I have just started using PhpStorm. In my project I am receiving a lot of undefined variable errors because I am creating a plugin for vBulletin.
I was wondering is there a way to include the main software I am working with in my plugin development, to avoid getting undefined vars, and functions? Kind of how the WordPress plugin development works.
For example I have my projects folder: c://wamp/www/projects/projectname/ and I have vBulletin in c://wamp/www/vb3/
I want to be able to tell PhpStorm "hey the core scripts to this project are here".
As LazyOne said I was able to achieve this using include paths.
Include paths are used for holding third-party code that is used for completion and reference resolution in some functions/methods that use file paths as arguments, for example, require() or include().
Note that the files added via include paths are not meant to be edited within the scope of your project. If you have the existing code that you need to access and modify from within several projects, consider adding it via an additional content root.
Do one of the following:
To configure the include paths for the current project, in the
Settings/Preferences dialog Ctrl+Alt+S, click PHP under Languages &
Frameworks.
To configure the include paths that will be applied to all newly
created projects, use the default new project settings (File | New
Projects Settings | Settings for New Projects ).
On the PHP page that opens, configure the list of include paths on the Include path tab:
Use Add and Remove to add and remove paths.
Use Move up and Move down to reorder the items in the list.
Click the Sort Alphabetically button to sort the paths alphabetically in the ascending order.
Related
Due to security reasons, I have to split one project to divisions (client, admin, ...), and deploy them to different web servers. These divisions have one common script base, but each division has its own functions. As an IDE I use PhpStorm.
The question: what is the best way to organize project's structure and settings, so the common core part will be visible for IDE indexing in all project's divisions, but at the same time, being maintained from a single project (perhaps, standalone)?
In Java you can do lib jar files for further linking in various projects.
But how it can be done in PHP?
There are multiple ways of how to reference extra PHP code in a project.
If you plan to actively edit such extra code in the same project (and want to see their TODOs, code inspection warnings, include references in code refactoring etc):
You can just add it as an additional Content Root: Settings/Preferences | Directories. Folder added this way will be treated as a part of the project itself and will be shown as a separate node in the Project View panel (just as the main code, which is a Content Root as well).
Or you can open 2nd project while 1st one is already opened and when asked, just chose "Attach":
It's not going to be full 2 projects in one frame, more like something in between attaching Content Root and having 2 projects opened in separate frames.
https://www.jetbrains.com/help/phpstorm/opening-multiple-projects.html
Simple symlink will also do the job (but you need to place it somewhere in a project, e.g. PROJECT_ROOT/libs/my_symlinked_code). You then will need to provide a path mapping for that folder for debugger (if you will debug it of course) as PHP/Xdebug works with "final/resolved path" while IDE works with the path as is.
If you do not need to actively edit that extra code in the same window (and ignore any TODOs, code inspection warnings and other inspection results etc):
Do it as a composer package then? Composer can use custom sources (e.g. GitHub repo or a folder on a local filesystem).
Just add the path to that folder as a "Include Path" at Settings/Preferences | Languages & Frameworks | PHP --> Include Path tab. Code referenced this way is meant for 3rd party libraries (the code that you just use but not edit, e.g. framework code, your send mail/ORM library etc). Composer packages will also be included here by default.
https://www.jetbrains.com/help/phpstorm/php.html#include-path-tab
I like PhpStorm's ability to attach multiple projects to the current window:
I've noticed, however, that all classes declared in both projects are available in both projects, which can lead to duplicate declarations:
I understand how this can be useful at times, however I'd like to attach projects just to navigate easily between them (I prefer this to switching windows), while keeping them separate as if they were in separate windows.
Is this possible?
Currently IDE does not have "scoped indexing" that may be able to resolve this. Right now you would need to exclude such duplicate files or tell IDE to not to treat them as PHP so they do not get indexed as such.
Your current options:
Use Mark Directory As | Excluded via context menu in Project View panel (or manually via Settings (Preferences on macOS) | Directories) for a folder(s) from additional project.
Mark individual files as Plain Text via context menu in Project View panel. The downside: such "marking" is IDE-wide as far as I know, so the same file path will be excluded in another project as well.
Any other exclusion mechanic that is currently available (e.g. Settings (Preferences on macOS) | Editor | File Types | Ignore files and folders -- global as well and based on file name only and file will be completely ignored from all operations... so not really acceptable for your case).
Consider watching after https://youtrack.jetbrains.com/issue/WI-17646 (star/vote/comment) and related tickets to get notified on any progress.
If they are the same classes, have you thought about making a composer package for them? Would be easier to manage it all I think.
I'm using PhpStorm 10.0.1. I want to exclude files in directories that match a pattern. I want this exclusion to remove the excluded files from the set of files that PhpStorm uses when - for example - finding duplicate definitions of classes.
I've gotten part of the way through the solution, which involves Scopes:
Open a project in PhpStorm
Go to Settings (File -> Settings)
Navigate to Appearance & Behavior -> Scopes
Create a scope to exclude the appropriate file(s).
Click the + icon
Select either Local or Shared
Give the scope a name
Enter an appropriate pattern
For example, to exclude files in directories that match *-b0*, enter !file:*-b0*/*
Click Exclude Recursively
Verify in the tree view that the appropriate file(s) are excluded.
Click OK.
This is where I'm stuck. I can't find any reference anywhere in the UI to that named scope - except in the settings dialog where I created it.
The documentation is no help:
https://www.jetbrains.com/phpstorm/help/scopes.html - "Scopes" describes how to create scopes but not how to use them
https://www.jetbrains.com/phpstorm/help/configuring-scopes-and-file-colors.html - "Configuring Scopes and File Colors" describes how to color files in a scope differently but not how to apply them to a project
How do I apply that scope to the current project?
(It may be the case that scopes are applied automatically. In that case, the Scopes dialog and the rest of PhpStorm disagree on what is included and what excluded and I'll need to file a bug.)
Scopes can be used in Project tool window - click the Project popup in upper left corner and choose the desired scope. They can only be used for search filtering (in Edit/Find/Find in path dialog), in Inspections profiles, file watchers, etc.
But note that choosing your scope in Project window is just a view option, files excluded from scope are NOT excluded from project - they will still be indexed, used in completion/navigation, etc. If you like to exclude certain files/folders completely, so that they are not included in file index, you need adding them to 'Ignore files and folders' in Settings | Editor | File Types. Folders can also be excluded using Mark directory as/Excluded
I've never heard of the ability to apply a custom scope globally. I believe they can only be used to allow specific components of PhpStorm (like code inspections & find/replace) to operate on a subset of your project's files. Edit: This is not accurate; please see the comments below.
This hacky workaround might just do the trick, if the files you'd like to exclude from your project are never going to change:
(a) Using the pattern you've already identified, create a new custom scope that specifically includes the undesirable files.
(b) Perform a very broad search against that scope (Find in Path > Scope > Custom > Custom Scopes), so that every undesired file is matched. You could potentially search for the text <?php, or use a regular expression like .+
(c) Create a new Favorites list, and add all of the search results to that list.
(d) From the Favorites window, highlight all of the files. Right click them and choose "Mark as plain text". This will prevent PhpStorm from indexing them, so they'll no longer be considered by the IDE's static code analysis.
I would like to rename the default tab value of Taxonomy in the backend page editor. I didn't find anything in the twig or yml files that would address this. Any ideas?
I checked with bolt developers and there is no way currently to do this. One potential option was to use the messages file but it was not recommended.
As you can imagine, since this isn't supported via the public configs, this will need a bit more advanced plugging together.
Here is a way to add an additional resource to the stack of translations.
https://gist.github.com/rossriley/c74fdee4fec3eaffb12f
This is a technique to add your own messages onto the translation stack without touching the underlying core files.
After creating this, you'll need to add your new service provider to the app, which you normally will bootstrap either in your index.php or a custom bootstrap file.
As far as I know, the only way to include a folder in an Air package (in Flash Pro, not Builder) is through the GUI:
Publish Settings > Player Settings > General Tab > Included Files
... but it's kind of a huge hassle to manually add and remove folders over and over again if you have to publish the app with a dozen different versions of the content, you know?
Is there a way to conditionally include folders based on text somewhere - the app config xml, maybe? or something else that will be checked when the APK is compiled? That way I could just copy and paste in the folder name to switch which asset folder is being included, instead of going through the whole process inside of the flash IDE?
This idea might possibly be of some use although it could require some management due to possibly meaning you have duplicated assets.
I typically store all my assets inside an 'includes' folder/directory and just add this to the Settings > Include Files pane.
I also have folders which store the target specific includes, such as 'IOS' and 'ANDROID', (but aren't added to the Include Files pane).
When publishing, I swap out the contents of the includes folder. So it's just a case of deleting the existing contents if the includes folder and copy/pasting from the relevant source folder into the includes folder.
Hope that makes sense.
There are a couple of things you could do, though they're not 100% solutions per se.
1) Use conditional compilation:
Depending on how your imports/includes are set up, you could change it to always be the same file, but change the code/embed inside depending on a compile time constant. You can add a compile constant by going to File > Publish Paramaters > Flash (tab) > Parameters > Configure Constants:
Your constants would be in the form CONFIG::debug or FOO::bar, then in code, you wrap your code like this:
CONFIG::debug
{
// code is only included if CONFIG::debug is true at compile time
}
Then, by flipping constants, you can include or exclude blocks of code. There's a bit more detail here: http://divillysausages.com/blog/as3_conditional_compilation
NOTE: this is much easier to do in an IDE like FlashDevelop.
2) Use an external IDE
Taking the FlashDevelop example, when building for mobile, a number of .bat files are created. Depending on the environment vars set, you can include/exclude folders as you wish. I do this to include different assets depending on if it's a desktop, Android, or iOS build.
3) Use the Flex SDK command line or ANT
With either of these, you can specify a config.xml file for the files that you want to include. External IDEs (like FD) use the command line directly, so you can almost copy/paste the command if necessary.
For ANT, it's not my strongest point, but you can find out a bit more here: http://charlespatricknewman.com/blog/?p=325