Monodevelop on Windows 10 (no Mac) - Attempting to build using winbuild.bat results in errors (all related to Mac) AppKit, currentEvent etc - monodevelop

It seems to me that Monodevelop requires a Mac computer. I cannot build on Windows 10 64bit.
I tried using VS2019 and winbuild.bat, both complaining about the Mac software.
Is there a way around this or do I have to use a Mac?

Related

MySQL workbench failing to download

I have a Mac and use parallels to access Windows 11. I am trying to download MySQL, and everything successfully downloaded except for the Workbench. It fails to install every time with the error, "The processor is not adequate for running MySQL Workbench 8.0 CE."
I have tried googling and searching through forums and videos, and cannot find this exact error, and have tried using solutions from similar workbench issues.
I have tried uninstalling the program, and reinstalling, as well as restarting Windows and the computer as a whole. I have downloaded Visual Code 2022, 2019, and 2017 in hopes that one of these would work, but none did. I also added the development C++ add on to Visual Code like some people suggested, and that did not help. I also have downloaded the 2017 Visual C++ Redistributable for Visual Studio 2017 (version 15.9) and tried to "repair" it. Still did not work, still get the same error. Also, I have already downloaded NET framework 4.5, so that is not the problem either.
I don't know where else to look, or what other resources to try and was wondering if anyone had any ideas or knows to how to solve this issue. Thank you for any help!
Windows on ARM emulation isn't good enough to trick the MySQL Workbench installer into thinking that it's running on an Intel CPU, so the installation fails.
Fortunately, this is fixable with some degree of effort - you have to patch the MSI file. There's likely other ways to do the patch, but here's how I did it using Orca:
Install the Visual Studio 2022 ARM preview and include the tools needed for C++ development. This will get the Windows SDK installed.
Run the Orca installer that's bundled with the Windows SDK (it will be put somewhere like "C:\Program Files (x86)\Windows Kits\10\bin\WINDOWS SDK VERSION\x86\Orca-x86_en-us.msi")
Download the MySQL Workbench .msi installer from https://dev.mysql.com/downloads/workbench/. Do not use the MySQL Installer that handles everything - you want the dedicated installer that handles just Workbench.
Right click the downloaded .msi, choose "Show More Options" and then "Edit with Orca"
Open the "LaunchCondition" table in the left hand list.
In the right hand side, there will be a row saying "Intel >= 5". Right click it and select "Drop Row" to remove the CPU check.
File > Save As and save your modified .MSI file.
You can now run the modified .MSI file and it'll install Workbench just fine on your Windows 11 on ARM environment. It works great in Parallels on my M2 MacBook Air!
your Mac silicon is M1?
M1 not support, intel is ok

Will application created using TideSDK work on Windows XP?

I am planning to create an exe for windows. My problem is my target clients are using windows XP. As windows XP has become too old, it is very difficult to get any support.
Can any one please guide me whether application created using TideSDK works on windows XP or not?
Yes it will work. I'm currently working on a project who also target Windows XP. (By the way, it also work on windows 8.1). But in my case (am I doing something wrong?), I've to bundle the app from windows 7 to have an installer.

WP8.1 ISETOOL.exe - connect running emulator

I'm trying to browse files of my game (windows phone 8.1), but have problems with it. I tried to do it with ISETOOL.exe, but it always starting another emulator. Even with deviceindex option. WP Power Tools program also can not connect to running emulator. How can I browse files on running emulator, not starting another one?
OS language and language of Visual Studio must be the same. I changed language of VS and it's work.

Issue packaging a Windows Phone 8 app

I just installed Visual Studio 2013 on my machine (which runs Windows 8.1 Enterprise Build 9600). I checked to include the Windows Phone 8 SDK option during install.
Once complete, I launched VS and tried a new Windows Phone App project.
Created and built fine. However. when I tried to run on the emulator, I get the error:
Xap packaging failed. Cannot access a closed Stream.
... and ...
Could not find file 'c:\users\wade\documents\visual studio 2013\Projects\DataBoundApp1\DataBoundApp1\obj\Debug\XapCacheFile.xml'. Please rebuild the solution and try again.
Tried a clean and rebuild but still occurs. Also happens with the data bound app project.
So, I tried installing some of the SDK updates found here: http://developer.windowsphone.com/en-us/downloadsdk. All installed without a problem; however, when I tried again I got the same error.
Note: the emulator starts and runs just fine. The problem is creating the phone package and deploying to the emulator.
I'm not sure how to fix. Anyone have this issue?
UPDATE:
I have tried reinstalling the Windows Phone 8.0 SDK and all the updates. I should note that I also have VS 2012 installed and I also cannot create a Windows Phone 8 app in VS2012.
Here's an image of the WP8 stuff installed:
I resolved this issue by downloading the full Windows Phone 8.0 SDK ISO and installing (followed by a repair on the two updates).
I wish I could better explain how my machine got into this state. My suspicion is it's because I already had VS2012 installed on the machine and VS got into a confused state.
Total time spent? 4-5 hours.

kb2744908 not found when installing Windows Phone 8 SDK

I have Visual Studio 2012 Pro and Windows 8 Pro. I went to install the Windows 8 SDK, and it installed fine on one of my computers, on which I installed the SDK before installing the Visual Studio 2012 Update 1. But on my second computer, where I installed the Visual Studio 2012 Update 1 before the SDK, I got the following error: KB2744908 Element not found.
Not sure if I would worry about this, or not.
I've attached a screenshot, so you can see the issue. Thanks!
It seems to have fixed itself. After rebooting and allowing the installer to finish after reboot, the SDK works fine. I have successfully created, edited, built, and deployed an application (albeit it was very simple) using the SDK.