I've got a markdown with HTML built inside and I need to change the following:
<img src="..." />
Into
<img class="image" /> // Could also be a div, doesn't matter
And give it a background-image CSS style instead (this is due to webpack bundling and the fact I have no imports and variables in .md files)
Problem is that the first option loads the image properly without having to specify height/width, and the 2nd approach shows nothing unless I specify height/width.
Fiddle demonstrating issue
Why is this, and is there a way to bypass this without specifying height/width for every such occurence?
The best you can do is calculate the proportion of the img and then use the value for padding and cover to fit that:
As an example if the image is 1:1 proportion:
.image {
background-image: url('http://i.imgur.com/3Zh2iqf.jpg');
background-repeat: no-repeat;
background-size:cover;
padding-top:100%;
}
<div>
<div class="image">
</div>
</div>
I'm working on a school project and I'm wondering if this is possible:
In one div, I've defined an <img>, which will display.
In the second div, I want the img src to come from the first div.
Is it possible to do this? Preferably without anything besides css/html.
If you don't mind a little JS you can do it inline in your HTML. E.g.
<img id="img1" src="http://cdn.obsidianportal.com/assets/50953/serenity19dc.png" />
<img id="img2" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" onload="this.src=document.getElementById('img1').src" />
Here the second image has intially just a placeholder image (1x1 gif) but on load it is replaced by SRC from the first image.
You need JavaScript to copy the src attribute, but you can have two images while defining the URL in one place by defining a background image in CSS:
.is-image {
background: url('http://www.google.com/images/srpr/logo11w.png') no-repeat;
width: 538px;
height: 190px;
}
<div class="is-image"></div>
<div class="is-image"></div>
I want to allow mobile site users to swipe/scroll through a list of icons.
The icons are div tags containing img tags.
The user should be able to swipe the container, scrolling/sliding the elements left or right.
The images need to slide smoothly with acceleration and deceleration.
Needs to work on iOS and Android.
We needed something like this sometime back, so I made a demo for it at that time. It's pretty basic, but it'll lay up all the ground work you need. First, lets start with the markup :
Markup
Since you mentioned jQM in the tag section of your question, Im gonna go with jQM [data-role=page] markup. You'd have a structure like this :
<div data-role="page">
<div data-role="header" data-theme="b">
<h1>Slideshow</h1>
</div>
<div data-role="content">
<div class="images">
<!--your images here -->
</div>
</div>
</div>
So you'd put all your images in the div with class=images. A particular group of images were encapsulated within a tags like this :
<a href="#">
<img src="25AC.jpg" />
</a>
<a href="#">
<img src="nature.jpg" />
</a>
<!--so on-->
You'd place this inside div.images. So that's about the markup we have.
CSS
The stylesheet part is simple.
.images {
height : 280px;
overflow-x: scroll;
overflow-y: hidden;
white-space: nowrap;
background-color : #272722;
}
.images a{
padding : 14px 5px 0px 5px;
margin: 5px 3px 0px 3px;
vertical-align: middle;
display: inline-block;
}
images img {
max-width: 100%;
max-height:512px;
}
Important properties to note here :
The overflow-x, overflow-y properties : The former needs to be enabled and the latter needs to be disabled. Only then the scroll will happen when you swipe right or left.
The white-space property : This is important to make the images come in a straight horizontal layout.
The max-width property : This is for scaling the images on mobile.
That's it! You're done!
Extras
I just added a popup to show the image when its tapped so that I'd be able to demonstrate the event handling. Here's the popup :
<div data-role="popup" id="popupInfo" data-overlay-theme="a" data-theme="b" data-corners="false">
Close
<div id="stuff"></div>
</div>
I'd be putting the image inside div#stuff when the a surrounding the img is clicked. Here's the JS :
//pageinit event of page
$(document).on("pageinit", "[data-role=page]", function() {
//cache popup for future use
var $popup = $("#popupInfo");
//click event for "a" tag inside .images
$(this).on("click", ".images > a[href=#]", function(e) {
//prevent default action
e.preventDefault();
//clone the image inside "a"
var $img = $(this).find("img").clone();
//add the cloned image inside #stuff
$popup.find("#stuff").html($img);
//open popup()
$popup.popup().popup("open");
});
});
Demo & Code
Demo & Code at jsbin.com
Alternatives
You could try out swipejs, which is jQuery plugin which will provide a much more sophisticated functionality. Here's the link to the site.
I have the following setup
<div id="outerDiv" style="width:100%;">
<div id="innerDiv">
<center>
<a href="http:/..." title="..">
<img src="http://...jpg" width="800" height="xxx" alt="..">
</a>
</center>
</div>
<div>
The width of the outerDiv can change based on browser view-port. Is there a way to restrict the width on the innerDiv just by using a style attribute, such that it overrides the included image width (800 in this example). Currently the image spans beyond the viewport and I would like the div/browser to shrink the image to the inner-div-size.
Am looking for something like:
<div id="outerDiv" style="width:100%;">
<div id="innerDiv" style="attribute:xxx;" or something similar>
<center>
<a href="http:/..." title="..">
<img src="http://...jpg" width="800" height="xxx" alt="..">
</a>
</center>
</div>
<div>
Please note that : the innerDiv is rendering 'variable' data coming from a stored parameter for instance. I only have control on the style on the innerDiv to make sure that things like 'center' or 'width' on the innerHtml does not go beyond what the outerDiv is setting. I have tried to use 'max-width' on the outer-div, but that didn't seem to work (I am not an expert on html/css - so I could have done it incorrectly).
Many thanks for all your help !
max-width property can help you.
Remove width attribute from img tag and write additional css code:
<style>
#innerDiv { text-align: center; width: 800px; }
#innerDiv a > img { display: inline-block; max-width: 100%; }
</style>
ComFreak has the complete answer.
Remove the center tag and instead add some css. Also add an id to that image if you want to target only that image specifically as far as its size.
#innerDiv {
max-width:800px;
margin:0 auto;}
img {/*use 'img#idOfimage' instead of 'img' if you end up adding an id to image */
width:100%;
height:0 auto;}
This should take care of it. You can put the css in a style tag in the header or better yet in a separate css file.
Don't use center tag. It defentinatly is outdated. Instead use margin: 0 auto; That will center the content. And use the max-width property for the innerDiv id. This is a great reference source. http://www.w3schools.com/cssref/pr_dim_max-width.asp
I'm trying to display a png image on a <button> element in HTML.
The button is the same size as the image, and the image is shown but for some reason not in the center - so it's impossible to see it all.
In other words it seems like the top right corner of the image is located at the center of the button and not at the top right corner of the button.
This is the HTML code:
<button id="close" class="closing" onClick="javascript:close_clip()"><img src="icons/close.png" /></button>
Update:
What actually happens, I think, is a margin problem. I get a two pixel margin, so the background image is going out of the button. The button and the image are the same size, which is only 20px, so it's very noticable... I tried margin:0, padding:0, but it didn't help...
You could use input type image.
<input type="image" src="http://example.com/path/to/image.png" />
It works as a button and can have the event handlers attached to it.
Alternatively, you can use css to style your button with a background image, and set the borders, margins and the like appropriately.
<button style="background: url(myimage.png)" ... />
If the image is a piece of semantic data (like a profile picture, for example), then use an <img> element inside your <button> and use CSS to resize the <img>. If the image is just a way to make a button visually pleasing, use CSS background-image to style the <button> (and don't use an <img>).
Demo: http://jsfiddle.net/ThinkingStiff/V5Xqr/
HTML:
<button id="close-image"><img src="http://thinkingstiff.com/images/matt.jpg"></button>
<button id="close-CSS"></button>
CSS:
button {
display: inline-block;
height: 134px;
padding: 0;
margin: 0;
vertical-align: top;
width: 104px;
}
#close-image img {
display: block;
height: 130px;
width: 100px;
}
#close-CSS {
background-image: url( 'http://thinkingstiff.com/images/matt.jpg' );
background-size: 100px 130px;
height: 134px;
width: 104px;
}
Output:
The simplest way to put an image into a button:
<button onclick="myFunction()"><img src="your image path here.png"></button>
This will automatically resize the button to the size of the image.
try this
<input type="button" style="background-image:url('your_url')"/>
Why don't you use an image with an onclick attribute?
For example:
<script>
function myfunction() {
}
</script>
<img src='Myimg.jpg' onclick='myfunction()'>
Add new folder with name of Images in your project. Put some images into Images folder. Then it will work fine.
<input type="image" src="~/Images/Desert.jpg" alt="Submit" width="48" height="48">
The topic is 'Embed image in a button element', and the question using plain HTML. I do this using the span tag in the same way that glyphicons are used in bootstrap. My image is 16 x 16px and can be any format.
Here's the plain HTML that answers the question:
<button type="button"><span><img src="images/xxx.png" /></span> Click Me</button>
Try like this format and use "width" attribute to manage the image size, it is simple. JavaScript can be implemented in element too.
<button><img src=""></button>
General Answer:
<button style="background: url('icons/close.png'); background-size:cover"></button>
Since currently selected answer has some issues, posting this answer to save people trouble.
Make sure to give your button the width/height necessary to see your image as well as possible adding a "background-position" attribute to make your image show up as intended.
REACT VERSION:
<button style={{backgroundImage: "url('icons/close.png')"}}></button>
To use Image as button create a button download button image and than open it in paint and note down the top left and right bottom coordinates
`<Img src =" button.jpg" usemap=" #button" >.
<map name = " # button " >.
<area shape ="rect" coords = " Top- left , bottom right "
href = " page you want to open by button" > `
You can use multiple< area> tag to create different button from just one image .
Note : There is one issue with this method that if you try to change the height and width of the image the pixels shift and your button won't work
For that change the button image size externally by photoshop or any other photo editor
That's it you have created your button without java script and with few lines of code
Buttons don't directly support images. Moreover the way you're doing is for links ()
Images are added over buttons using the BACKGROUND-IMAGE property in style
you can also specify the repeats and other properties using tag
For example: a basic image added to a button would have this code:
<button style="background-image:url(myImage.png)">
Peace