How can I asynchronously render images using HTML canvas (and vue.js)? - html

I have a program that keeps track of a number. If you get above your goal number, you visit a page that shows how much extra you have stored up. On that page is a gumball machine, and depending on the number of excess you have stored up, a certain number of gumballs appear in side the machine. Everything works fine, but about 1 out of every 3 page loads, the gumballs appear first, and then the machine appears, covering all of the gumball images first.
This is being done through vue.js Here is the code I have:
created () {
this.$http.get('/gumballs/' + this.$auth.user().id).then(res => {)
this.createCanvas()
})
}
*******
createCanvas () {
// general canvas properties...
// gumball machine properties
this.createGumbllMachine(canvas.width, ctx, (err, succ) => {
if (err) {
console.log(err)
} else if (succ) {
this.createGumballs(canvas.width, ctx)
}
})
}
**********
createGumballMachine (width, ctx, cb) {
const imgObj = document.createElement('img')
imgObj.src = machineImg
imgObj.onload = () => {
ctx.drawImage(imgObj, (width / 2) - 350, 100)
}
return cb(null, 'ok')
}
I have tried to use a callback function as the last argument in createGumballMachine() so that the machine is drawn first and then the gumballs are drawn afterwards, but this doesn't work.
I also tried using async and await but I coudn't get the image to render at all that way. Something was happening where vue could never get past the created portion of it's lifecycle.
I have tried reading about this on other SO questions, but I can't figure it out. I know it has something to do the way ctx.dtawImage() works, but I'm stuck.
Any help is appreciated. If you need to see the code for createGumballs() let me know, but I don't see how that is causing the problem.

Linking a relevant answer which also explains the inconsistent behavior. Essentially, you can use naturalWidth to ensure that the gumball machine has loaded.
https://stackoverflow.com/a/51023755/4409088

Related

Wrong colors displayed after React renders div to DOM

I was writing some code to map random colors to cells in row.
const COLORS = ['blue', 'green', 'orange', 'red', 'purple', 'yellow'];
const createRandomColors = () => {
const randomColors = [];
for (let i = 0; i < COLORS.length; i++) {
const randomColor = COLORS[Math.floor(Math.random() * COLORS.length)];
randomColors.push(randomColor);
}
return randomColors;
}
const App = () => {
const row = useMemo(createRandomColors, []);
console.log(row);
const cells = useMemo(() => row.map((cell, cellIndex) =>
<div key={cellIndex} style={{ backgroundColor: cell }}>{cellIndex}</div>
), [row]);
cells.forEach(cell => console.log(cell.props.style.backgroundColor));
return (
<div className="app">
<div className="row">
{cells}
</div>
</div>
);
};
export default App;
The problem is that after rendering div elements they have completely different inline style background-color that was specified when mapping divs.
Please see CodeSandBox and take a look at console log and real results rendered.
Why is this happening?
The reason this appears wonky is related to using <StrictMode> in your index.html file. If you remove <StrictMode> you'll see your code works the way you expect. But don't do that, you really do have a bug.
React wants functional components to be idempotent, meaning they do not have side effects. To help you catch side-effects, React will call your code twice back to back when it renders. see strict mode By doing this, it helps uncover subtle issues like the one you're currently experiencing.
One solution is to create the random colors once using useEffect(). Another is to generate the colors outside the functional component.
UPDATE
Please mark the answer as 'accepted' if it solves your issue. You are correct. useMemo will save the computation so it will not be re-computed unless dependencies change. However, react is purposely calling your code twice (in debug mode only) to help you catch unintentional side effects in your classes or hooks. When using strict mode, it's as if you have two of the component instead of one. i.e.
/* StrictMode in debug */
<StrictMode>
<App/>
</StrictMode>
/* ... be like this: */
<>
<App/>
<App/>
</>
If you (temporarily) remove the <StrictMode> tag you'll see your code works as expected. And if you add code that causes your component to render again (e.g. a click counter) your useMemo should prevent the cells from being regenerated each render.
Add a console log to print every time createRandomColors() is called. Since your code is being called twice, you should see the debug log appear twice, but you don't. Why not? React surpasses the console.log the 2nd time it calls your code.
At the top of your code (line 3) add const log = console.log, then replace everywhere you use console.log with just log and you'll have the full picture of what's occurring.
Keep experimenting. We've all been here.

Have to use manual wait() to get CodeceptJS/Puppeteer custom helper to see table(td tr)

I have a codeceptjs/puppeteer project and am building a custom helper for accessing information in tables. I have been able to make this work, but only by putting a two second wait in my test step before calling on the async function in my custom helper class. Given that this is all based on async/await, I have to believe I am just missing something and there is a clean way to do this.
Function from my helper class.
async getRowCount() {
//const browser = this.helpers['Puppeteer'].browser;
const page = this.helpers['Puppeteer'].page;
page.waitForSelector('tbody');
let rowCount = await page.$$eval('tbody tr', rows => rows.length);
return rowCount;
// These work
// page.waitForSelector('a[href="#/site/create"]');
// page.click('a[href="#/site/create"]');
}
My codeceptjs scenario is below.
Scenario.only('Table check ALL', async (I, loginAs) => {
loginAs('bob');
I.say(await I.getRowCount());
I.wait(3);
});
When the code is as shown above, my row count that is returned in always 0.
However, if I put a 1 second wait just before the I.getRowCount() function, then the correct total number of rows for the tbody tr selector is returned.
If anyone can help me understand why this is happening and what I can do to fix it so I don't have to pepper my code with manual wait steps to accommodate these helper functions (core "feature" of codeceptjs), I would greatly appreciate it.
Thank you!
You need to await waitForSelector:
await page.waitForSelector('tbody');
Almost all page methods are returning promises, so you have to await them.

Refresh previous screen on goBack()

I am new to React Native. How can we refresh/reload previous screen when returning to it by calling goBack()?
Lets say we have 3 screens A, B, C:
A -> B -> C
When we run goBack() from screen C it goes back to screen B but with old state/data. How can we refresh it? The constructor doesn't get called 2nd time.
Adding an Api Call in a focus callBack in the screen you're returning to solves the issue.
componentDidMount() {
this.props.fetchData();
this.willFocusSubscription = this.props.navigation.addListener(
'willFocus',
() => {
this.props.fetchData();
}
);
}
componentWillUnmount() {
this.willFocusSubscription.remove();
}
UPDATE 2023: willFocus event was renamed to focus
componentDidMount() {
this.props.fetchData();
this.focusSubscription = this.props.navigation.addListener(
'focus',
() => {
this.props.fetchData();
}
);
}
componentWillUnmount() {
this.focusSubscription();
}
How about using useIsFocused hook?
https://reactnavigation.org/docs/function-after-focusing-screen/#re-rendering-screen-with-the-useisfocused-hook
const componentB = (props) => {
// check if screen is focused
const isFocused = useIsFocused();
// listen for isFocused, if useFocused changes
// call the function that you use to mount the component.
useEffect(() => {
isFocused && updateSomeFunction()
},[isFocused]);
}
For react-navigation 5.x use
5.x
use
componentDidMount() {
this.loadData();
this.focusListener = this.props.navigation.addListener('focus', () => {
this.loadData();
//Put your Data loading function here instead of my this.loadData()
});
}
For functional component
function Home({ navigation }) {
React.useEffect(() => {
const unsubscribe = navigation.addListener('focus', () => {
loadData();
//Put your Data loading function here instead of my loadData()
});
return unsubscribe;
}, [navigation]);
return <HomeContent />;
}
On your screen B constructor will work like magic :)
this.props.navigation.addListener(
'didFocus',
payload => {
this.setState({is_updated:true});
}
);
Yes, constructor is called only for the first time and you can't call it twice.
First: But you can separate the data getter/setter from the constructor and put it in a function, this way you can pass the function down to the next Scene and whenever you're going back you may simply recall the function.
Better: You can make a go back function in your first scene which also updates the scene while going back and pass the go back function down. This way the second scene would not be aware of your update function which is reasonable.
Best: You can use redux and dispatch a go-back action in your second scene. Then in your reducer you take care of going back & refreshing your scene.
The built in listener function which comes with React-Navigation would be the easiest solution. Whenever a component is 'focused' on a again by navigating back, the listener will fire off. By writing a loadData function that can be called both when loading the Component AND when the listener is notified, you can easily reload data when navigating back.
componentWillMount(){
this._subscribe = this.props.navigation.addListener('didFocus', () => {
this.LoadData();
//Put your Data loading function here instead of my this.LoadData()
});}
Easy! insert the function inside useFocusEffect(func)
import { useFocusEffect } from '#react-navigation/native'
I have a similar situation and the way i refreshed was to reset the route when the back button is pressed. So, what happens is when the back button is pressed the screen is re-pushed into the stack and the useEffect on my screen loads the data
navigation.reset({
index: 0,
routes: [{ name: "SCREEN WHERE THE GOBACK BUTTON SHOULD GO" }],
});
Update for react-navigation v5 and use the React Hooks. Actually, the use is the same with react base class. For more detail, please checkout the documentation here
Here is the sample code:
function Profile({ navigation }) {
React.useEffect(() => {
const unsubscribe = navigation.addListener('focus', () => {
// do something
});
return unsubscribe;
}, [navigation]);
return <ProfileContent />;
}
As above code, We add the event listener while the variable navigation change then We do something like call function refresh() and finally, we return the function for removing the event listener. Simple!
I think we have a very easy way (which works in 2021) to do so. Instead of using goBack or navigate, you should use push
this.props.navigation.push('your_route_B').
You can also pass params in the same way as we pass in navigate.
The only difference b/w navigate and push is that navigate checks if the route which we are passing exists in the stack. Thus taking us to the older one but, push just sends us there without checking whether that is in the stack or not (i.e, whether the route was visited earlier or not.)
This can be achived by useFocusEffect from '#react-navigation/native'
useFocusEffect will effect every time when screen is focus
Ref: https://reactnavigation.org/docs/use-focus-effect/
import { useFocusEffect } from '#react-navigation/native';
function Profile({ }) {
useFocusEffect(
React.useCallback(() => {
//Below alert will fire every time when profile screen is focused
alert('Hi from profile')
}, [])
);
return // ...code ;
}
You can use this event: navigation.addListener('focus'
And you can implement like this:
const Cards = ({ navigation }) => {
...
useEffect(() => {
const load =async ()=>{
const a = await selectGlobalCards()
}
navigation.addListener('focus',() =>{
load();
});
}, [])
or you can use useIsFocused, and you can use that as a dependecy for useEffect
import { useIsFocused } from '#react-navigation/native'
const Cards = ({ navigation }) => {
const isFocused = useIsFocused()
useEffect(() => {
const load =async ()=>{
const a = await selectGlobalCards()
}
load()
}, [isFocused])
For react navigation (5.x), you just need to add a focus subscription and put your component initializing logic in a separate function like so:
componentDidMount() {
this.init();
this.didFocusSubscription = this.props.navigation.addListener(
'focus',
() => {
this.init();
}
);
}
init = async () => {
//fetch some data and set state here
}
If you're trying to get new data into a previous view, and it isn't working, you may want to revisit the way you're piping data into that view to begin with. Calling goBack shouldn't effect the mounting of a previous component, and likely won't call its constructor again as you've noted.
As a first step, I would ask if you're using a Component, PureComponent, or Functional Component. Based on your constructor comment it sounds like you're extending a Component class.
If you're using a component, the render method is subject to shouldComponentUpdate and the value of your state is in your control.
I would recommend using componentWillReceiveProps to validate the component is receiving the new data, and ensuring its state has been updated to reflect the new data.
If you're using the constructor to call an API or async function of some kind, consider moving that function into a parent component of both the route you're calling goBack from and the component you're wanting to update with the most recent data. Then you can ask your parent component to re-query the API, or update its state from a child component.
If Route C updates the "state/data" of the application, that update should be propagated to a shared parent of routes A, B and C, and then passsed down as a prop.
Alternatively, you can use a state management solution like Redux to maintain that state independent of parent/child components - you would wrap your components in a connect higher-order component to get the latest updates any time the application state changes.
TL;DR Ultimately it sounds like the answer to your question is rooted in where your application state is being stored. It should be stored high enough in your component hierarchy that each route always receives the latest data as a prop, passed from its parent.
Thanks to #Bat.
I have spent a lot of hours on finding the answer and finally, I got a basic solution which is working according to my needs. I was quite worried though.
Simply make a function like this in your previous activity make sure to bind it.
changeData(){
var mydata= salesmanActions.retrieveAllSalesman();
this.setState({dataListFill: mydata});
alert('' + mydata.length);
}
Simple, then in constructor bind this,
this.changeData= this.changeData.bind(this);
After that, as I am using react native navigation, so I will simply pass this function to the second screen just like the code below:
onPress={() => this.props.navigation.navigate('Add Salesman', {doChange:
this.changeData} )}
So when the new screen registered as "Add Salesman" will be called, a parameter named "doChange" which is assigned a function will also be transfered to other screen.
Now, in other screen call this method anywhere, by :
this.props.route.params.doChange();
It works for me. I hope works for you too, THANKS for the idea #Bat.
let we have 2 screen A and B , screen A showing all data . and screen B is responsible for adding that data. we add some data on using screen B and want to show instant changes on Screen A . we use below code in A
componentDidMount(){
this.focusListener = this.props.navigation.addListener('focus', () => {
thi`enter code here`s.startData();
//Put your Data loading function here
});
}
This is what you can do with react navigation v6.
Create a separate stack in stack navigator like this:
const PropertyListStack = () => {
return (
<Stack.Navigator screenOptions={{headerShown: false}}>
<Stack.Screen name={ROUTE_PROPERTY_LIST} component={PropertyList}/>
</Stack.Navigator>
)};
Now, whenever you you want to reload your initial screen navigate using this stack. like this:
navigation.navigate(
ROUTE_DASHBOARD_TABS,
{screen: ROUTE_PROPERTY_LIST_STACK}
);
This will reload your base screen. In my case base screen is PropertyList.
If you know the name of the Screen you want to go , then you can use this code.
navigation.navigate("Screen"); navigation.replace("Screen");
This code works fine if you don't have nested routes.
This answer assumes that the react-native-navigation library is being used, which is unlikely because it doesn't actually have a goBack() method...
The constructor doesn't call a second time because screen A and B are still rendered (but hidden behind screen C). If you need to know when screen B is going to be visible again you can listen to navigation events.
class ScreenB extends Component {
constructor(props) {
super(props);
// Listen to all events for screen B
this.props.navigator.setOnNavigatorEvent(this.onNavigatorEvent);
}
onNavigatorEvent = event => {
switch (event.id) {
case 'willAppear':
// refresh your state...
break;
};
}
Other events: willDisappear, didAppear, didDisappear
An alternate solution to your problem is to use a state management solution like Redux to provide the state to all screens whenever it is updated (rather than just on screen transitions. See old react-native-nav/redux example.

Getting Current Data from KendoUI TreeView

I'm using a kendo UI tree with a remote data source from a JSON file.
I have a button on the tree page which gets the current data of the tree,sends it through a POST to a server and the server saves the current data to the JSON file so as the next time I reload the page,the changes I made will be kept.That's what I want to happen.
So I know the current data of the tree is in:
$("#treeview").data("kendoTreeView").dataSource.data()
Which means the data changes real time in there for example when someone drag and drops a node of the tree.
My problem starts when this data doesn't seem to change when I drag and drop nodes inside the tree,and only changes when I drag and drop a node on the root level of the tree and even then it doesn't do it correcly as the node should be moved in there as well but instead the node gets copied,leaving the past node in the tree as well...
For Example I have this tree:
If I make a drag and drop change like this:
And I send the data,save it and reload the change isn't made at all!
PS:Even when I view the current data after the change before sending it,I see that there is no change on the data at all even though I did a change visualy with a drag and drop.So it doesn't have to do with the sending,saving and the server.
On the other hand,if I make a change like this:
I can see in the current data that the moved node is added in the end of the data indeed but it is not deleted from it's initial position within the data!So if i send the current data to the server,save it and then refresh I get the result:
The code for viewing and sending the data is:
function sendData() {
var req = createRequest();
var putUrl = "rest/hello/treeData";
req.open("post", putUrl, true);
req.setRequestHeader("Content-type","application/json");
var dsdata = $("#treeview").data("kendoTreeView").dataSource.data();
alert(JSON.stringify(dsdata));
req.send(JSON.stringify(dsdata));
req.onreadystatechange = function() {
if (req.readyState != 4) {
return;
}
if (req.status != 200) {
alert("Error: " + req.status);
return;
}
alert("Sent Data Status: " + req.responseText);
}
}
Is this a Bug or am I doing something wrong?Has anyone been able to see the current data changing correctly on every drag and drop?
First and most important you have to use the latest version of KendoUI (Kendo UI Beta v2012.3.1024) still in beta but is where they have solved many problems.
Then, when you create the kendoTreeView you have to say something like:
tree = $("#treeview").kendoTreeView({
dataSource :kendo.observableHierarchy(data),
dragAndDrop:true
}).data("kendoTreeView");
Here the important is not using directly data array but wrapping it with kendo.observableHierarchy.
Then you will have the data updated with the result of drag & drops.
For me in addition to OnaBai answer I had to use the sync function on the save method. I am using Type Script.
this.treeData = new kendo.data.HierarchicalDataSource({
data: kendo.observableHierarchy([]),//Thanks OnaBai
schema: {
model: {
id: "MenuItemId",
children: "MenuItemChildren",
hasChildren: (e) => {
//this removes arrow next to items that do not have children.
return e.MenuItemChildren && e.MenuItemChildren.length > 0;
}
}
}
});
public save() {
this.treeData.sync().done(() => {
console.log("sync data");
var myType = this.treeData.view();
this.$http.post("/api/TreeViewPicker", myType)
.then((response) => {
});
});
}

taking values separately using local storage in html5

I am making an app in html5.It is like a quiz based app. I am randomly fetching questions from the XML and displaying it one by one.I am using page navigation for that. After completing and submitting your answer u will switch to other page.if once i submit my answer i cannot attempt it back. but i can see the feedback and score on switching to that page that is my problem. I have display that feedback and score and to store it in local storage. i am able to do local storage but values that i am getting is overriding. so i am getting last submitted value.Now my concern is to divide that values navigation number wise.right now what is happening if i submit my answer and suppose i am at navigation number 3 n i am looking at navigation part 1 then there also i am getting last submitted value not the part 1 value.Please give ur suggestion and help me out for that.
Here is the code snippet:
//for navigation of pages
$(document).ready(function (){
/*$(document).bind("contextmenu",function(e){
return false;
});*/
var obj;
total=x.length;
for(var j=0;j<x.length;j++)
{
if(j==0)
{
$("#navigationlist").append('<li>'+(j+1)+'</li>');
display_nav(j,$("#selected_link"))
}
else
$("#navigationlist").append('<li>'+(j+1)+'</li>');
}
$("#next").bind("click",function (){
$(".navg").each(function(index){
if($(".navg").length==(i+1))
{
if(index==0)
obj=$(this);
}
else
{
if(index==(i+1))
obj=$(this);
}
});
for(var j=0;j<xmlDoc.getElementsByTagName("question").length;j++)
{
xmlDoc.getElementsByTagName("question")[j].removeAttribute("status");
}
$("#btnSubmit").attr("disabled","false");
$("#btnSubmit").attr("onclick","checekAnswer()");
display_nav(0,obj)
}
else
display_nav((i+1),obj)
});
});
and
correctAnswers++;
localStorage.setItem('feedback',JSON.stringify(feedback[0].childNodes[0].nodeValue));
$("#feedback").append(score[0].childNodes[0].nodeValue);
$("#feedback").append("<br/>");
$("#feedback").append(feedback[0].childNodes[0].nodeValue);
}
else
{
//var val = [];
//val.push(feedback[0].childNodes[0].nodeValue);
//localstorage.setItem('feedback', JSON.stringify(val));
//localStorage.setItem('feedback',JSON.stringify(feedback[0].childNodes[0].nodeValue));
//alert(localStorage.getItem("feedback"));
/*var v={"test":feedback[0].childNodes[0].nodeValue};
localStorage.setItem('feedback',v);
alert(localStorage.getItem('feedback'));*/
scores1.push(feedback[0].childNodes[0].nodeValue);
localStorage.setItem("highscores",JSON.stringify(scores1));
var scores = localStorage.getItem("highscores");
alert(scores);
scores = JSON.parse(scores);
alert(scores[0]);
$("#feedback").html(score[1].childNodes[0].nodeValue);
$("#feedback").append("<br/>");
$("#feedback").append(feedback[0].childNodes[0].nodeValue);
$("#feedback").append("hello");
}
//$("#counter").html("left="+xPos+",top="+yPos);
$("#trFeedBack").show("slow");
display_nav(j,obj)
}
} // end function
If I understand your question, your problem is to store items with same name but related to different pages.
LocalStorage being defined by domain, and not by page, you must change the keys you use. The usual solution is to prefix the names you want.
For example :
localStorage['pages.12.feedback'] = "the feedback I'm giving related to page 12";
localStorage['global.feedback'] = "the feedback I'm giving related to the global site";
(you'll notice I use the short notation, that I find more readable that using setItem)