My Test scripts are working in chrome browser 78 with chromedriver 78. with selenium 3.141.59
Now we updated the browser version to 80 and chromedriver to 80, we are using selenium 3.141.59.
In my test scripts we used actions class to move objects to destination. we are moving objects based on coordinates.
Now we are getting "MoveTargetOutOfBoundsException" exception while moving objects with coordinates.
Below is my reusable method. We are using Chrome 80. we are passing x,y parameters values as 0,0.
public void dragAndDropcomponentToFormEditor(WebElement sourceEle, WebElement desEle, int x,int y) {
Actions action = new Actions(driver);
if(browser.equalsIgnoreCase("Firefox")){
ReusableMethods.jsScrollToWebElement(sourceEle);
action.clickAndHold(sourceEle).moveToElement(desEle,-((desEle.getSize().getWidth()/2)-100),-((desEle.getSize().getHeight()/2)-50)).release().perform();
}else{
action.clickAndHold(sourceEle).moveToElement(desEle, x, y).release().perform();
}
LOGGER.info("dragged a component into form editor - "+sourceEle.toString());
}
Any suggestions?
Related
Map shows correctly, then I check that the map is fully loaded before I do the moveCamera on it. The map then shows the correct area as defined by the bounds. But after the move, the setOnCameraIdleListener is never called as is expected. Here is the bit of code of question
map.setOnMapLoadedCallback(GoogleMap.OnMapLoadedCallback {
Log.e(tag, "setOnMapLoadedCallback")
//set camera bounds
map.moveCamera(CameraUpdateFactory.newLatLngBounds(bounds, 100))
})
map.setOnCameraIdleListener {
//create snapshot
Log.e(tag, "setOnCameraIdleListener")
}
I am using lite mode for the map and according to the documentation it looks like it should be supported but I couldn't find anything definite.
What may I be missing?
UPDATE:
Here is how I worked around this bug in the SDK.
Created a val defined as the callback.
private val snapshotReadyCallback : GoogleMap.SnapshotReadyCallback = GoogleMap.SnapshotReadyCallback {
SaveSnapshot(it)
}
"it" is a bitmap of the map. You could do the saving directly in the callback but I call a function instead.
Within setOnMapLoadedCallback did the following
gmap?.setOnMapLoadedCallback {
gmap?.moveCamera(CameraUpdateFactory.newLatLngBounds(bounds, 100))
//2 seconds lag to ensure camera has had time to move
//since camera move override doesnt work in setOnMapLoadedCallback
handler.postDelayed({ // Do something after 2s = 2000ms
gmap?.snapshot(snapshotReadyCallback)
}, 2000)
}
Adding the delay to grab the snapshot allowed enough time for the camera to have moved already. It will then call the snapshotReadyCallback which will then call a function that does the actual saving.
I have tried all the solutions over the network but no one of these cover all the rotation and orientation cases.
Is there a complete and better solution or documentation to get me able to use mediacapture object well?
If you look at the CameraStarterKit sample from the Microsoft GitHub repository, you'll get a much better idea for how to handle rotation of the camera. It targets Windows 10, but a lot of the code should be portable back to 8.1.
Mainly, it comes down to this:
// Receive notifications about rotation of the device and UI and apply any necessary rotation to the preview stream and UI controls
private readonly DisplayInformation _displayInformation = DisplayInformation.GetForCurrentView();
private readonly SimpleOrientationSensor _orientationSensor = SimpleOrientationSensor.GetDefault();
private SimpleOrientation _deviceOrientation = SimpleOrientation.NotRotated;
private DisplayOrientations _displayOrientation = DisplayOrientations.Portrait;
// Rotation metadata to apply to the preview stream and recorded videos (MF_MT_VIDEO_ROTATION)
// Reference: http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh868174.aspx
private static readonly Guid RotationKey = new Guid("C380465D-2271-428C-9B83-ECEA3B4A85C1");
/// <summary>
/// Gets the current orientation of the UI in relation to the device (when AutoRotationPreferences cannot be honored) and applies a corrective rotation to the preview
/// </summary>
private async Task SetPreviewRotationAsync()
{
// Only need to update the orientation if the camera is mounted on the device
if (_externalCamera) return;
// Calculate which way and how far to rotate the preview
int rotationDegrees = ConvertDisplayOrientationToDegrees(_displayOrientation);
// The rotation direction needs to be inverted if the preview is being mirrored
if (_mirroringPreview)
{
rotationDegrees = (360 - rotationDegrees) % 360;
}
// Add rotation metadata to the preview stream to make sure the aspect ratio / dimensions match when rendering and getting preview frames
var props = _mediaCapture.VideoDeviceController.GetMediaStreamProperties(MediaStreamType.VideoPreview);
props.Properties.Add(RotationKey, rotationDegrees);
await _mediaCapture.SetEncodingPropertiesAsync(MediaStreamType.VideoPreview, props, null);
}
/// <summary>
/// Registers event handlers for hardware buttons and orientation sensors, and performs an initial update of the UI rotation
/// </summary>
private void RegisterEventHandlers()
{
// If there is an orientation sensor present on the device, register for notifications
if (_orientationSensor != null)
{
_orientationSensor.OrientationChanged += OrientationSensor_OrientationChanged;
// Update orientation of buttons with the current orientation
UpdateButtonOrientation();
}
_displayInformation.OrientationChanged += DisplayInformation_OrientationChanged;
}
But this is just part of the code. You should have a look at the full file (if not the full sample) to get a better understanding of how it works.
Hi Blender & libGDX Gurus,
I am trying to load an blender animation into libGDX for an android app. So I created an animation using Blenders action editor, I exported this into .fbx format. I then ran the fbx-conv tool to create a .G3DB file. I then proceeded to upload this file into libGDX using the modelLoader.
Everything seems to work fine (I am not receiving any error messages) except that the screen is blank. I can't see any animations or the model.
I have run this code in a Samsung galaxy tablet running kitkat, nexus phone running marshmallow and an emulator, but the same result.
I went thru the tutorials and am using some of the code to upload one of my blender models. I still can't figure this out and I need help figuring this out.
Any help will be greatly appreciated.
Here is the link to the Blender file:
Animated Low-Poly Horse No Lights and no Camera
Here is my code where I am uploading the model in libGDX. I basically am using the code from the tutorials.
#Override
public void create () {
// Create camera sized to screens width/height with Field of View of 75 degrees
camera = new PerspectiveCamera(
75,
Gdx.graphics.getWidth(),
Gdx.graphics.getHeight());
// Move the camera 5 units back along the z-axis and look at the origin
camera.position.set(0f,0f,7f);
camera.lookAt(0f,0f,0f);
// Near and Far (plane) represent the minimum and maximum ranges of the camera in, um, units
camera.near = 0.1f;
camera.far = 300.0f;
camera.update();
// A ModelBatch to batch up geometry for OpenGL
modelBatch = new ModelBatch();
// Model loader needs a binary json reader to decode
UBJsonReader jsonReader = new UBJsonReader();
// Create a model loader passing in our json reader
G3dModelLoader modelLoader = new G3dModelLoader(jsonReader);
// Now load the model by name
// Note, the model (g3db file ) and textures need to be added to the assets folder of the Android proj
model = modelLoader.loadModel(Gdx.files.getFileHandle("AnimatedLowPolyHorseStageFenced_Ver5.g3db", Files.FileType.Internal));
// Now create an instance. Instance holds the positioning data, etc of an instance of your model
modelInstance = new ModelInstance(model);
//fbx-conv is supposed to perform this rotation for you... it doesnt seem to
modelInstance.transform.rotate(1, 0, 0, -90);
//move the model down a bit on the screen ( in a z-up world, down is -z ).
modelInstance.transform.translate(0, 0, -2);
// Finally we want some light, or we wont see our color. The environment gets passed in during
// the rendering process. Create one, then create an Ambient ( non-positioned, non-directional ) light.
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, 0.8f, 0.8f, 0.8f, 1.0f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
// You use an AnimationController to um, control animations. Each control is tied to the model instance
controller = new AnimationController(modelInstance);
// Pick the current animation by name
controller.setAnimation("Armature|ArmatureAction",1, new AnimationListener(){
#Override
public void onEnd(AnimationDesc animation) {
// this will be called when the current animation is done.
// queue up another animation called "balloon".
// Passing a negative to loop count loops forever. 1f for speed is normal speed.
//controller.queue("Armature|ArmatureAction",-1,1f,null,0f);
}
#Override
public void onLoop(AnimationDesc animation) {
// TODO Auto-generated method stub
}
});
}
#Override
public void resize(int width, int height) {
super.resize(width, height);
}
#Override
public void render () {
Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
//Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
// For some flavor, lets spin our camera around the Y axis by 1 degree each time render is called
// You need to call update on the animation controller so it will advance the animation. Pass in frame delta
controller.update(Gdx.graphics.getDeltaTime());
// Like spriteBatch, just with models! pass in the box Instance and the environment
modelBatch.begin(camera);
modelBatch.render(modelInstance, environment);
modelBatch.end();
}
When converting to G3DB with fbxconv you got a warning,
"Mesh contains vertices with zero bone weights".
Try the following steps:
- Add a a new bone to your blend
- Connect it to non-animated (or all) vertices
- Re-export & convert
If you still get the warning, repeat but connect the new bone to all vertices.
I know this is an old question, but i had a similar problem recently and this worked.
i have a problem running my wp (8.0) app properly in the background when HERE Drive+ is running in the foreground. my app is a location based app.
i've setup a little demo project to reproduce and isolate and simplify the problem.
I have a GeoLocator, which is checking and displaying the current location in the PositionChanged event to a label, when in foreground. when running in background, it displays a toast every 5 seconds (to show me, that the PositionChanged event is still triggered).
pretty forward stuff, that works.
public MainPage()
{
InitializeComponent();
DataContext = this;
App.LocationWatcher.ReportInterval = 5000;
App.LocationWatcher.DesiredAccuracy = PositionAccuracy.High;
App.LocationWatcher.PositionChanged += LocationWatcherOnPositionChanged;
App.LocationWatcher.StatusChanged += LocationWatcherOnStatusChanged;
}
private void LocationWatcherOnStatusChanged(Geolocator sender, StatusChangedEventArgs args)
{
DisplayToast("Status:", args.Status.ToString());
}
private void LocationWatcherOnPositionChanged(Geolocator sender, PositionChangedEventArgs args)
{
if (!App.IsRunningInBackground)
{
Dispatcher.BeginInvoke(() => {
this.tbkLastUpdatedValue.Text = DateTime.Now.Ticks.ToString();
this.tbkLatitudeValue.Text = args.Position.Coordinate.Latitude.ToString();
this.tbkLongitudeValue.Text = args.Position.Coordinate.Longitude.ToString();
});
}
else
{
DisplayToast("Location:", args.Position.Coordinate.Latitude.ToString());
}
}
So, now the problem: When my app runs in background, it displays it's toasts, when i run any other app (including the normal map, which actually uses gps), but when i run HERE Drive+, my PositionChanged and my StatusChanged events dont get triggered anymore.
there is an app on the marketplace that is capable to run in background when here drive+ is running in foreground, as stated in the marketplace comments (in german only)
any ideas how to solve this or what may cause that problem?
The Windows SDK is no longer. An alternative could be to use the HERE Maps API for Javascript, which supports vector map data rendering.
I developed some JUnit tests that extend org.apache.struts2.StrutsTestCase. I used the tutorial on struts.apache.org as my starting point.
Everything was working fine until I modified my simple web application to use Tiles. I have Tiles working fine in the app but now my Action test cases have stopped working.
I'm getting NullPointerException at org.apache.struts2.views.tiles.TilesResult.doExecute when I run the following line of code:
ActionProxy proxy = getActionProxy("/displaytag.action");
The log shows the Struts 2 Action is executing succesfully until it tries to hand it off to TilesResult.doExecute.
I suspect it is because the tests run outside of the container and the tiles.xml is only referenced in the web.xml and therefore my StrutsTestCase tests don't know where to find the definitions in tiles.xml.
Is this making sense?
I'm using Struts 2.2.1.1 and the tiles related jars (v. 2.0.6) included in the Struts distribution.
I'll include a code snippet from my StrutsTestCase but please note everything runs successfully when I run the app from the browser in Tomcat, it only fails when I run the StrutsTestCase outside of Tomcat. And the test cases ran successfully before I added Tiles.
public class TagActionTest extends StrutsTestCase {
static Logger logger = Logger.getLogger(TagActionTest.class);
public void testCreateTagFail() throws Exception {
logger.debug("Entering testCreateTagFail()");
try {
request.setParameter("name", "");
ActionProxy proxy = getActionProxy("/createtag.action");
TagAction tagAction = (TagAction) proxy.getAction();
proxy.execute();
assertTrue("Problem There were no errors present in fieldErrors but there should have been one error present", tagAction.getFieldErrors().size() == 1);
assertTrue("Problem field 'name' not present in fieldErrors but it should have been",
tagAction.getFieldErrors().containsKey("name") );
} catch (Exception e) {
logger.debug("Error running testCreateTagFail()");
e.printStackTrace();
assertTrue("Error running testCreateTagFail()", false);
}
}
Partial stack trace:
java.lang.NullPointerException
at org.apache.struts2.views.tiles.TilesResult.doExecute(TilesResult.java:105)
at org.apache.struts2.dispatcher.StrutsResultSupport.execute(StrutsResultSupport.java:186)
at com.opensymphony.xwork2.DefaultActionInvocation.executeResult(DefaultActionInvocation.java:373)
Lastly, can anyone explain what the deal is with StrutsTestCase? There's a tutorial page for using it with Struts 2 on struts.apache.org but the SourceForge page for it hasn't been updated since Struts 1.3 Also, what's the difference between StrutsTestCase and MockStrutsTestCase
I imagine you're initialising tiles with a listener:
<listener>
<listener-class>org.apache.struts2.tiles.StrutsTilesListener</listener-class>
</listener>
You need to initialise that Listener in your tests. I found a few others with the same issue [1].
The code below is in your class that extends StrutsSpringTestCase. You need to override the setupBeforeInitDispatcher. In the code snippet below, the override sets the applicationContext attribute (also needed if you're using spring) and initialises Tiles (inside the if(tilesApplication) segment, where tilesApplication is a boolean so you can toggle this code on an off based on your whether or not your application runs with tiles ):
/** Overrides the previous in order to skip applicationContext assignment: context is #autowired
* #see org.apache.struts2.StrutsSpringTestCase#setupBeforeInitDispatcher()
**/
#Override
protected void setupBeforeInitDispatcher() throws Exception {
//init context
servletContext.setAttribute(WebApplicationContext.ROOT_WEB_APPLICATION_CONTEXT_ATTRIBUTE, applicationContext);
if(tilesApplication){
servletContext.addInitParameter(BasicTilesContainer.DEFINITIONS_CONFIG, "WEB-INF/tiles.xml");
final StrutsTilesListener tilesListener = new StrutsTilesListener();
final ServletContextEvent event = new ServletContextEvent(servletContext);
tilesListener.contextInitialized(event);
}
}
[1] See http://depressedprogrammer.wordpress.com/2007/06/18/unit-testing-struts-2-actions-spring-junit/
It is trying to display the jsp page. So disable by adding ExecuteResult(false) in the code.
So, add the below line
proxy.setExecuteResult(false);
before proxy.execute()