How to fix 'TypeError: Error #1009' error in ActionScript3.0 Adobe Animate - actionscript-3

I'm setting up a button on the first frame which when clicked will transfer the user to the 2nd frame using this code:
stop();
Btn_1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_2);
function fl_ClickToGoToAndPlayFromFrame_2(event:MouseEvent):void
{
gotoAndPlay(2);
}
and on the second frame, I set up a dynamic text that will perform a countdown using this code:
var myTimer:Timer = new Timer(1000,60); // every second for 60 seconds
myTimer.addEventListener(TimerEvent.TIMER, onTimer);
myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, onComplete);
myTimer.start();
function onTimer(e: TimerEvent):void {
countdown_text.text = String(myTimer.repeatCount - myTimer.currentCount);
}
function onComplete(e: TimerEvent):void{
gotoAndStop(3);
}
the thing is keep getting TypeError: Error #1009 message after debugging it. I know the fault is in line 7 of the 2nd code but I have no idea what is wrong with it. Pls help!

I should see your source fla, but it is most likely related to countdown_text not being accessible in that frame. Error description is "Cannot access a property or method of a null object reference", that means it cannot find the reference which is "countdown_text".
It is very very bad practice to write AS directly in frames. Convert code into a class and assign it as a document class.
You can find Adobe documentation for document class here: https://helpx.adobe.com/animate/using/actionscript-publish-settings.html

Related

Play Movie Clip in reverse and return to frame 1

I'm doing a little animation using Actionscript 3.0 but I'm having a few problems (I'm new with AS3) when I want to play a movie clip in reverse and, then, return to frame 1(main).
Here is my code:
B6_btn.addEventListener(MouseEvent.CLICK, onClickReverse6);
function onClickReverse6(event:MouseEvent):void{
m6_mc.addEventListener(Event.ENTER_FRAME, playReverse6, false, 0, true);
}
function playReverse6(event:Event):void{
if(m6_mc.currentFrame == 1){
if(playMusic){
playMusic.stop();
}
gotoAndStop(1);
}else{
m6_mc.prevFrame();
}
}
The error I get is with the line
"if(m6_mc.currentFrame == 1)" - ERROR #1009: Cannot access a property
or method of a null object reference
If I remove the command gotoAndStop(1), no error is presented.
Can anyone, please, help me with my code?
As far as I can see, you are calling gotoAndStop some other MovieClip (it's actually whatever this is in your case). But at this time you are checking the currentFrame property fo the m6_mc.
I think there might be some error with that. If you switch this to frame 1, is there a m6_mc instance (if you're not keeping it in a variable)?
I have this code on frame 1, regarding the code presented before:
function onClick6(event:MouseEvent):void{
musicLoader = new URLRequest("music/GABRIEL.mp3");
music = new Sound();
music.load(musicLoader);
playMusic = music.play(0,4);
gotoAndStop(7);
m6_mc.gotoAndPlay(1);}

AS3 null-object reference

So heres the code:
function playSound():void
{
var channel:SoundChannel = sound.play();
channel.addEventListener(Event.SOUND_COMPLETE, onComplete);
}
function onComplete(event:Event):void
{
SoundChannel(event.target).removeEventListener(event.type, onComplete);
playSound();
}
I get the error on channel.addEventListener(Event.SOUND_COMPLETE, onComplete);
but I dont get it at the start, as a game runs for some time without the error, so Im suggesting theres a problem in a onComplete function or an event listener, however, all I tried had failed and Im stuck here for some time now.
I just decided to post it here and see if anybody can see the problem.
Thanks in advance!
EDIT:
Sorry I havent included this right away.
Error:
TypeError: Error #1009: Cannot access a property or method of a null
object reference. at
projectSnowFlake_fla::MainTimeline/playSound()[projectSnowFlake_fla.MainTimeline::frame1:275]
at
projectSnowFlake_fla::MainTimeline/playGame()[projectSnowFlake_fla.MainTimeline::frame1:269]
at
projectSnowFlake_fla::MainTimeline/gameLoop()[projectSnowFlake_fla.MainTimeline::frame1:156]
[UnloadSWF] projectSnowFlake.swf Test Movie terminated.
And heres the sound :
var sound:Sound = new MainSound();
I read your code, the only potentially issue is sound variable, can be null.
Have you instantiated sound variable?
If sound is valued, the method play (of variable sound) can return a null value?
EDIT AFTER COMMENTS:
Hi, view this and this issue

How to fix AS3 TypeError: Error #1009: Cannot access a property or method of a null object reference?

I am getting this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Skool_fla::MainTimeline/frame1()[Skool_fla.MainTimeline::frame1:10]
at flash.display::MovieClip/gotoAndStop()
at Skool_fla::MainTimeline/goback()[Skool_fla.MainTimeline::frame2:22]
What is causing this error and how do I fix it?
This is my code for both the frames:
Frame 1: This is the main menu screen where you can access the credit section
import flash.events.MouseEvent;
//setting up the variables
//events
//stop the timeline
stop();
//the play button
play_btn.addEventListener(MouseEvent.CLICK, playani);
function playani(e:MouseEvent)
{
//asking it to progress to the load menu
gotoAndStop(3);
}
//the credits button
credit_btn.addEventListener(MouseEvent.CLICK, creditslide);
function creditslide(e:MouseEvent)
{
//asking it to go the credits frame
gotoAndStop(2);
}
Frame 2: This is where the credits appear
//
//
//all the imports
//events
var credit:credits_bck = new credits_bck ();
var credits_name: credit_nm = new credit_nm ();
var back_butn: back_button = new back_button ();
addChild (credit);
addChild (credits_name);
addChild (back_butn);
back_butn.addEventListener(MouseEvent.CLICK,goback);
function goback(G:MouseEvent)
{
removeChild (credit);
removeChild (credits_name);
gotoAndStop(1);
}
Either play_btn or back_butn is null. Your error message's line numbers don't correspond to your code so it's hard to say. But the gist is you're trying to access a property of something that isn't anything. Check to make sure you're initializing your variables/references properly.
Maybe your problem is Flash bug too.
In my FLA there was a layer with one empty keyframe. If I puted a vector graphics on it, the error was gone. If there was one or multiple MovieClips and there was no vector graphic - the error was there again.
Then I made a new layer and copy pasted all the objects from damaged layer to new and deleted the damaged layer. It solved the problem.
NOTE: Don't copy the keyframes. Only copy the contents.
Now my project is much more complicated and sadly the error came back again.
Test movie frequently and if the error comes back, check the last keyframes and layers you created.

actionscript error?

I have a problem, this works then at the " and" it dies and gives me an error
TypeError: Error #1009: Cannot access
a property or method of a null object
reference. at
Untitled_fla::MainTimeline/frameLooper()
at
flash.utils::Timer/_timerDispatch()
at flash.utils::Timer/tick()
CODE
var string:String = "Welcome to PuppetWeb Inc\nMy name is Steve and I will be your host for this presentation!\n...\nOkay I think it is ready, let's go!";
var myArray:Array = string.split("");
var timer : Timer = new Timer (100, myArray.length);
timer.addEventListener (TimerEvent.TIMER, frameLooper);
timer.start();
function frameLooper(event:Event):void {
if(myArray.length > 0) {
text1.appendText(myArray.shift());
}else{
removeEventListener(Event.ENTER_FRAME, frameLooper);
}
}
It works for the start and then just dies at and, and then it shows that error about 50 times and restarts.
Any help?
I assume this is code written on a keyframe in the timeline, so my guess would be that your textfield goes away for some reason, most likely a keyframe animation of some kind.
It's also somewhat odd that you are removing an Event.ENTER_FRAME listener when the array is empty and not the TimerEvent.TIMER
At the end, you're trying to remove the listener from an implicit "this". Your statement is equivalent to:
this.removeEventListener(Event.ENTER_FRAME, frameLooper);
But "this" is a reference to the main timeline (if this is a frame script on the main timeline) or a reference to the instance that contains this code. It's not a reference to the Timer instance, which is what you need:
event.target.removeEventListener(TimerEvent.TIMER, frameLooper);
Why not use string.charAt()?
var string:String = "Welcome to PuppetWeb Inc\nMy name is Steve and I will be your host for this presentation!\n...\nOkay I think it is ready, let's go!";
var timer : Timer = new Timer (100, string.length);
timer.addEventListener (TimerEvent.TIMER, frameLooper);
timer.start();
function frameLooper(event:TimerEvent):void {
text1.appendText(string.charAt (event.target.currentCount-1);
}
Among all the other issues Stated in the other posts you are not stopping the time.
Dont forget timer.stop( );

External SWF Loading problem

I have an SWF loading in an SWF containing a papervision scene.
I've done it before yet problem is, I get an error - I'm not sure what the issue really is.
private function downloadSWF(url:String):void
{
trace(url);
var urlRequest:URLRequest = new URLRequest(url);
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loaderProgressEventHandler);
loader.load(urlRequest);
}
private function loaderProgressEventHandler(ev:ProgressEvent):void
{
loader.preloaderCircle.percent = ev.bytesLoaded / ev.bytesTotal;
}
When the application runs the code - I get the error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.dehash.pv3d.examples.physics::WowDemo()
Why am I getting this if the loading hasn't even complete yet?
Thanks in advance guys.
Edit: Try a blank child swf, see if the other one was trying access something in the parent. – Jorge
I did this, it seems, even with a simple SWF with a mouse click listener causes the Error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at simple_fla::MainTimeline/frame1()
My code for that is:
import flash.events.MouseEvent;
this.stage.addEventListener(MouseEvent.CLICK, onClick);
function onClick(ev:MouseEvent):void
{
trace("MouseClick");
}
Am I missing something blatantly obvious??
The problem is that the loaded swf starts running without it being added to the stage. So stage is null, resulting in that error.
The second example with the addedToStageEventHandler works because there stage is only referenced after the object was added to the stage, so stage is not null anymore.
A possible solution for the first error is adding the loader to the stage. That way, when the swf is loaded and starts, it already has a stage reference.
It won't even load if there's an error. You're accessing an unreferenced object on the WowDemo() class...did you instantiate correctly the class?
this seems to work inside my child SWF:
this.addEventListener(Event.ADDED_TO_STAGE, addedToStageEventHandler);
function onClick(ev:MouseEvent):void
{
trace("MouseClick");
var event:Event = new Event("END", true, false);
this.dispatchEvent(event);
}
function addedToStageEventHandler(ev:Event):void
{
this.stage.addEventListener(MouseEvent.CLICK, onClick);
}
does anyone know Why?