Cannot open Arelle menu view to use SEC's EdgarRenderer - xbrl

I have installed Arelle through git and using master branch.
Further on I am looking to use "SEC's EdgarRenderer" and made a git clone (also from it's master branch).
I copied in the EdgarRenderer folder structure into location of Arelle/plugins/EdgarRendered and selected the plugin from Arelle.
...after reload of Arelle, (recommended by the GUI) I do not see the window menu for "view", thus I cannot start to view a iXBRL document from a browser. Still the plugin shows status enabled.
From terminal session from where I triggered Arelle to open, I do see an error:
Exception loading plug-in Edgar Renderer: No module named 'matplotlib'

Issue solved by loading the module 'matplotlib'

Related

Selenium/Chrome - Launch w/ Profile, save no data

Initiating driver with selenium without any arguments on the profile will lead you to clean chrome profile: nothing added, copied,synced, logged, installed.
When you load a profile - it starts using it like it's a default profile - it loads whatever it has , have all installed stuff. But it also SAVES data.
Is there a way to launch a profile with Selenium/Chrome but save NOTHING to it, so it will beused like an empty profile - Launched, used, all changes discarded, launch again and have nothing changed?
INCOGNITO Doesn't work as it blocks some features.(e.g several extensions cannot be interacted with when you are in incognito)
There are two possible options that I can think of
Copy the profile
One is to have a copy of the profile and use that to load the browser
So /profiles/common_profile has your profile and when you want to launch chrome your will create a copy of the same to /profiles/browser_profile
Use git in profile
You can do below in your default profile
git init
git add .
git commit -m "Default profile"
After the browser is done you can do a
git reset --hard

Deploying libgdx to html

I tried deploying Libgdx to html using gradle. I copied the content
html/build/dist
and all I see in the browser is the badlogic image with a red background (what you would see if you just created a project) Why is that?
Using the superdev I can open it in the browser, i see where it says drag this button but can't play it. there's nothing
The code server is ready at http://127.0.0.1:9876/
GET /clean/html
Cleaning disk caches.
Cleaned in 29ms.
GET /superdev.html
[WARN] ignored get request: /superdev.html
[WARN] not handled: /superdev.html
> Building 91% > :html:superDev^C%
turning the dev mod on I see Can't find any GWT Modules on this page.
If I build it normally, I see some warnings about depreciated methods, it builds successfully.
Assets aren't being loaded by html
I've few links that may be help you :
How to start
Super Dev mode in GWT
Also check this thread
https://stackoverflow.com/a/24265470/3445320
EDIT
I've tested on Android Studio with MacOS
Steps :
Run ./gradlew html:clean to clean your html module
On Android Studio Terminal I run ./gradlew html:superDev command
I got The code server is ready at http://127.0.0.1:9876/ on terminal
Then I open Google Chrome, View -> Always Show Bookmarks Bar
I typed http://127.0.0.1:9876/ in adress field -> enter
I got a page having Dev Mode On and Dev Mode Off, two buttons
Drag Dev Mode On to bookmarks bar, that is below my Address bar
Done! now I search http://localhost:8080/html/ , I got my game in browser
Press Dev Mode On button that is in bookmarks bar, I got option for compile
Now I need to deploy my html project
I run ./gradlew html:dist in Android Studio Terminal
I got BUILD SUCCESSFUL in Terminal then I find dist folder inside my html module.
dist folder is inside html module -> build -> dist
I copied dist folder and deployed to my server.
EDIT 2
Make sure badlogic.jpg is in your assets folder of android module
Check entry in assets.txt file and find badlogic.jpg inside html module->war->assets folder. If file or entry not exist.
Somehow program not able to write in assets folder
Check what programs have the file/s open
Check permissions and administrative rights
Delete the cache files, run "gradlew html:clean html:superDev" for every new run of superDev.
Check any anti-virus software, they can flag some of GWT's behaviour as suspicious

PhpStorm does not sync with the server

Here's the problem :
My project on phpStorm use a remote access to the server by FTP.
When I save a modified file, the file is uploaded normally to the serv, but when I create a folder on the serv, i don't see it in phpStorm.
Any idea?
PhpStorm is built around "local project files are the main ones -- deployed are secondary" idea. It's natural to have "automatically upload to remote host" (sync local with remote) functionality to follow such an idea.
At the same time the IDE does not have anything to "automatically sync remote with local" (the reverse: to automatically copy remote stuff back to local). Simply because it contradicts such an idea: local files are the main ones.
Therefore:
The "Synchronize" button that you are referring to does not do what you are expecting it to do. It syncs what the IDE knows about project files on a local file system. In other words: it checks if there were any changes to local files done outside of the IDE. It does not do anything with remote files.
NOTE: In modern 202x.x versions it has been renamed to "Reload All from Disk" to avoid such a confusion).
To manually sync with remote files (any direction) you have these main options:
Use Remote Host side panel (can be accessed via Tools | Deployment | Browse Remote Host if it’s closed/hidden) and download any files or folders manually (drag and drop can also be used, just make sure that you are copying files because by default IDE tries to "move" (copy+delete) instead of just "copy"). It has a "Refresh" button to refresh the remote location.
Use two-way synchronisation (with preview) accessible via right click on desired folder(s)/files and choosing Deployment | Synch with Deployed... where you can sync those files/folders both ways (by default newer stuff will override older regardless of the direction).
The IDE can automatically sync one way (from local to remote): just ensure that automatic deployment is enabled and you have one server (or a group) marked as Default for this project.
Settings (Preferences on macOS) | Build, Execution, Deployment | Deployment | Options | Upload changed files automatically to the default server is the option. Check other options there to better suit your needs.
Please refer to the official help pages for more info on deployment (including a simple video tutorial): https://www.jetbrains.com/help/phpstorm/deploying-applications.html
And the funny thing about it, it is not completly correct. The option underneath is missing.. 'skip external changes' should not be ticked.
In Mac -> PHPStorm -> preferences -> Build, Execution, Deployment -> options
Set the Upload as seen in the picture to always and make sure skip external changes is unticked.
It works for me in PhpStorm 2020.1

Live Reload not working (WIN7)

I have the windows application installed, Live Reload extension for chrome and i'm using Sublime Text with Live Refresh and Live Reload plugins. For some reason any HTML doc i edit on sublime text is not auto updating on chrome. The extension is stuck on "Live Reload is connecting" when i enable it. What exactly am i missing, do i need to setup a local web server or something like that?
I think your issue may be that you did not add the folder that contains your HTML document to the LiveReload windows application so that it can monitor for changes to the file.
If you open up the LiveReload app, it should have a list of site folders. Try adding your test project's folder to the list.
If you load from local file it does work you must runt the local file through a web server e.g python -m http.server in the folder your .html exists otherwise the option match to local file never appears and then you can have the save and reload functionality.
I mention it because I hadn't found the problem through reading the post

manual installation of Web Developer addon in Chrome

There's very little documentation at GitHub:
The extension can be installed in Chrome by loading the unpacked
extension in build/chrome as described in the Chrome documentation.
The extension can be installed in Firefox by installing
web-developer-firefox.xpi like a regular extension or automatically
with ant install.firefox and the Extension Auto-Installer extension.
Anyone knows how to install in Chrome using the GitHub master zip? When I downloaded the master files, I noticed there isn't a build/chrome folder, so maybe this information is out of date.
UPDATE: Using the unpackaged extension method, I get an alert that makes me move several files in order to recreate the file structure specified in manifest.json, but I get stuck with an alert that states:
Default locale was specified, but _loacles subtree is missing.
If you want to load an Extension from git-hub for testing , follow these steps:
Visit chrome://extensions in your browser (or open up the settings menu by clicking the icon to the far right of the Omnibox and select Extensions under the Tools menu to get to the same place).
Ensure that the Developer Mode checkbox in the top right-hand corner is checked.
Click Load unpacked extension… to pop up a file-selection dialog.
Navigate to the directory in which your extension files live(Go to Root Folder of manifest.json file) , and select it.