Avoid Downloading file - json

i am using selenium or webBrowser to navigate the web url. the weburl downloaded the txt file. instead of downloading a file i want the file data in a variable. Can anybody please help in this.
for eq url is "https://trends.google.com/trends/api/explore?hl=en-US&tz=-330&req=%7B%22comparisonItem%22:%5B%7B%22keyword%22:%22tsla%22,%22geo%22:%22US%22,%22time%22:%22today+1-m%22%7D,%7B%22keyword%22:%22bitcoin%22,%22geo%22:%22US%22,%22time%22:%22today+1-m%22%7D%5D,%22category%22:0,%22property%22:%22%22%7D&tz=-330"
code snippet :
tcs = new TaskCompletionSource<bool>();
wb.DocumentCompleted += documentCompletedHandler;
try
{
wb.Navigate(url.ToString());
// await for DocumentCompleted
await tcs.Task; ----> here adownloaded a file but i want the file data;
}
finally
{
wb.DocumentCompleted -= documentCompletedHandler;
}

Related

How to get the name of file after being uploaded in flutter-web (ex. hello.pdf")

I would like know how to get the name of file and type that I have uploaded in flutter-web project. So, for example.. I would like to get the name like hello.png or task_result.pdf
So far, I have followed this Choose a File and send through POST with Flutter Web to upload the file like this
startWebFilePicker() async {
html.InputElement uploadInput = html.FileUploadInputElement();
uploadInput.multiple = true;
uploadInput.draggable = true;
uploadInput.click();
uploadInput.onChange.listen((e) {
final files = uploadInput.files;
final file = files[0];
final reader = new html.FileReader();
reader.onLoadEnd.listen((e) {
_handleResult(reader.result);
});
reader.readAsDataUrl(file);
});
}
but I stuck to get the name of the file.. is there a way to get the name of user's file that being uploaded to web?

Unity - Read JSON file From android [duplicate]

This is how i read my textfile in android.
#if UNITY_ANDROID
string full_path = string.Format("{0}/{1}",Application.streamingAssetsPath, path_with_extention_under_streaming_assets_folder);
// Android only use WWW to read file
WWW reader = new WWW(full_path);
while (!reader.isDone){}
json = reader.text;
// PK Debug 2017.12.11
Debug.Log(json);
#endif
and this is how i read my textfile from pc.
#if UNITY_STANDALONE
string full_path = string.Format("{0}/{1}", Application.streamingAssetsPath, path_with_extention_under_streaming_assets_folder);
StreamReader reader = new StreamReader(full_path);
json = reader.ReadToEnd().Trim();
reader.Close();
#endif
Now my problem is that i don't know how to write the file on mobile cause i do it like this on the standalone
#if UNITY_STANDALONE
StreamWriter writer = new StreamWriter(path, false);
writer.WriteLine(json);
writer.Close();
#endif
Help anyone
UPDATED QUESTION
This is the json file that it is in my streamingasset folder that i need to get
Now my problem is that i don't know how to write the file on mobile
cause I do it like this on the standalone
You can't save to this location. Application.streamingAssetsPath is read-only. It doesn't matter if it works on the Editor or not. It is read only and cannot be used to load data.
Reading data from the StreamingAssets:
IEnumerator loadStreamingAsset(string fileName)
{
string filePath = System.IO.Path.Combine(Application.streamingAssetsPath, fileName);
string result;
if (filePath.Contains("://") || filePath.Contains(":///"))
{
WWW www = new WWW(filePath);
yield return www;
result = www.text;
}
else
{
result = System.IO.File.ReadAllText(filePath);
}
Debug.Log("Loaded file: " + result);
}
Usage:
Let's load your "datacenter.json" file from your screenshot:
void Start()
{
StartCoroutine(loadStreamingAsset("datacenter.json"));
}
Saving Data:
The path to save a data that works on all platform is Application.persistentDataPath. Make sure to create a folder inside that path before saving data to it. The StreamReader in your question can be used to read or write to this path.
Saving to the Application.persistentDataPath path:
Use File.WriteAllBytes
Reading from the Application.persistentDataPath path
Use File.ReadAllBytes.
See this post for a complete example of how to save data in Unity.
This is the way I do it without the WWW class (works for Android an iOS), hope its useful
public void WriteDataToFile(string jsonString)
{
if (!Directory.Exists(folderPath))
{
Directory.CreateDirectory(folderPath);
}
if (!File.Exists(filePath))
{
File.Create(filePath).Close();
File.WriteAllText(filePath, jsonString);
}
else
{
File.WriteAllText(filePath, jsonString);
}
}

Angular - upload file as base64

I am trying to upload files from Angular 4 app to a JSON API service that accepts base64 strings as file content.
So what I do is - read the file with FileReader.readAsDataURL, then when user confirms the upload I will create a JSON request to the API and send the base64 string of the file I got earlier.
This is where the problem starts - as soon as I do something with the "content" (log it, send it, w/e) the request will be send, but its insanely slow, e.g. 20 seconds for 2MB file.
I have tried:
using ArrayBuffer and manually converting it to base64
storing the base64 string in HTML and retrieving it later
reading the files after user clicks on upload button
using the old client from #angular/common
using plain XHR request
but everything leads to the same result.
I know where the problem lies. But why does it happen? Is it something browser specific or angular specific? Is there a more preferred approach (keep in mind it has to be base64 string)?
Notes:
changing anything in the API is beyond my control
API is fine, sending any file trough postman will finish immediately
Code:
This method runs when user adds file to the dropzone:
public onFileChange(files: File[]) : void {
files.forEach((file: File, index: number) => {
const reader = new FileReader;
// UploadedFile is just a simple model that contains filename, size, type and later base64 content
this.uploadedFiles[index] = new UploadedFile(file);
//region reader.onprogress
reader.onprogress = (event: ProgressEvent) => {
if (event.lengthComputable) {
this.uploadedFiles[index].updateProgress(
Math.round((event.loaded * 100) / event.total)
);
}
};
//endregion
//region reader.onloadend
reader.onloadend = (event: ProgressEvent) => {
const target: FileReader = <FileReader>event.target;
const content = target.result.split(',')[1];
this.uploadedFiles[index].contentLoaded(content);
};
//endregion
reader.readAsDataURL(file);
});
}
This method runs when users clicks save button
public upload(uploadedFiles: UploadedFile[]) : Observable<null> {
const body: object = {
files: uploadedFiles.map((uploadedFile) => {
return {
filename: uploadedFile.name,
// SLOWDOWN HAPPENS HERE
content: uploadedFile.content
};
})
};
return this.http.post('file', body)
}
For sending big files to server you should use FormData to be able to send it as multi-part instead of a single big file.
Something like:
// import {Http, RequestOptions} from '#angular/http';
uploadFileToUrl(files, uploadUrl): Promise<any> {
// Note that setting a content-type header
// for mutlipart forms breaks some built in
// request parsers like multer in express.
const options = new RequestOptions();
const formData = new FormData();
// Append files to the virtual form.
for (const file of files) {
formData.append(file.name, file)
}
// Send it.
return this.http.post(uploadUrl, formData, options);
}
Also don't forget to set the header 'Content-Type': undefined, I've scratched my head over this for hours.

Location of folders created in Windows Phone 8

Where do I find the location of the folders and text files I created in windows phone 8. Can we see it in the explorer like we search for the app data in Windows 8? I'm not using IsolatedStorage, instead Windows.Storage. I want to check if the folders and files are created as I want.
This is how I write the file
IStorageFolder dataFolder = await m_localfolder.CreateFolderAsync(App.ALL_PAGE_FOLDER, CreationCollisionOption.OpenIfExists);
StorageFile PageConfig = null;
try
{
PageConfig = await dataFolder.CreateFileAsync("PageConfig.txt", CreationCollisionOption.OpenIfExists);
}
catch (FileNotFoundException)
{
return false;
}
EDIT
try
{
if (PageConfig != null)
{
using (var stream = await PageConfig.OpenStreamForWriteAsync())
{
DataWriter writer = new DataWriter(stream.AsOutputStream());
writer.WriteString(jsonString);
}
}
}
catch (Exception e)
{
string txt = e.Message;
return false;
}
And this is how I read the file from the folder
try
{
var dataFolder = await m_localfolder.GetFolderAsync(App.ALL_PAGE_FOLDER);
var retpng = await dataFolder.OpenStreamForReadAsync("PageConfig.txt");
if (retpng != null)
{
try
{
using (StreamReader streamReader = new StreamReader(retpng))
{
jsonString = streamReader.ReadToEnd();
}
return jsonString;
}
catch (Exception)
{
}
}
}
catch (FileNotFoundException)
{
}
There are also other folders created. I dont receive any exceptions while writing but when I read the string is empty.
Windows.Storage.ApplicationData.LocalFolder(MSDN link here) is another name for Isolated Storage that is in Windows.Storage namespace. The only other location you can access is your app's install directory (and only read-only).
You can use Windows Phone Power Tools to browse what files are in your app's Isolated Storage, or the command line tool that comes with the SDK.
With the help of Windows Phone Power tools, I figured out that there was no text being written in file.
So I converted string to byte and then wrote it to the file and it works! Don't know why the other one does not work though..
using (var stream = await PageConfig.OpenStreamForWriteAsync())
{
byte[] fileBytes = System.Text.Encoding.UTF8.GetBytes(jsonString);
stream.Write(fileBytes, 0, fileBytes.Length);
}
The command line tool that comes with Windows Phone SDK 8.0 is Isolated Storage Explorer (ISETool.exe) which reside in "Program Files (x86)\Microsoft SDKs\Windows Phone\v8.0\Tools\IsolatedStorageExplorerTool" folder for default installation
ISETool.exe is used to view and manage the contents of the local folder

How to download a zip file from a url and extract it on windows phone 8 .The zip file contains compressed sqlite files from server

I am not able to use DownloadDataAsync method.The only option present is DownloadStringAsync method.How can I download a zip file using this method.(I am new to windows phone 8 app development)
I just thought to share the solution that worked for me.
I created a web request to the url given and downloaded the gzip file into isolated storage file.Now after downloading i created a destination file stream and stored the compressed gzip stream file from source file to destination file using WriteByte method of GZipStream.Now we get uncompressed file.
Note:-GZipStream can be added to Visual studio from NuGet manager.
Here is the code snippet which i used to download and extract GZip file.
public async Task DownloadZipFile(Uri fileAdress, string fileName)
{
try
{
WebRequest request = WebRequest.Create(fileAdress);
if (request != null)
{
WebResponse webResponse = await request.GetResponseAsync();
if (webResponse.ContentLength != 0)
{
using (Stream response = webResponse.GetResponseStream())
{
if (response.Length != 0)
{
using (IsolatedStorageFile isolatedStorage = IsolatedStorageFile.GetUserStoreForApplication())
{
if (isolatedStorage.FileExists(fileName))
isolatedStorage.DeleteFile(fileName);
using (IsolatedStorageFileStream file = isolatedStorage.CreateFile(fileName))
{
const int BUFFER_SIZE = 100 * 1024;
byte[] buf = new byte[BUFFER_SIZE];
int bytesread;
while ((bytesread = await response.ReadAsync(buf, 0, BUFFER_SIZE)) > 0)
{
file.Write(buf, 0, bytesread);
}
file.Close();
FileStream sourceFileStream = File.OpenRead(file.Name);
FileStream destFileStream = File.Create(AppResources.OpenZipFileName);
GZipStream decompressingStream = new GZipStream(sourceFileStream, CompressionMode.Decompress);
int byteRead;
while ((byteRead = decompressingStream.ReadByte()) != -1)
{
destFileStream.WriteByte((byte)byteRead);
}
decompressingStream.Close();
sourceFileStream.Close();
destFileStream.Close();
PhoneApplicationService.Current.State["DestinationFilePath"] = destFileStream.Name;
}
}
FileDownload = true;
}
}
}
}
if (FileDownload == true)
{
return DownloadStatus.Ok;
}
else
{
return DownloadStatus.Other;
}
}
catch (Exception exc)
{
return DownloadStatus.Other;
}
}
Do you must use DownloadStrringAsync method? otherwise you can check these:
How to extract zipped file received from HttpWebResponse?
download and decompress a zip file in windows phone 8 application
Extract zip file from isolatedstorage
How to download a GZIP file from web to Windows Phone 7 and unzip the contents
To download zip file from the url first there is need to store zip files into isolated storage and after that extract it and read the file as per requirement.
http://axilis.hr/uznip-archives-windows-phone