Clarification of Asynchronous Engine Count in Turing architecture - cuda

The scenario is that I am aware of the concurrent copy and execution mechanism introduced back in Fermi and further enhanced in later architectures, described in the CUDA C++ Best Practices Guide:
Current GPUs can simultaneously process asynchronous data transfers
and execute kernels. GPUs with a single copy engine can perform one
asynchronous data transfer and execute kernels whereas GPUs with two
copy engines can simultaneously perform one asynchronous data transfer
from the host to the device, one asynchronous data transfer from the
device to the host, and execute kernels. The number of copy engines on
a GPU is given by the asyncEngineCount field of the cudaDeviceProp
structure, which is also listed in the output of the deviceQuery CUDA
Sample.
When I execute the deviceQuery sample of CUDA 10.0 on Turing GPUs (RTX 2080Ti and RTX 2080 SUPER), it shows asyncEngineCount equal to 3.
I can only imagine that with 2 copy engines, a kernel can execute concurrently alongside an H2D as well as a D2H copies ( a total of 3 concurrent operations ).
So, what is the function of 3rd engine in Turing GPUs?

This question could be answered in a single word, if StackOverflow allowed that: NVLink.
E.g. with two cards connected via NVLink, the extra copy engine per card allows you to perform bidirectional peer-to-peer copies over the NVLink at full bandwidth, in addition to full bandwidth host<->device transfers.
With more than two cards not all links can be saturated at the same time with only three copy engines per card. However with increasing link count it also becomes increasingly unlikely that all links would be used at the same time, as this scheme would quickly run out of host memory bandwidth.

Related

What is the difference between Nvidia Hyper Q and Nvidia Streams?

I always thought that Hyper-Q technology is nothing but the streams in GPU. Later I found I was wrong(Am I?). So I was doing some reading about Hyper-Q and got confused more.
I was going through one article and it had these two statements:
A. Hyper-Q is a flexible solution that allows separate connections from multiple CUDA streams, from multiple Message Passing Interface (MPI) processes, or even from multiple threads within a process
B. Hyper-Q increases the total number of connections (work queues) between the host and the GK110 GPU by allowing 32 simultaneous, hardware-managed connections (compared to the single connection available with Fermi)
In aforementioned points, Point B says that there can be multiple connected created to a single GPU from host. Does it mean I can create multiple context on a simple GPU through different applications? Does it mean that I will have to execute all applications on different streams?What if all my connections are memory and compute resource consuming, who manages the resource (memory/cores) scheduling?
Think of HyperQ as streams implemented in hardware on the device side.
Before the arrival of HyperQ, e.g. on Fermi, commands (kernel launches, memory transfers, etc.) from all streams were placed in a single work queue by the driver on the host. That meant that commands could not overtake each other, and you had to be careful issuing them in the right order on the host to achieve best overlap.
On the GK110 GPU and later devices with HyperQ, there are (at least) 32 work queues on the device. This means that commands from different queues can be reordered relative to each other until they start execution. So both orderings in the example linked above lead to good overlap on a GK110 device.
This is particularly important for multithreaded host code, where you can't control the order without additional synchronization between threads.
Note that of the 32 hardware queues only 8 are used by default to save resources. Set the CUDA_​DEVICE_​MAX_​CONNECTIONS environment variable to a higher value if you need more.

Is it possible to set a limit on the number of cores to be used in Cuda programming for a given code?

Assume I have Nvidia K40, and for some reason, I want my code only uses portion of the Cuda cores(i.e instead of using all 2880 only use 400 cores for examples), is it possible?is it logical to do this either?
In addition, is there any way to see how many cores are being using by GPU when I run my code? In other words, can we check during execution, how many cores are being used by the code, report likes "task manger" in Windows or top in Linux?
It is possible, but the concept in a way goes against fundamental best practices for cuda. Not to say it couldn't be useful for something. For example if you want to run multiple kernels on the same GPU and for some reason want to allocate some number of Streaming Multiprocessors to each kernel. Maybe this could be beneficial for L1 caching of a kernel that does not have perfect memory access patterns (I still think for 99% of cases manual shared memory methods would be better).
How you could do this, would be to access the ptx identifiers %nsmid and %smid and put a conditional on the original launching of the kernels. You would have to only have 1 block per Streaming Multiprocessor (SM) and then return each kernel based on which kernel you want on which SM's.
I would warn that this method should be reserved for very experienced cuda programmers, and only done as a last resort for performance. Also, as mentioned in my comment, I remember reading that a threadblock could migrate from one SM to another, so behavior would have to be measured before implementation and could be hardware and cuda version dependent. However, since you asked and since I do believe it is possible (though not recommended), here are some resources to accomplish what you mention.
PTS register for SM index and number of SMs...
http://docs.nvidia.com/cuda/parallel-thread-execution/#identifiers
and how to use it in a cuda kernel without writing ptx directly...
https://gist.github.com/allanmac/4751080
Not sure, whether it works with the K40, but for newer Ampere GPUs there is the MIG Multi-Instance-GPU feature to partition GPUs.
https://docs.nvidia.com/datacenter/tesla/mig-user-guide/
I don't know such methods, but would like to get to know.
As to question 2, I suppose sometimes this can be useful. When you have complicated execution graphs, many kernels, some of which can be executed in parallel, you want to load GPU fully, most effectively. But it seems on its own GPU can occupy all SMs with single blocks of one kernel. I.e. if you have a kernel with 30-blocks grid and 30 SMs, this kernel can occupy entire GPU. I believe I saw such effect. Really this kernel will be faster (maybe 1.5x against 4 256-threads blocks per SM), but this will not be effective when you have another work.
GPU can't know whether we are going to run another kernel after this one with 30 blocks or not - whether it will be more effective to spread it onto all SMs or not. So some manual way to say this should exist
As to question 3, I suppose GPU profiling tools should show this, Visual Profiler and newer Parallel Nsight and Nsight Compute. But I didn't try. This will not be Task manager, but a statistics for kernels that were executed by your program instead.
As to possibility to move thread blocks between SMs when necessary,
#ChristianSarofeen, I can't find mentions that this is possible. Quite the countrary,
Each CUDA block is executed by one streaming multiprocessor (SM) and
cannot be migrated to other SMs in GPU (except during preemption,
debugging, or CUDA dynamic parallelism).
https://developer.nvidia.com/blog/cuda-refresher-cuda-programming-model/
Although starting from some architecture there is such thing as preemption. As I remember NVidia advertised it in the following way. Let's say you made a game that run some heavy kernels (say for graphics rendering). And then something unusual happened. You need to execute some not so heavy kernel as fast as possible. With preemption you can unload somehow running kernels and execute this high priority one. This increases execution time (of this high pr. kernel) a lot.
I also found such thing:
CUDA Graphs present a new model for work submission in CUDA. A graph
is a series of operations, such as kernel launches, connected by
dependencies, which is defined separately from its execution. This
allows a graph to be defined once and then launched repeatedly.
Separating out the definition of a graph from its execution enables a
number of optimizations: first, CPU launch costs are reduced compared
to streams, because much of the setup is done in advance; second,
presenting the whole workflow to CUDA enables optimizations which
might not be possible with the piecewise work submission mechanism of
streams.
https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#cuda-graphs
I do not believe kernels invocation take a lot of time (of course in case of a stream of kernels and if you don't await for results in between). If you call several kernels, it seems possible to send all necessary data for all kernels while the first kernel is executing on GPU. So I believe NVidia means that it runs several kernels in parallel and perform some smart load-balancing between SMs.

Multiple GPUs and Multiple Executables

Suppose I have 4 GPUs and would like to run 50 CUDA programs in parallel. My question is: is the NVIDIA driver smart enough to run the 50 CUDA programs on the different GPUs or do I have to set the CUDA device for each program?
thank you
The first point to make is that you cannot run 50 applications in parallel on 4 GPUs on just about any CUDA platform. If you have a Hyper-Q capable GPU, there is the possibility of up to 32 threads or MPI processes queuing work to the GPU. Otherwise there is a single command queue.
For anything other than the latest Kepler Tesla cards, CUDA driver only supports a single active context at a time. If you run more that one application on a GPU, the processes will both have contexts which just contend with one another in a "first come, first serve" basis. If one application blocks the other with a long running kernel or similar, there is no pre-emption or anything else which makes the process yield to another process. When the GPU is shared with a display manager, there is a watchdog timer that will impose an upper limit of a few seconds before the application will get its context killed. The result is that only one context ever runs on the hardware at a time. Context switching isn't free, and there is a performance penalty to having multiple processes contending for a single device.
Furthermore, every context present on a GPU requires device memory. On the platform you are asking about, linux, there is no memory paging, so every context's resources must coexist in GPU memory. I don't believe it would be possible to have 12 non-trivial contexts running on any current GPU simultaneously - you would run out of available memory well before that number. Trying to run more applications would result in an context establishment failure.
As for the behaviour of the driver distributing multiple applications on multiple GPUs, AFAIK the linux driver doesn't do any intelligent distribution of processes amongst GPUs, except when one or more of the GPUs are in a non-default compute mode. If no device is specifically requested, the driver will always try and find the first valid, free GPU it can run a process or thread on. If a GPU is busy and marked compute exclusive (either thread or process) or marked prohibited, then the driver will skip over it when trying to find a GPU to run on. If all GPUs are exclusive and occupied or prohibited, then the application will fail with a no valid device available error.
So in summary,for everything other than Hyper-Q devices, there is no performance gain in doing what you are asking about (quite the opposite) and I would expected it to break if you tried. A much saner approach would be to use compute exclusivity in combination with a resource managing task scheduler like Torque or one of the (former) Sun Grid Engine versions, which could schedule your processes to run in an orderly fashion according to the availability of GPUs. This is how most general purpose HPC clusters deal with scheduling in multi-gpu environments.

Multiple processes launching CUDA kernels in parallel

I know that NVIDIA gpus with compute capability 2.x or greater can execute u pto 16 kernels concurrently.
However, my application spawns 7 "processes" and each of these 7 processes launch CUDA kernels.
My first question is that what would be the expected behavior of these kernels. Will they execute concurrently as well or, since they are launched by different processes, they would execute sequentially.
I am confused because the CUDA C programming guide says:
"A kernel from one CUDA context cannot execute concurrently with a kernel from another CUDA context."
This brings me to my second question, what are CUDA "contexts"?
Thanks!
A CUDA context is a virtual execution space that holds the code and data owned by a host thread or process. Only one context can ever be active on a GPU with all current hardware.
So to answer your first question, if you have seven separate threads or processes all trying to establish a context and run on the same GPU simultaneously, they will be serialised and any process waiting for access to the GPU will be blocked until the owner of the running context yields. There is, to the best of my knowledge, no time slicing and the scheduling heuristics are not documented and (I would suspect) not uniform from operating system to operating system.
You would be better to launch a single worker thread holding a GPU context and use messaging from the other threads to push work onto the GPU. Alternatively there is a context migration facility available in the CUDA driver API, but that will only work with threads from the same process, and the migration mechanism has latency and host CPU overhead.
To add to the answer of #talonmies
In the newer architectures, by the use of MPS multiple processes can launch multiple kernels concurrently. So, now it is definitely possible which was not sometime before. For a detailed understanding read this article.
https://docs.nvidia.com/deploy/pdf/CUDA_Multi_Process_Service_Overview.pdf
Additionally, you can also see maximum number of concurrent kernels allowed per cuda compute capability type supported by different GPUs. Here is a link to that:
https://en.wikipedia.org/wiki/CUDA#Version_features_and_specifications
For example a GPU with cuda compute capability of 7.5 can have maximum of 128 Cuda kernels launched to it.
Do you really need to have separate threads and contexts?
I believe that best practice is a usage one context per GPU, because multiple contexts on single GPU bring a sufficient overhead.
To execute many kernels concrurrenlty you should create few CUDA streams in one CUDA context and queue each kernel into its own stream - so they will be executed concurrently, if there are enough resources for it.
If you need to make the context accessible from few CPU threads - you can use cuCtxPopCurrent(), cuCtxPushCurrent() to pass them around, but only one thread will be able to work with the context at any time.

Multi-GPU programming strategies using CUDA

I need some advice on a project that I am going to undertake. I am planning to run simple kernels (yet to decide, but I am hinging on embarassingly parallel ones) on a Multi-GPU node using CUDA 4.0 by following the strategies listed below. The intention is to profile the node, by launching kernels in different strategies that CUDA provide on a multi-GPU environment.
Single host thread - multiple devices (shared context)
Single host thread - concurrent execution of kernels on a single device (shared context)
Multiple host threads - (Equal) Multiple devices (independent contexts)
Single host thread - Sequential kernel execution on one device
Multiple host threads - concurrent execution of kernels on one device (independent contexts)
Multiple host threads - sequential execution of kernels on one device (independent contexts)
Am I missing out any categories? What is your opinion about the test categories that I have chosen and any general advice w.r.t multi-GPU programming is welcome.
Thanks,
Sayan
EDIT:
I thought that the previous categorization involved some redundancy, so modified it.
Most workloads are light enough on CPU work that you can juggle multiple GPUs from a single thread, but that only became easily possible starting with CUDA 4.0. Before CUDA 4.0, you would call cuCtxPopCurrent()/cuCtxPushCurrent() to change the context that is current to a given thread. But starting with CUDA 4.0, you can just call cudaSetDevice() to set the current context to correspond to a given device.
Your option 1) is a misnomer, though, because there is no "shared context" - the GPU contexts are still separate and device memory and objects such as CUDA streams and CUDA events are affiliated with the GPU context in which they were created.
Multiple host threads - equal multiple devices, independent contexts is a winner if you can get away with it. This is assuming that you can get truly independent units of work. This should be true since your problem is embarassingly parallel.
Caveat emptor: I have not personally built a large scale multi-GPU system. I have built a successful single GPU system w/ 3 orders of magnitude acceleration relative to CPUs. Thus, the advice is generalization of the synchronization costs I've seen as well as discussion with my colleagues who have built multi-GPU systems.