Responsiveness - iPad in Chrome vs iPad in Mozilla Firefox - html

I am developing a website in a Windows system. I have Firefox and Chrome browsers installed. When I checked the responsiveness of my webpage by setting the device as iPad(768 X 1024) using 'inspect element' feature in these browsers, I could get different resultant UI for same device. Why is it so? On which browser can I rely on as I don't have any Mac/Apple devices with me to test? I am concerned of using other online web tools due to security issues. Please help. Thanks in advance.

There's a tool for checking responsiveness called browserstack. You can try it from here: https://www.browserstack.com. They're offering free trial.

Unfortunately there's no real substitute for device testing. Companies like BrowserStack offer real remote device testing but at a cost. With regard to browsers rendering differently, this has always been a pain. Look at CSS resets.

Related

Why safari in mac and safari in iPhone look different?

I am styling page in css. Using chrome + chrome dev tools for development. But tester has reported different visuals in iPhone and safari(chrome) outcome looks the way i intended it to. Why iPhone safari looks completely different?
Any explanations?
iPhone Safari and Safari(chrome) are two different applciation with different source code. Their release version and CSS, Javascript support differ .
However both try to follow the standard and latest css, javascript coding guidelines and syntax/semantics, but may be not exactly both release the same support at same time.
infact iPad safari and Mac book Safari are different many times.
Chrome on Desktop machine and Chrome on Android devices differ due to same above reasons.
Actually, colleague advised to use
web-kit-appearance: none;
And that worked.

Consistent website rendering across different browsers

I'm making an old website with HTML. I used the reset.css and I can see this perfectly on the web (http://www.ceachile.cl/revista/) with Chrome, Firefox and IE10, but my client can't see some elements properly. I don't know what else can I do to fix this table that is in a wrong place. Here's a folder with a lot of screenshots of the site in many browsers and OS.
Some snapshots of what the website looks like under various browsers can be found here
You have to check with elements of HTML and CSS each of the browsers support. Trident has historically been behind in implementing a lot of newer features. If you aim to support older browser, you have to look at their documentation and write code based on what they can handle.
Take a look at http://msdn.microsoft.com/en-us/library/bb250496(v=vs.85).aspx for ie7.
If you know your client's OS and browser version, you can use a service like www.browserstack.com to test your website in this environment and debug it with the usual developer tools.

Virtual Handheld Device Testing

A service that I often use to see how well my efforts are shaping up in different browsers and OSs is BrowserStack. Does something of the same ilk exist for testing out the behavior of different mobile devices? Say for instance I want to check the behavior of a webapp on an iPad, a Galaxy Tab and a Surface. Is there a service in the cloud that can help me do this?
http://www.genuitec.com/mobile/ - try using for ipad/iphone/android. But I don't think it's ideal solution. Sometimes I use android SDK emulator as well.

Web Design for Google Chrome

What, if any, considerations (HTML, CSS, JavaScript) should you take when designing for Google Chrome?
Chrome uses Webkit, the same engine as is used by Safari, OmniWeb, iCab and more. Just code everything based on the standards and verify in each browser.
I think first and foremost you should focus on using HTML and scripting that follows the standards.
After you have that running, file a bug report then make the browser-specific tweaks. If Chrome is worth a flip you shouldn't have to tweak things for it.
The same ones you'd take for Safari, as they share the same rendering engine (with a slight version mismatch).
I'm sure filing a bug report really helps with all those IE rendering issues!
Realistically, you need to test your application in each browser, no browser 100% follows the W3C standards so ultimately you can't rely on following that at all. You need to test everything you do in any browser you wish to support.
As has been mentioned, Google Chrome has the same rendering engine as Safari/iPhone/etc., WebKit which passes Acid3, so there should be minimal issues if you follow the standards. But don't rely on it. Google Chrome currently uses a slightly older version of WebKit than Safari. I'm sure they'll eventually be on the same version at some point, but unfortunately any new browser becomes just another browser to test in.
Are you designing specifically for Chrome, or do you want to make sure your pages work well with Chrome?
Assuming it's the latter, then just use the same design considerations you'd do for any browser. If applicable, keep in mind that many phones and video game consoles have web browsers now.
Chrome uses a new JavaScript engine, so you'll have to test your JavaScript using Chrome as well as Safari. The HTML and CSS may render pretty much the same, but they use different JavaScript engines.

Is anyone targeting Google Chrome yet? (Web apps, plugins)

Is anyone writing applications specifically to take advantage of google chrome?
Are there any enterprise users who are considering using it as the standard browser?
Yes, I have started to pay very good attention to Google Chrome for my applications. Recent analytics show that between 6%-15% of my users are accessing my applications (varies between 6 to 15 in different applications) on Chrome. And, this number looks on an upward trend.
Thus, I can't really ignore it for testing right now.
As far as taking it as a standard goes, thats a long way off. I still have to test for IE6! :( Though, we have been planning to start using features like Gears (inbuilt in Chrome - downloadable elsewhere) once Chrome crosses the 25% mark. Thats when I believe that we will be looking at Chrome to be our preferred browser. I hope that we have Chrome 1.0+ by then! ;)
I switched to Chrome and haven't looked back except for the occasional site which doesn't work properly, forcing me to load it in Firefox. All my existing web applications work fine on it, and I'm using it for primary testing on my current development project.
I'm not actually targeting chrome, but I have added chrome to my browsers to test sites on. I've found some odd quirks in this product where some plugins cause the browser to hang, or run really slow in some environments, but they are still in beta in active development. But I definately now make sure sites I work on render well in chrome, as well as firefox, latest versions of IE, safari, Konquerer and opera. I usually check out how it looks on lynx as well, that helps me catch "un-alternated text" in images. Yeah, I know that isn't a word, but some people will understand what I'm saying.
Because chrome uses the webkit to render HTML, you can be assured if it works in safari, it'll work under chrome, however it's rendering engine isn't up to scratch quite yet. I think writing applications that take advantage of it is similar to writing iPhone applications, remember chrome is expected to be adopted by android to make it similar to iPhone. That way it pretty much takes advantage of all those iPhone apps.
Would I install it as the browser of choice? not yet - but i'll certainly work on valid web pages that will render across all browsers.
One of our major customers has outlawed Chrome because it installs on the C drive without asking. They deploy a standard image with a small C drive and large D drive so they can easily re-clone the system part of the image on C without destroying the client's personal files on D. Most software allows you to choose the install directory. Anything that violates this is disallowed, and they're a big enough company to have some weight with most vendors.
We have enough headaches trying to support
Firefox
Two versions of IE which have their own iffy bugs
Safari
I'm not sure why we continue to support Safari. Most of our users (corporate) use IE6 or IE7. We try to make sure that things work in both of those.
Maybe not for programming purposes but Chrome w/ Google Reader makes for the most powerful RSS reader. Can handle up to 1500 feeds w/ performance still ok, managing subscriptions still functioning.
I'm using it on my work machine, but that's about it. It's been stable for me, and I like the barebones UI. I'll still switch to Firefox for the web developer extensions however.
I'm liking some of GoogleChrome- the Start page with your 9 most recent is the winner for me. The interface takes a little getting used to, but the speed is impressive, especially with Gmail.
However, it glitches with Java, which rules it out for serious work at the moment. I use FireFox mostly and have Chrome for the "other" websites at work.
I'm considering using GWT on an intranet project and considering suggesting to the users that use Chrome to take advantage of the enhanced Javascript performance. Any AJAX-heavy app would be a great candidate to target Chrome.
At my company, we're not targeting it, but we're definitely paying attention to it. My boss is using it as his primary browser, and I have implemented browser detection for it in our scripts in case we ever to need to target it for some reason.
Chrome has the .png opacity bug where the transparent parts of the .png are a solid color if you try to transition the opacity from 0 to 1. In IE7 the opaque parts are black, and in Chrome, they are white. Today, I decided to go ahead and account for this bug in my JavaScript. I don't really test sites on Chrome that often, but I am actually using it for almost all of my browsing.
I will target Chrome as soon as a stable Linux and OSX client is available.
Targeting Chrome/Chromium right now, I think is like targeting Konqueror web browser. It will get popular, but you should wait to a more stable beta, and/or some Linux and OS X client.
My website statistics shows 3.xx % visitors using Chrome which arrived just few weeks back. And Opera is only 4.xx % which has been around for several years.
Easily you can see that rate at which Chrome is picking up.
You can see how easily Google takes over all areas of your computing world and personal world too.
Since Chrome uses Webkit, it has the same rendering engine and DOM support as Safari (not necessarily the same revision of Webkit though). By testing in Safari, you can generally get by without worrying about Chrome. Any differences you find are probably just bugs that you should file on instead of work around.
However, because Chrome uses a different JS engine, there may be a few incompatibilities with Safari. So, if you're doing anything with JS, you might as well fire up Chrome and see if there's anything obviously wrong.
Generally though, you don't target browsers, you target rendering engines (with their associated DOM support and JS engines).
I am using Google Chrome, so far all the web apps I have work fine in it with no modifications.
No.
Why help Google further build an evil empire? In this particular case it is so obvious that they do not care about users but only obsessed with gathering usage info.
It's not any major player yet