Scrolling (and eventually zooming) an SVG viewport - html

I have a graph rendered as SVG by Angular in a web page. The size of the SVG is dynamic, with its width being 100% of its container. I'd like to be able to scroll (and eventually zoom) the SVG's viewport. I'm not talking about the browser scrolling, but rather manually implemented scrolling by dragging on the background of the SVG.
I know I can use viewBox to do this, and changing the first two numbers works well, but the problem is that the second two numbers need to match the CSS width and height to be at 100% zoom. How do I work around this? Do I constantly need to update viewBox in response to the container size changing (e.g. when the browser window changes size) so it matches the CSS size?
There are many similar questions on here, but none that I can see are about this specific issue.
Update: I think I solved the first part of the problem using:
<svg #svg attr.viewBox="{{-scrollX}} {{-scrollY}} {{svg.clientWidth}} {{svg.clientHeight}}">
But I'm a little suspicious of its efficiency.
I still need to figure out how MouseEvent coordinates interact with this to be able to update my scrollX and scrollY, as well as how to make the SVG grow bigger as it needs to (but not bigger on the screen).

Related

AS3 : Create a responsive mxml resize bitmapimage which resizes according to browser

I have a simple bitmap image 3px wide and 150px high included as the top banner in my layout.
<s:BitmapImage id="blueBanner" source="{this.bmpimg}" width="100%"/>
The rest of the content is centered below this.
When the page opens no matter the size of the browser window, the image always fills the width available.
I have a browser window resize handler that resets my main content below the banner to the center of the new window size and this works perfectly.
But no matter how many times the browser is resized, the BitmapImage will never stretch wider than the original window width.
I have tried every property and method of BitmapImage that I think could affect this in the resize handler but nothing I can find has any effect at all.
I cannot understand how it remembers the original stage width to begin with.
Its parent containers are all set to 100% width and there are no unusual skins or any other reference to this object in the whole project except in a function where it can be included in the layout or not, but this function is never called in this case.
Can anyone offer any clue as to why it won't stretch automatically?
Doug
Simple , just set the width to screen.width and you are good to go.
<s:BitmapImage id="blueBanner" source="{this.bmpimg}" width="{screen.width}"/>
Thanks for all the responses. In fact I solved the problem by adding the BitmapImage line to the Application Skin. Once it's here as well as in the layout it works. I have no idea why it needs to be in both places, but once it's set up like this everything works correctly.
Setting ScaleMode makes no difference and setting screen.width either in the blueBanner tag or later in the resizeHandler (because not always available when the tag is run) also makes no difference in my layout.
Doug

HTML Image Sizing and Variables

I'm using an application called iDashboards, and in it there is a feature I can add called a ViFrame that takes very limited HTML to create a custom frame.
My knowledge of HTML is already pretty limited and with no output feedback, it's hard to use trial and error as a tactic.
I'm trying to display an image. The image changes dependent on the person that's selected in the app. The selection is taken care of by itself, but the problem is that the size of the pictures vary. I'm trying to display the image so that it has a definite height and a scaled width.
Displays the full size image. The HEIGHT element doesn't seem to constrain anything. If I add a WIDTH tag it works but the scaling would be messed up. Is there any way to do what I want?
The way I see it, I have two options I can think of:
1. Make every image in the library a square and then specify square dimensions so no distortion
2. Somehow retrieve the original height and width into variables in HTML and specify both tags with height being constant and width being an expression of the ratio between height and width. None of which I know is even possible. Is it? I don't think it allows tags either to go into JavaScript.
Sorry about my very basic knowledge in HTML, be gentle.
Are you using one object and changing the image or using many images and changing which one is displayed? Any way you could try to use width:YOUR_VALUE_HERE; height:auto in your css document, which should keep them all in the same ratio.
Set a particular class on the IMG tag:
<img class='constrained_img' src='/path/to/img.png'>
In your CSS/Stylesheet:
.constrained_img {
max-width:100px;
max-height:100px;
}
That should keep your height and width to no larger than 100px in this case. Any further work you'd need to do server-side processing (a la PHP's getimagesize()), or use a 3rd-party library (I've used Joseph Lencioni's SLIR to good effect), or muck around with JavaScript (which isn't impossible, but off the top of my head I'm not sure how I'd go about it).

Background colors stop at 100% but not when screen has to scroll to the right. Any ideas how to fix

This is more of a general question; but I notice on some webistes (including stackoverflow) That when content is off the screen and the user has to scroll to the right background images/color stop at 100% of the screen view. Does anyone have a better idea how to fix this.... other than setting max and min widths?
here is a google doc of two different websites to explain what I am talking about.
https://docs.google.com/document/d/133Uek4Fd3G3eB6Zz4CNomPGzARevCUg4fAV4Xhvin-o/edit?usp=sharing
Josh C's response is spot on. If the elements that have background colours had min-widths that matched the content width (980px in stackoverflow's case) then the issue would be resolved. This is not only the easiest way, but probably the best practice)
Your alternative, if you don't want to set max and min values to your elements that use percentages, would be to not set fixed widths on elements (in the case of stack overflow, it's content width is fixed at 980px, and most everything else is fluid).
If content and it's children used max-width instead of width this problem would disappear.
Alternately, as lookingGlass points out, more fluid responsiveness.
Add breakpoints so that when your window size is below/above your ideal the site adapts.

Are there any circumstances under which an image may not scale properly?

Let's say I have < img src="http://www.always-going-to-be-absolute.com/images/thisimage1.jpg" width= "some px" /> (only a .jpg or .gif). With only the width specified, are there any (any!) circumstances under which the height and width of the image may not scale accordingly, or may not scale at all, assuming there is no CSS or other code affecting it? I can't think of any circumstances (and research doesn't bring up any), but I'd like to be sure by running this by some people who have more experience than I do.
thanks!
No there are not. However, note that is it quicker to load an image of the correct size.
If any other css code or anything else is not affecting it, then I don't think there should be a problem. Try using images of correct sizes though. Helps reduce loading time and preserve quality of images as well. Try it out and if you get any scaling or other problems, you know where to ask, right? ^_^
It looks like you're scaling the images through width. From section 13.7 of the HTML 4 specification:
All IMG and OBJECT attributes that concern visual alignment and presentation have been deprecated in favor of style sheets.
I think the only two problems you may have here are:
Small images: If the image is 10x10px and is scaled to fit a 1000x1000px container, it will be pretty hard to make out what the image is supposed to be.
Thin images: If your container is 1000x1000px and the image is 250x25px, scaling the image to fit the container will result in a 1000x100px image.
OR, is there a way to at least determine the width of an image from a URL.jpg (if it's not specified in the html) without downloading the image?
In front-end JavaScript you can simply:
img.clientWidth;
img.clientHeight;
On the back-end, PHP has a getimagesize() function which returns height and width. I imagine other languages also have similar functions.

CSS/HTML: Does using max-height on images help HTML rendering?

I just finished reading YSlow recommendation to always define the image dimensions (height/width) to improve HTML rendering performance.
However, I don't know the image dimension I'm linking too.
What I do know is that the height will never be larger than 200px and the width will never be larger than 300px
Would I be a benefit if I defined (CSS) :
img {max-height: 200px; max-width: 300px}
For HTML performance rendering?
No, setting the max-width and max-height doesn't improve the performance.
The reason for specifying the width and height of images is that the browser will know exactly how much space the image will take up. If you leave the image size unspecified, the browser has to reflow the layout when the image loads.
You can see this nasty effect on some pages, where the page is first loaded with no placeholders for images, and then the contents jumps around making place for the images as they load.
If you can't specify the size of some images, don't worry too much about it. Just make sure that the layout behaves nicely when the images load, and don't jump around too much.
Setting the max height and width of an image in the css will make the img tag resize the img based on the contraints but if you are using a backend scripting language like asp.net or php you an use their img libraries to scale the image on the server side an either save then to the hard drive to use later or resize on the fly.
You can check out http://shiftingpixel.com/2008/03/03/smart-image-resizer/ for php as a starter
Or if you are using .NET you can check out this link http://weblogs.asp.net/gunnarpeipman/archive/2009/04/02/resizing-images-without-loss-of-quality.aspx
Images with different proportions would not look good, since they would be scaled. I would not recommend this.
In this case I would definitely not set the height and width of the image since you don't know what it is going to be. If you know what the size is going to be then setting is good because it will cut down on the amount of repainting and reflow that the browser has to do when rendering a page.
The less it has to do then the better the performance will be on the client side because you are not making the browser work too hard.
Stoyan Stefanov explained it really well in a recent blog post
I think You'd rather want to wrap that <img> into a <span> or <div> element with max-height and max-width set. Also, it ( span or div ) should have overflow:hidden set so the image doesn't go out of the div's range.
It definitelly isn't recommended to set these setting directly to image because You'll get different and slower rendering in different browsers.