How to clear an exception in handler in risc-v? - exception

Following is my trap routine in FE310 Sifive-Hifive1-Rev B board.
my_trap_routine:
// read mcause
csrr t0, mcause;
// read mepc
csrr t1, mepc;
mret;
Now, I generated a load access fault exception and execution jumped inside the trap routine. Now how to clear the exception inside the handler so that it don't keep jumping into trap routine again and again?

You have to advance the exception program counter, so that you return to the next instruction after in the user / interrupted code.
This is fairly simple in RISC V unless the compressed instruction set is in use, in which case you have to decode the excepting instruction to determine how far to advance the PC.
Fortunately, it is a pretty simple decode, but you need to be aware that RISC V allows varying instruction length in sizes of 2 byte increments.

Related

Looking for a _one byte_ invalid opcode with x86

I need an invalid opcode with x86 (not x64!) that's exactly one byte in length to overwrite some code in a foreign process. Currently I'm using INT3 (0xCC) but it would be nicer to trap an invalid opcode separately since the foreign process contains a lot of valid INT3.
According to http://ref.x86asm.net/coder32.html, there aren't any in 32-bit mode guaranteed to #UD. Anything that wasn't nailed down has been reused as building material for new extensions.
The ones that exist in 64-bit mode are reserved and not guaranteed to fault on future CPUs; only ud2 is truly guaranteed future-proof. Assuming x86-64 lasts long enough, likely some vendor will make use of that 64-bit-only coding space and stop wasting code-size to also cater to increasingly obsolete 32-bit mode.
If you don't need #UD, you can raise #GP(0) with some privileged instructions in user-space, assuming you're never going to be running in kernel mode.
F4 hlt will always #GP(0) in user-space, not enabled by IOPL, only true CPL=0. (Or #UD if used with a lock prefix). Even if it somehow gets executed in a kernel context, it just stops and waits for the next interrupt, so typically no effect on correctness unless executed with interrupts disabled. (In which case you're stuck until the next NMI).
A similar but worse option is FB sti. But it can execute successfully in a program that's used Linux iopl(), like an X11 server. Unless interrupts were supposed to be disabled, though, that's still not going to lock up your system, it just won't trigger the exception you were looking for. (Unlike cli which could get that CPU stuck, or in al, dx which could do wild IO and even be allowed by ioperm not just iopl, depending on what value is in DX.)
Depending what comes next in memory, 9A callf ptr16:32 might fault on trying to load an invalid value into CS. That value would come from the 2 bytes of machine code 5 and 6 bytes after this one (i.e. after a 32-bit new EIP, since ptr16:32 is stored little-endian). Unlike call rel32 or whatever, it may fault before actually pushing anything and overwriting the current CS:EIP. (But if not, in theory your debugger could simulate popping that far-return address back into CS:EIP after catching the fault.)
Just to be clear, I'm suggesting overwriting a byte with 9A, and leaving the later bytes of machine code unmodified, after checking that the bytes that would be the new CS value are in fact invalid. e.g. by making sure a far call to that address segfaults. Or if this is near the end of a page, and the next is unmapped, it can #PF.
The F0 lock prefix faults with #UD if used on things other than a memory-destination RMW operation, so it can also work if later context would decode as any other instruction. But you can't always use it; you need to check that you aren't creating a valid atomic RMW instruction. e.g. if the ModRM byte was 00 or 01, replacing the opcode with a lock prefix creates a memory-destination add.
#ecm points out that f1 on some CPUs is icebp / int1, but on other CPUs where it isn't, it's undefined but doesn't raise #UD. (http://ref.x86asm.net/coder32.html#xF1)
If the following byte is 0, D4 00 aam 0 is guaranteed to #DE (divide exception). But any other value does immediate 8-bit division of AL.
Depending what byte comes next, CD int n can be used. But not for all following bytes, e.g. int 0x80 won't fault under Linux (unless your kernel is built without CONFIG_IA32_EMULATION). And you might not want some of the other random interrupt numbers. e.g. CD 03 int 3 is pretty much like CC int3.

When do we create base pointer in a function - before or after local variables?

I am reading the Programming From Ground Up book. I see two different examples of how the base pointer %ebp is created from the current stack position %esp.
In one case, it is done before the local variables.
_start:
# INITIALIZE PROGRAM
subl $ST_SIZE_RESERVE, %esp # Allocate space for pointers on the
# stack (file descriptors in this
# case)
movl %esp, %ebp
The _start however is not like other functions, it is the entry point of the program.
In another case it is done after.
power:
pushl %ebp # Save old base pointer
movl %esp, %ebp # Make stack pointer the base pointer
subl $4, %esp # Get room for our local storage
So my question is, do we first reserve space for local variables in the stack and create the base pointer or first create the base pointer and then reserve space for local variables?
Wouldn't both just work even if I mix them up in different functions of a program? One function does it before, the other does it after etc. Does C have a specific convention when it creates the machine code?
My reasoning is that all the code in a function would be relative to the base pointer, so as long as that function follows the convention according to which it created a reference of the stack, it just works?
Few related links for those are interested:
Function Prologue
In your first case you don't care about preservation - this is the entry point. You are trashing %ebp when you exit the program - who cares about the state of the registers? It doesn't matter any more as your application has ended. But in a function, when you return from that function the caller certainly doesn't want %ebp trashed. Now can you modify %esp first then save %ebp then use %ebp? Sure, so long as you unwind the same way on the other end of the function, you may not need to have a frame pointer at all, often that is just a personal choice.
You just need a relative picture of the world. A frame pointer is usually just there to make the compiler author's job easier, actually it is usually there just to waste a register for many instruction sets. Perhaps because some teacher or textbook taught it that way, and nobody asked why.
For coding sanity, the compiler author's sanity etc, it is desirable if you need to use the stack to have a base address from which to offset into your portion of the stack, FOR THE DURATION of the function. Or at least after the setup and before the cleanup. This can be the stack pointer(sp) itself or it can be a frame pointer, sometimes it is obvious from the instruction set. Some have a stack that grows down (in address space toward zero) and the stack pointer can only have positive offsets in sp based address (sane) or some negative only (insane) (unlikely but lets say its there). So you may want a general purpose register. Maybe there are some you cant use the sp in addressing at all and you have to use a general purpose register.
Bottom line, for sanity you want a reference point to offset items in the stack, the more painful way but uses less memory would be to add and remove things as you go:
x is at sp+4
push a
push b
do stuff
x is at sp+12
pop b
x is at sp+8
call something
pop a
x is at sp+4
do stuff
More work but can make a program (compiler) that keeps track and is less error prone than a human by hand, but when debugging the compiler output (a human) it is harder to follow and keep track. So generally we burn the stack space and have one reference point. A frame pointer can be used to separate the incoming parameters and the local variables using base pointer(bp) for example as a static base address within the function and sp as the base address for local variables (athough sp could be used for everything if the instruction set provides that much of an offset). So by pushing bp then modifying sp you are creating this two base address situation, sp can move around perhaps for local stuff (although not usually sane) and bp can be used as a static place to grab parameters if this is a calling convention that dictates all parameters are on the stack (generally when you dont have a lot of general purpose registers) sometimes you see the parameters are copied to local allocation on the stack for later use, but if you have enough registers you may see that instead a register is saved on the stack and used in the function instead of needing to access the stack using a base address and offset.
unsigned int more_fun ( unsigned int x );
unsigned int fun ( unsigned int x )
{
unsigned int y;
y = x;
return(more_fun(x+1)+y);
}
00000000 <fun>:
0: e92d4010 push {r4, lr}
4: e1a04000 mov r4, r0
8: e2800001 add r0, r0, #1
c: ebfffffe bl 0 <more_fun>
10: e0800004 add r0, r0, r4
14: e8bd4010 pop {r4, lr}
18: e12fff1e bx lr
Do not take what you see in a text book, white board (or on answers in StackOverflow) as gospel. Think through the problem, and through alternatives.
Are the alternatives functionally broken?
Are they functionally correct?
Are there disadvantages like readability?
Performance?
Is the performance hit universal or does it depend on just how
slow/fast the memory is?
Do the alternatives generate more code which is a performance hit but
maybe that code is pipelined vs random memory accesses?
If I don't use a frame pointer does the architecture let me regain
that register for general purpose use?
In the first example bp is being trashed, that is bad in general but this is the entry point to the program, there is no need to preserve bp (unless the operating system dictates).
In a function though, based on the calling convention one assumes that bpis used by the caller and must be preserved, so you have to save it on the stack to use it. In this case it appears to want to be used to access parameters passed in by the caller on the stack, then sp is moved to make room for (and possibly access but not necessarily required if bp can be used) local variables.
If you were to modify sp first then push bp, you would basically have two pointers one push width away from each other, does that make much sense? Does it make sense to have two frame pointers anyway and if so does it make sense to have them almost the same address?
By pushing bp first and if the calling convention pushes the first paramemter last then as a compiler author you can make bp+N always or ideally always point at the first parameter for a fixed value N likewise bp+M always points at the second. A bit lazy to me, but if the register is there to be burned then burn it...
In one case, it is done before the local variables.
_start is not a function. It's your entry point. There's no return address, and no caller's value of %ebp to save.
The i386 System V ABI doc suggests (in section 2.3.1 Initial Stack and Register State) that you might want to zero %ebp to mark the deepest stack frame. (i.e. before your first call instruction, so the linked list of saved ebp values has a NULL terminator when that first function pushes the zeroed ebp. See below).
Does C have a specific convention when it creates the machine code?
No, unlike in some other x86 systems, the i386 System V ABI doesn't require much about your stack-frame layout. (Linux uses the System V ABI / calling convention, and the book you're using (PGU) is for Linux.)
In some calling conventions, setting up ebp is not optional, and the function entry sequence has to push ebp just below the return address. This creates a linked list of stack frames which allows an exception handler (or debugger) to backtrace up the stack. (How to generate the backtrace by looking at the stack values?). I think this is required in 32-bit Windows code for SEH (structured exception handling), at least in some cases, but IDK the details.
The i386 SysV ABI defines an alternate mechanism for stack unwinding which makes frame pointers optional, using metadata in another section (.eh_frame and .eh_frame_hdr which contains metadata created by .cfi_... assembler directives, which in theory you could write yourself if you wanted stack-unwinding through your function to work. i.e. if you were calling any C++ code which expected throw to work.)
If you want to use the traditional frame-walking in current gdb, you have to actually do it yourself by defining a GDB function like gdb backtrace by walking frame pointers or Force GDB to use frame-pointer based unwinding. Or apparently if your executable has no .eh_frame section at all, gdb will use the EBP-based stack-walking method.
If you compile with gcc -fno-omit-frame-pointer, your call stack will have this linked-list property, because when C compilers do make proper stack frames, they push ebp first.
IIRC, perf has a mode for using the frame-pointer chain to get backtraces while profiling, and apparently this can be more reliable than the default .eh_frame stuff for correctly accounting which functions are responsible for using the most CPU time. (Or causing the most cache misses, branch mispredicts, or whatever else you're counting with performance counters.)
Wouldn't both just work even if I mix them up in different functions of a program? One function does it before, the other does it after etc.
Yes, it would work fine. In fact setting up ebp at all is optional, but when writing by hand it's easier to have a fixed base (unlike esp which moves around when you push/pop).
For the same reason, it's easier to stick to the convention of mov %esp, %ebp after one push (of the old %ebp), so the first function arg is always at ebp+8. See What is stack frame in assembly? for the usual convention.
But you could maybe save code size by having ebp point in the middle of some space you reserved, so all the memory addressable with an ebp + disp8 addressing mode is usable. (disp8 is a signed 8-bit displacement: -128 to +124 if we're limiting to 4-byte aligned locations). This saves code bytes vs. needing a disp32 to reach farther. So you might do
bigfunc:
push %ebp
lea -112(%esp), %ebp # first arg at ebp+8+112 = 120(%ebp)
sub $236, %esp # locals from -124(%ebp) ... 108(%ebp)
# saved EBP at 112(%ebp), ret addr at 116(%ebp)
# 236 was chosen to leave %esp 16-byte aligned.
Or delay saving any registers until after reserving space for locals, so we aren't using up any of the locations (other than the ret addr) with saved values we never want to address.
bigfunc2: # first arg at 4(%esp)
sub $252, %esp # first arg at 252+4(%esp)
push %ebp # first arg at 252+4+4(%esp)
lea 140(%esp), %ebp # first arg at 260-140 = 120(%ebp)
push %edi # save the other call-preserved regs
push %esi
push %ebx
# %esp is 16-byte aligned after these pushes, in case that matters
(Remember to be careful how you restore registers and clean up. You can't use leave because esp = ebp isn't right. With the "normal" stack frame sequence, you might restore other pushed registers (from near the saved EBP) with mov, then use leave. Or restore esp to point at the last push (with add), and use pop instructions.)
But if you're going to do this, there's no advantage to using ebp instead of ebx or something. In fact, there's a disadvantage to using ebp: the 0(%ebp) addressing mode requires a disp8 of 0, instead of no displacement, but %ebx wouldn't. So use %ebp for a non-pointer scratch register. Or at least one that you don't dereference without a displacement. (This quirk is irrelevant with a real frame pointer: (%ebp) is the saved EBP value. And BTW, the encoding that would mean (%ebp) with no displacement is how the ModRM byte encodes a disp32 with no base register, like (12345) or my_label)
These example are pretty artifical; you usually don't need that much space for locals unless it's an array, and then you'd use indexed addressing modes or pointers, not just a disp8 relative to ebp. But maybe you need space for a few 32-byte AVX vectors. In 32-bit code with only 8 vector registers, that's plausible.
AVX512 compressed disp8 mostly defeats this argument for 64-byte AVX512 vectors, though. (But AVX512 in 32-bit mode can still only use 8 vector registers, zmm0-zmm7, so you could easily need to spill some. You only get x/ymm8-15 and zmm8-31 in 64-bit mode.)

Mips datapath procedure for executing an AND instruction?

Based on this figure, executing the AND instruction would cause these values to be assigned to the signals labeled in blue:
RegWrite = 1
ALUSrc = 0
ALU operation = 0000
MemRead = 0
MemWrite = 0
MemtoReg = 0
PCSrc =0
However, I am a little confused which inputs will be used in the Registers block? Can anyone describe the overall AND procedure in the MIPS datapath?
Starting from after the instruction is read from instruction memory, you need to know that AND is an r-type instruction and thus uses 3 registers. Which register is actually used is based off of the encoded instruction. (An R-Type has 3 5-bit fields, one for each reg.) rs and rt go to Read register 1 and 2, while rd goes to Write register. From there, Read data 1 and 2 (the bits of registers s and t) go to the ALU where a bitwise AND is performed on them. The result of that is written to the write register. I traced the path in your picture (omitting the PC incrementing part). I'm taking a class that uses that exact book this semester. If you look a little ahead, it goes deeper into what is going on. The explanation of the control (blue) lines helps a lot. The mux blocks are multiplexers, that is they allow alternating the output between two inputs. In this case, the ALUSrc mux will use Read data 2 because AND is an r-type. If it were i-type, it would switch to use the data coming from the sign extend, because that would be the immediate. The other mux is to allow either memory from data to be written to the write register or the result of an ALU operation. In this case, it will be the result of an ALU operation.
To imply answer your question about the register block, keep in mind that the inputs to the register block are the addresses of the registers your instruction will be using, the register block then either fetches the data in the registers who's addresses were given or write data at the end on this register.
However one note you have an inconsistency in your mux design MemtoReg and ALUSrc should have opposite values, so unless one of the 2 muxes is upside down (which is not advisable) then there is a mistake with your controller logic.

error in Assigning values to bytes in a 2d array of registers in Verilog .Error

Hi when i write this piece of code :
module memo(out1);
reg [3:0] mem [2:0] ;
output wire [3:0] out1;
initial
begin
mem[0][3:0]=4'b0000;
mem[1][3:0]=4'b1000;
mem[2][3:0]=4'b1010;
end
assign out1= mem[1];
endmodule
i get the following warnings which make the code unsynthesizable
WARNING:Xst:1780 - Signal mem<2> is never used or assigned. This unconnected signal will be trimmed during the optimization process.
WARNING:Xst:653 - Signal mem<1> is used but never assigned. This sourceless signal will be automatically connected to value 1000.
WARNING:Xst:1780 - Signal > is never used or assigned. This unconnected signal will be trimmed during the optimization process.
Why am i getting these warnings ?
Haven't i assigned the values of mem[0] ,mem[1] and mem[2]!?? Thanks for your help!
Your module has no inputs and a single output -- out1. I'm not totally sure what the point of the module is with respect to your larger system, but you're basically initializing mem, but then only using mem[1]. You could equivalently have a module which just assigns out1 to the value 4'b1000 (mem never changes). So yes -- you did initialize the array, but because you didn't use any of the other values the xilinx tools are optimizing your module during synthesis and "trimming the fat." If you were to simulate this module (say in modelsim) you'd see your initializations just fine. Based on your warnings though I'm not sure why you've come to the conclusion that your code is unsynthesizable. It appears to me that you could definitely synthesize it, but that it's just sort of a weird way to assign a single value to 4'b1000.
With regards to using initial begins to store values in block ram (e.g. to make a ROM) that's fine. I've done that several times without issue. A common use for this is to store coefficients in block ram, which are read out later. That stated the way this module is written there's no way to read anything out of mem anyway.

get wrong epc on MIPS

I know MIPS would get wrong epc register value when it happens at branch delay, and epc = fault_address - 4.
But now, I often get the wrong EPC value which is even NOT in .text segment such as 0xb6000000, what's wrong with the case??
Thanks for your advance..
The CPU does not know anything about the boundaries of the .text region in your program. It simply implements a 2^32 byte address space.
It is possible for an incorrectly programmed jump to go to any address within the 2^32 byte address space. The jump instruction itself will not cause any sort of exception - in fact the MIPS32® Architecture for Programmers Volume II: The MIPS32® Instruction Set explicitly states that jump (J, JR, JALR) instructions do not trigger any exceptions.
When the processor starts executing from the destination of an incorrectly programmed jump, in presumably uninitialized memory, what happens next depends on the contents of that memory. If uninitialized memory is filled with "random" data, that data will be interpreted as instructions which the processor will execute until an illegal instruction is found, or until an instruction triggers some other exception.