QuadTreeProvider and WFS data - cesiumjs

With each passing day I'm getting more and more annoyed with Cesium.
There was a project that used QuadTreeProvider to create 3D structures from WFS data.
But the Cesium guys saw the 3D stuff was more lucrative and not only created difficulties to create WFS primitives but created mechanisms to avoid all types of use other than its "Ion 3D tiles".
Now, any kind of question involving 3D they answer with a commercial answer like:
"That sounds like the ideal use case for 3DTiles except for the
dynamic data. Depending on your needs and resources, you could always
contact Todd at todd#agi.com to talk about possibly getting your data
working with 3DTiles."
Of course we can contact Todd. But I don't want to! I want to use free 3D stuff. I WANT to use Geoserver WFS data Todd. Can you allow this for me? Can you allow this project to work again as before?
If you want to make money from your products, you have every right to do so, but don't stop users from creating their own solutions if they don't want to contact Todd.
After all, my question is: How can I use WFS data from Geoserver to create 3D objects in Cesium without need to use Ion / 3DTiles ?

Related

CesiumJS - Entity / Graphics Hierarchie in relation to performance

I am working on a Wysiwyg Editor for CesiumJS content.
The user will be able to create many points, lines and other graphics, connect them according to definable relations and group them in separate Groups.
Now I am wondering what the best practises are in terms of performance.
At the moment I create one PointPrimitiveCollection for each Group
and then add points:
group.points = scene.primitives.add(new Cesium.PointPrimitiveCollection());
and then
group.points.add({
position : cartesian,
...
});
for each new point.
Polygons are created using:
network.hull_polygon = viewer.entities.add({
name : 'xxx',
polygon : {
hierarchy : Cesium.Cartesian3.fromDegreesArray(points_array),
material : color,
...
}
});
polylines similarly.
Now since the Objects can also be dragged around / animated, I was wondering where Cesiums entity logic would come in?
Thanks for all help!
Cesium's Entity logic is useful primarily for objects that move along a known path over time, for example the flight plan of an aircraft in the future, or a GPS recording of the route taken by a vehicle in the past. Such routes can be loaded into the Entity system (often via CZML), and the user can run the simulation time forwards and backwards at arbitrary speeds, to review the routes of all the vehicles. The Entity system owns the logic for updating graphics primitive positions based on simulation time changes.
Entities are also often used as a quick way to make some disparate graphics primitives associate with each other. For example, a polygon, a point, and a label can all be created as a single Entity even if they are three separate graphics primitives at the same location. This saves a bit of effort on the part of the application developer, and doesn't hurt performance too much since the properties involved are all marked as constants, so the Entity layer knows not to update them with simulation time.
But, it sounds like you may have a case where paths are not known in advance. For things like user interactive edits or real-time telemetry being received, the Entity system can't know what's coming up next, so its whole system for updating positions from simulation times is not doing you any good. In that case it may be better to skip the Entities, and deal exclusively with graphics primitives for this. This would mean you need to write your own update function to alter graphics positions as new information is being received, similar to the Entity layer's update functions, but based on your own live inputs instead of recorded paths.
Note that the public "Sandcastle" demos only include Entity demos. But, if you download and build the source for Cesium and run Sandcastle locally from a dev build, a separate tab appears in the Sandcastle Gallery called Development that shows a whole set of demos based on graphics primitives as opposed to Entities. This can be useful for seeing examples of how to control things at this layer.
Hopefully this is helpful in understanding how the different layers of Cesium interact.

Autodesk Forge randomly loses object and room information

I'm using Autodesk Forge to integrate with our remodeling tool. In particular, I need to count objects of different families and types and determine to what room they actually belong. I use Model Derivative API for this purpose. To keep the room/area information I convert .rvt files to .nwc files as suggested here. However, when I retrieve data with GET /modelderivative/v2/designdata/{urn}/metadata/{guid}/properties I face the following problems from time to time:
Room information sometimes disappears from Objects for some reason
Objects disappear from result data for some reason (but they seem to exist when I browse them in A360)
I have no idea, what can be the reason for this.
I have no explanation for the disappearance of room data or objects for you.
If you can provide a reproducible case demonstrating that, I will gladly pass it on to the development team for analysis.
If you are interested in an immediate reliable solution and full control, which I assume is the case, I would suggest following the second bullet item in the advice provided by Eason in the previous answer that you refer to above:
Extract all the room information and object relationships you are interested in via the Revit API, store that data somewhere yourself, and use it later on wherever you like to your heart's content.
Then you will be completely safe and independent of all other components and their unpredictable behaviour.
If the only information that you need is the room containing each family instance, I can even implement a suitable Revit add-in for you.
Another suggestion that might help, if that is indeed the data you require: determine that information in a Revit add-in and attach it to each family instance in your own personal shared parameter. That will ensure that it remains intact through the translation process. Afaik, all shared parameter data is retained, independent of other behaviour.

Is it possible to embed [bokeh] high level charts?

It seems most Bokeh embedding examples are using bokeh.plotting.figure object. Is it possible to embed a high level chart, like bokeh.charts.Bar or bokeh.charts.Scatter? Or is it possible to have convert a high level chart to a bokeh.plotting.figure object?
Thanks a lot.
The User's Guide section on Bokeh APIs has a good run down of how all these parts fit together, that I would suggest reading.
The long-story-short: Regardless of what API you use, bokeh.plotting or bokeh.charts, the end result is always just a collection of the same low-level bokeh.models objects. You can can think of bokeh.models as very basic building blocks, and the other higher level APIs as conveniences that help you to assemble the building blocks more efficiently and correctly.
So, in that light, yes, it is perfectly fine to embed a bokeh.chart using exactly the same functions described in Embedding Plots and Apps.
The one thing I will add is that if you need to update the plot's data after the fact, in place, then the bokeh.figure API will probably be more straightforward. The mapping between your data, and what gets plotted is more direct. Things generated by bokeh.charts may transform your input data into entirely different forms before plotting (e.g. you give a series, and Histogram has to spit out coordinates for boxes—not the data you started with)

How to use our own data to create map layer dynamically?

We are creating a speed limit map application using different colors to highlight street with different speed limits (similar to ITO speed limit map: http://www.itoworld.com/map/124?lon=-79.37151&lat=43.74796&zoom=12).
The problem we have is that we are conducting our own research and have our own speed limit data instead of pulling the data from OpenStreetMap or Google Map like ITO map. We also need to create a data storage in order to dynamically update the map as we add more speed limit information in the future.
Is there anyway to create our own instance of OpenStreetMap and replace only the speed limit information with our own data? We don't have any vector data and we have no experience working with them.
Is there any suggestion of tools to use for creating highlighting layers based on the speed limit we have? Is OpenLayers a good option?
Any help is appreciated, thank you very much.
Update 2013/11/20
Thank you very much for your answers, now we have a much better understanding of your problem. This is a university design project so we basically have no budget. We are looking for:
1) A basic "base map" that include the basic tile information (openstreetmap seems a good choice since google map api doesn't provide free road information as long as we can find)
2) A geo data server that can host our own street speed limit data (looks like geoserver and mapserver are good choices), or a design simple database that can fulfill our need(doesn't know is it possible yet)
3) A plotting tool that can render our speed limit data as "group of lines" on the map since these data will be changed frequently (openlayers and leaflet are good candidates).
Is there anything else needed?
What you want to do is a trivial programming task once you have decided a few things:
These are probably the three biggest questions you need to answer. I added some commentary, but look at each of these questions beyond this post to find what works for you.
Who do you want to use for your map? Since you only have one type of data you will want to display that data on someone else's nice looking map. The big choices are Bing, Google, OpenLayers/OSM, and ESRI. Your choice will most likely be driven by the licensing of the above services and if you are willing to pay or not. A need to support mobile devices may also factor into your decision. Since the map is what your users will see, choose the best looking map you can afford.
How will you serve up your data? You have several options to serve your speed limit data. GeoServer and MapServer and ESRI are some popular mapping software packages. If you only displaying a few layers of data all mapping software will be overkill. The actual software to render your map data will most likely affect only your pocket book, so free is good here usually.
Tiles vs Lines
You will server your data as either a group of lines sent to the browser, or as pre-rendered tiles to be loaded on top of the map. If you data changes frequently you will want to serve it dynamically as line data (an array of points.) If your data does not change frequently, you should consider tiling your data. Tiling involves pre-rending of the entire map at all zoom levels. This allows the map to be loaded very fast and this how almost all base maps are rendered. The downside is that the tile generation can take a long amount of time and tiles can take a large amount of space.
This is a very broad question. There are many components to drawing your own speed limit map.
On the front-end, there is a web browser map interface. OpenLayers is good at that. There are plenty of other tools that can do this as well, such as Leaflet or even Google Maps API.
Next is something to provide the actual speed limit route data. This can be served as a vector layer or a raster layer. There are plenty of tools here, too. UMN Mapserver is free and reasonably good. ESRI makes a whole fleet of products in this area as well.
The speed limit route data also needs to be saved somehow. This can be done in files or in a database such as PostGIS. Again, lots of great options.
It is the role of the system architect to determine which technologies to employ to solve the problem.

GIS with Bing Silverlight and SQL 2008?

I have data that I want to create a GIS type application that will have the typical features of adding and removing layers of different types. What is the best architectural approach?
The data consists of property locations in Eastings and Northings.
I also have ordnance survey data in GML and Shapefiles.
I know this is a very broad question but the subject area also seems very broad to me and I am unsure which direction to go.
I was thinking of using SQL 2008 spatial and Bing Silverlight control to visualise that maps.To do this would I have to convert the eastings and northings to GWS84 geography datatype? But then if I converted the shapefiles to GML and imported all the GML files to sql using GeomFromGML they would be in geometry datatypes. Wouldn’t the two types be incompatible?
Also, should ESRI ArcGIS API for Silverlight
feature in the equation? Is this a good environment to create maps that I can point as SQL sqerver 2008 as the datasource (using a WCF service if necessary)?
Any advice greatly appreciated!
This is something I've done several times, using OS data from SQL Server in both Bing Maps AJAX and Silverlight controls. Some general comments below (in no particular order!):
Don't expect to implement full-blown
GIS functionality using Bing Maps.
Simple querying, retrieval and
display of the data is all fine (+
some simple editing), but after that
you'll be struggling with what can be
achieved in the browser.
All vector shapes supplied to Bing Maps need to be in (geography)
WGS85 coordinates, EPSG:4326.
However, all data will be projected
and displayed using (projected)
Spherical Mercator system, EPSG:3857.
In terms of vector shapes, you can expect to achieve a similar level of performance as you get in the SSMS spatial results tab - that is, (with careful architecture) you can plot up to about 5,000 features on the map at once, zoom / pan around them, click on them to bring up various properties and attributes etc. However, after that you'll find the UI becomes fairly unresponsive (which
I imagine is the reason why the spatial results tabs itself limits you to displaying 5,000 records at once).
If you want to display more features than this, one approach is to rasterize them by projecting them into the EPSG:3857 projection, creating a .PNG/.JPG image file of the features and then cutting that image into tiles according to the Bing Maps quadkey tile numbering system as explained here:
http://msdn.microsoft.com/en-us/library/bb259689.aspx and displaying them as a tilelayer. Tile layers are significantly faster than displaying the equivalent vector shapes, although it means the data is static.
If you do create raster tiles, you can either render them dynamically
or pre-render them to improve performance - i.e. you could set
up a job to render and update the tileset for slowly-changing data
every night/every month etc.
If you're talking about OS Mastermap data, the sheer level of detail
involved means that you need to think more carefully about what
features you want to display, and how you want to display them. Take
greater London, for example, which covers an area about 50km x 40km. To
create raster tiles (each of which are 256px x 256px) at zoom level 19
covering this area you'd need to render and store 1.3 million separate
tiles. If each of those is generated from a database query that takes, say
200ms to run, it's gonna take a looooonggggg time to prepare all your
data. Also, once the files have been generated, you might want to think
about storing them in a DB rather than saving them on a file system.
As for loading the OS data into SQL Server in the first place - there
are several tools that will import either from GML or shapefile into SQL
Server, and handle the projection from EPSG:27700 (Ordnance Survey
National Grid) to WGS84 along the way. Try GDAL/OGR or Safe FME for
starters.
I have a blog at http://alastaira.wordpress.com that has several blog posts that you may find useful describing various aspects of integrating Bing Maps and SQL Server. Particularly, you might want to look at:
http://alastaira.wordpress.com/2011/02/16/loading-ordnance-survey-open-data-into-sql-server-2008/
http://alastaira.wordpress.com/2011/01/23/the-google-maps-bing-maps-spherical-mercator-projection/
http://alastaira.wordpress.com/2011/02/21/using-ogr2ogr-to-convert-reproject-and-load-spatial-data-to-sql-server/