I am pretty new and I am trying to work with the GIPHY API, but I can not get my js file to be found in the browser. I have tried to create a whole new repo and I got the same issue. Can anyone help?
Here is my directory:
Image with error
Here is my HTML. Can anyone Help?
Folder structure
When I look in the console I get the message:Failed to load resource: net::ERR_FILE_NOT_FOUND
There is teh GIPHY sample code in the file so it is not empty.
Your path is not correct you need to point to the exact location your file is.
Try with ../js/main.js instead of js\main.js
For the standard way, you should move your index.html file in the root of the project and then point your js file like this js/main.js instead of js\main.js
If you can make your source to be just the file name likemain.jsalone
It will make you avoid the mistake of js\main.js thus solving the issue
Related
I am trying to import plugins/index.js to the new structure of Cypress 10 but unfortunately it is not working.
File Structure:
Looks like the folder structure is a little bit different to the out-of-the-box setup.
Based on the paths shown in the screenshot, I would guess you need to adjust the line with the error to
return require('../../../cypress/plugins/index.js`)
If it's still not working, take a look at the file structure to see what relative path is needed.
If still can't get it, post the file structure of the project up in the question.
My React Native app file structure looks like this:
/assests
/json
example.json
/components
view.js
I need to take input from the user in the view.js component and store it in the example.json file for future use. I tried using react-native-fs but could not figure out how to use it to get the absolute path of example.json and the relative path kept on throwing errors. If there is some other way to do this, it would be most appreciated.
Thanks in advance for the help!!!!
Found out what the problem was. I was trying to update files that are in the app bundle and forgot that they are read-only. So I copied the files from the app bundle to the document directory and is accessible from there. I can edit and delete from there.
Fails to render with pandoc.exe: \\: openBinaryFile: does not exist
rmarkdown::pandoc_available() is TRUE
Anyone ever seen anything like this?
Also, fwiw, there is not much CSS going on. No boxes around code chunks, etc.
check the file path you are using, are you using a relative file path, or an absolute file path? Are you pulling a file from a network drive? Double check you spelled the file correct. I am asking these questions, because I believe it might be as simple as the error is just not able to open the file, due to an incorrect file path / incorrect file name
I would like to know if it is possible to edit the JSON file of Scratch 3.0 project. I downloaded a project, changed the name into a .zip, unzipping it, and opening the JSON file that it left. I did not change any line of the JSON code. I compressed the project and changed its name into sb3; but when I upload it the Scratch 3.0 GUI I got this:
Oops! Something went wrong.
We are so sorry, but it looks like Scratch has crashed. This bug has been automatically reported to the Scratch Team. Please refresh your page to try again.
Make sure the folder structure of the new sb3 matches the original. If you zip the outer folder after extracting instead of the files inside, the folder structure won't be what Scratch expects and it will throw an error.
I have a directory tree in which each folder contains (at this point) a single html file, all with the same name.
I would like to rename each file so that it has the name of its parent directory.
For example, change
A\B\file1.html
A\C\file1.html
A\C\D\file1.html
E\file1.html
to
A\B\B.html
A\C\C.html
A\C\D\D.html
E\E.html
I did see another similar post on a similar problem for mp3 files, but was unable to adapt it.
I am pretty much a novice at this - been trying to find a way using Notepad++ and the Windows Command Prompt window, but no real idea so far.
Any suggestions greatly appreciated.
Do you need to do this via code or do you just need an utility?
For bulk renaming of files I've been having a lot of luck using Bulk Rename Utility.
http://www.bulkrenameutility.co.uk/