Load CCBi files in Cocos Creator - cocos2d-x

I am a game developer and Develop Games using cocos2dx, I have just started to move on cocos creator for game development.I have used cocosbuilder binary animation files with cocos2dx but I am not able to use it with cocos creator as there is not enough documentation of it on official website of cocos creator. Please let me know how to use published cocos builder files in cocos creator. I don't have project files so I can not import ccbi project directly in cocos creator, it was generated by a freelancer and i can not have project files. I just need to load the ccbi animation directly in cocos creator. Please help me.

Related

deploy cocos2dx existing ios project for android platform

I have a cocos2d-x project in ios platform and I want to deploy this project in android as well.Please help me and explain the steps for it.My cocos2d-x project contains Box2d features into it.
You have to create a sample project for the Android using cocos command and then need to configure some basic parameters. Check out wiki linked on official site .
https://github.com/chukong/cocos-docs/blob/master/manual/framework/native/getting-started/v3.0/how-to-start-a-new-game/en.md

Converting .Xcodeproj file to .Apf file

I am developing a game in xcode using cocos2d-x i want to convert the .xcodeproj file to .apk file for that i use the Stella SDK. after download the package I try to configure it. But i am getting the following error, I typed in terminal.Please help me.
mac-man:~ srikanthreddy$ cd / opt
mac-man:/ srikanthreddy$ git clone https://github.com/morningtec/StellaSDK.git
fatal: could not create work tree dir 'StellaSDK'.: Permission denied
You are trying to clone the git project into /opt which is a directory that you may not have write permission for.
Usually you'd create such projects in your home directory, so try this instead:
mkdir ~/StellaSDK
cd ~/StellaSDK
git clone https://github.com/morningtec/StellaSDK.git
Note that this step is only cloning the StellaSDK project, it has nothing to do with the task you described (creating an .apk file). From that I take it you haven't fully understood that StellaSDK is a game engine / framework just like cocos2d-x, so you can't use that to create an .apk file unless you start a new project. In particular you can't just convert a .xcodeproj to work with Stella SDK, there is no automatism like that.
While at the same time cocos2d-x is a cross-platform engine capable of creating Android .apk apps. The reason why you're trying to use Stella for (or in place of?) an already existing cocos2d-x project is a bit of a mystery to me.

IntelliJ IDEA 13.0.2 CE does not show flash builder as external model

I am trying to get started with the Adobe Gaming SDK.
I have downloaded the Adobe Gaming SDK and the newest IntelliJ IDEA IDE, version 13.0.2 CE as mentioned in the title.
Following this guide i should be able to import all sample projects using the 'import project' button, specifying the samples directory in the Adobe Gaming SDK. However, in the next step i do not see a 'flash builder' model to use to import these projects. How come?
It should be there, also according to the IntelliJ IDEA web help. and also their webhelp here.
I have a screenshot showing that flash builder is not a choice:
https://www.dropbox.com/s/nramesfalhim82l/Screenshot%202014-03-13%2022.46.26.png

Creating Cocos2dxGame for iOS using eclipse on Windows Machine

I am using windows machine and trying to make a game for iOS in cocos2dx. The editor I am using is Eclipse. Version of cocos2dx is latest.
I have followed many tutorials but not a single tutorial guides me how to code in eclipse for iOS using cocos2dx.
I have seen Classes folder which contains Appdelegate.h and cpp along with helloworld.h and cpp.
When I create a new android project using existing project, i am unable to find classes folder.
I need help on how to get started.
Thank you

Open IntelliJ .idea Flex projects in Flash Builder

I've seen quite a few posts about opening Flash Builder project files in IntelliJ but I haven't found any questions about going the other way.
Does anyone know if its feasible to open IntelliJ Flex projects inside of Flash Builder? Is there any kind of solution around that would allow for this workflow?
You're out of luck: FlashBuilder can not import IntelliJ projects.
The only thing you can do, is creating a new project in FlashBuilder and point its Project location folder to the IntelliJ project folder.
Linking dependencies and setting source paths will have to be done manually. The main source folder of a FlashBuilder project is /src by default. So make sure to adjust that too if it was something like src/main/flex in your IntelliJ project.