In a 'Pygame loop', I'm trying to ask for user input but when I run the program, the pygame window becomes unresponsive if I hover my mouse over it or click anywhere. Does anyone know what's going wrong?
import pygame
win = pygame.display.set_mode((600, 600))
win.fill((240, 240, 240)) #white
pygame.display.update()
#Game loop
quit = False
while quit == False:
for e in pygame.event.get():
if e.type == pygame.QUIT:
exit()
u_input = input("Enter 'q' to quit or 'n' to fill the window with navy: ")
if u_input == 'q':
quit = True
elif u_input == 'n':
win.fill((60, 55, 100)) #navy
pygame.display.update()
Unresponsive pygame window image
The IDE I'm using is Visual Studio Code
Unfortunately, this is just a nature of pygame. When you ask for an input, the program stops and waits for the user to input something, preventing the pygame.diplay.flip() from occuring.
There is two ways I can think of to fix this. Using, threads, one for powershell (terminal) and one for pygame should work, however I'm not familiar with that at all, so you would need to research for yourself.
A different solution is to listen for user input instead of using terminal prompts
#Game loop
quit = False
while quit == False:
for e in pygame.event.get():
if e.type == pygame.KEYDOWN:
if e.key == pygame.K_q:
quit = True
if e.key == pygame.K_n:
win.fill((60, 55, 100)) #navy
pygame.display.update()
Related
I'm developing a pygame video game, and everything was working out perfectly until yesterday. The issues began after I formatted my pc. So when i run the game, the first screen to show up is the 'Menu'. So in this state class I have an event method where when you press the 'p' key it gets you to the 'Play' state. So now it is not working, I don't know why.
I've changed nothing. I just formatted my pc and reinstalled python, pygame and pgu module. But the strange thing comes when I reprogram the videogame so that the first state to show up when you run the game is the 'Play' state, everything works perfectly. It also has an event method where when you press the arrows, the character moves, and when the player presses ESC it takes you to the 'Menu' state.
So again when I'm at the 'Menu' state the game doesn't respond to the input I'm giving to it. I don't really know what's happening.
Here is an example of what I was saying in comments :
Sorry if all comments are not appropriate to your level but I wanted to be sure you understand it all.
import pygame
screen = pygame.display.set_mode((1000, 1000))
class Menu:
pass
class Play:
pass
def main():
running = True # here we define the main variable of the main loop
main_menu = True # when the main loop will begin, main_menu will begin too
game = False # game is false because player didn't press p
options = False # options is false because player didn't go to options
while running: # begin the main loop
while main_menu:
for event in pygame.event.get(): # listen for events
if event.type == pygame.QUIT: # if the player quit, ends up the 'main_menu' loop and 'running' loop too
running = False
main_menu = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_p: # if p key is pressed, exit from main menu and begin 'game' loop
main_menu = False
game = True
if event.key == pygame.K_o: # if o key is pressed, exit from main menu and begin 'options' loop
main_menu = False
options = True
screen.fill((255, 0, 0)) # I fill the screen in red to make the example more explicit
pygame.display.flip() # I update the screen every frame
while game:
for event in pygame.event.get(): # listen for events
if event.type == pygame.QUIT: # if the player quit, ends up 'running' and 'options' loop
running = False
game = False
if event.type == pygame.KEYDOWN: # listen for keys
if event.key == pygame.K_BACKSPACE: # if the player press backspace (delete), ends up 'game' loop
game = False # and begin (again) the 'main_menu' loop
main_menu = True
screen.fill((255, 255, 255)) # I fill the screen in white to make the example more explicit
pygame.display.flip() # I update the screen every frame
while options: # same logic for this one
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
options = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_BACKSPACE:
options = False
main_menu = True
screen.fill((0, 255, 0))
pygame.display.flip()
pygame.init() # initialize pygame
main() # begin main loop
pygame.quit() # quit pygame
So I have a file in the same folder as the file i'm coding right now and when the code runs in pycharm, if I press left arrow the other file is opened, but if I open the file using python straight from the file location it just opens and closes. Here is my code:
import pygame
import sys
import random
import subprocess
pygame.init()
GUI = pygame.display.set_mode((800,600))
pygame.display.set_caption("The incredible guessing game")
x = 284
y = 250
width = 68
length = 250
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run =False
if event.type == pygame.KEYDOWN:
command = "python AhjaiyGame.py"
subprocess.call(command)
pygame.draw.rect(GUI, (255,210,0), (x,y,length,width))
pygame.display.update()
pygame.quit()
Simply put, the program exists because it has completed running.
Python is tabulation based, and in the code you posted, the while loop is not actually doing anything.
You need to indent the code you need looped:
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run =False
if event.type == pygame.KEYDOWN:
command = "python AhjaiyGame.py"
subprocess.call(command)
pygame.draw.rect(GUI, (255,210,0), (x,y,length,width))
pygame.display.update()
pygame.quit()
Notice the tabulation.
In this example, pygame.quit() will only be called when run becomes False and the while loop completes.
import pygame
import sys
import random
import subprocess
pygame.init()
win = pygame.display.set_mode((500,500))
pygame.display.set_caption("The incredible guessing game")
x = 40
y = 30
width = 10
height = 20
vel=0.1
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run =False
keys=pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
x-=vel
if keys[pygame.K_RIGHT]:
x+=vel
if keys[pygame.K_UP]:
y-=vel
if keys[pygame.K_DOWN]:
y+=vel
win.fill((0,0,0))
pygame.draw.rect(win, (255,0,0), (x,y,width,height))
pygame.display.update()
pygame.quit()
I'm trying to display an image using pygame, but I get this error:
Traceback (most recent call last):
File "H:/profile/desktop/untitled/venv/Scripts/AhjaiyGame.py", line 28, in
start = pygame.image.load(os.path.join(folder, "wecvguh.png"))
pygame.error: Couldn't open H:\profile\desktop\untitled\venv\Scripts\wecvguh.png
Code block:
import sys
import random
import os
import subprocess
import pygame
pygame.init()
GUI = pygame.display.set_mode((800,600))
pygame.display.set_caption("The incredible guessing game")
x = 284
y = 250
width = 68
length = 250
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run =False
if event.type == pygame.KEYDOWN:
command = "python AhjaiyCPT.py"
subprocess.call(command)
pygame.display.update()
folder = os.path.dirname(os.path.realpath(__file__))
start = pygame.image.load(os.path.join(folder, "wecvguh.png"))
def img(x,y):
gameDisplay.blit(start, (x,y))
while run:
gameDisplay.fill(white)
start(x, y)
pygame.quit()
The code has two "run" loops, so it never gets to the second loop.
The code's indentation is confused - maybe from a paste into SO?. The overwhelming majority of programmers use 4 spaces to indent. This is probably a good custom to follow.
The code also loaded the "start" image every loop iteration, this is unnecessary (unless it changes on disk, in this case use os.stat() to check for changes before re-loading it).
Re-worked main loop:
folder = os.path.dirname(os.path.realpath(__file__))
start = pygame.image.load(os.path.join(folder, "wecvguh.png"))
run = True
while run:
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
if event.type == pygame.KEYDOWN:
command = "python AhjaiyCPT.py"
subprocess.call(command)
gameDisplay.fill(white)
gameDisplay.blit(start, (x,y))
pygame.display.update()
pygame.quit()
i have been working on a pygame platformer and been trying to run it buy my python window just says not responding and then crashes is ther anything wrong with my code. Here is my code
link to my code: https://drive.google.com/drive/u/0/folders/1QRNYi2hd5RBhIa-EwKdxdRPUdxWHALon
Add this at the top of your code:
done=False
while not done:
#event handler
for event in pygame.event.get():
if event.type==QUIT:
done=True
pygame.quit()
This is the code to open a window, change it to red and then close it when the cross is pressed:
import pygame
#Initialize the game engine
pygame.init()
red = (255, 0, 0)
#Set width and hight
size = [700, 500]
screen = pygame.display.set_mode(size)
#The caption on top of the window
pygame.display.set_caption("My game")
#Loop until the user clicks the button
done = False
#Manages how fast the screen updates
clock = pygame.time.Clock()
#--------MAIN PROGRAM LOOP--------
while done == False:
for event in pygame.event.get(): #User did something
if event.type == pygame.QUIT: #If user clicked close
done = True
screen.fill(red)
pygame.display.flip()
#Limit to 20 frames per second
clock.tick(20)
#Exits window if the original loop is broken
pygame.quit()
I hope that this helps
For some reason, when I use the code below:
import pygame, sys
pygame.init()
def create_window():
global window, window_height, window_width, window_title
window_width, window_height = 1280, 720
window_title = "The Adventure of Nate"
pygame.display.set.caption(window_title)
window = pygame.display.set_mode((window_width, window_height, pygame.HWSURFACE|pygame.DOUBLEBUFF)
create_window()
isrunning = True
while isrunning == True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
isRunning = False
window.fill(0, 0, 0)
pygame.display.update()
pygame.quit()
sys.exit()
I get the following error:
C:\Python3.6\python.exe "C:/Users/home/PycharmProjects/Basic RPG/Base
Game.py" File "C:/Users/home/PycharmProjects/Basic RPG/Base
Game.py", line 16
create_window()
^ SyntaxError: invalid syntax
Process finished with exit code 1
If anyone is experienced in the matter, can they help me correct my code.
(P.S: This is my first time coding without assistance, so sorry if my code is all over the place XD)
You're missing a ) in the line window = pygame.display.set_mode((window_width, window_height, pygame.HWSURFACE|pygame.DOUBLEBUFF)
It should be window = pygame.display.set_mode((window_width, window_height), pygame.HWSURFACE|pygame.DOUBLEBUFF)