I am trying to look for a way in which multiple people can work on the same code collaboratively on the online Remix IDE. Currently, I have no option but to copy the updated code from Github manually and then paste it on Remix. Is there maybe some plugin or inbuilt functionality that allows collaboration? If not, what is the next best alternative?
Nope. You should use GitHub, GitLab, or some tool of that sort to keep the codebase and then manage that codebase in your IDE of choice (in your case, Remix).
Related
I'm considering setting up my own readthedocs instance. I see that they have support for Git, Mercurial, Subversion, and CVS .I do however have a couple of legacy projects which are considerable effort to move over to git sitting in TFS using TFVS.
Would it still be possible to pull in these projects using the webhook method they're talking about?
What would be the code based approach to get this to work?
Eventually I'd like to get all these opened up on Github, but thats something I still need to sell.
No, it's not support to uding tfvc with readthedocs.
It's viable to use web hooks in VSTS directly. Document from MSDN:Web Hooks
However, if you want to use web hooks with TFS. You may need to use TFS plugin such as Cloudpipes. More details you can refer this link: Integrate Team Foundation Server with Web hooks
I'd like to create an Alcatraz plugin that adds a new project Build Rule to Xcode. Currently our tutorial requires that the developer manually add the rule, pasting in a script. None of the current plugins appear to add build rules -- is it possible?
It's probably possible because when writing a Xcode plugin you basically gain access to all Xcode's private classes & methods + the current Xcode state in memory. So yes, with a good amount of reverse engineering it should be doable.
Now I doubt this is a very good idea as such a plugin would act at the IDE level and not a project level, so you'd have to ask the user to select a project before adding the build rule.
From my point of view, building a plugin for this is way overkill, and a tutorial is good enough (you're interacting with developers after all, they probably know how to click a few buttons), and if you really want to take your users by the hand I'd recommend using a script (bash, python, ruby, etc.).
Crashlytics and Cocoapods both require to add a build step to the developer's project, and they both seems to do pretty well with instructions / a script.
I now need to add a feature on the app I'm building a json editor. I would like to know which module have you tried before that you think is stable and worked really well.
The source data is already in json format which I receive from an API call. I already have a button which will call $scope.viewJson() but I'm still missing which json editor module I should use. I saw this today but not sure if there is another few ones that are better - https://github.com/rodikh/angular-json-editor
I'm the author of https://github.com/rodikh/angular-json-editor.
It's basically a directive wrapper for jdorn's json-editor. His project is very popular and in active development. Both it, and my wrapper are safe to use.
If you have any feature requests or issues with my wrapper, feel free to submit an issue on github and I'll try my best to resolve them.
The best one (to my mind, but anyone is free to disagree my opinion) is formly
formly site
formly github
formly documentation
PROS :
complete (you can make beautiful and unique forms : templates are some kind like unlimited)
well documented
easy to implement
CONS :
you have to design your own builder (it is not a problem to my mind)
i know this question is old.. but i was looking for this for quite for some time.
and i found this editor 's tutorial: Ace builds
Ace builds tutorial
i found maximum above editor unmaintained.
you can check its github repo here
ace build GitHub repo
i hope it saves someone's time.
I'm creating a speech extension for my webpage in order to make it accessible for blind people. This works good so far, now I wanted to have the two voice engines I picked installed automatically. And this has proven to be really difficult:
I've been through tons of info on how to approach this. The easiest way would be to just open the voice (ttsEngine)'s web page in the Chrome store - but then the blind people would have to go through all this hassle as well.
Most other approaches require computer permissions I do not have, e.g. messing with the user's file system or registry.
My question: Is there really no easy way to require, include or preinstall another extension for your extension, so it installs in the background (silently)?
Thanks for hearing me out and providing some help!
Kind regards,
Roman
Do you have permission to modify / extend / redistribute the other extensions? they could probably be merged into a single extension with your code, if for example they are open source.
I have also posted this issue in google groups's Chromium-extensions, there the result was that such a thing is not (yet?) possible with extensions only.
It is true that if they were open source I could maybe include them into my project, yet these are not.
For now it seems I have to either do it with "management" like suggested in the link or create an installable that messes with the Chrome extensions.
Our group uses Visual Sourcesafe as a file repository for all of our "content" (HTML, CSS, Javascript, JSP). None of it requires building or compilation but we would like to automate the copying of it to a Unix dev server upon check-in.
I have used Cruisecontrol.NET in the past for CI at other companies but it was for .NET. What would be the easiest way to achieve our current requirements? Would using CruiseControl.NET be overkill or even a good idea? Thanks in advance.
-Sean
This sounds like overkill for a CI tool.
Visual SourceSafe and other version control systems should have hooks allowing you to automate a simple file copy operation.
From http://msdn.microsoft.com/en-us/library/aa302175.aspx
Use events, such as OnBeforeCheckout
or OnAfterCheckIn to automate your
process.
Whether this makes sense for you depends on a couple of factors. If you are talking about a large, geographically team with only change based deployment then yes, those are valid concerns. If you only have a few local developers and you deploy the world on each copy operation, then no, I don't think you'd need a CI tool.
This is not to say other reasons may influence you to use a CI tool, testing for instance. Your problem might also be solved by running a polling script on the Unix box to sync the source control with the dev server. I guess the main point is, if you are deploying all non-compiled software, why do you have a separate source control and dev server? You're deployment can be done by a source control tool. If it is only for backup, there are plenty of existing solutions for that problem.
Sean,
Our AnthillPro customers do this kind of thing pretty frequently (and we even do it internally when new content is committed for our website). It's a really good idea, totally appropriate for a CI tool, and you can get quality feedback if you wire in some automated functional / regression tests.
Eric
You could try using Hudson http://hudson-ci.org/
It is easy to configure, is completely GUI (unless you want to go into the details), and has a plugin for Visual Sourcecafe http://wiki.hudson-ci.org/display/HUDSON/Visual+SourceSafe+Plugin
While CI would probably be overkill for what you are trying to do, since Hudson is all GUI and easy to use, you would not spend a lot of time just trying to configure it.
Hudson also has plugins for copying stuff over to other systems, and so it would be easy to deploy your content to another system.
If you are worried about the process, get in touch with a hosted CI provider, such as MikeCI, a quick message on their support board will get you the answer. I don't see why triggering a "build" can't be replaced with copy and paste!