Question to Google regarding API voice to speech voice removal or change - google-apis-explorer

Regarding your voice "Google UK English Female" used on all free (and other) text to speech sites.
Was this voice removed? I heard this could be the case from a professional.
This voice changed to a much lower quality alternative ca. a month ago.
The voice I used was crystal clear, elegant, very personal and well configured (but old yes with flaws) British lady voice. This voice cannot be found on Google voice lists or anywhere on the web anymore.
Help needed, please! This is important for my work.
Regards, Henry

And sorry for posting here if it's off-topic, it's just so incredibly hard to find answers to this and it's extremely important to me.

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Voice guided navigation on Graphopper

I have been looking at how to implement voice guided navigation on android using OSM data, but there seems to be not enough documentation online.Does any one know what it might take to add voice guided navigation to graphhopper routing on android? Thanks
You need a text to voice engine. I think google offers one for free integrated in Android but there are certainly free alternatives. And then feed it with the appropriate message from the instruction. To find out which instruction comes next you can use the find method:
ghResponse.getInstructionList().find(currentPosition.latitude, currentPosition.longitude)

Programming for the iPod with Clicking Wheel

Some years ago I bought a brand new iPod Video (now known as iPod Classic) with a hard drive of 30GB. Now, after it has been unused for ages, I decided to replace its built-in battery and do something good with it.
Unfortunately, although there are some games for it in the iTunes Store, some of which really good, I can't find any documentation on how to develop for it. Together with the iPod Nano, it falls under the common name of "iPods with Clicking Wheel", but as far as I know there are no SDKs for them. I suspect that the solution is more trivial than I'm thinking.
Any suggestions?
From what I can remember, the SDK for those iPods were closed to public development.
Only selected games houses could make games for them by working directly with Apple. They were usually "name brands" like Tetris, Peggle, Solitaire, etc.
Here's an article that describes it.
You could put Rockbox on the iPod (very easy to do) and then write games for Rockbox.
A good starting point (after installing Rockbox and playing with it) would be to look at the For Developers articles in the wiki.
Good luck!

Microsoft research on fact extraction from the web?

Some time ago I had accidentally found website which was apparently product of Microsoft research on fact extraction from the web, more specifically from the Wikipedia. Right now I would like to have better look into how it works, but the problem is i can't find it, maybe somebody knows what I am talking about and could give me directions or link to it?
Thank you!
There is a hint of it here:
http://research.microsoft.com/en-us/collaboration/global/scholar2005.aspx#Kaisser
Looks like MSR where sponsoring a Phd student who was working on it a few years ago. There is a link to his website, might be worth giving him a shout.

Estimation for a animation game app

HI All,
I am new to the world of Animation in iPhone, I have a team which has experience of developing CMS apps with little bit of animation in it. I would would like to develop an application like...
link text
I have limitations to put another hyperlink over here but you can search with "Alex Bop Bag" in youtube for other video.
It would be a great help if anybody can suggest how much time i much time it would take for a person who is new to animation world but good in iPhone development.
your feedback would be helpful.
Thanks.
Have you heard the phrase "How long is a piece of string?" before?
There's really so many factors here, how many developers, how well they work as a team, experience and skill levels, project complexity, possible issues/time sinks, project management skills, etc.
It's so dynamic, unless you have an idea from previous attempts at tasks with similar complexity it's very hard to say.
So I guess the answer is the standard "It depends". I would suggest trying something small to get an idea for how well your team performs and to get an idea of what to expect with a more complex project.

How can a developer learn about web design? [closed]

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Most of the time I worked as an application developer at backend side. I worked on enterprise web projects but never touched on user interface, design issues.
Good looking web sites and user interfaces always impress me.
And nowadays I am trying to develop public web site I know CSS, HTML but stuck with web design / user interface issues. I don't want to use a template or steal someone's web design.
How can a developer / programmer learn to design good web sites / user interfaces, What tools should I use and learn? or is desinging good web user interfaces a god's gift?
Looks like you hit on a hot topic. As a web/graphic designer myself, I think the best way to improve your ability in that regard is to look at a lot of good designs; meaning, actively seek them out.
As pixeline says, there's not a lot of objective knowledge to be learned (though there is some). It's more about improving your aesthetic eye. If you look at high quality designs all the time, then your tastes will become more refined and your web designs will naturally conform to your acclimated aesthetics.
For instance, I work at an indie metal label, so from time to time I'm called upon to work on band sites, album designs, magazine ads, sticker/clothing/merch designs, etc. So I'm always flipping through metal magazines and looking at ads designed by other people, or admiring the merch designs of other bands, or checking out the sites of other labels.
This not only serves as a source of inspiration when I'm stuck, helps me to gauge my own abilities and find areas for improvement, but it also helps me track the ever-changing trends and fashions in my particular sphere of design. As we all know, fashion is fickle, and people's tastes are always changing. A good designer knows how to stay just ahead of the curve all the time. This means that your designs don't deviate too drastically from accepted aesthetics (otherwise your designs will be rejected by audiences), but you also don't want to employ design elements that are overused and played out.
If you can ride the knife's edge and innovate enough to stand out, but not so much that the audience is unable to accept it, then you will have mastered the art of web design. A good designer can identify emerging trends and capitalize on them, while making it their own by adding their own twist to it.
If you're just starting to venture into web/graphic design, don't be afraid to emulate others and steal good ideas. Don't plagiarize, and give credit where credit is due, but just as making copies of famous drawings/paintings is an essential training technique in figure drawing & painting, so too is emulating quality designs an effective tool in learning graphic design.
Sites like Best Web Gallery and Screenalicious are excellent places to immerse oneself in quality designs and layouts. I would highly recommend scanning through these sites in your free time to flood your mind with examples of good aesthetics.
EDIT: I also want to emphasize that talent is not as much of a factor as most people would think. More often, interest is what people confuse as "talent." If you truly have an interest in something, you will be motivated to immerse yourself in it and practice it. This in turn leads to better ability, and if started at a young age builds confidence, which leads to an ability gap, which leads to more confidence and more interest, which in turn leads to more practice...
I consider myself a decent graphic designer (you can check out my portfolio via my profile link) and an alright artist. And people often comment on how talented I am, but they don't realize that I have literally spent thousands of hours honing my craft. While other kids were out playing with their friends, I was in my room drawing. That's the only reason I excelled in drawing. And when I first started building websites, they looked just as hideous as most teenagers' Myspace pages. So don't get discouraged when you see the work of "talented" designers. They all started from humble beginnings as well.
Please read Don't make me think
There is not much to be learned as "objective" content, except for : use a grid !
http://dev.opera.com/articles/view/grid-design-basics-grids-for-web-page-l/
See the human eye recognize as "beauty" things like balance, symmetry, contrast, color tones. Work on these fundamentals, and then... practice, experiments, iterate.
Seth Godin recently posted a page of resoures for people who want to improve their design skills.
The Smashing Magazine website also has a lot of relevant articles.
The best way to learn is to start doing and soliciting feedback. The key is making sure that your site is as simple, intuitive and easy to use, yet providing a very rich content and feature set.
This post makes a very powerful demonstration of what good UI design means. http://stuffthathappens.com/blog/2008/03/05/simplicity/
A List Apart is a great web-based magazine on design and development of web content. It publishes twice a month, usually with two new articles, and is a magazine type format; it's a good complement to some of the books that others here have mentioned.
You can learn principles of good web design, you can know all the tools, but really it's like graphics design, you need some talent. Unless you have it, you'll end up with very correct, but dull design.
these sites offer good content :
http://css-tricks.com/
http://net.tutsplus.com/
http://blog.themeforest.net/
See Why is good UI design so hard for some Developers?
It's got tons of great info about this
I found this site a while back and bookmarked it in hopes that my wife might be interested in web design some day...
66 Links To Learn The Webdesign Basics
http://www.divitodesign.com/2008/08/66-links-to-learn-the-webdesign-basics/
Its broken down into these categories:
General
Programs
HTML
CSS
Design
Site Structure
Tutorial Sites
Colors
Resources
Stock Images
Search Engines
Inspiration
Fonts / Typography
Usability and Accessibility
Blogging