I need to view files with the autodesk viewer and make and save the changes. I wonder if it is possible to do it directly through the Forge API I thought to apply, once the waterfall viewer is loaded, all the preloaded changes in an internal database
The changes I would like to make are of the type:
adding a room,
addition of mesh
addition of successively recoverable properties
addition of other 3D models preloaded in forge
Since all property data and the SVF itself (or any derivatives for that matter) is immutable once extracted so I am afraid you'd need to programmatically append the mesh (try SceneBuilder to make things easier) every time the model is loaded ... As for the properties it's possible to use your own data source for persistence though - see a case in point here and here
To persist any change to the original design file would require translating the model again for Viewer to consume the changes - however this process can be automated using our Design Automation service and Webhooks ... see here to get started.
One possible workaround to persist your custom geometry would be to convert your geometry to OBJ and then SVF with the Model Derivative service (for course that'd incur costs ...) and then load it to Viewer and aggregate with the original model...
Related
I have developed an application that gets the JSON object tree of a BIM 360 revit model's view, using the Forge Model Derivative endpoint, then downloads the SQLite PropertyDatabase to query properties of several object tree entities. That was working fine until now. Recently, I am having trouble with some models where the object tree derivative object ids don't match the PropertyDatabase object ids.
I have seen this post Temporary workaround for mapping between SVF1 and SVF2 IDs but this method is not valid in my case because my app works on the server side and not uses viewer API at all.
My question is: if there is a workaround using APIs from the server side, and if there are plans to solve this inconsistency between APIs shortly.
Unfortunately, this behaviour is expected with your approach. SVF and SVF2 do not share the same IDs, SVF2 IDs are optimised to process data faster and to try keeping them identical across versions. The article you make reference to is only working in the context of the Viewer, for server side processing you need to get the dbid.idx file to map IDs. This utility has a command to help you downloading the file. Try:
./forge.js version-svf2-idmap project_id version_id output_dbid.idx
This file is a gzip compressed file of a uint32 array.
What happened is that you did download the SVF SQLlite db using SVF ids. But when using the MD endpoints, you actually using the SVF2 ids because the target format is SVF2. If you did request a SVF target format, the MD endpoint would work with SVF ids. Unfortunately, you do not control BIM360 target format which could either be SVF or SVF2 depending of the source file format. For example, IFC, RVT, NWD, DWG are SVF2, but others are not. You can determine which format is used by reading the outputType and overrideOutputType. If overrideOutputType says 'svf2', then you should do the mapping.
The relevant code for the version-svf2-idmap is here
On the other hand, if you got the SQLite database, why do you need to call the MD endpoints, you got everything you need, and can extract the information much faster from there. See my example here. It has functions for properties extraction, and/or building the hierarchy tree.
I've been asked to insert an .IFC viewer into a web page already built, to:
explode building visualization into floors
rotate the building
colour spaces based on their temperature
add labels to objects
load .ifc files stored on private servers
Does autodesk viewer meet those requirements? All of them?
Additionaly, is it feasible to change the viewer language through a config file or specific functions?
explode building visualization into floors
The built-in explosion is by model components and not floors and there's option right out of box to specify a granularity level.
Nonetheless you can use viewer.cutplanes (see doc here) to isolate the levels and go from there - see sample here.
rotate the building
This can be done by either THREE.js transformation or Viewer's model load options:
THREE.js: Perform transformation recursively by traversing all children components under the model's root dbid. See this great article here for enlightenment.
Load option - see live sample here:
var options = {
placementTransform:THREE.matrix4,
globalOffset:{x:0,y:0,z:0}
};
viewer.start(svfURL, options)
colour spaces based on their temperature
Use viewer.setThemingColor (see doc here) to apply temperature colors - find the parent dbid of the room or and use the recursive flag to apply color to all its children components. See code sample here.
add labels to objects
See here for details and a few helpful links at the start of the article.
load .ifc files stored on private servers
You can download the translated derivatives (SVF and its resources - obtain a manifest of them from GET :urn/manifest) to your own storage locations and load them by their URL directly. See my live code sample above for details and find the source code for our online extractor tool (http://extract.autodesk.io) here for ideas to download the derivatives.
is it feasible to change the viewer language through a config file or specific functions?
Viewer implements the i18n standards so you can do:
Autodesk.Viewing.i18n.setLng('fr');
Autodesk.Viewing.i18n.localize()
I'm trying to translate Revit file that contains both 3D and 2D geometries. I've verified that the file contains proper 3D geometry, by opening it in revit 2019 and visualizing it through 3D viewing mode.
However, when I pass this file into model derivative process, it only creates 2D derivative.
Before translation process, I've tried to set default view of the revit file as '3D' instead of 2D drawing file, which didn't work.
I've also tried making a translation POST request with formats as 'svf', and views as both ('3D', '2D'), and ('3D' only), which both failed.
However, all these attempts didn't work, and when I inspected the manifest from the file translation, it seems like that 3D geometry is completely missing. I think that there is a unhandled exception in Model Derivative process that fails to extract 3D geometry in our particular forge model file.
If you need URN of the file / actual file, please let me know.
Thanks in advance.
- EDIT
UPDATE:
I've confirmed that the default 3D view is named as {3D}, default name set by Revit.
What is the name of your default 3D view?
The default name is "{3D}", I believe.
Maybe the translation process does not pick it up if it is named differently.
Afaik, the one and only way to specify the views for the translator to process is by using the Collaboration for Revit or C4R BIM 360 Team tool to select the views to publish to the cloud.
I'm playing around with coordinates in autodesk forge and by some chance i noticed that some of the element(door in my case) doesn't have an fragment id. I've tried to use selection and fittoview to try and display which is the problematic element and to my surprise the element doesnt even exist in the viewer (I still managed to use getProperties to show all the properties though).
Is this because of some bug occurred during the conversion from revit to forge or is it because of an error in my programming?
It seems to be expected that small objects get lost in Revit export processes, cf.:
Model objects missing in custom exporter context
Small objects missing in DWG export
How large is your missing door? How large is the model?
I've seen some examples of high quality and detailed models that works for the Autodesk Model Derivative. Some example are Dotty, Dasher and Fusion Race Car. Dotty is actually amazing.. even has some reflection added in there.
So, to achieve this I would need to upload the textures and the materials with my model. I've tried to reproduce the guide telling me to create a ZIP containing of the OBJ, MTL and PNG. First of all, to be sure I am on the correct path when I am testing out different workflows: is OBJ the only format that can be uploaded with custom materials/textures? I know that I can add standard materials to rvt, fbx, 3ds etc, but I do not have a clear idea on how to upload custom materials/textures.
Could you kindly give me a step-by-step how to get the best possible visualization of the uploaded models? Thanks a lot
Models from Fusion 360 uses the built-in material library, in the case of Fusion Race Car you mentioned. The Dasher sample uses a Revit model of a "well-designed" model in Revit, but no custom materials. Don't have much info on the Dotty format, but would consider the direction of obj or rcp (Reality Capture or point cloud) files, both can have texture.
For a custom material, OBJ is the best route as of now, allowing you to include your textures. As far as Forge, the translation is exactly the same: upload the zip with all files and post a job with rootFilename pointing to the .obj file.