I have the following HTML:
<div class="shimmer">
<img src="someImage">
<img src="otherImage">
</div>
CSS:
.shimmer img{
color: grey;
display:inline-block;
-webkit-mask:linear-gradient(-60deg,#000 30%,#0005,#000 70%) right/300% 100%;
background-repeat: no-repeat;
animation: shimmer 3s infinite;
}
#keyframes shimmer {
100% {-webkit-mask-position:left}
}
A simple shimmer effect on the images.
When I open the HTML archive locally with Firefox or Chrome, it works perfectly fine. However, when I modify the internet webpage, the effect works fine in Chrome, but it doesn't appear in Firefox or mobile.
Help? I've been messing around with this for an hour and can't come up with the error. Thank you for your time.
It's because -webkit does not work in Firefox. But Firefox supports the mask property.
For example: You could declare all fallback properties.
div {
-webkit-mask: bla;
mask: bla;
}
Also see docs about the mask feature. At the bottom of the page you can see the supported browser.
https://developer.mozilla.org/en-US/docs/Web/CSS/mask
.shimmer img {
color: grey;
display: inline-block;
-webkit-mask: linear-gradient(-60deg, #000 30%, #0005, #000 50%) right / 300% 100%;
mask: linear-gradient(-60deg, #000 30%, #0005, #000 50%) right / 300% 100%;
background-repeat: no-repeat;
animation: shimmer 3s infinite;
}
#keyframes shimmer {
0% {
-webkit-mask-position: 140% 140%;
mask-position: 140% 140%;
}
100% {
-webkit-mask-position: -20% -20%;
mask-position: -20% -20%;
}
}
<div class="shimmer">
<img src="https://i.stack.imgur.com/Sbpt3.jpg">
<img src="https://i.stack.imgur.com/Sbpt3.jpg">
</div>
(Tested in Chrome 95 and Firefox 94)
I also optimized your animation a bit by moving the mask outside for a smoother effect.
Related
I am trying to create a pulsating circular background with smooth edges. For the circle with smooth edges I am using this CSS code:
background: radial-gradient(black, black, transparent, transparent);
Using my code below works well to animate the background-color. However, as soon as I replace the background-color with this radial-gradient background the animation jumps and is no longer smooth. The behavior is consistent over multiple Browsers. This is a minimal working example of the issue I am having:
.global {
background: lightskyblue;
}
.silver {
// background: radial-gradient(black, black, transparent, transparent);
animation: pulse 3s infinite;
}
#keyframes pulse {
0%,
100% {
// background-color: black;
background: radial-gradient(black, transparent, transparent, transparent);
}
50% {
// background-color: white;
background: radial-gradient(black, black, transparent, transparent);
}
}
<body class="global">
<img src="pngwave.png" alt="test" class="silver" />
</body>
I have found this Stackoverflow question which is similar but did not help me solve my problem.
You need to animate the background-size
.box {
width: 200px;
height: 200px;
background: radial-gradient(farthest-side,black, transparent) center no-repeat;
animation:pulse 2s linear infinite alternate;
}
#keyframes pulse{
from {
background-size:50% 50%;
}
to {
background-size:100% 100%;
}
}
<div class="box"></div>
I am creating an interactive touchscreen display using a program called Intuiface and have created some background tiles/squares that I want to make look 'alive' by transitioning slowly between colours.
I have used a linear-gradient transition in CSS to do it but the problem is that the transition looks choppy. The program is running 12 visible tiles (it is a very large touchscreen).
I have tried using fewer colours and running on more powerful GPUs (I think it is CPU run anyway) but this hasn't helped.
body {
width: 100wh;
height: 90vh;
background: linear-gradient(-45deg, #EE7752, #E73C7E, #23A6D5, #23D5AB);
background-size: 400% 400%;
animation: Gradient 15s ease infinite;
}
#keyframes Gradient {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
At the moment the animations are noticeably choppy. I would like the transition to be much smoother. Does anyone know how I can achieve this?
Here is the code snippet.
body {
width: 100wh;
height: 90vh;
background: linear-gradient(-45deg, #EE7752, #E73C7E, #23A6D5, #23D5AB);
background-size: 400% 400%;
animation: Gradient 15s ease infinite;
}
#keyframes Gradient {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
<html>
<body>
</body>
</html>
Animating background-* properties can be resource intensive - you can try animating transform for relatively better performance - see demo below using traslate for the animation:
body {
margin: 0;
}
div {
height: 100vh;
overflow: hidden;
}
div:after {
content: '';
display: block;
width: 400vw;
height: 400vh;
background: linear-gradient(-45deg, #EE7752, #E73C7E, #23A6D5, #23D5AB);
animation: gradient 15s ease infinite;
}
#keyframes gradient {
50% {
transform: translate(-300vw, -300vh);
}
}
<div></div>
Since your animation lasts 15 seconds, trying to run it at full 60fps would mean calculating 15*60 = 900 frames.
Since the difference between a frame and the next is quite small, you can make the CPU work quite less asking for a stepped animation, for instance with steps(75)
It could be also good to set slight delays between animations, so that they don't execute at the same time
body {
width: 100wh;
height: 90vh;
background: linear-gradient(-45deg, #EE7752, #E73C7E, #23A6D5, #23D5AB);
background-size: 400% 400%;
animation: Gradient 15s infinite steps(75);
}
#keyframes Gradient {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
<html>
<body>
</body>
</html>
After executing this, background changes too fast and also it is a bit shaking. Help me to slow down this background change and stop background to shake.
HTML
<!-- Banner -->
<section id="banner">
<div class="inner">
<h2>Enhancing Your <br />Ways</h2>
<p>A free platform for schedualing</p>
</div>
</section>
CSS (Animation Delays not working)
<!--The animation-delays not working-->
#keyframes changebackground {
0% {
background-image: url("../Images/4.jpg");
animation-delay:5s;
}
25% {
background-image: url("../Images/1.jpg") ;
animation-delay:5s;
}
50% {
background-image: url("../Images/2.jpg") ;
animation-delay:5s;
}
100% {
background-image: url("../Images/3.jpg");
animation-delay:5s;
}
}
#banner {
margin-top:2.9em;
background-image: url("../Images/4.jpg");
background-position:center;
background-repeat:no-repeat;
padding:22em 0em 8em 0em;
background-size:cover;
width:100%;
float:left;
animation-name:changebackground;
animation-iteration-count:infinite;
animation-duration:2s;
animation-delay:5s;
}
If you need to slow down the animation then the property that needs to be modified is the animation's duration and not the animation delay. Set the animation-duration to a higher value. In the snippet, I have set it as 20s and so the change from each image to the next will take around 5s. If you need a time of 25s between each switch, then set the duration as 100s. animation-delay just adds a time delay before the start of the animation's first iteration but it doesn't really slow it down.
I don't really see a shake and so would need to see a demo of your code in-order to provide solutions. You may want to have a look at preloading all background images to stop it from causing problems.
#keyframes changebackground {
0% {
background-image: url("http://lorempixel.com/200/200/nature/4");
}
25% {
background-image: url("http://lorempixel.com/200/200/nature/1");
}
50% {
background-image: url("http://lorempixel.com/200/200/nature/2");
}
75% {
background-image: url("http://lorempixel.com/200/200/nature/3");
}
}
#banner {
margin-top: 2.9em;
background-image: url("http://lorempixel.com/200/200/nature/4");
background-position: center;
background-repeat: no-repeat;
padding: 22em 0em 8em 0em;
background-size: cover;
width: 100%;
float: left;
animation-name: changebackground;
animation-iteration-count: infinite;
animation-duration: 20s; /* set this */
animation-delay: 5s;
}
<section id="banner">
<div class="inner">
<h2>Enhancing Your <br />Ways</h2>
<p>A free platform for schedualing</p>
</div>
</section>
Have researched this a fair bit but can't seem to find asolution.
I have created a site but wanted to add a pure CSS slider/slideshow and am just experimenting with some examples in a book I have. However, no animation occurs, tested without the -webkit prefixes in IE and the animation failed there too. Here is the code;
html
<div class="container">
<section class="runner">
</section>
</div>
CSS
.container {
width: 960px;
height: 300px;
-webkit-perspective: 1100px
}
.runner {
width: 100%;
height: 100%;
background: url(img/teams2.jpg);
-webkit-animation: slideshow 20s infinite 2s
}
#-webkit-keyframes slideshow {
20% {background: url(img/teams2.jpg);}
20%, 45% {background: url (img/logo.png);}
50%, 70% {background: url (img/header.png);}
75%, 95% {background: url (img/get_involved.png)}
}
You have an little error in you background definitions:
background: url (img/header.png);
should be
background: url(img/header.png);
Note an insidious space between url and (.
Fixed demo: http://jsfiddle.net/c6t6S/
I have done a simple three image transition animation code. The code can be found here:
http://jsfiddle.net/harshithjv/AF3Jj/
This code works only on chrome and chromium browsers. It does not work on Apple's Safari browser also. Also it does not work on any other browsers(I tested on Firefox and IE9, not tried Opera).
I guess that I am missing something on animation shorthand property. Please help me out.
Edit:
I am updating with the code for some clarity, which I should have done in first place.
HTML Code:
<div class="animated_star"></div>
CSS3 Code:
#-moz-keyframes shining_star {
from {
background-image: url('http://findicons.com/icon/download/162253/star_grey/16/ico');
}
50% {
background-image: url('http://findicons.com/icon/download/181769/star_half/16/ico');
}
to {
background-image: url('http://findicons.com/icon/download/159919/star/16/ico');
}
}
#-webkit-keyframes shining_star {
from {
background-image: url('http://findicons.com/icon/download/162253/star_grey/16/ico');
}
50% {
background-image: url('http://findicons.com/icon/download/181769/star_half/16/ico');
}
100% {
background-image: url('http://findicons.com/icon/download/159919/star/16/ico');
}
}
#keyframes shining_star {
from{
background-image: url('http://findicons.com/icon/download/162253/star_grey/16/ico');
}
50% {
background-image: url('http://findicons.com/icon/download/181769/star_half/16/ico');
}
to {
background-image: url('http://findicons.com/icon/download/159919/star/16/ico');
}
}
.animated_star{
height: 16px;
width: 16px;
float: left;
-webkit-animation: shining_star 1s infinite; /* works only for Chrome/Chromium */
-moz-animation: shining_star 1s infinite;
animation: shining_star 1s infinite;
}
Background image isn't a property that can be animated - you can't tween the property.
Instead, try laying out all the images on top of each other using position:absolute, then animate the opacity of all of them to 0 except the one you want repeatedly.
also
It works in Chrome 19!
So at some point in the future, keyframes could really be... frames!
You are living in the future ;)
After some research on this, I figured that background-image CSS property is not supported inside keyframes in most browsers. It must be because of loading too many images dynamically can lead to performance issues if larger images are loaded.
Thanks to #Morpheus for another stackoverflow link(http://stackoverflow.com/questions/7318462/changing-background-image-with-css3-animations), through which I decided to resolve the issue through image sprites and reposition(using CSS property - background-position) within that sprite to select the image as I want it. The problem with background-position CSS property is that when it applied for CSS animation through keyframes, the reposition shows the movement within image sprite. But I wanted to show 3 stars transition quickly without movement in three frames. To make that possible, I had to use 6 keyframes where first star's position will be set in 0% and 33%, second star's position will be set in 34% and 66% and the third star will be set in 67% and 100%.
I have created a jsFiddle which does not have image sprites of same stars. I could not locate sprite for same stars online and so I used alternate stars. Its not a perfect example since it has sloppy animation, but I have created a smaller sprite image (48px x 16px) on my system, and animation looks good enough.
HTML Code:
<div class="animated_star"></div>
CSS Code:
#-moz-keyframes shining_star {
0% { background-position: -135px 0px; }
33% { background-position: -135px 0px; }
34% { background-position: -135px -260px; }
66% { background-position: -135px -260px; }
67% { background-position: -270px -260px; }
100% { background-position: -270px -260px; }
}
#-webkit-keyframes shining_star {
0% { background-position: -135px 0px; }
33% { background-position: -135px 0px; }
34% { background-position: -135px -260px; }
66% { background-position: -135px -260px; }
67% { background-position: -270px -260px; }
100% { background-position: -270px -260px; }
}
#keyframes shining_star {
0% { background-position: -135px 0px; }
33% { background-position: -135px 0px; }
34% { background-position: -135px -260px; }
66% { background-position: -135px -260px; }
67% { background-position: -270px -260px; }
100% { background-position: -270px -260px; }
}
.animated_star{
height: 130px;
width: 135px;
float: left;
background: transparent url('http://azmind.com/wp-content/uploads/2011/11/social-star-icons.png') no-repeat fixed;
background-position: 0px -390px;
-webkit-animation: shining_star .5s infinite linear;
-moz-animation: shining_star .5s infinite linear;
animation: shining_star .5s infinite linear;
}
The jsFiddle link: http://jsfiddle.net/harshithjv/7QvSP/2/