i have 7 button gaming mouse when i press back button on mouse this media dialog appear , when i scroll anywhere on any tab this is also appear . please tell me how can i disable this one its very irritative .
i already disable hardware media key hendling and Global Media Controls Modern UI from chrome://flags/
This was finally resolved.
Near the scrolling wheel is a dpi button, which also can be used to switch
between normal and media mode by holding it for 3 seconds. In the media mode the wheel controls the volume and does not scroll.
Related
I have a forge viewer instance taking up a small portion of my page. when the mouse pointer is on the forge's canvas and I use the touch pad 2 finger scroll, the model zooms in and out as expected but the page also scrolls up and down. how can i prevent the page from scrolling while still retaining the zooming functionality.
I seem to have figured out the issue, the viewer controls bind to the DOMMouseScroll and the mousewheel on the .canvas-wrap element. this is not enough for newer versions of firefox. The controls need to also bind to the "wheel" event which seems to be the standard event for handling mouse wheel action. the following acts as a temporary fix.
document.getElementsByClassName("canvas-wrap")[0].addEventListener( 'wheel', NOP_VIEWER.impl.controls.mousewheel, false);
Most trackpads on laptops have a tap-to-click option/feature where light taps are recognized as presses (either pressing one of the trackpad buttons or pressing down on the trackpad surface on buttonless trackpads) and trigger a click. I've noticed on my Macbook Pro that CSS :active styles aren't applied to HTML elements if I tap on my trackpad; they're only applied if I press down on the trackpad and it clicks.
Is there a way to make trackpad taps (not mobile touchscreen taps) trigger the :active state?
How events like these are registered (touch pad taps, and clicks) are processed by the operating system / the browser, and there isn't a way to register this through CSS/JS as danyamachine said it works on his device, this could because he was using a different browser that handles clicks vs taps differently
I need to right click on an element and go to inspect element.
I have tried to right click but since its a touch device emulator that action doesn't make sense, the dropdown doesn't appear.
It works fine when i am not in the emulator mode checking for things, but when i am in the emulator for touch devices (ipad, iphone, galaxy), I lose the right click.
How do it make chrome open that html tag just like the inspect element, so i don't have to dig through the html trying to find the element i want?
thanks in advance! :)
Left click and hold on the element in the emulation window.
The context menu will then appear, and you'll need to move your mouse to Inspect Element before releasing the click to activate it.
You can use either the magnifying glass in the top left corner of the developer tools, or you could turn off the touch sensor emulation by going to Emulation|Sensors|Emulate touch screen and turn it back on after you find your element.
I know buy press F12 button, I can emulate most common devices view effect of a webpage.
But I didn't figure out how to emulate a horizontal view effect with an iphone on chrome.
Is it possible? How to do it?
In the emulation menu, hit "screen size".
You can manually swap the height/width dimensions, or there's even a button to do it for you.
I'm building out my jquery mobile app out and have been testing in Chrome. Its the best for me because the debugging is great.
I was using a TAPHOLD event but decided to go away from that for a swipe-right event.
Chrome actually registered the taphold, so I was hopeful that it would register a swipe right with the mouse. But I cannot get it to register unless I have to do something else... anyone?
By now the actual chrome developer tools (tried chrome 20) can emulate touch and swipe events.
You can activate that behavior through the tool options, accessible via the little gear-wheel in the bottom corner.
Just check "Emulate touch events" from the options. Then you can also swipe with your mouse.
In desktop browsers I tend to use the right mouse button testing swipes. It will open a context-menu but it actually works (I normally use Chrome 17 and Firefox 10).
For instance when left-clicking and then swiping on an image in Chrome or Firefox it selects the image and you are then moving around the transparent thumbnail of the image. But when right-clicking and swiping the swipe event is fired.
UPDATE
This update is pretty late to the punch but this just shouldn't be necessary anymore. In fact the Chrome developer tools (the ones I'm used to using) have gotten a lot better about emulating devices.
A lot of the answers here are old and out of date. As of Chrome 63, swipe is built-in as long as you are in responsive mode with developer tools open. So open Developer Tools (3 dots->tools->developer tools), then click the phone/tablet icon on the left to put Chrome into a mobile mode. Then if you left click and hold, you will see the cursor changed to a dot, and you can swipe.
Update: this appears to be enabled in Chrome by default (37.0.2062.120 as of September 2014) you do the following:
Open Developer Tools
Click the little phone icon next to the search icon in the upper left (next to the Elements tab)
In the Emulation tab on the bottom choose a device model from the drop down
Previous answer:
To get this working in the current version of Chrome (32.0.1700.107 as of Feb 2014) you do the following:
Open Developer Tools
Click the gear icon in the upper right
Select the Overrides tab on the left
Click on Show 'Emulation' view in console drawer
Close the Settings popup
Open the Console (button to the left of the gear)
Click the Emulation tab in the console (next to Console and Search)
Choose a device and click on Emulate (and click Reset to cancel emulation)