Draw Letters Game by action script 3 - actionscript-3

i am a beginner in Action script 3 and i have a task to create a small game for kids which let them draw Alphabet Letters in English by tracing points ,and i need help in this game coding, any ideas ?

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Flash AI - Can enemies learn "zones" or "areas"

Playing around with artificial intelligence. Was wondering if enemies can learn what areas to randomly wander around in, based off of certain variables.
For example, can an enemy learn what areas are "safe" and "dangerous" based off of how many other enemies have died in certain areas? And then can the enemy learn to only wander around in the "safe" zone?
Yes. Stats like favorite attacks, power-ups, and the like need to kept against the player. Setting a halo around the player (usually line of site) can trigger collisions with objects and rank them as favorite destinations for the player to head. Training a bot to chase the destination as to the player when the destination is closer makes it more difficult for the player to steal the prize. Having each attack combinations ranked so that the bot can study them against the player. When he learns what works, he can be trained to always approach that attack first. There are several methos for AI in all gaming environments that support collision detection.

Which AS3 physics engine can replay a simulation consistently?

I'm currently using the Nape physics engine for a "Peggle" style game in ActionScript 3.0.
It is very easy to use, and runs smoothly. However, The only difficulty I'm running into with Nape is replaying the exact same simulation.
Even if I supply it the same timestep value throughout the entire gameplay, it seems to have enough "error" in the calculations that the ball hits different pegs every once in a while (starting the round from scratch), sometimes even resulting more or less lit pegs.
So my question is:
Is there any other physics engines for Flash that can reproduce a given simulation EXACTLY the same each time it is relaunched?
EDIT:
The idea of "recording" the data on every-frames and playing it back was tossed around other forums I've asked this question. But unfortunately, the "replay" feature is not so much for the same user to view his/her own ball-drop scenario. It would be used for sharing between players on different machines (ex: client reports a bug with ball drop seeded a value 1234, we punch in 1234 and should be able to see the same issue).
So if we pre-record a bunch of scenarios (and by that, I mean ENOUGH to give the player the illusion they are actually running a physics simulation), randomly pick one, and use that random ID as our way to identify a particular scenario, that means we'll need to embed tons of data in the game - that could be otherwise saved if the physics engine was deterministic.
And just to check-off anything I've already tried in Nape:
The ball is reset to the same position & rotation at the beginning of the game.
The ball's initial velocity is set on user click, therefore this should override any velocity that carried-over from the last round.
The pegs don't move (they are static), so no point of resetting those.
The part that catches the ball consists of only static boxes and sensors, so no point in resetting those either.
The Citrus Engine provide a similar functionality with the TimeShifter you can check it running the demo Braid (pressing [SHIFT] to back in time), the TimeShifter API

2D Running Game (in first person view) in as3/flash

I want to learn to make infinite running games like temple run.... but at a very basic level. I am good at as3 and flash... and i have created all the graphics.... the whole scenario of the game is in first person view. And the graphics is all created in Flash.
Can anyone please suggest some tutorials or any techniques that i should use to make the objects look like they are coming from a far point and how i can write the logic of hitting them or escaping them.
Thanks for ur help... :)

Reload a scene in as3

I made ​​a flash game with ActionScript 3. I want when the character falls into water or swamp
or his score=0, the game to be start from first.
I want load scene from first.
I am a beginner in as3. Please help me by details.
But I do not know what code to write.
I'm grateful for your advice.
I can only suggest grouping your level dependent variables and writing your own reset() method that is used to initialise and start the game. Then calling that whenever one of the loss conditions are met to restart the game.
As far as I know, this may not always be a quick and clean thing to do, nor do I know of any single "one size fits all" solution that won't causing any further problems down the line. This is more to do with how your design and layout your game code.

How to get Mario Kart Wii scoreboard points after race into database

I don't think this is even possible, but maybe I'm missing something. A group of us play Mario Kart Wii in the office. We don't play online, just a couple races. We often have tournaments where we play multiple sets of races over a couple of weeks and then combine the scores at the end. Instead of writing the final points down after each set of races I'd like to "extract" the points for each player from the scoreboard screen and into a database (probably MySQL). My question, is there a way to get the points from the Mario Kart Wii scoreboard screen? If so, I'm sure once I get the data I can find a way to place it into a database. I'd prefer not to totally hack the Wii, but I'm interested to hear if this is possible. Let me know if you need me to further clarify.
Thanks.
If the Wii's video output was to a computer, you could use OCR (Optical Character Recognition) to automatically read the scores and put it into a database that way.
Here's a wild suggestion. Take a picture on the Wii tv screen with a cell phone. send the image to a computer and use OCR to extract numbers. This may be more trouble then simply copying down the numbers and entering them into a spreadsheet /database yourself.
Just entering them into a spreadsheet or database may be your best bet here.
Maybe loser has to enter the figures ?
OCR is out of the question. That is way too complicated for this. I'm thinking I might just make an iPad app to handle the scores.