How can i implement.GMSMapViewDelegate in another class instead of ViewController - google-maps

I'm working on swiftui views instead of traditional viewController, i used UIViewRepresentable protocol to wrap the GMSMapView. Now i would set a GMSMapViewDelegate to the represented mapView. the traditional way is to implement the protocol on the ViewController that contains the mapView but here while i'm using Swiftui views i'm really got lost. i tried to implement the delegate on a separate class but it did't work for e and couldn't get the current camera target when i moved it.
Please can anyone guide me, this is my first steps in iOS development.
Thank you all.

Thanks all for giving intention to my question, finally i solved it.
Just created a class that inherit from GMSMapViewDelegate and made it as an environment object so all views can access it.
best wishes to all.

Related

Binding a Backbone Collection to DOM element using rivets without extending backbone view

I'm new to html5. I want to bind backbone collection to DOM element using rivets without extending backbone view. I got code snippets like extending adapter, using rivets.bind but i dont know how to organize everything. Can someone explain me how to achieve this in steps?
Thanks in Advance
Update: We can do this if we follow the example provided in the link of the accepted answer.
what you want to bind is the View, not the collection. The Collection is just data, an array of models if you wish. The View is what responds to user interaction, and that's where your rivets binding will be handled.
Check out Backbone.Marionette framework as its specialized CollectionView simplifies this even further, although you may go with a standard Backbone.View too.

Custom Container ViewController Xamarin / Monotouch Example

Does anyone have a simple C# Example showing how you could use Custom Container ViewControllers with Xamarin / Monotouch as per this Apple documentation -
http://developer.apple.com/library/ios/#featuredarticles/ViewControllerPGforiPhoneOS/CreatingCustomContainerViewControllers/CreatingCustomContainerViewControllers.html
Instead of posting question, thought would be more helpful to go away and create an example.
https://github.com/wickedw/ViewControllerContainer/blob/master/README.md
Readme Excerpt
I got to a point within a project whereby I wanted to display 3 different "Screens" of information based on a user selection.
The TabBarController was not appropriate as the GUI sat within a UINavigationController hierarchy. Yet, the UISegmentedControl fitted the design well.
I already had my views fully coded as seperate ViewControllers (and not all using the same creation pattern, some used Monotouch Dialog, others Nib files, others Programmatic).
Therefore, I did not want to rewrite existing code to use a Single ViewController controlling multiple Views.
I also thought it was time I looked at "Custom ViewController Containers" as they seemed an ideal fit for this scenario.

Anyone know a list of flash.includes? (as3)

I'm looking for a list of flash.include.whatever.whatever for as3.
If no one knows a list then can someone tell me the flash.include to use for drawing rectangle with the startFill and endFill things? Thanks for any help.
I didn't find anything on either of these googling, and the place I got the code for drawing a rectangle of course didn't have the flash.includes included in the example code... is their a reason so many people do that? Any way I can get around it?
Do you mean you want a list of the packages and classes that come with AS3? That is typically called the documentation and can be found here:
Adobe ActionScript® 3 API Reference
For drawing a Rectangle, you can start at flash.display.Shape. It has a graphics object with the methods .beginFill() and .endFill().
you can using a Graphics.
The Graphics class contains a set of methods that you can use to
create a vector shape. Display objects that support drawing include
Sprite and Shape objects. Each of these classes includes a graphics
property that is a Graphics object. The following are among those
helper functions provided for ease of use: drawRect(),
drawRoundRect(), drawCircle(), and drawEllipse(). You cannot create a
Graphics object directly from ActionScript code. If you call new
Graphics(), an exception is thrown.
The Graphics class is final; it cannot be subclassed.
here is a sample
import flash.display.*;
this.graphics.beginFill(0xff0000);
this.graphics.drawRect(0,0,100,100);
here is a Adobe Tutorial
AS3 all display class list here
You do not necessarily need to default AS3 include. fine compile. But include only the code you can see the hint. perhaps, CS4 after that if you use a specific class will automatically include. or ctrl+space is autocompletion.
As follows by default when you install the flash is because of the SWC path.
As per I know, there is not such a thing like Flash.include. May be you're trying to ask something else or may be i am still unknown about this feature.
If you found any positive thing about this, please let me know, i want to know that new thing.

What is the best design pattern to distribute a property change to subviews?

Suppose I have a setting in NSuserdefaults that should affect a property for a lot (but not all) UIView objects, for example the font size.
The setting can also be changed from a 'main' viewcontroller and should be 'distributed' to UILabel objects that live in a UIView in a UITableviewcell inside a UITableView inside a UINavigationController inside a UISplitviewController and so on...
If I create this property on all levels of the controller and view hierarchy, and set the property when the property in the parent is set, this costs a lot of code.
Apple seems to prefer this pattern to manage the managedObjectContext by handing it to the child controller along the chain.
But this seems like overkill. Lot of code is just for passing around the value of the property, while nothing is done with it. I do however use this pattern to set properties in all subviews of a view at once (by recursively walking through all subviews).
Delegation seems to be just as bad, except maybe not if the delegate would be top level parent view controller. But then I would be passing the delegate around to all child view controllers.
Should I go with Notifications instead? I already have a controller listening to (all) changes in the NSUserDefaults via the NSUserDefaultsDidChangeNotification. Should that controller post a specific notification when my setting is changed? In that case, who should listen to it? Should it be the view controller that is responsible for the views involved?
After some more reading, I found advise in the book Cocoa Design Patterns from Buck / Yacktman, as they state:
As a general rule, use notifications when there are potentially many objects that may observe the notification. Use delegates when exactly one object is given an opportunity to influence or react to changes as they are happening.
So notifications is the answer.

StageWebView Lack on URLs with target="_blank"

is there any solution on StageWebView.loadURL(), how I can handle URLs in HTML Pages which have target="_blank"?
It's a mobile Android App. (TabbedViewApplication)
Hope someone can help.
Thx
One option is StageWebViewBridge.
StageWebViewBridge is an extended version of flash.media.StageWebView.
Extends loadString method with AS3 - JS communication.
-Extends Bitmap class, you can modify his x,y,alpha,rotation,visible, etc ( Version 1 Beta )
-Communicates Actionscript with Javascript.
-Communicates Javascript with Actionscript.
-Load local files and resources in a easy way.
-Extends loadString method with AS3 - JS communication.
-Extends loadString method to load local resources.
-Lets you take an SnapShot to use as the bitmapData of the bitmap.
StageWebViewBridge source: https://code.google.com/p/stagewebviewbridge/
I never worked with the StageWebView but I know it's really limited. When using an HTMLLoader, you can set a custom HTMLHost instance that specifies to use current HTMLLoader when opening to _blank. However, I don't think it's possible with StageWebView.
public class MyHTMLHost extends HTMLHost
{
public function MyHTMLHost(defaultBehaviors:Boolean=false)
{
super(defaultBehaviors);
}
override public function createWindow(windowCreateOptions:HTMLWindowCreateOptions):HTMLLoader
{
// all JS calls and HREFs to open a new window should use the existing window
return htmlLoader;
}
}
OK, so the only solution for this problem i could found is to load the page (containing the links) as String with the URLLoader and replace its specified parts. Finally loading it via StageWebView.loadString() method.
Problems occur when the Site is dynamic and contains JavaScript. I had also replace some relative links with absolute pathes.
That's it... but I really hope that adobe makes it possible to load those "_blank" links with the StageWebView.loadURL() method.
If you want to capture when a user clicks on a link inside your StageWebView add an an event listener for location changing event (LocationChangeEvent).
This LocationChangeEvent will include the URL they are going to and target. Then you can prevent the URL from loading, let it continue (by doing nothing) or handle it any other way including loading another URL.
If you want to load another URL first stop the loading with stageWebView.stop(). You should also call event.preventDefault(). You can then attempt to
Note: There is another event called locationChange that may be helpful.
As it was declared as an official bug, adobe QA Owner Sanjay C. added a comment: "Able to reproduce the issue with the attached project. Sending to IRB."
So, hope the next Build will come up with the fix wit it.
Best regards