codelite: setting (configuration or whatever) gone wrong - configuration

Sir:
Setting (or whatever) is gone wrong with codelite (16.0.0 Debian amd64), while I fiddle around files/directories. So that, the most simple script, "hello world" in a new workspace and project does not run. (it compiles without error, but "/bin/bash: line1: /path/to/.../test: No such file or directory, and not output) !!
Detail follows:
I deleted codelite files/directories, while things go wrong while figuring out how to include library in different project (same workspace).
After several attempts of try and error, I decided to go over again.
With new workspace and project, I tried to start with "hello world", which failed!! (no compiler/linker error. The only error shows is "clean workspace" results in "/bin/bash/sh: 1: cd: can't cd to /path/to/..../cmake-build-Debug/test. Rebuild of the project goes no error)
This error goes away if ~/.codelite is deleted. But many other settings also goes clean.
Does anybody know how to keep good settings?

Related

How do I solve 'Web Compiler found an error in compilerconfig.json'?

On trying to re-compile all files in a solution, using Visual Studio 2017, I get this uninformative error message:
Web Compiler found an error in compilerconfig.json
To begin with, there is more than one compilerconfig.json file in the solution.
Secondly, there is no indication whatsoever of what the error is, where it occurs (line number, for instance).
Any ideas how I can go about solving this?
In Visual Studio's Solution Explorer, right-click the compilerconfig.json file and click "Task Runner Explorer". In the left pane you will see "compilerconfig.json/all files", right-click on it and then click on "Run". You will see the details of the execution which, in my case, included the useful information about how to correct the error.
I was able to solve this issue for myself by using individual file compiling, instead of "All files".
I was getting a "Compiling successful!" message, but that didn't seem true because my compile file didn't contain my change. So here's what I did:
Open Window > Task Runner Explorer. In your left column, there is a task for "All Files". That's fine. Ignore it.
Compile your SCSS files individually. Do this by right clicking on each SCSS file in that list, and then Bindings > After Build. (Or add the task to whatever event you prefer. I chose After Build.)
Open any SCSS file in your project and add a test. I added something like #TEST2 {color: hotpink;} to my SCSS file.
Now when you save, your compiling takes a few seconds longer. Now open main.css and see if your change (#TEST2) exists in the file.
I just went through this and didn't find an easy way but I got past it.
My issue turns out to be a missing input file that was supposed to be compiled.
Method of attack:
Try to compile each compilerconfig.json file (right-click -> Web Compiler -> re-compile all files)
repeat until you find the file in question
Remove all data from this file and add entries in one at a time (or scan it to make sure your files are there, which ever fits your situation)
The root problem is that the Web Compiler didn't install successfully. I had the same problem as described in the other answers and went down a rabbit hole to figure out why I couldn't compile. Turns out I had to help the tool install itself. See this comment for details:
https://github.com/madskristensen/WebCompiler/issues/390#issuecomment-475427735
Once I did the steps listed in that comment, I able to both compile files again and was explicitly told by the tool which line of my SCSS had an error.
For an information:
I got the same error in VS2019 webcompiler. And I found a solution ie;
Project should be open as a "Web Site".
Do not open as a folder. This simple thing is solved my issue.

First time coding and confused - Echo

Apologies for incredible ignorance. First time ever looking at or trying coding in any form and all naturally a bit confusing and overwhelming.
Trying to keep it super basic I'm attempting to build something basic for Amazon Echo by working through this article - https://developer.amazon.com/blogs/post/Tx3DVGG0K0TPUGQ/updated-alexa-skills-kit-fact-template-step-by-step-guide-to-build-a-fact-skill
Have got to Step 2.3
Once you have the source downloaded [done], node installed and npm updated, you are ready to install the ASK-SDK. Install this in the same directory as your src/index.js file for your skill. Change the directory to the src directory of your skill, and then in the command line, type: npm install --save alexa-sdk
I've moved the SDK into the same folder as the source - in downloads folder. Am confused on changing the directory to the same as my skill. As far as I know there is no skill yet so not sure where to move it to.
When type in npm install --save alexa-sdk
returns
npm WARN enoent ENOENT: no such file or directory, open '/Users/OwenLee/package.json'
npm WARN OwenLee No description
npm WARN OwenLee No repository field.
npm WARN OwenLee No README data
npm WARN OwenLee No license field.
working on a mac so don't really know how/where to access this, but assuming this is where i need to move the files to?
Very sorry for baby-basic knowledge. Just trying to at least get a foot in the door as know need to learn this stuff but everything i read seems to assume i already have a working knowledge of coding : S
any help would be awesome - inc. any advice on steps after that you can probably see i'll trip up on
thanks!!
oven121
So as far as the directory /Users/OwenLee/ this would be your home folder on a Mac. The Root / of your HDD can be reached through Finder by clicking on Macintosh HD (or whatever you named your main hard drive) in the side bar. If you open up a new Terminal window it will be the directory that the terminal starts in. You should be able to fix your problem by taking the file packages.json, which should be wherever you downloaded the SDK to, and placing it in your home folder, then re-running the command.
Now don't let me change your mind if you're truly committed, but if you have absolutely no experience with programming I would recommend starting with something a bit simpler than Java or Javascript. Object oriented languages can be both very convoluted and difficult to get the hang of for beginners (I personally have been writing native languages like C for years and am just now starting to understand how Java works.).
If it is an option I recommend starting with a language that your Mac has built in support for. Perhaps start with Bash scripting or Apple Script making basic scripts to do things you find tedious to do manually in a terminal, or get to know the basics of processor-native languages like C & C++ by making some basic programmes to display text when it is run, or to ask the user to type something, and say back what they typed. Finally since you are on a Mac you can get Xcode for free in the app store, it will configure itself and you could play around with it to learn how macOS handles windows, perhaps start by making a basic programme window with a few buttons that do different things when clicked.
If you have any interest in my suggestions you can find some info about bash scripting here: https://linuxconfig.org/bash-scripting-tutorial the tutorial says it assumes the reader has no previous knowledge of Bash, and most commands should work fine in the version of Bash built into your Mac's Terminal app.
If you take more interest in C++ this is the site that I used to learn to write it, and learn how native languages work: http://www.cplusplus.com/doc/tutorial/
Finally here is a basic C++ programme called "Hello World", it is somewhat of an initiation rite of C/C++ students to write this programme and learn how each part of it works:
//HelloWorld.cpp the double slash tells the compiler and user that everything after it on this line is a comment, not code//
#include <iostream> //The octothorp '#' lets the compiler know it needs to use the library named inside the pointed brackets '</>' when it builds the programme. 'iostream' stands for In-Out Stream, and handles basic text, and basic processor commands//
using namespace std; //This line tells the compiler that any line that says to show text or ask the user to type something should use regular text and not a special format//
int main() //'int' stands for integer, any time you make a variable that contains only an integer you should put this in front of it's name, and 'main' is the name of the integer. The empty parentheses tells the compiler that this is a function, rather than a number//
{ //The open curly bracket '{' tells the compiler where the function starts
cout<<"Hello World"; //'cout' stands for 'character out' and is for showing basic text in the terminal window. The double pointy 'out' brackets '<<' tells the compiler that the text should be sent out of the programme rather than loaded into a variable, the text inside the quotes is what will be shown on the screen, and the semi colon tells the compiler where the command ends, it has to be put at the end of any command that is inside of a function//
return 0 //The command 'return' is for telling the compiler whether or not an error has occurred, 0 means the programme ran fine, 1 means something went wrong, either way the programme closes when it runs the command 'return'//
} //the closed curly bracket tells the compiler where the function ends//
Good luck with your programming, and if you have any questions unrelated to this thread please feel free to private message me, or create a new question and tag me in it so that I get notified.

Octave error : no such file

I'm running Octave 4.0.1 on windows 7 and I'm having this weird issue.
I created a functioning script which is saved under C:/User/Documents/Octave. This script also reads some files in a subfolder of this same location.
The problem is : my script correctly runs TWICE then I have the error "no such file" saying the software did not find my script (the same one I just ran). The only "solution" I have is restarting the whole software but then it still goes nuts on the third run.
In addition to that, my coworker tried it on an ubuntu machine and it seemed to work fine. Do somebody see an explanation?
Thanks
Here is the script :
data = [];
figure();
for i=1:200
filename = strcat('C:/Users/Utilisateur/Documents/Octave/data/DAQ_data_decoded_', num2str(1800+i))
d=lvm_import(filename);
data=[data d.Segment1.data(:,2)];
end;
data=reshape(data,6600,1);
hist(data);
The function lvm_import is a function I found on the web to extract data from a Labview data file. (d.Segment1.data(:,2) is a 33x1 array)
And the error message :
>> daqDataHist
error: no such file, 'C:\Users\Utilisateur\Documents\Octave\daqDataHist.m'
So I still don't really know what was going on but by adding fclose all at the end of the script I got rid of any error and can run the file as many times as I want. It was probably something going wrong with opening and closing the .lvm files and it "jammed" at some point.
Thanks anyway :)

Trying to compile libgdx to html, but it cant clear the assets

Having trouble compiling my libgdx project to html.
Looking at the log I think the problem is;
Copying resources from ../android/assets to war/
C:\TomsProjects\MeshExplorerV2\html\..\android\assets
C:\TomsProjects\MeshExplorerV2\html\assets
[ERROR] Generator 'com.badlogic.gdx.backends.gwt.preloader.PreloaderBundleGenerator' threw an exception while rebinding 'com.badlogic.gdx.backends.gwt.preloader.PreloaderBundle'
java.lang.RuntimeException: Couldn't clean target path 'war\assets'
Now it strikes me as slightly odd the second line; As there was no html\assets folder.
The assets folder was in html\war\assets, like the last line complains about.
However, after creating a empty assets folder in html, and manually deleting the contents of html\war\assets I still get the same error.
Theres also a "html\webapp" directory without any assets folder. Not sure if there should be one.
I have tried cleaning/rebuilding from eclipse, as well as randomly also trying Gradle>>Refresh All.
Additionally, the Java version runs just fine.
Any pointers, thanks :)
While not exactly reveling the route of the problem, I noticed it let me compile again as long as I restarted eclipse inbetween.
This infers some file-lock going on, possibly a server still running, allthough nothing but the gwt compile as triggered by me.
Still, restarting is a fine workaround for me as it only takes a minute or two.
ah
Pinned it down: Close your FTP program when compiling - at least CoreFTP was locking the directory. Closing it works every time now.
I had a similar issue where I was getting the following error
[ERROR] Generator 'com.badlogic.gdx.backends.gwt.preloader.PreloaderBundleGenerator' threw an exception while rebinding 'com.badlogic.gdx.backends.gwt.preloader.PreloaderBundle'
java.lang.RuntimeException: Couldn't clean target path 'war/assets'
All my files under the html/war/assets directory were read only, re-starting the IDE didn't help. To fix it I needed to change permissions chmod -R 777 html/war/assets (you probably dont need 777).

Corrupt Wampserver - how to recover?

My laptop crashed this morning after which the wampmanager.ini was corrupted. I found out how to resolve that by pasting in a replacement and ensuring that this line pointed to the correct directories:
Action: run; FileName: “c:/wamp/bin/php/php5.4.3/php-win.exe”;Parameters: “refresh.php”;WorkingDir: “c:/wamp/scripts”; Flags: waituntilterminated
However, I still get an error "Exception Eception in module wampmanager.exe at 000F15A0. Could not execute run action: The directory name is invalid.
I have check: “c:/wamp/bin/php/php5.4.3/php-win.exe” and “c:/wamp/scripts”. I even pasted them into the address line at the top of the page to make sure and they were found.
What are my options please?
Can I run a repair?
Is it just quicker to reinstall?
If I reinstall which directories do I need to copy in order to save my database?
I do not know much about this so if you can be specific please that would be very much appreciated (e.g., full file paths where possible).
Thanks,
Glyn
I have found this:
http://forum.wampserver.com/read.php?2,71125,printview,page=1
https://superuser.com/questions/373255/wamp-not-working-on-windows-7-64bit
Now I need to work out whether I am using WampServer 32 bit or 64 bit. How do I do this please?
You are nearly there, wampmanager.ini is recreated every time you run wamp. What you actually need is an uncorrupted wampmanager.tpl.
If you have a backup, replace the wampmanager.tpl file in \wamp
SECOND ANSWER:
You could try this.
Rename the old wamp folder.
Install WAMP again, using the same version of wamp Apache,MySQL.
Copy your database's from old location to new location + any website code.
That should get you back to where you were roughly.
In my case it happenned because I moved by mistake folder "scripts" from "C:\wamp" to "C:\wamp\tmp". I put it back and it works now.
I found this soltion looking in "wampmanager.ini" (section [StartupAction]) the directories expected to find, and I saw that "scripts" was missing.