Banno OATH Cannot GET /v0/oidc/auth - banno-digital-toolkit

Completely working Banno simple-plugin-example using one AWS Linux server with NodeJS copied to be transitioned to work under a Microsoft IIS server with NodeJS and URL Rewrites and all that entails basically worked out; but fails when it gets to actual process of OATH apparently as getting a "Cannot GET /v0/oidc/auth" response. Tried a number of ideas; but looking for some ideas to try.

I'm unable to reproduce the behavior that you saw, which makes me wonder if you ran into a temporary blip.
Assuming that we're talking about the latest version (commit c8775db2e3d9ecb4ce9ca708475d81d5936adf0e) of the Simple Plugin Example, then there are a few things to check and/or try.
It'll be good to check that the environment value in your config.js is correct. The config-EXAMPLE.js in the repo uses https://digital.garden-fi.com which matches up with the Garden demo financial institution. However, if you're not running this with a Client ID and Client Secret that's from Garden (i.e. this is with a different financial institution) then you'll have to change that environment value as appropriate for your financial institution.
It'll be good to double-check that the Client ID and Client Secret match up with your External Application which is configured for your plugin.
If you're running the Simple Plugin Example locally, then you can try navigating to the http://localhost:8080/dynamic URL which is expected by the plugin when the code is run locally. This is a good way to figure out if the sample code itself is running as expected.
Assuming the above is fine, it'll be good to double-check the "URL Rewrites" which you mentioned...it's unclear what those URL rewrites are doing, but it's possible that you have some code which is interfering with what the sample code is expecting.

Related

Angular 8 Route Refresh gives 404 on Deployment Server

i am developing the application using Angular 8. I am facing an issue on the deployment server. When i make a build and deploy it to the server. If i go through its index point then its working fine but if i refresh any route then its giving me 404 error. kindly suggest me the best solution.
I implemented the hash strategy too on my local and checked on iis windows its working fine but i need some other method so that url will not look ugly. In this strategy a hash always would be there in the url.
So please tell is there any other way to do it.. without showing # in url..
Please experts help me to fix this as like angular.io because on that if you refresh any route then its work good without hashing strategy...
I usually use hash strategy but, as I know it is possibile to configure your server (for example via .htaccess file) in order to configure your routing. I don't know how by the way.

Forge ARKit: Cannot load model in Unity

With the latest ForgeARKit-update-6-2018.1, I was trying to load my model in Unity, with the sample Unity scene 'loadAtStartup'. I can successfully load the sample models from 'Sandbox', but I couldn't load my model, which was uploaded through script 'test-2legged'.
Error message shows 504, it seems not reaching the service:
AsyncRequestCompleted The remote server returned an error: (504) Gateway Time-out.
UnityEngine.Debug:Log(Object)
Autodesk.Forge.ARKit.RequestQueueMgr:AsyncRequestCompleted(Object, AsyncCompletedEventArgs) (at Assets/Forge/CodeBase/RequestQueue.cs:322)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()
Model URN:
dXJuOmFkc2sub2JqZWN0czpvcy5vYmplY3Q6bWFvbGlua3ppOHM3cnlvZWx4bjVndnR4bjcyZWc2N2l0dGp0a2MvMmZsb29yX0FyYy5pZmM=
[Update 23/4/2019]
I found that I can successfully load the same model with ForgeARKit-update-3-2017.1.2f1. I compare the Forge code in Unity. I think it has something to do with the service URL. The version 6 is fetching models from 'https://developer-api-beta.autodesk.io' while version 3 is fetching from 'https://developer-api.autodesk.io'. Meanwhile the shell script 'test-2legged' is uploading to the latter one ('https://developer-api.autodesk.io'). That is why it counldn'd find the resource. Question here is how can I upload model to the 'beta' ARKit? I tried modifying the URL in script 'test-2legged' but it doesn't work. Below screen-shot is the output of script 'test-2legged' when fetching from 'beta' ARkit. It seems model is uploaded successfully, but some parsing post-work failed. I guess the response format is also changed in the beta version. Is there a beta version of 'test-2legged' scripts (and other Scene Preparation scripts)?
Please comments, Thanks.
This is correct. My apologizes for this, I know we did not documented very well on the server changes.
This update6 assumes you are using the new server under beta right now. The scripts and update 3 are using the legacy server. Note that the 2 servers are not necessarily compatible and store the data in different places, so make sure to always use the same server in Unity as the one you used to prepare the scene. When we will switch everyone to the new server, we will transfer the data from the legacy server to the new server cloud storage.
The Update3 package will still be able to read scenes from the new server, as we make sure the old Unity code stays compatible.
Note as well you need to use SafeBase64 encoded string everywhere. I saw in your description that you are using base64 encoded (not safe). The new server will be more strict of parameters and format, so I encourage you to test your scripts/code on the beta server.
Last, I am working on a new Unity code update, and documentation which will be released next week. Make sure to use this version - it adds support for 3legged, automatic 2/3legged token refresh, and more. If you got scenes failing, please contact me directly and share your models and URN. I'll either test it on my development environment, or look into our log files for the reason to fail. My email address is my first name at autodesk.com
Thank you Cyrille for your help!! I am replying you here as it's easier to insert images.
I replaced the function 'xbase64encode()' with 'xbase64safeencode()', and now it works! However it seems for some model it still responds some error and in that case it cannot be loaded in Unity. (as the image below). I checked the script and I think all the encoding are using SafeBase64. Any clue of that? Or is that caused by my model?
BTW, the loading performance is greatly improved than the legacy version!! It looks almost the same as the web client. Huge Thanks for that!
Good to know that there is going to be an update next week. Yes I will test it and get back to you later.

Sending emails using smtp with TLS/SSL from ActionScript3/Adobe AIR

I am trying to send emails using smtp in an Adobe AIR application, I am unable to make the code work with gmail but it works with my hosted email without TLS/SSL so my assumption is that TLS/SSL is the issue.
I am using SMTPMAiller from http://www.bytearray.org/?p=27
with latest as3cryptolib I can fine.
I do not want to use a server side script.
Please respond only if you have a working code/application that works with gmail in present.
Thank you
Edit: My question is if you have already this working in present what libraries and what versions are you using, I am sure my libraries are too old.
I managed to send emails from gmail.yahoo using SMTP and SSL using this library airxmail
I had a few problems though, I was trying to log the code using event listeners to understand what is going wrong but adding a specific listener caused problems, I reported it here . For logging I suggest using what the author recommends(the mx.Log).
Other issue was caused by the not clear documentation from the first example I found, there was some code that needed to run for SSL only and other code that needed to run for TLS only.
I did not had time or need to test TLS so I am not sure if it works, code is not yet in production so maybe I will find more issues later.
I created a wrapper class, my needs is to have a test function when a user will add his email credentials and settings, then have the ability to send more then one email, I will show my main code here , use at your own risk.
I tried adding my sample here but SO code formatted did not like it, here is a gist I hope it will help.

ibm connections adding a library to comunity

Im trying to make connections 4.5 working with content manager. I guess im quite far away from start finally but there are many things i need to fix.
Sometimes my widgets just doesnt load. It says cannot load widgets-config.xml
when i restart deployment and appsrv everything looks good.
My biggest problem is to add library to community. Because i want to see how workflow works and the id like to create linked library of this. This is what i get when i try to add library widget to the community (linked library widget works well)
CLFWZ0004E: Event 'widget.added' sent to remote lifecycle handler at https://conserv.egroup.local/dm/atom/communities/feed returned bad response: 403 - Forbidden
I guess there is som problem with https access. Can anybody of you guys ever faced this problem? Some hints?
UPDATE-1
After accessing that page from it gives me this :
<td:error>
<td:errorCode>UnsupportedOperation</td:errorCode>
<td:errorMessage>CQL5602: The attempted operation, GET, is not allowed on the resource /communities/feed.
Contact your administrator and provide the incident ID: 1381320497551.
The administrator should forward this information to the application owner.
</td:errorMessage>
</td:error>
So i guess maybe there can be som problem with proxy policies. I tried to make some changes with changes default policy url to *. But still no progress..
Hints?

How to configure Netbeans code entry point when you use mod-rewriting

I am developing a website in PHP and I am using mod-rewrite rules. I want to use the Netbeans Run Configuration (under project properties) to set code entry points that looks like http://project/news or http://project/user/12
It seems Netbeans have a problem with this and needs an entry point to a physical file like http://project/user.php?id=12
Has anyone found a good way to work around this?
I see your question is a bit old, but since it has no answer, I will give you one.
What I did to solve the problem, was to give netbeans what it wants in terms of a valid physical file, but provide my controller (index.php in this case) with the 'data' to act correctly. I pass this data using a query parameter. Using your example of project being the web site domain and user/12 as the URL, use the following in the NetBeans Run Configuration and arguments boxes. netbeans does not need the ? as it inserts that automatically, see the complete url below the input boxes
Project URL: http://project
Index File: index.php *(put your controller name here)*
Arguments: url=user/12
http://project/index.php?url=user/12
Then in your controller (index.php in this example), test for the url query param and if it exists parse it instead of the actual Server Request, as you would do normally.
I also do not want the above URL to be publically accessible. So, by using an IS_DEVELOPER define, which is true only for configured developer IP addresses, I can control who has access that special url.
If you are trying to debug specific pages, alternatively, you can set the NetBeans run configuration to:
http://project/
and debug your project, but you must run through your home page once and since the debugger is now active, just navigate to http://project/user/12 in your browser and NetBeans will debug at that entry point. I found passing through my home page every time a pain, so I use the technique above.
Hopefully that provides enough insight to work with your project. It has worked good for me and if you need more detail, just ask.
EDIT: Also, one can make the Run Configuration Project URL the complete url http://project/user/12 and leave the Index File and Arguments blank and that works too without any special code in controller. (tested in NetBeans 7.1). I think I will start using this method.