Why did this happen in my cocos2d project? - cocos2d-x

I built the cocos solution in vs2019 and I had 2000 warnings. How do I resolve these?

The warnings are showing up because of deprecated/unmaintained modules in the game engine code, and a lot of the Cocos 2dx code is not in compliance with C++ best practices and standards.
However, you are free to modify the code of the game engine as per your use case (while adhering to the licenses).

Related

How to export Godot scene for web HTML?

How do I export Godot scene for web HTML?
I use Godot Engine v3.0.6. I have downloaded appropriate template and successfully exported scene, but when i try to browse it I receive error: WebGL 2 not available. How do i fix this? Is it possible to export scene with earlier version of WebGL, so it can run on most browsers and devices?
No, WebGL 2 is simply a requirement of the code the Godot Engine HTML5 export generates, as stated right at the start of the documentation. This is not something you can "fix".
Personally, I feel it's a bit early to use this technology for any mainstream projects, but that's very much a matter of opinion. As an alternative, Unity offers a similar WebAssembly-based pipeline, which has matured a bit more and offers WebGL. Or you could use actual web-based technology to develop for the web in stead of cross-compiling, which might or might not make sense given your project requirements.

Is there any way to run two instances of flash professional debug

After already searching the site for the answer to the question, I've found this:
Is it any way to run two instances of debuggers?
I need the Flash Professional CS5.5 version of the answer to this question.
Basically - I need to know if there's a way to debug 2 different .fla files in Adobe Flash Professional CS5.5 at the same time. One of them implements the Adobe AIR framework (for using the SocketServer class), the other is a standard AS3 project. It'd be nice if I could debug the client-server interaction easily using the IDE rather than using extensive means to do so.
Anyone have any ideas? Thanks.
This is not an answer to your question but a suggestion to take a different approach.
The Flash IDE and it's debugger are inadequate but for most trivial programs. Variable inspection and breakpoints work randomly and it's next to impossible to drill down into more complex objects. Flash IDE is all right for creating the visual resources for Flash programs but for any serious coding, it just falls on its face. The compiler included with the Flash IDE is also very poorly written and generates unoptimized code.
I'd suggest to switch over to using FlashDevelop - it's a free, open source IDE that runs on top of the Flex and Air SDKs and uses a better compiler that performs more optimizations. (You can mark functions for inlining, etc.) The debugger - while not Visual Studio - is much, much better than the IDE: breakpoints work and object properties can be inspected easily.
Because FlashDevelop is geared towards coding, you can create a project in it with multiple source files, define your resources and then compile to multiple platforms. Compilation is usually fast with hundreds of source files (don't import every type in every package) and you can do debug/release builds. If you can port your code from Flash to FlashDevelop, you'll have a much easier time managing your project.

Netbeans Platform & Perspective?

Anyone had to program a perspective control with ability to setup the position of several views for Netbeans?
Do you know any libraries or have other info?
Thanks for any help!
Geertjan recently introduced this on his blog (here and here) but my understanding is that it will only be avalable in NetBeans 7.1
In the mean time there is a contrib module that Geertjan mentions that should put you on the road until roles(the NetBeans name for perspectives becomes available).
Also I'm not sure if this relates to what you're asking but NetBeans 7.1 is also going to introduce a Visual Designer for laying out modes.

What is the ideal set-up for Adobe AIR , Flash/ActionScript and SQLite development?

I am getting into ActionScript-ing and SQLLite development.
What are the essential development IDEs and utility tools I should get set up for a smooth development experience?
It would be great if you categorize - as free and paid-for-software.
I am accustomed with the Microsoft "free" experience in terms of - Visual Studio Express edition or SQL Server Express edition.
Are there similar counter parts for this platform?
FlashDevelop - Open source IDE for flash but no visual designer. As far as SQLLite you can actually create and manage the databases all with actionscript but if you want to edit/create them with an IDE there are several open/free solutions, from a quick google search we have:
//SQLLite DB manager/admin tool made in Adobe AIR
http://www.dehats.com/drupal/?q=node/58
//Same idea but open source made with QT so probably C/C++
http://sourceforge.net/projects/sqlitebrowser/
//FlashDevelop
http://www.flashdevelop.org/wikidocs/index.php?title=Main_Page
Flashdevelop is pretty much king when it comes to code hinting/completion, pretty much what you'd expect in features from microsoft VS IDEs. There is also a pretty good user base and thus many tutorials/documentation and project templates.
I too use the DB admin tool formerly from www.dehats.com, which has since been renamed Lita and put on GitHub . However, a significant drawback to Lita is its complete lack of runtime error reporting when executing SQL queries.
Mauricio Piacentini is an excellent programmer, but Flash developers should be aware that his
SQLite Database Browser does not support the non-standard features added to AIR's version of SQLite, such as additional column affinity types.
So, as a complement to Lita I've been using Paul Robertson's Run! app. It doesn't have as many features as Lita, but it supports AIR's version of SQLite and it does report errors in your SQL queries.
Like Ascension, I'm a fan of FlashDevelop.

What is the best IDE for actionscript3 development [closed]

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Closed 11 years ago.
I am currently using FlashDevelop for my Actionscript3 development. I have also tried my hand with using Flex3 for my Actionscript3 development. I was curious if FDT was superior to the former and that if it's cost out-weighs it's usefulness. Are there any other applications out there to help streamline the process?
Yeah by far the best IDE is eclipse with either fdt or flex builder installed (flex builder is just a packaged version of eclipse). The biggest problem with FlashDevelop is it's lack of debugging tools. If you get into eclipse, and teach yourself how to properly debug an application it can save you SOOO much time.
As for flex builder or fdt that's entirely up to you. The one big benefit fdt has is that it still supports AS2 development. FDT also has a lot of other nice features like code templating.
I have both but i mainly stick to flex builder for my flash work as for me i like the way i can use it for both flash and flex work and can easily switch between the two with minimum effort. If i had to do work in as2 again (god forbid) i'd definitely wouldn't heistate to switch back into the fdt environment.
FlashDevelop is a very good IDE for AS3 development. Haven't tried FDT, but tried Flexbuilder. I can say that it's much better for pure AS3 development (no mxml stuff).
and it's free.
flex builder because
you can debug
you can use the profiler you can real dig in to the player memory
fix memory leak
eclipse can do so much for you with tone of plug ins
- mylyn connect your data base bugs to your IDE and much more link svn commit to a task
- subeclipse plugin for SVN
I have to expand euge1979's answer.
The Flex SDK (including framework, compiler, etc) is forked into a free Adobe owned Version and an open source version. Either way, you can compile SWFs for free.
The Flex Builder is NOT free. You have a 30 days trial.
A good thing to note is that FDT in the next version (from 3.1 to 3.2) will be able to handle mxml, thus making it equal to Flex Builder in terms of features. I really love some of the FDT features that makes common tasks easy - like formatting or creating functions, objects & etc.
Right now - stick with Flex Builder.
PS: Flex Builder is built upon Eclipse but it messes it all up. I experienced a lot of problems with FB as plugin and if I installed plugins into FB. And all the power vanished if I can't use it as plugin or install others into the eclipse.
My favorite environment right now is: Aptana Studio + FDT + PyDev + PHPDev
Just started looking into the AS3-only programming, always looking for opensource tools, so flashdevelop were the first choice.
Not having any breakpoint features is not viable when developing applications. Even though its a upcoming feature I am sticking with flexbuilder until its implemented in flasdevelop.
I used to use FDT for a lot of FLASH coding (not Flex) but I find Flex builder to be on par. The main thing i feel FlexBuilder needs is good refactoring. Moving from a java project to flex, and then wanting to refactor things is a pain. There is some, but it just needs to be on the same level as Java in eclipse.
From memory, FDT may have had better refactoring support.
Flex builder also has better style sheet support etc. I don't know if one is better, they are a bit different. In truth I find flex builder to be good enough (and if the next version just makes a few improvements) that I don't miss FDT.
If you do any AS2, FDT is great. It even gives proper compile time errors (versus flash ide). I am a few builds old now for FDT (i have 3.1, but not latest). Actually FDT's error checking and general AS2/3 parser is BETTER.
It all comes down to personal taste, but I actually prefer FlashDevelop to FDT and FB. And being free doesn't hurt!
Jetbrains IntelliJ coupled with something else (FlexBuilder or FlashDevelop)
It's refactoring tools alone are indespensible. Syntax improvements over FlexBuilder.
Cons:
it is a slower IDE (9.02) but I'll gladly put up with that for all the added functionality.
I'm mainly using FDT for the same reasons as above + I'm not on Windows.
I just wanted to add that the FlashDevelop is a very generous contribution to the flash open source community (a big thanks to Philippe and Mika) featuring a long list of nice tools.
Actually I'm still missing the "intelligent auto-completition" tool which is far better than FDT/FB, Haxe is supported, you can browse swf content from the project explorer, project templates are easily created, and so on...
Another point to consider is that FlashDevelop is literally 100 times lighter than FDT (3.7M against 297M).
You should give the FDTs or FBs 30-days-trial a go. But if you're happy with FlashDevelop it can be worth saving the money (IMO, FDT is overpriced) and support open source.
The FD team is currently working on the debugger and profiling tools so with some help it will get there ;)
I haven't used Flash Develop or FDT, although I hear FDT runs much slower than Flex Builder. I used to be a Flash Programmer and I used the Flash IDE..I switched to Flex Builder and I love it.
FYI for anyone not aware: Flex Builder can be had for free if you're a student or teacher. And I am pretty sure there is no longer a 'can't be used for commercial application' restriction.
There's also AXDT open-source alternative to FDT/Flash Builder. It's not as good, but it delivers nicely esp. for those just starting on Flash Platform and not willing to spend considerably on developer tools.
See AXDT: open-source cross-platform alternative for Flash development for more.
I still prefer the normal Flash IDE (currently CS5). I work very closely with the art work provided for my projects though.
I use SVN to back my work.
In my experience with Flex Builder (now Flash Builder) or perhaps Eclipse as a whole. There are many temporary files made, some times to the point that it was confusing which folder to look in... and SVN was often obstructed by this automated pile of files.
also Flex Builder projects for teams, didn't seem to keep their settings across SVN, for all users.
either way i like Flash because its a little simpler, but i usually work on smaller projects that don't need the fancy stuff.
In comparison to Flash Develop, Flex builder which is now called Flash Builder, is the best IDE because it comes with more powerful features:
1) Debugging is easy.
2) Supporting iOS,android, and blackberry application creation.
3) Our application connect with xml,dataset and api's.
4) Syntax generation Improved.
4) Drag and Drop components on stage and code is generated at the same time for that component in mxml file.
5) Its also support PHP coding and also a new framework launched separately for PHP.
6) Remoting can be done as AS3 remoting in flash.