is it possible to make a base 60 float - csv

I currently have code that plots data from a CSV using matplotlib. The problem is the math I am trying to run is time dependant, and when I set my x-axis to float(time.strftime("%M%S")), using the datetime module, there's a gap in the plotted graph between 60-100, as the time value is base 60, unlike the base 10 float number system, so is there any way to fix this, by making the float base 60?
apologies for the rush

convert M and S separately, and just M + S/60. You have a lot of simple solution. I wonder why the idea of "base 60 float" (ok, what I did it is just a base 60 calculation, but it is simpler to interpret as minute, seconds, then thinking about base 60)
-Giacomo Catenazzi

Related

Issue with delta time server-side

How can I make server-side game run the same on every machine, because when I use server's delta time it works different on every computer/phone.
Would something called 'fixed timestep' help me ?
Yes fixed timestep can help you. But also simple movement with a delta can help you.
Fixed timestep commonly using with a physics because sometimes physics needs to be update more often (120-200hz)than game's render method.
However you can still use fixed timestep without physic.
You just need to interpolate your game objects with
lerp(oldValue, newValue, accumulator / timestep);
In your case probably small frame rate differences causes unexpected results.
To avoid that you should use movement depends delta.
player.x+=5*60*delta;//I assume your game is 60 fps
Instead of
player.x+=5;
So last delta will be only difference between machines.And its negligible since delta difference between 60 and 58 fps is only ~0.0005 secs

Flex Currencyformatter automatically rounds off the larger values

We are working with Amounts of which value are higher. We are displaying the formatted amount in the respective spark TextInput. We are using the simple mx CurrencyFormatter for formatting the amount values. We dont have any problems till 16 digits . But after crossing 16 digits , the numbers are automtically rounded off. We are using the CurrencyFormatter with the following configurations,
<mx:CurrencyFormatter id="formateer" thousandsSeparatorTo="," decimalSeparatorTo="."
precision="2" currencySymbol="" rounding="none" />
My output:
We dont have any problem upto 16 digits
original-->1234567890123456
Number(txtInput.text)-->1234567890123456
formatted-->1,234,567,890,123,456.00
Erroneous output:
original-->12345678901234567
Number(txtInput.text)-->12345678901234568
formatted-->12,345,678,901,234,568.00
Here the last digit 7 is rounded to 8.
Erroneous output:
original-->12345678901234567890
Number(txtInput.text)-->12345678901234567000
formatted-->12,345,678,901,234,567,000.00
I have debugged the code and had gone into the format() method CurrencyFormatter . There actually the problem occurs from the Number conversion. I am wondering since the Number.MAX_VALUE is 1.79769313486231e+308 .
Also I found one more weird behavior of the Number. I described below,
var a:Number = 2.03;
var b:Number = 0.03
var c:Number = a- b;
trace("c --> "+c);
Output : c --> 1.9999999999999998
This kind of output is obtaining for this numbers only.
Please suggest me how to solve this issue or suggest me a workaround method.
Thanks in advance.
Vengatesh s
It's a common problem with big numbers in languages that use 64-bit floating point arithmetic (Actionscript and Javascript are the same in this, to make an example).
It has nothing to do with the CurrencyFormatter, if you try to trace(12345678901234566+1) you'll get 12345678901234568. That's because that number has so many digits that fills the 64-bit storage space and so it gets rounded off. I realise the explanation is quite simplistic, the argument is in fact quite complex.
There are a few BigInt libraries already available (i think as3crypt has one) that can be used if you have to do some arithmetic ... for the formatting i think you'll have to roll your own
EDIT:
out of curiosity, you can use this to see how your number is being represented in the IEEE754 binary format

Best column type in mysql for decimal time

I have a timesheet application where people put eg. 3.5 hours worked in a day.
Sometimes someone might put 1.25 I guess.
I stored as float but am now having issues when I retrieve data... Should I have used decimal to 2 or 3 points?.
There are a few ways to tackle this.
If you want to have uniformity in the entries, I'd suggest using a "Fixed-Point Type" value (see more info here). This would mean that 3.5 hours should always be saved as 3.50.
The other option is to convert all your values to integer values (see more info here), and in your application layer, convert the values back to "readable" format. For example, you would store 1.25 hours as 125, and in your application layer, divide by 100, therefore getting 1.25. This method is more useful for currency management/calculation applications where a specific level of precision is necessary.
Floats allow for floating decimal point precision, so there is no restriction on uniformity of precision for decimal values...
For your purposes, I'd recommend fixed-point type unless there's complexity that you didn't mention.
Hope that helps.

Getting correct sampling frequency, how to?

I am trying to fully understand the sampling frequency concept. I got a useful answer from PaxRomana99 (I need help setting up the correct frequency vector) and it seems like the way to get the correct frequency vector is when you set up the time interval to be related to fs:
t = 0:1/fs:10; % 10 seconds of data sampled at fs
y = sin(2*pi*100.*t);
However, in my case, I have no control on how my time interval is set up, I am given 2 arrays, one is the time interval and one is the sinusoidal wave resulting from that time interval. So should I got through the time array and extract fs? which should be the spacing between the time steps? am I in the wrong path here?
Thanks for any hints and any help!
Yes, as you suggest, you get the sampling frequency from the time array. It's just 1/(time sample interval).

solving Project Euler #305

Problem # 305
Let's call S the (infinite) string
that is made by concatenating the
consecutive positive integers
(starting from 1) written down in base
10.
Thus, S =
1234567891011121314151617181920212223242...
It's easy to see that any number will
show up an infinite number of times in
S.
Let's call f(n) the starting position
of the nth occurrence of n in S. For
example, f(1)=1, f(5)=81, f(12)=271
and f(7780)=111111365.
Find Summation[f(3^k)] for 1 <= k <=
13.
How can I go about solving this?
Calculating S to an arbitrary size is deceivingly easy, but as you have probably already found out, not practical, it simply becomes too big .
As is common for the newer Project Euler Problems, brute force simply does not work.
That said, you can still look at S for small values of k and maybe construct a formula that will solve the problem in parts (the first few values are easy to handle in memory). Also, look at Problem 40
Note: remember the one minute rule. (most problems can be solved in a few milliseconds)
My estimate of the running time is O(n2 log n), so this brute force approach is not feasible.
Note that you are supposed to solve Project Euler problems yourself, which IMHO applies in particular to newer problems.