I would like to use chromium's network stack for desktop applications, from what I heard it was developed for mobile platforms. Is there a way to build it for desktop platforms?
I built the cronet on Linux about a year ago. First install deps_tools according to this link and then build the cronet according to it's build instruction.
Related
I've built my own Electron binaries. I've put those binaries into ./node_modules/electron/dist. Everything works fine when running the app with npm start from the development environment, but when packaging the app with electron-builder, Electron lacks that functionality that I added. It looks like electron-builder does not take whats in node_modules/electron when packaging an app.
Can somebody tell how I can use own Electron binaries with electron-builder?
It can be achieved by using the electronDist property in the electron-builder's build section of package.json.
I am trying to load few modules onto Tizen on my MIPS-based platform. Currently, I am using sourcery codebench gnu linux compiler. The libc.so files it uses have version 2.17 which libc.so file on my platform has version 2.13. I need a toolchain which has a version less than or equal to 2.13 and supports MIPS.
Thanks,
Atchyut Sreekar
few options:
talk to the Tizen people to see if they have pre-compiled toolchains that match your system
build the code directly on the device
use crosstool-ng to build a new cross-compiler but with an old glibc version
upgrade your system because glibc-2.13 (and glibc-2.17 for that matter) are ridiculously old and have a large number of known security vulnerabilities including remote exploits. developing & deploying anything based on those glibc versions is a terrible terrible mistake.
I am working on the windows-8 PC. And i have some HTML app gui which i want to convert to android mobile app.
I am new to phonegap.
How to setup the development environment for phonegap?
1> Following tool android developers app tells to use phonegap cli to create new project :--
http://phonegap.com/blog/2014/04/23/phonegap-developer-app/
This video uses Android sdk to create new project :--
http://www.youtube.com/watch?v=MF6dzbTDwdY
Which is the best methord to start working with phonegap ?
Do we need android SDK if we work with phonegap cli ?
2> This link tells to use commandline or IDE methord to create phonegap projects :--
https://github.com/phonegap/phonegap/wiki
3> What exactly is the relation between android SDK & phonegap cli .. ?
i would recommend you to use Cordova. Why? Yes, there is no realy reason why to do this, It's rather a question of what you like to work with.
I'm using Cordova. Maybe you read the Getting started guide and then the following documentation.
After you installed all, you can open up the CMD and create a new cordova project. If you want to know, how to do this, go on with the posted link above. A little bit under the setup instructions you can find a Guide which explains you, how to setup a new project and so on.
If you work with Cordova, you need Eclipse and i would recommend you to install Genymotion for having more options of deploying an app to a device.
Later on, if you would like to convert an Application to another platform you can use the Phonegap Build from Adobe. But normaly you can use your code like you wrote it for android 1:1 for iOS. Maybe there are some tiny differences, but they would'nt be fixed by the phonegap build i think. So... i would say there is no way to say "You should work with Phonegap" or "You should work with Cordova" it's your choice.
If you want to build app for android locally you'll need android SDK. This is because phonegap/cordova uses the android SDK to wrap the app.
Basically phonegap/cordova uses the SDK to compile the project for android platform and to build the APK file which can be installed in devices. You can interpret as Phonegap/cordova cli is an interface between android technology and cross platform technology. Similarly iOS will need some native technology to work with phonegap. Thiese SDK helps to build and package the app for their own platform which you've written in HTML/CSS/Javascript.
I was just testing Unity 4.2's new feature - Windows Phone deployment, but it doesn't seem to work.
Is there any way to get it running on an emulator rather than on a physical device?
Thanks
EDIT:
I tried changing configuration to "x86" but It's now giving me another error:
I think I attempted all possible combinations, but it still doesn't work:
You are trying to deploy an ARM native binary to an x86 "phone". You will need to compile your project for the x86 CPU architecture for it to work on the emulator.
Make sure that you change your "Solution Platforms" from "AnyCPU", "Mixed Platforms" or "ARM" to "x86" and re-build your project.
You should find that the "Debug Target" switches automatically from "Device" to "Emulator WVGA 512MB" once you change the Solution Platform.
You may have to unhide the option to switch between CPU architectures in in Visual Studio 2012. In the Standard Toolbar options make sure that the "Solution Platforms" control is visible in your toolbar.
It looks like the reference errors you are getting could mean that those classes aren't compatible with your architecture.
Please check the path. In the solution explorer if it is showing any missing files, fix them by adding existing items. It seems like you are missing dll files also.
Registered Windows Phone 8 device is needed to test your apps.
Instructions on phone registration can be found here. Windows Phone
Emulator will be supported in future Unity releases.
https://docs.unity3d.com/Documentation/Manual/wp8-gettingstarted.html
in my opinion you should check the localizedString first, after that set up your IP of Emulator
I'm having trouble setting up a cross compiler (Sourcery Codebench) and simulator (OVP) on my machine. Could someone please show me how to do this?
I'd like to cross compile C to MIPS and then simulate it on my windows 7 x86-64bit machine. I don't have a lot of experience with this kind of thing and am having trouble even figuring out which versions to download
I have seen one or 2 other questions about getting sourcery to work on windows, but they didn't have the information I need.
I am not familiar with OVP, but I do know Sourcery CodeBench. Sourcery CodeBench is available for Windows and comes in an easy to use installer. The lite edition pages are here:
http://www.mentor.com/embedded-software/sourcery-tools/sourcery-codebench/editions/lite-edition/
There are links for MIPS ELF (Bare Metal) and GNU/Linux lite edition downloads. I'm not sure which one you need. The most recent toolchains are from the Spring 2012 release.
Once you have installed the toolchain, you can compile your application and run it on real hardware or on a simulator.
How far did you get? Did you install the toolchain and simulator? Can you compile and run the application on your target?