How to render rotated groups of cells in MxGraph? - mxgraph

My question is about cells rotation - i'm trying to render scheme, with rotated groups of cells
First i tried to set rotation using style, and i found that selection rectangle renders incorrectly - without any angle
Then i found in source code vertexHandler rotate - this solution worked better, but it requires to render all elements, and only then - rotate them. Whole scheme with 100+ elements blinks every rerender
How to rotate selection rectangle, to render elements without blinking?

Related

Is there a way to determine whether there's a sufficient amount of space in a Pie chart segment for a label?

In the attached Google charts Pie chart the labels fit well inside the segments. Determining the length of a bit of text in HTML5 canvas is easy enough - but how do you determine whether the label will fit into a particular segment (using trigonometry) ? As you can see on the image, two of the segments don't have labels inside the segment.
EDIT: Here's an example of what I have at the moment: https://www.rgraph.net/tests/canvas.pie/in-pie-labels.html
As you see the labels for the small segments overlap. What I'm after is a way to calculate whether there's enough space for the labels at the point where they're going to be rendered. If not, I can just not draw the label like in the example image above.
Could chord size be useful to do this?
Here's the forumulae for the chord size that I found via Google:
"Chord length using trigonometry = 2 × r × sin(θ/2); where 'r' is the radius of the circle and 'θ' is the angle subtended at the center by the chord."
I sorted it (in about one hour) after 3 days of trying to calculate it with trig by using the built-in context.isPointInPath() function...
Draw the text (transparent color) to get the coordinates (x/y/w/h) of it. You might be able to get away with measuring it to get the width and height.
Draw the segment in a transparent color and do not stroke or fill it. Also, do not close the path.
Test each corner of the text rectangle (formed the x/y/w/h that you got above) using the context.isPointInPath() function. If the function returns true for each corner of the rectangle formed by the coordinates of the text, then the text will fit into the segment.

SciChart - Accurate placement of rotated axis labels

Following up on my question from yesterday:
SciChart - showing labels for all ticks
Thanks to the answer I was able to get the label density where I needed it. But I still have problems with label placement. As you can see in the screenshot, rotating the labels caused them to stick upwards into the graph. I need them below the axis. I've tried everything I could find in the API that I thought might help me:
a TranslateTransform - I tried moving both X and Y both ways. No
result.
VerticalAnchorPoint and HorizontalAnchorPoint - setting
VerticalAnchorPoint to Center actually moved the labels, but only by
3mm and in the wrong direction.
Horizontal/Vertical
Alignment/ContentAlignment - didn't do anything.
I've even tried
bloating the labels by appending a lot of spaces to the strings. A desperate attempt, I know.
Furthermore, the horizontal position of the labels is not correct either. In the screenshot you can see the first bump on the graph goes down on what looks like CF.02. But in reality it's set to CF.01. It would seem the labels are moved to the left of their corresponding tick. I need them to be displayed below the center of their respective tick, like the original solution.
[edit: image removed to prevent potential client IP issues]
In the SciChart's WPF Xaml Styling a Chart example there is a demonstration of how to rotate labels by changing the AxisBase.TickLabelStyle.
This uses RenderTransform to rotate labels by 15 degrees. However, if you use 90 degrees, the labels overlap the surface.
Changing the RenderTransform to LayoutTransform forces labels to be drawn in the correct place (below the axis).
You can read more about the difference between RenderTransform and LayoutTransform here.

as3: Making an animation

I am playing with animation in AS3 and flex4, and I've come into a problem. My application is a game board (like a chess board), where each field is a border container added to some position.
Also I am adding a child element (shape), to this container on mouse click. What I want to achieve is to be able to move shapes smoothly from one field to another. But it appears that the shape goes behind the neighbor field this way http://screencast.com/t/iZ3DCdobs.
I believe this happens because shape is a child of specific border container, and to make it visible over every other container, I would need to use layers somehow....
I would be happy if anybody could suggest a solution
Yes you're right on that. You should add the movable objects to a different layer.
As there are no typical layers in AS, you could try to drop the fields in one sprite and any other objects to a different an than place them on each other, so that when you will move a object it won't go behind other objects.
If you place both sprites in the same position you will still have accurate x,y positions between movable objects and fields.
You have two options:
First one is to have different layers for your DisplayObjects: as an example, the bottom layer would hold all the boards, and the upper layer would hold all the pieces.
Second option is to manipulate the index of the objects with swapChildren(), swapChildrenAt(), and setChildIndex(). So to bring a MovieClip to the topmost front, you would do MovieClip(parent).setChildIndex(this, 0);
If the situation is that always the shape object gets hidden behind the next ( right side ) grid container, the I suggest you create your grid in reverse.
Suppose you are creating a chess grid. that is a 8x8 grid. Normally you would create your grid using 2 for loops, looping from 0 to 8 with say the x and y points starting at 0,0 for the first grid and going on till the end. What I suggest you to do is to create from 8,8 to 0,0.
Display objects in flash are stacked on top of each other based on their child index.
For example: If you create two objects. Rectangle and Circle as follows
var rect:Rectangle = new Rectangle();
this.addChild(rect);
var circ:Circle = new Circle();
this.addChild(circ);
The circle will always be on top of the rectangle in this scenario because the circle was added after the rectangle to the display list.
So if you reverse the order of creation of your grid, the right grid cell will be added to the display list first and so the grid cells to the left will always be on top of the right ones. Hence, the problem that you are facing will not occur.

CSS3 Transforms -- Alternate Trigger?

Usless Background Info
Hello, all. This is my first post here, but I often come here for help.
I am an amateur web designer and have been in web designing for almost a year now.
The Problem
My question is about CSS3 transforms. I have a small, circular element in the center of my page that transforms successfully when I hover over it. I have a larger circular element that is, by z-index, underneath it. The larger circle also has CSS3 transforms coded in the CSS, but will not transform, or even triggerd when hovered over. Both circles are overlaid, with the smallest on top, to create concentric circles.
My Attempted Solution
One word: Z-index. I have tried putting the larger circle on top, which works fine. The problem with this is that the smaller circle no longer triggers...
The Result I Want
I would like for the circles to remain in their 'concentric' positions and for the larger circle on the outside to transform by :hover. Is it possible to have an 'alternate trigger'? e.g.: in JavaScript, I can trigger an animation by hovering over any element that I specify. Is this possible to do in CSS? Can I hover element (I), and change properties for element (II)? If I cannot do this, how would I go about triggering animations for both circles, by hovering over only one? I am trying to stay with pure CSS/HTML, but I will accept JavaScript answers.
Last Notes
I hope I have provided ample info for a decent answer... Here is a screenshot: http://i.stack.imgur.com/WPj62.png
The circle with the infinity sign is the smaller circle element. The larger circle with the faint border around the screen is the other element.
EDIT:
Something's still not right, please take a look at the full code posted here: http://cssdesk.com/eJ8BH
If I understand your question, it sounds like when you hover over the small circle, you want both the large and small circle to transform, correct?
The easiest way is likely to use javascript for this. If you are using jQuery, it's even easier:
$('.littleCircle')
.hover(function(){
$(this).addClass('myTransformationClass');
$('.biggerCircle').addClass('myTransformationClass');
})
UPDATE: Some further examples based on follow-up feedback.
Here's what I'd do. First, give all 4 related elements a class so you can grab them via jQuery. For the example I use .rolloverSet
// grab all 4 elements and cache them
$rolloverSet = $('.rolloverSet');
// grab the one element that needs to have two classes
$otherElement = $rolloverSet.find('.otherElement');
$rolloverSet
.hover(function(){ // we'll add a hover event to each element in the group
$(this).addClass('myTransformationClass');
$otherElement.addClass('myOtherTransformationClass');
})
.blur(function(){ // remove the classes on mousout
$(this).removeClass('myTransformationClass');
$otherElement.removeClass('myOtherTransformationClass');
})
You do not need jQuery for this. You need to apply :hover on the parent element of the concentric circles and then apply the animation to its immediate children like this: http://jsfiddle.net/nimbu/taqr4/
Things I changed:
Updated to use shorter transitions, animations property
Added moz, o, unprefixed properties
Removed -webkit- from border-radius
Gathered common properties of concentric circles to prevent repetition
Fixed incorrect background-color (#00000000)

How to create a custom GControl

I'm trying to create a gray "frame" (see pic below) around a google map, to try to convey the concept of an area of focus, as oppose to a point (which is usually represented with a marker). Note that this is not an overlay, that is, the gray "frame" should not move when you drag the map.
Edited: image link added
It appears that only option is to "subclass" GControl to create a custom control. I have 3 questions
1) First of all, is GControl subclassing the best course of action?
2) In my example, the canvas (div) where map renders can change its size (i.e is not fixed width). Do I have to delete and add custom control when canvas changes size? See docs http://code.google.com/apis/maps/documentation/controls.html#Custom_Controls on how to create a custom map control.
3) Now, how to do it. Naively, I thought I could create a table with 3 columns and 3 rows, and set display: none for the cell in the middle. But that doesn't work. I've also experimented with clipping, that didn't work either. My css skills are quite lacking, so there must be way to do this more elegantly than adding four rectangular gray divs. If I wanted to add an inner border, with divs, I would need to paint 8 then. In a nutshell, what's the best way to create a "hollow" rectangle?
Thanks
P.S. This is my first entry to StackOverflow. Just discovered it. It's impressive how well SO is put together.