Is it possible to make a dynamic name space in C#? - namespaces

I want to know if it's possible to write a dynamic namespace in C#.
For example, here is a general namespace:
namespace APP.Menu.Setting.xxx
I want to make "xxx" to be variable according to some kind of assignment, like
namespace APP.Menu.Setting.a (if xxx is assigned to be "a")
namespace APP.Menu.Setting.b (if xxx is assigned to be "b")
I'm not sure this special request is reasonable.

Related

Making changes to functions of protoc generated APIs

Suppose I have a person.proto file-
syntax = "proto3";
/* Class Person */
message Person{
string name = 2;
}
Then, I use protoc to generate the source code in Python, or C++.
Question 1:
Suppose I generated the API code, now what I can do to create an object of Person class, is:
person = person_pb2.Person() # In Python
Person person; // In C++
What I want is, every time I create an object of Person class, the reference to this object is stored with a unique ID inside a map.
Basically, I want to create something like a map, to store the reference of every object of each class that is ever created.
One way to achieve this I thought of is to add a custom line of code (which calls a different function) to the classes' constructor, such that every time an object is created, that function will add reference to it to the map.
Is this approach good? If yes, then how to achieve this- customizing class constructors of protoc generated source code (in every language- C++, Python, Java, etc.). If no, then what could be a better solution?
Question 2: For the fields, we have setters and getters. e.g.
person.name = ... # In Python
person.set_name(...) // In CPP
So, what if I want to add something more to the set_name() function, how can we do that?
Like if I want to call a function inside set_name(), then how to achieve that?
In short, both the questions sum up as "How to make changes to the functions of API that protoc generates (in all the languages)?"
Is there something to do with plugins? Or with descriptor files? Or something else?

Why while querying ontologies we have to load the ontology, also provide its namespace?

I wonder why we have to load an ontology, also provide its namespace while querying it? Why loading the ontology is not enough?
To understand my question better, here is a sample code:
g = rdflib.Graph()
g.parse('ppp.owl', format='turtle')
ppp = rdflib.Namespace('http://purl.org/xxx/ont/ppp/')
g.bind('ppp', ppp)
In line 2, we have opened the ontology (ppp.owl), but in line 3 we also provided its namespace. Does namespace show the program how to handle the ontology?
Cheers,
RF
To specify an element over the semantic web you need its URI: Unique Resource Identifier, which is composed of the namespace and the localname. For example, consider Person an RDF class; how would you differentiate the Person DBpedia class http://dbpedia.org/ontology/Person from Person in some other ontology somewhere? you need the namespace http://dbpedia.org/ontology/ and the local name Person. Which both uniquely identify the class.
Now coming back to your specific question, when you query the ontology, you might use multiple namespaces, some namespaces may not be the one of your ontology. You need other namespaces for querying your own ontology, e.g. rdf, rdfs, and owl. As an example, you can rarely write an arbitrary query without rdf:type property, which is included under the rdf: <http://www.w3.org/1999/02/22-rdf-syntax-ns> namespace, not your ontology namespace. As a consequence, you need to specify the namespace.
Well, now as you should know why to use a namespace, then we can proceed. Why to repeat the whole string of the namespace each time it is needed? It is nothing more than a prefix string appended to the local names to use in the query, to avoid writing exhaustively the full uri. See the difference between <http://www.w3.org/1999/02/22-rdf-syntax-ns#type> and type.
Edit
As #AKSW says, as a conclusion, there is no need to declare a namespace in order to work with the ontology but it increases the convenience when working quite often with resources whose URI has particular namespace.

What is the use of ..._ as the parameter list in an ActionScript 3.0 function?

I'm working on a project that's integrating with StrobeMediaPlayback and have been having trouble working out why I can't get my media loaded.
One of the two available public functions for the class is:
public function loadMedia(..._):void
If this is a rest parameter, there's no use of '_' as an argument list within the function.
What's going on here? The class extends Sprite, so its not a case of an override.
It is the ... (rest) parameter.
The parameter does not need to be called rest; it can have any name that is not a keyword.
Valid variable names start with a non number character and can include alphanumeric characters, the underscore and the dollar sign. So _ is a valid name for a parameter.
The question why exactly the parameter was named that way can probably only be answered by the author of that function. So here's what I think: Aside from its use as a short variable name for often used objects (like $ as shorter name for jQuery in javascript), the name _ is sometimes used as a placeholder, or unused variable. If I understand the question right, an the variable isn't even used in the function, it probably was added for future use. This way the API wouldn't need to be changed once the feature based on this parameter will be implemented. The developers maybe thought that a parameter name with semantic meaning could confuse the users, as they would expect it to actually doing something.

Actionscript 3 - passing custom class as parameter to custom class where parameter class not constructed

Hi and thanks in advance,
I have a custom class being constructed from my main class. In the custom class it has another custom class that is passed in as a parameter. I would like to strictly type the parameter variable but when I do, 'the type is not a compile type constant etc'.
This, I understand, is because the custom class used as a parameter has not yet been constructed.
It all works when I use the variable type ( * ) to type the parameter.
I suspect this is a design flaw, in that I am using an incorrect design pattern. It is actually hand-me-down code, having received a large project from someone else who is not entirely familiar with oop concepts and design patterns.
I have considered using a dummy constructor for the parametered class in my main class but the passed in class also takes a custom class (itself with a parametered constructor). I am considering using ... (rest) so that the custom classes' parameters are optional.
Is there any other way to control the order of construction of classes? Would the rest variables work?
Thanks
(edit)
in main.as within the constructor or another function
var parameter1:customclass2;
customclass1(parameter1);
in customclass1 constructor:
public function customclass1(parameter1:customclass2)
{
....
Flash complains that the compiled type cannot be found when I use the data type customclass 2 in the paramater. It does not complain when I use the variable data type * or leave out the data type (which then defaults to * anyway). I reason that this is because customclass2 has not yet been constructed and is therefore not available to the compiler.
Alternatively, I have not added the path of customclass2 to the compiler but I am fairly certain I have ruled this out.
There are over 10,000 lines of code and the whole thing works very well. I am rewriting simply to optimise for the compiler - strict data typing, error handling, etc. If I find a situation where inheritance etc is available as an option then I'll use it but it is already divided into classes (at least in the main part). It is simply for my own peace of mind and to maintain a policy of strict data typing so that compiler optimization works more efficiently.
thnx
I have not added the path of customclass2 to the compiler but I am fairly certain I have ruled this out.
So if you don't have the class written anywhere what can the compiler do ? It is going to choke of course. You either have to write the CustomClass class file or just use "thing:Object" or "thing:Asteriks". It's not going to complain when you use the "*" class type because it could be anything an array, string, a previously declared class. But when you specify something that doesn't exists it will just choke, regardless of the order the parameters are declared in.

What is the difference between a property and an instance variable?

I think I've been using these terms interchangably / wrongly!
Iain, this is basically a terminology question and is, despite the "language-agnostic" tag associated with this question, very language/environment related.
For design discussions sake, property and instance variable can be used interchangeably, since the idea is that a property is a data item describing an object.
When talking about a specific language these two can be different. For example, in C# a property is actually a function that returns an object, while an instance variable is a non-static member variable of a class.
Hershi is right about this being language specific. But to add to the trail of language specific answers:
In python, an instance variable is an attribute of an instance, (generally) something that is referred to in the instance's dictionary. This is analogous to members or instance variables in Java, except everything is public.
Properties are shortcuts to getter/setter methods that look just like an instance variable. Thus, in the following class definition (modified from Guido's new style object manifesto):
class C(object):
def __init__(self):
self.y = 0
def getx(self):
if self.y < 0: return 0
else: return self.y
def setx(self, x):
self.y = x
x = property(getx, setx)
>>> z = C()
>>> z.x = -3
>>> print z.x
0
>>> print z.y
-3
>>> z.x = 5
>>> print z.x
5
>>> print z.y
5
y is an instance variable of z, x is a property. (In general, where a property is defined, there are some techniques used to obscure the associated instance variable so that other code doesn't directly access it.) The benefit of properties in python is that a designer doesn't have to go around pre-emptively encapsulating all instance variables, since future encapsulation by converting an instance variable to a property should not break any existing code (unless the code is taking advantage of loopholes your encapsulation is trying to fix, or relying on class inspection or some other meta-programming technique).
All this is a very long answer to say that at the design level, it's good to talk about properties. It is agnostic as to what type of encapsulation you may need to perform. I guess this principle isn't language agnostic, but does apply to languages beside python.
In objective c, a property is an instance variable which can take advantage of an overloaded dot operator to call its setter and getter. So my.food = "cheeseburger" is actually interpreted as [my setFood:"cheeseburger"]. This is another case where the definition is definitely not language agnostic because objective-c defines the #property keyword.
code example done in C#
public class ClassName
{
private string variable;
public string property
{
get{ return variable; }
set { variable = value; }
}
}
Maybe thats because you first came from C++ right?!
In my school days I had professors that said class properties or class atributes all the time. Since I moved to the Java C# world, I started hearing about members. Class members, instance members...
And then Properties apear! in Java and .NET. So I think its better for you to call it members. Wheather they are instance members (or as you called it instance variable) or class Members....
Cheers!
A property can, and I suppose mostly does, return an instance variable but it can do more. You could put logic in a property, aggregate values or update other instance variables etc. I think it is best to avoid doing so however. Logic should go into methods.
In Java we have something called JavaBeans Properties, but that is basically a instance variable that follows a certain naming pattern for its getter and setter.
At add to what has been said, in a langauge like C#, a property is essentially a get and set function. As a result, it can have custom logic that runs in addition to the getting/setting. An instance variable cannot do this.
A property is some sort of data associated with an object. For instance, a property of a circle is its diameter, and another is its area.
An instance variable is a piece of data that is stored within an object. It doesn't necessarily need to correspond directly with a property. For instance (heh), a circle may store its radius in an instance variable, and calculate its diameter and area based on that radius. All three are still properties, but only the radius is stored in an instance variable.
Some languages have the concept of "first class" properties. This means that to a client application, the property looks and is used like an instance variable. That is, instead of writing something like circle.getDiameter(), you would write circle.diameter, and instead of circle.setRadius(5), you would write circle.radius = 5.
In contrast to the other answers given, I do think that there is a useful distinction between member variables and properties that is language-agnostic.
The distinction is most apparent in component-oriented programming, which is useful anywhere, but easiest to understand in a graphical UI. In that context, I tend to think of the design-time configuration of a component as manipulating the "properties" of an object. For example, I choose the foreground and background colors, the border style, and font of a text input field by setting its properties. While these properties could be changed at runtime, they typically aren't. At runtime, a different set of variables, representing the content of the field, are much more likely to be read and written. I think of this information as the "state" of the component.
Why is this distinction useful? When creating an abstraction for wiring components together, usually only the "state" variables need to be exposed. Going back to the text field example, you might declare an interface that provides access to the current content. But the "properties" that control the look and feel of the component are only defined on a concrete implementation class.