_URL:String = "http://api.imgur.com/2/upload.xml";
public function ImgurExample() {
loader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.VARIABLES;
loader.addEventListener(Event.COMPLETE, onCookieSent);
loader.addEventListener(SecurityErrorEvent.SECURITY_ERROR, onSecurityError);
loader.addEventListener(IOErrorEvent.IO_ERROR, onIOError);
// Create a bitmapdata instance of a movieclip on the stage.
var mc:MovieClip;
var b:BitmapData = new BitmapData(mc.width, mc.height, true);
b.draw(mc);
var png:ByteArray = PNGEncoder.encode(b);
var vars:String = "?key=" + API_KEY + "&name=name&title=title";
var request:URLRequest = new URLRequest(UPLOAD_URL + vars);
request.contentType = "application/octet-stream";
request.method = URLRequestMethod.POST;
request.data = png; // set the data object of the request to your image.
loader.load(request);
}
// privates
private function onSend(e:Event):void {
var res:XML = new XML(unescape(loader.data));
trace(res);
}
private function onIOError(e:IOErrorEvent):void {
trace("ioErrorHandler: " + e);
// Handle error
}
private function onSecurityError(e:SecurityErrorEvent):void {
trace("securityErrorHandler: " + e);
// handle error
}
}
}
http://api.imgur.com/examples
AS3 code, from a sample, I want to have the value in the string 'location' available to other parts of the main program. It returns fine in the completed handler, but how do I make it available to the first part?
package {
import flash.display.MovieClip;
import flash.display.MovieClip;
import flash.events.*
import flash.net.*;
import flash.net.URLVariables;
public class turl extends MovieClip {
public var location:String = new String();
public function turl() {
// constructor code
var variables:URLVariables = new URLVariables();
variables.url = String("xxxxxxxxx");
sendAndLoad("xxxxxxxx", variables)
// THIS TRACE WILL NOT DISPLAY THE LOCATION _ A TINY URL
trace("TinyURL: " + location);
}
function sendAndLoad(url:String, _vars:URLVariables ):void {
var request:URLRequest = new URLRequest(url);
var _urlloader:URLLoader = new URLLoader();
_urlloader.dataFormat = URLLoaderDataFormat.TEXT;
request.data = _vars;
request.method = URLRequestMethod.POST;
_urlloader.addEventListener(Event.COMPLETE, handleComplete);
_urlloader.addEventListener(IOErrorEvent.IO_ERROR, onIOError);
_urlloader.load(request);
}
function handleComplete(event:Event):void {
var loader:URLLoader = URLLoader(event.target);
location = loader.data;
trace("TinyURL: " + location);
}
function onIOError(event:IOErrorEvent):void {
trace("Error loading URL.");
}
}
}
package
{
import flash.display.MovieClip;
import flash.display.MovieClip;
import flash.events.*
import flash.net.*;
import flash.net.URLVariables;
public class turl extends MovieClip
{
public static var Location:String;
public function turl() {
// constructor code
var variables:URLVariables = new URLVariables();
variables.url = String("http://www.designscripting.com");
sendAndLoad("http://tinyurl.com/api-create.php", variables)
// THIS TRACE WILL NOT DISPLAY THE LOCATION _ A TINY URL
trace("TinyURL: " + Location);
}
function sendAndLoad(url:String, _vars:URLVariables ):void
{
var request:URLRequest = new URLRequest(url);
var _urlloader:URLLoader = new URLLoader();
_urlloader.dataFormat = URLLoaderDataFormat.TEXT;
request.data = _vars;
request.method = URLRequestMethod.POST;
_urlloader.addEventListener(Event.COMPLETE, handleComplete);
_urlloader.addEventListener(IOErrorEvent.IO_ERROR, onIOError);
_urlloader.load(request);
}
function handleComplete(event:Event):void {
var loader:URLLoader = URLLoader(event.target);
Location= loader.data;
trace("TinyURLss: " + Location);
}
function onIOError(event:IOErrorEvent):void {
trace("Error loading URL.");
}
}
}
static variable Location holds your String value and you can get this String value
anywhere in class and outside the class.
The trace statement in the constructor doesn't work because that trace happens immediately after the data request is made, before the data has been downloaded and location has been set. The constructer is meant for setting the initial conditions of an object. The only way to make the result of the data request immediately available to the constructor is to pass it in directly, but I think this would defeat the point of the class.
public function TURL(value:String)
{
location = value;
// Now this will work like you think.
trace("TinyURL: " + location);
}
I'm guessing you have other objects relying on this TURL class having a proper location. If that's the case, have the TURL class dispatch an event when it sets the location variable, indicating that it is ready to be used.
function handleComplete(event:Event):void
{
var loader:URLLoader = URLLoader(event.target);
location = loader.data;
dispatchEvent(new Event(Event.COMPLETE));
}
Tested and working!
var turl:Turl = new Turl("http://www.designscripting.com");
Once the URL has been received you can access it by trace(turl.loc);
package {
import flash.display.MovieClip;
import flash.events.*
import flash.net.*;
import flash.net.URLVariables;
public class Turl extends MovieClip {
public var loc:String;
public function Turl(urlToEncode:String):void {
var variables:URLVariables = new URLVariables();
variables.url = String(urlToEncode);
sendAndLoad("http://tinyurl.com/api-create.php", variables);
}
//2. send the request for the URL
private function sendAndLoad(url:String, _vars:URLVariables ):void {
var request:URLRequest = new URLRequest(url);
request.data = _vars;
request.method = URLRequestMethod.POST;
var _urlloader:URLLoader = new URLLoader(request);
_urlloader.dataFormat = URLLoaderDataFormat.TEXT;
_urlloader.addEventListener(Event.COMPLETE, handleComplete, false, 0, true);
_urlloader.addEventListener(IOErrorEvent.IO_ERROR, onIOError, false, 0, true);
_urlloader.load(request);
}
//3. handle the response. Only accessible once the response has been received.
private function handleComplete(event:Event):void {
event.target.removeEventListener(Event.COMPLETE, handleComplete);
event.target.removeEventListener(IOErrorEvent.IO_ERROR, onIOError);
loc = event.target.data;
trace("loc = "+event.target.data);
}
function onIOError(event:IOErrorEvent):void {
event.target.removeEventListener(Event.COMPLETE, handleComplete);
event.target.removeEventListener(IOErrorEvent.IO_ERROR, onIOError);
trace("Error loading URL.");
}
}
}