I am trying to build monodevelop and getting this error no rule to target Xamarin.Mac.registrar.full.a' - monodevelop

complete error :
make[2]: *** No rule to make target /Library/Frameworks/Xamarin.Mac.framework/Versions/Current/lib/mmp/Xamarin.Mac.registrar.full.a', needed by Xamarin.Mac.registrar.full.a'. Stop.
Any suggestions ? I know that monodevelop was used like a decade ago but still I just wanted to try it now.

Related

ST Bluenrg-ms example codes

there
Has anyone tried any one of the 4 sample codes provided by ST for their Bluenrg-MS evaluation board ?
https://www.st.com/en/wireless-transceivers-mcus-and-modules/bluenrg-ms.html
The sample codes were downloaded from here:
https://www.st.com/en/embedded-software/stsw-stlkt01.html
I've tried to use stm32cubeide, AC6 and atollic truestudio to open the sample projects, but all of them are giving me the error message such as:
An internal error occurred during: "Build Project".
java.lang.NullPointerException
Basically, there are too much unresolved inclusions and variables that it seems to me that the debug/release configuration is not correct. Even 'uint32_t' is unresolved. I've tried the same thing on different PC and getting the same result.
Has any one tried to use these sample codes ? Or is there any other sample codes that are good starting point for this board ?
Thanks.
Eric
As soon as I upgraded to the recent-release STM32CubeIDE 1.0.4 and the STSW-STLKT01_V2.4.0, everything works fine. I guess this is a bug of the old versions.

adt error - "... is not part of a Mac OS X Native Extensions framework"

I'm trying to package some code up as an ANE, something we've done before in house. However we're currently stuck on an ADT error which I can't seem to wrap my head around.
When running the following from a sh file, I'm getting an error.
Shell script:
ADT="/Applications/air/bin/adt"
NAME="VideoRoll"
AFILE="libVideoRollANE.a"
$ADT -package -target ane $NAME.ane extension.xml -swc $NAME.swc -platform iPhone-ARM -platformoptions platformoptions.xml library.swf $AFILE
Error:
platformoptions.xml is not part of a Mac OS X Native Extensions
framework
All of the files are in the correct place and being clearly picked up by adt, as I'd assume there would be something else I'd be getting back. If you're after the source code, it's an open source library on bitbucket that I've forked and made a couple of changes to. I'm trying to compile it with Adobe AIR SDK 20 to try and fix an issue we're getting but I'm struggling to just build it from the base source right now. The source can be found here: https://bitbucket.org/lostirc/videoroll/src .
Any suggestions would be great, I'm up for trying anything now. I've modified nearly everything I can think of and tried various different orders for the command, it seems if I remove the platformoptions flag and value, then it gives the same error about library.swf, so I'm not sure it's directly related to the platformoptions.xml.
I worked around the problem by running the same command on Windows. This isn't really a solution but a potential workaround for anyone having the same issue. If anyone can post a good answer then I'll accept that, but for now this is the best answer I've got.

Trying to compile libgdx to html, but it cant clear the assets

Having trouble compiling my libgdx project to html.
Looking at the log I think the problem is;
Copying resources from ../android/assets to war/
C:\TomsProjects\MeshExplorerV2\html\..\android\assets
C:\TomsProjects\MeshExplorerV2\html\assets
[ERROR] Generator 'com.badlogic.gdx.backends.gwt.preloader.PreloaderBundleGenerator' threw an exception while rebinding 'com.badlogic.gdx.backends.gwt.preloader.PreloaderBundle'
java.lang.RuntimeException: Couldn't clean target path 'war\assets'
Now it strikes me as slightly odd the second line; As there was no html\assets folder.
The assets folder was in html\war\assets, like the last line complains about.
However, after creating a empty assets folder in html, and manually deleting the contents of html\war\assets I still get the same error.
Theres also a "html\webapp" directory without any assets folder. Not sure if there should be one.
I have tried cleaning/rebuilding from eclipse, as well as randomly also trying Gradle>>Refresh All.
Additionally, the Java version runs just fine.
Any pointers, thanks :)
While not exactly reveling the route of the problem, I noticed it let me compile again as long as I restarted eclipse inbetween.
This infers some file-lock going on, possibly a server still running, allthough nothing but the gwt compile as triggered by me.
Still, restarting is a fine workaround for me as it only takes a minute or two.
ah
Pinned it down: Close your FTP program when compiling - at least CoreFTP was locking the directory. Closing it works every time now.
I had a similar issue where I was getting the following error
[ERROR] Generator 'com.badlogic.gdx.backends.gwt.preloader.PreloaderBundleGenerator' threw an exception while rebinding 'com.badlogic.gdx.backends.gwt.preloader.PreloaderBundle'
java.lang.RuntimeException: Couldn't clean target path 'war/assets'
All my files under the html/war/assets directory were read only, re-starting the IDE didn't help. To fix it I needed to change permissions chmod -R 777 html/war/assets (you probably dont need 777).

GAS Libraries Fatal Flaw: "Library with identifier FOO is missing (perhaps it was deleted?)"

Question:
Does anyone else experience this problem? And if so, what is the solution or my best course of action?
Problem Statement:
Libraries Fatal Flaw: "Library with identifier FOO is missing (perhaps it was deleted?)" + "We're sorry, a server error occurred. Please wait a bit and try again."
Please provide a short description of the issue:
Running any function in my GAS project results in the following error message:
"Library with identifier FOO is missing (perhaps it was deleted?)"
If I try to make any changes to my libraries (under the Resources tab) including:
updating the library FOO to the latest version,updating a second library (let's call it BAR) to the latest versionupdating FOO or BAR to any other versionsdeleting FOO or BAR completely orturning off development mode for FOO or BAR (which are currently in development mode).
In short, any change to the library resources are met with the following error message:
"We're sorry, a server error occurred. Please wait a bit and try again."
I first observed this error message today.I have never seen this problem before since I started this project at least two years ago or more.
Please provide a small sample script that reliably reproduces the issue.
The sample should run as-is or with minimal setup, without external
dependencies.
function test(){Logger.log("A")}
What steps will reproduce the problem?
Delete all code in my project.
Copy and paste the above function named "test" into a script file in my project.
Attempt to run the above function named "test."
After attempting to run "test" and seeing the error message: "Library with identifier FOO is missing (perhaps it was deleted?)," open Resources > Libraries.
Attempt to update FOO to it's most recent version. Or make any change to any of the libraries.
What is the expected output?
After running the function "test" I expect to see that it has successfully completed and the logger reads "A."
After trying to update the libraries, I expect to see the new library version in the dialogue box.
What do you see instead?
I see the error message: "Library with identifier FOO is missing (perhaps it was deleted?)"
I see the error message: "We're sorry, a server error occurred. Please wait a bit and try again."
Please provide any additional information below.
I have created a new project (let's call it B), copied and pasted all the code from the problem project (let's call it A) to B and successfully integrated the FOO and BAR libraries (latest versions) into B. After doing so, B runs fine without any error. The problem is that all my scriptDB data is still stored in A. Without being able to run any functions from A, I can not export any of my data from A. Otherwise, I would attempt a "messy" workaround such as restarting with B and updating all my (3rd party) calls to A with calls to B, for example.
Summary from comments:
Per #SoftwareTester:
I also experience this problem. I created a new file, copied all my code, provided a new name the lib (so instead of 'var a = AAA.myFunction' I now use 'var a = BBBBBB.myfunction'), changed every name of function, variable and text into BBBBBB. But still I could not run my (short and easy) testscript because of the missing library. I noticed that I deleted an old version (version 1) of the library by accident. Maybe that created the problem. I can imagine that because of the versioning system (keeping track of every code changes) old code reffering to the deleted version-1 causes the problem.

Flash Builder - Internal Build Error / Classes Must Not Be Nested

I've been working on a Flash Builder project for about a week and occasionally encounter one of these two errors when I build:
An internal build error has occurred. See the error log for more information.
1131: Classes must not be nested.
A quick Project > Clean fixes things up. When I opened my project this morning and tried to build it, I received the internal build error again. This time, however, Project > Clean results in 5 separate "Classes must not be nested" errors, all pointing to my main class declaration.
Running Project > Clean again leads back to the internal build error. If I Clean again, I get the 5 class errors again, and so on.
I'm using Flash Builder 4.6, Flex 4.6, and AIR 3.5. I haven't made any changes to my codebase since yesterday. Any ideas what might be causing this?
I had the same problem with flashb uilder 4.6,
when i try to compile the app out of the blue it says
"flash builder internal build error has occurred see the error log for more information"
to resolve this you have to check the compiler arguments
when this happens you wont be able to go to compiler argumnts GUI, you have to edit it in .actionScriptProperties file
remove -local and local names save the file and try to compile you would not get the error
to put back the local you have to rephrase the local as follows
-locale=en_US,us_EN
What worked for me was to remove all swc references from the project's compiler settings, then re-insert them.