Wixcode "static" html iframe - html

Apologies if this is not the correct place to post this. I'm completely new to HTML and such, but I wanted to put a button on my website which would remember how many times it been pressed and each time someone presses it it give you a number, say for example the next prime number. With enough googleing I managed to put together some (what I expect is really bad code) which I thought could do this. This is what I have (sorry if its not formatted correctly, I had trouble with copy pasting).
<head>
<title>Space Clicker</title>
</head>
<body>
<script type="text/javascript">
function isPrime(_n)
{
var _isPrime=true;
var _sqrt=Math.sqrt(_n);
for(var _i=2;_i<=_sqrt;_i++)
if((_n%_i)==0) _isPrime=false;
return _isPrime;
}
function nextPrime(_s,_n)
{
while(_n>0)if(isPrime(_s++))_n--;
return --_s;
}
var clicks = 0;
function hello() {
clicks += 1;
v = nextPrime(2,clicks);
document.getElementById("clicks1").innerHTML = clicks ;
document.getElementById("v").innerHTML = v ;
};
</script>
<button type="button" onclick="hello()">Get your prime</button>
<p>How many primes have been claimed: <a id="clicks1">0</a></p>
<p>Your prime: <a id="v">0</a></p>
</body>
The problem is that when I put this code in a iframe on my wixsite it seems to reload the code each time you look at the site, so it starts the counter again. What I would like it say the button has been pressed 5 times, it will stay at 5 until the next visitor comes along and presses it. Is such a thing possible?

You don't actually need an iframe for that, You can use wixCode to do that. WixCode let's you have a DB collection. and all you need to do is update the collection values on every click.
Let's say you add an Events collection can have the fields:
id, eventName, clicksCount
add to it a single row with eventName = 'someButtonClickEvent' and clicksCount = 0
Then add the following code to your page:
import wixData from 'wix-data';
$w.onReady(function () {});
export function button1_click(event) {
wixData.get("Events", "the_event_id")
.then( (results) => {
let item = results;
let toSave = {
"_id": "the_event_id",
"clicksCount": item.clicksCount++
};
wixData.update("Events", toSave)
})
}
now you need to add button1_click as the onClick handler of your button (in the wixCode properties panel).

Related

how to toggle appended elements using multiple buttons and pass info to the output JQuery

I have asked kind of a similar question before : how to toggle using multiple buttons and pass info to the output JQuery
It was answered well, but this time I am using a different approach in the code thus a new question.
I am trying to toggle info and append a div using three different buttons.
Here is The code https://jsfiddle.net/YulePale/nruew82j/40/
JavaScript
document.getElementById("brazil").addEventListener('click', function(e){
if(e.currentTarget.dataset.triggered) return;
e.currentTarget.dataset.triggered = true;
AppendFunction();
function AppendFunction() {
var para = document.createElement("p");
var homeTeam = document.getElementById("brazil").value
para.innerHTML = 'This is the national team of ' + `${homeTeam}` + ':'
<br> <input type="text" value="${homeTeam}" id="myInput"><button
onclick="myFunction()">Copy text</button>';
var element = document.getElementById("gugu");
element.appendChild(para)
}
})
document.getElementById("draw").addEventListener('click', function(e){
if(e.currentTarget.dataset.triggered) return;
e.currentTarget.dataset.triggered = true;
AppendFunction();
function AppendFunction() {
var para = document.createElement("p");
var homeTeam = document.getElementById("draw").value
para.innerHTML = 'This two teams have played each other 4 times ' +
`${homeTeam}` + ':' <br> <input type="text" value="${homeTeam}" id="myInput">
<button onclick="myFunction()">Copy text</button>';
var element = document.getElementById("gugu");
element.appendChild(para)
}
})
document.getElementById("russia").addEventListener('click', function(e){
if(e.currentTarget.dataset.triggered) return;
e.currentTarget.dataset.triggered = true;
AppendFunction();
function AppendFunction() {
var para = document.createElement("p");
var homeTeam = document.getElementById("russia").value
para.innerHTML = 'This is the national team of ' + `${homeTeam}` + ':'
<br> <input type="text" value="${homeTeam}" id="myInput"><button
onclick="myFunction()">Copy text</button>';
var element = document.getElementById("gugu");
element.appendChild(para)
}
})
PS: I don't know why the javascript code is not working in fiddle yet it is working on my computer.
If you look at the code I am basically trying to toggle a div with info on various teams. If it is Brazil the div comes with info on Brazil if Russia, info on Russia.
The problem with my current code is that it keep on appending the divs instead of
toggling them. How can I toggle them? like this: https://jsfiddle.net/YulePale/7jkuoc93/
Instead of having them append another div each time I click a different button?
............................................................................................
PS: EDIT & UPDATE:
#Twisty, I forked the code from your fiddle and tried to implement it when working with more than one row of buttons. The code works well but I was unable to append a different and separate element for each row each time I click on a button on that row.
I tried putting the appended element as a class:
Here is the code: https://jsfiddle.net/YulePale/a9L1nqvm/34/
Also tried putting it as an id:
Here is the code: https://jsfiddle.net/YulePale/a9L1nqvm/38/
How can I put it in a way that each row appends it's own separate element and I would also like users to be able to copy using the copy button without the element disappearing. How do I make it in such a way that the element only disappears only when I click outside the respective:
<div class="col.buttonCol " id="buttons-div">
and also disappears when I click another row of buttons?
Also in your answer you said you would have used text boxes instead of appending this way. I checked the modals out and they all appear on the browser like alerts can you please point me to a resource that show how you can use a modal that works like an appending element instead of one that acts as an alert? Thank you.
Here is the link to the modals I saw: https://getbootstrap.com/docs/4.0/components/modal/
I converted all your JavaScript to jQuery since you posted this in the jquery-ui, I am assuming you want to work with jQuery.
I will often organize my functions first and then the interactive actions.
JavaScript
$(function() {
function myFunction() {
//Do Stuff
}
function AppendFunction(id) {
var para = $("<p>");
var home = $("#" + id).val();
para.append("This is the national team of " + home + ":", $("<br>"), $("<input>", {
type: "text",
value: home,
id: "myInput"
}), $("<button>").html("Copy Text").click(myFunction));
$("#gugu").html(para);
}
function emptyOnDocumentClick(event) {
var action = $(".triggered").length;
$(".triggered").removeClass("triggered");
return !action;
}
$("#brazil, #russia").on('click', function(e) {
if ($(this).hasClass("triggered")) {
return;
}
$(this).addClass("triggered");
var myId = $(this).attr("id");
AppendFunction(myId);
});
$(document).on("click", function(e) {
if (emptyOnDocumentClick(e)) {
$("#gugu").html("");
}
});
});
Working Example: https://jsfiddle.net/Twisty/nruew82j/91/
The basic concept here is a dialog and if it were me, I would use a dialog box either from BootStrap or jQuery UI. You're not doing that, so we're create the content and append it to a specific <div>. Then, like in your previous question, you just detect a click on the document and decide what that will do. In this case, I emptied the content of the <div> that we'd previously appended content to.
Hope that helps.

How do i make a button that can count when a user clicks it?

I am new to coding and I would like to make a button that increment the count by 1 when a user clicks on it. I also would like to know how can I restrict it to be clicked only once. It is similar to the facebook like button but I want to create my custom button that would do the same thing but will just be shown in my website.
Here is the thing, using jQuery. The HTML part would be as under
<button>Click Me</button>
The jQuery code, that would be added to the <script> tag in <head> section.
var click = "1"; // set the variable
$('button').click(function () { // click on button
$(this).text('Clicked ' + click + ' times'); // write the variable value in it
click ++; // increment the variable
}
http://jsfiddle.net/afzaal_ahmad_zeeshan/jRXBr/4/ (For testing; as per Pippin's suggestion)
To disable it, use
$('button').click(function () { // click on button
$(this).prop('disabled', true); // set its disabled property to true
}
http://jsfiddle.net/afzaal_ahmad_zeeshan/jRXBr/1/ (For testing)
You can test the codes, using the fiddles that I have created, and you will understand how they work! :)

taking values separately using local storage in html5

I am making an app in html5.It is like a quiz based app. I am randomly fetching questions from the XML and displaying it one by one.I am using page navigation for that. After completing and submitting your answer u will switch to other page.if once i submit my answer i cannot attempt it back. but i can see the feedback and score on switching to that page that is my problem. I have display that feedback and score and to store it in local storage. i am able to do local storage but values that i am getting is overriding. so i am getting last submitted value.Now my concern is to divide that values navigation number wise.right now what is happening if i submit my answer and suppose i am at navigation number 3 n i am looking at navigation part 1 then there also i am getting last submitted value not the part 1 value.Please give ur suggestion and help me out for that.
Here is the code snippet:
//for navigation of pages
$(document).ready(function (){
/*$(document).bind("contextmenu",function(e){
return false;
});*/
var obj;
total=x.length;
for(var j=0;j<x.length;j++)
{
if(j==0)
{
$("#navigationlist").append('<li>'+(j+1)+'</li>');
display_nav(j,$("#selected_link"))
}
else
$("#navigationlist").append('<li>'+(j+1)+'</li>');
}
$("#next").bind("click",function (){
$(".navg").each(function(index){
if($(".navg").length==(i+1))
{
if(index==0)
obj=$(this);
}
else
{
if(index==(i+1))
obj=$(this);
}
});
for(var j=0;j<xmlDoc.getElementsByTagName("question").length;j++)
{
xmlDoc.getElementsByTagName("question")[j].removeAttribute("status");
}
$("#btnSubmit").attr("disabled","false");
$("#btnSubmit").attr("onclick","checekAnswer()");
display_nav(0,obj)
}
else
display_nav((i+1),obj)
});
});
and
correctAnswers++;
localStorage.setItem('feedback',JSON.stringify(feedback[0].childNodes[0].nodeValue));
$("#feedback").append(score[0].childNodes[0].nodeValue);
$("#feedback").append("<br/>");
$("#feedback").append(feedback[0].childNodes[0].nodeValue);
}
else
{
//var val = [];
//val.push(feedback[0].childNodes[0].nodeValue);
//localstorage.setItem('feedback', JSON.stringify(val));
//localStorage.setItem('feedback',JSON.stringify(feedback[0].childNodes[0].nodeValue));
//alert(localStorage.getItem("feedback"));
/*var v={"test":feedback[0].childNodes[0].nodeValue};
localStorage.setItem('feedback',v);
alert(localStorage.getItem('feedback'));*/
scores1.push(feedback[0].childNodes[0].nodeValue);
localStorage.setItem("highscores",JSON.stringify(scores1));
var scores = localStorage.getItem("highscores");
alert(scores);
scores = JSON.parse(scores);
alert(scores[0]);
$("#feedback").html(score[1].childNodes[0].nodeValue);
$("#feedback").append("<br/>");
$("#feedback").append(feedback[0].childNodes[0].nodeValue);
$("#feedback").append("hello");
}
//$("#counter").html("left="+xPos+",top="+yPos);
$("#trFeedBack").show("slow");
display_nav(j,obj)
}
} // end function
If I understand your question, your problem is to store items with same name but related to different pages.
LocalStorage being defined by domain, and not by page, you must change the keys you use. The usual solution is to prefix the names you want.
For example :
localStorage['pages.12.feedback'] = "the feedback I'm giving related to page 12";
localStorage['global.feedback'] = "the feedback I'm giving related to the global site";
(you'll notice I use the short notation, that I find more readable that using setItem)

Soundcloud HTML5 Player: Events.FINISH only fired once

I'm using the SC HTML5 player, when one sound finishes, I load in another source, however the FINISH event only seems to fire for the first song, my code is as follows
//Set the source
document.getElementById("sc-widget").src = scPath;
//get the widget reference
var widgetIframe = document.getElementById('sc-widget'),
widget = SC.Widget(widgetIframe);
//set the finish event
widget.bind(SC.Widget.Events.FINISH, endSC);
function endSC() {
var scPath = "http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F1848538&show_artwork=true&auto_play=true";
document.getElementById("sc-widget").src = scPath;
var widgetIframe = document.getElementById('sc-widget'),
widget = SC.Widget(widgetIframe);
widget.bind(SC.Widget.Events.FINISH, endSC);
}
I've tried setting the endSC target to another function but that doesn't work, what am I missing? Thanks!
I had the same problem. SC.Widget method is working fine when I call it for the first time, but if I try to call it for the second time the console will fire "Uncaught TypeError: Cannot read property 'parentWindow' of null" error in http://w.soundcloud.com/player/api.js script. And that is where api.js script stops with actions (.Widget, .bind, etc.)
I found the solution. It's very weird, but it is a solution.
SoundCloud remote script is minified. Load it in your browser, C/P it in some online js beautifier and save it locally. Edit line 103 as follows:
return a.contentWindow;// || a.contentDocument.parentWindow
So I removed that .parentWindow call.
Save the file and call it in your page's head section. And that's it! Now FINISH event fires on every loaded widget.
I hope this will help.
Looks like this question is over 10 years old, but it just came up for me now.
I recreated the iframe div from scratch. Otherwise, the SC.Widget.Events.FINISH will only fire when the original embed player finishes.
You must reset the DOM element events by completely recreating the iframe element, like so:
//EXAMPLE SC SONG IDs
let songIds = [216109050, 779324239, 130928732]
let incrementingIndex = 0
function playSongsInIframe() {
let iframeParent = document.querySelector('#sound-player')
let iframeElement = document.querySelector('#sound-player iframe')
iframeElement.remove()
//CODE TO ADD NEW SOUND IDs
//yourSoundId = songIds[incrementingIndex]
let newIframe = document.createElement('iframe')
newIframe.id = "sound-" + yourSoundId
newIframe.width = "100%"
newIframe.height = "166"
newIframe.scrolling="no"
newIframe.frameborder="no"
newIframe.allow = "autoplay"
newIframe.src = "https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/" + yourSoundId + "&auto_play=true"
iframeParent.appendChild(newIframe)
let widget = SC.Widget("sound-" + yourSoundId);
widget.bind(SC.Widget.Events.READY, () => {
console.log('Ready...');
widget.play()
});
widget.bind(SC.Widget.Events.FINISH, () => {
console.log('Song ended...');
incrementingIndex++
playSongsInIframe()
});
}
One last consideration - this process must be started from a user event, like a click. You can add this function to the onclick attribute of an HTML button element:
<button onclick="playSongsInIframe()">Start Radio</button>

How to detect when cancel is clicked on file input?

How can I detect when the user cancels a file input using an html file input?
onChange lets me detect when they choose a file, but I would also like to know when they cancel (close the file choose dialog without selecting anything).
While not a direct solution, and also bad in that it only (as far as I've tested) works with onfocus (requiring a pretty limiting event blocking) you can achieve it with the following:
document.body.onfocus = function(){ /*rock it*/ }
What's nice about this, is that you can attach/detach it in time with the file event, and it also seems to work fine with hidden inputs (a definite perk if you're using a visual workaround for the crappy default input type='file'). After that, you just need to figure out if the input value changed.
An example:
var godzilla = document.getElementById('godzilla')
godzilla.onclick = charge
function charge()
{
document.body.onfocus = roar
console.log('chargin')
}
function roar()
{
if(godzilla.value.length) alert('ROAR! FILES!')
else alert('*empty wheeze*')
document.body.onfocus = null
console.log('depleted')
}
See it in action: http://jsfiddle.net/Shiboe/yuK3r/6/
Sadly, it only seems to work on webkit browsers. Maybe someone else can figure out the firefox/IE solution
So I'll throw my hat into this question since I came up with a novel solution. I have a Progressive Web App which allows users to capture photos and videos and upload them. We use WebRTC when possible, but fall back to HTML5 file pickers for devices with less support *cough Safari cough*. If you're working specifically on an Android/iOS mobile web application which uses the native camera to capture photos/videos directly, then this is the best solution I have come across.
The crux of this problem is that when the page loads, the file is null, but then when the user opens the dialog and presses "Cancel", the file is still null, hence it did not "change", so no "change" event is triggered. For desktops, this isn't too bad because most desktop UI's aren't dependent on knowing when a cancel is invoked, but mobile UI's which bring up the camera to capture a photo/video are very dependent on knowing when a cancel is pressed.
I originally used the document.body.onfocus event to detect when the user returned from the file picker, and this worked for most devices, but iOS 11.3 broke it as that event is not triggered.
Concept
My solution to this is *shudder* to measure CPU timing to determine if the page is currently in the foreground or the background. On mobile devices, processing time is given to the app currently in the foreground. When a camera is visible it will steal CPU time and deprioritize the browser. All we need to do is measure how much processing time our page is given, when camera launches our available time will drop drastically. When the camera is dismissed (either cancelled or otherwise), our available time spike back up.
Implementation
We can measure CPU timing by using setTimeout() to invoke a callback in X milliseconds, and then measure how long it took to actually invoke it. The browser will never invoke it exactly after X milliseconds, but if it is reasonable close then we must be in the foreground. If the browser is very far away (over 10x slower than requested) then we must be in the background. A basic implementation of this is like so:
function waitForCameraDismiss() {
const REQUESTED_DELAY_MS = 25;
const ALLOWED_MARGIN_OF_ERROR_MS = 25;
const MAX_REASONABLE_DELAY_MS =
REQUESTED_DELAY_MS + ALLOWED_MARGIN_OF_ERROR_MS;
const MAX_TRIALS_TO_RECORD = 10;
const triggerDelays = [];
let lastTriggerTime = Date.now();
return new Promise((resolve) => {
const evtTimer = () => {
// Add the time since the last run
const now = Date.now();
triggerDelays.push(now - lastTriggerTime);
lastTriggerTime = now;
// Wait until we have enough trials before interpreting them.
if (triggerDelays.length < MAX_TRIALS_TO_RECORD) {
window.setTimeout(evtTimer, REQUESTED_DELAY_MS);
return;
}
// Only maintain the last few event delays as trials so as not
// to penalize a long time in the camera and to avoid exploding
// memory.
if (triggerDelays.length > MAX_TRIALS_TO_RECORD) {
triggerDelays.shift();
}
// Compute the average of all trials. If it is outside the
// acceptable margin of error, then the user must have the
// camera open. If it is within the margin of error, then the
// user must have dismissed the camera and returned to the page.
const averageDelay =
triggerDelays.reduce((l, r) => l + r) / triggerDelays.length
if (averageDelay < MAX_REASONABLE_DELAY_MS) {
// Beyond any reasonable doubt, the user has returned from the
// camera
resolve();
} else {
// Probably not returned from camera, run another trial.
window.setTimeout(evtTimer, REQUESTED_DELAY_MS);
}
};
window.setTimeout(evtTimer, REQUESTED_DELAY_MS);
});
}
I tested this on recent version of iOS and Android, bringing up the native camera by setting the attributes on the <input /> element.
<input type="file" accept="image/*" capture="camera" />
<input type="file" accept="video/*" capture="camcorder" />
This works out actually a lot better than I expected. It runs 10 trials by requesting a timer to be invoked in 25 milliseconds. It then measures how long it actually took to invoke, and if the average of 10 trials is less than 50 milliseconds, we assume that we must be in the foreground and the camera is gone. If it is greater than 50 milliseconds, then we must still be in the background and should continue to wait.
Some additional details
I used setTimeout() rather than setInterval() because the latter can queue multiple invocations which execute immediately after each other. This could drastically increase the noise in our data, so I stuck with setTimeout() even though it is a little more complicated to do so.
These particular numbers worked well for me, though I have see at least once instance where the camera dismiss was detected prematurely. I believe this is because the camera may be slow to open, and the device may run 10 trials before it actually becomes backgrounded. Adding more trials or waiting some 25-50 milliseconds before starting this function may be a workaround for that.
Desktop
Unfortuantely, this doesn't really work for desktop browsers. In theory the same trick is possible as they do prioritize the current page over backgrounded pages. However many desktops have enough resources to keep the page running at full speed even when backgrounded, so this strategy doesn't really work in practice.
Alternative solutions
One alternative solution not many people mention that I did explore was mocking a FileList. We start with null in the <input /> and then if the user opens the camera and cancels they come back to null, which is not a change and no event will trigger. One solution would be to assign a dummy file to the <input /> at page start, therefore setting to null would be a change which would trigger the appropriate event.
Unfortunately, there's no way official way to create a FileList, and the <input /> element requires a FileList in particular and will not accept any other value besides null. Naturally, FileList objects cannot be directly constructed, do to some old security issue which isn't even relevant anymore apparently. The only way to get ahold of one outside of an <input /> element is to utilize a hack which copy-pastes data to fake a clipboard event which can contain a FileList object (you're basically faking a drag-and-drop-a-file-on-your-website event). This is possible in Firefox, but not for iOS Safari, so it was not viable for my particular use case.
Browsers, please...
Needless to say this is patently ridiculous. The fact that web pages are given zero notification that a critical UI element has changed is simply laughable. This is really a bug in the spec, as it was never intended for a full-screen media capture UI, and not triggering the "change" event is technically to spec.
However, can browser vendors please recognize the reality of this? This could be solved with either a new "done" event which is triggered even when no change occurs, or you could just trigger "change" anyways. Yeah, that would be against spec, but it is trivial for me to dedup a change event on the JavaScript side, yet fundamentally impossible to invent my own "done" event. Even my solution is really just heuristics, if offer no guarantees on the state of the browser.
As it stands, this API is fundamentally unusable for mobile devices, and I think a relatively simple browser change could make this infinitely easier for web developers *steps off soap box*.
You can't.
The result of the file dialog is not exposed to the browser.
When you select a file and click open/cancel, the input element should lose focus aka blur. Assuming the initial value of the input is empty, any non empty value in your blur handler would indicate an OK, and an empty value would mean a Cancel.
UPDATE: The blur is not triggered when the input is hidden. So can't use this trick with IFRAME-based uploads, unless you want to temporarily display the input.
Most of these solutions don't work for me.
The problem is that you never know which event will be triggered fist,
is it click or is it change? You can't assume any order, because it probably depends on the browser's implementation.
At least in Opera and Chrome (late 2015) click is triggered just before 'filling' input with files, so you will never know the length of files.length != 0 until you delay click to be triggered after change.
Here is code:
var inputfile = $("#yourid");
inputfile.on("change click", function(ev){
if (ev.originalEvent != null){
console.log("OK clicked");
}
document.body.onfocus = function(){
document.body.onfocus = null;
setTimeout(function(){
if (inputfile.val().length === 0) console.log("Cancel clicked");
}, 1000);
};
});
/* Tested on Google Chrome */
$("input[type=file]").bind("change", function() {
var selected_file_name = $(this).val();
if ( selected_file_name.length > 0 ) {
/* Some file selected */
}
else {
/* No file selected or cancel/close
dialog button clicked */
/* If user has select a file before,
when they submit, it will treated as
no file selected */
}
});
The new File System Access API will make our life easy again :)
try {
const [fileHandle] = await window.showOpenFilePicker();
const file = await fileHandle.getFile();
// ...
}
catch (e) {
console.log('Cancelled, no file selected');
}
Browser support is very limited (Jan, 2021). The example code works well in Chrome Desktop 86.
Just listen to the click event as well.
Following from Shiboe's example, here's a jQuery example:
var godzilla = $('#godzilla');
var godzillaBtn = $('#godzilla-btn');
godzillaBtn.on('click', function(){
godzilla.trigger('click');
});
godzilla.on('change click', function(){
if (godzilla.val() != '') {
$('#state').html('You have chosen a Mech!');
} else {
$('#state').html('Choose your Mech!');
}
});
You can see it in action here: http://jsfiddle.net/T3Vwz
You can catch the cancel if you choose the same file as previously and you click cancel: in this case.
You can do it like this:
<input type="file" id="myinputfile"/>
<script>
document.getElementById('myinputfile').addEventListener('change', myMethod, false);
function myMethod(evt) {
var files = evt.target.files;
f= files[0];
if (f==undefined) {
// the user has clicked on cancel
}
else if (f.name.match(".*\.jpg")|| f.name.match(".*\.png")) {
//.... the user has choosen an image file
var reader = new FileReader();
reader.onload = function(evt) {
try {
myimage.src=evt.target.result;
...
} catch (err) {
...
}
};
}
reader.readAsDataURL(f);
</script>
The easiest way is to check if there are any files in temporary memory. If you want to get the change event every time user clicks the file input you can trigger it.
var yourFileInput = $("#yourFileInput");
yourFileInput.on('mouseup', function() {
$(this).trigger("change");
}).on('change', function() {
if (this.files.length) {
//User chose a picture
} else {
//User clicked cancel
}
});
In my case i had to hide submit button while users were selecting images.
This is what i come up:
$(document).on('click', '#image-field', function(e) {
$('.submit-button').prop('disabled', true)
})
$(document).on('focus', '#image-field'), function(e) {
$('.submit-button').prop('disabled', false)
})
#image-field is my file selector. When somenone clicks on it, i disable the form submit button. The point is, when the file dialog closed - doesn't matter they select a file or cancel - #image-field got the focus back, so i listen on that event.
UPDATE
I found that, this does not work in safari and poltergeist/phantomjs. Take this info into account if you would like to implement it.
Shiboe's solution would be a good one if it worked on mobile webkit, but it doesn't. What I can come up with is to add a mousemove event listener to some dom object at the time that the file input window is opened, like so:
$('.upload-progress').mousemove(function() {
checkForFiles(this);
});
checkForFiles = function(me) {
var filefield = $('#myfileinput');
var files = filefield.get(0).files;
if (files == undefined || files[0] == undefined) $(me).remove(); // user cancelled the upload
};
The mousemove event is blocked from the page while the file dialog is open, and when its closed one checks to see if there are any files in the file input. In my case I want an activity indicator blocking things till the file is uploaded, so I only want to remove my indicator on cancel.
However this doesn't solve for mobile, since there is no mouse to move. My solution there is less than perfect, but I think its good enough.
$('.upload-progress').bind('touchstart', function() {
checkForFiles(this);
});
Now we're listening for a touch on the screen to do the same files check. I'm pretty confident that the user's finger will be put on the screen pretty quickly after cancel and dismiss this activity indicator.
One could also just add the activity indicator on the file input change event, but on mobile there is often a few seconds lag between selecting the image and the change event firing, so its just much better UX for the activity indicator to be displayed at the start of the process.
I found this atribute, its most simple yet.
if ($('#selectedFile')[0].files.length > 1)
{
// Clicked on 'open' with file
} else {
// Clicked on 'cancel'
}
Here, selectedFile is an input type=file.
I know this is a very old question but just in case it helps someone, I found when using the onmousemove event to detect the cancel, that it was necessary to test for two or more such events in a short space of time.
This was because single onmousemove events are generated by the browser (Chrome 65) each time the cursor is moved out of the select file dialog window and each time it is moved out of the main window and back in.
A simple counter of mouse movement events coupled with a short duration timeout to reset the counter back to zero worked a treat.
Combining Shiboe's and alx's solutions, i've got the most reliable code:
var selector = $('<input/>')
.attr({ /* just for example, use your own attributes */
"id": "FilesSelector",
"name": "File",
"type": "file",
"contentEditable": "false" /* if you "click" on input via label, this prevents IE7-8 from just setting caret into file input's text filed*/
})
.on("click.filesSelector", function () {
/* do some magic here, e.g. invoke callback for selection begin */
var cancelled = false; /* need this because .one calls handler once for each event type */
setTimeout(function () {
$(document).one("mousemove.filesSelector focusin.filesSelector", function () {
/* namespace is optional */
if (selector.val().length === 0 && !cancelled) {
cancelled = true; /* prevent double cancel */
/* that's the point of cancel, */
}
});
}, 1); /* 1 is enough as we just need to delay until first available tick */
})
.on("change.filesSelector", function () {
/* do some magic here, e.g. invoke callback for successful selection */
})
.appendTo(yourHolder).end(); /* just for example */
Generally, mousemove event does the trick, but in case user made a click and than:
cancelled file open dialog by escape key (without moving a mouse), made another accurate click to open file dialog again...
switched focus to any other application, than came back to browser's file open dialog and closed it, than opened again via enter or space key...
... we won't get mousemove event hence no cancel callback. Moreover, if user cancels second dialog and makes a mouse move, we'll get 2 cancel callbacks.
Fortunately, special jQuery focusIn event bubbles up to the document in both cases, helping us to avoid such situations. The only limitation is if one blocks focusIn event either.
I see that my response would be quite outdated, but never the less.
I faced with the same problem. So here's my solution.
The most useful code snipped was KGA's one. But it isn't totally working and is a bit complicated. But I simplified it.
Also, the main trouble maker was that fact, that 'change' event doesn't come instantly after focus, so we have to wait for some time.
"#appendfile" - which user clicks on to append a new file.
Hrefs get focus events.
$("#appendfile").one("focusin", function () {
// no matter - user uploaded file or canceled,
// appendfile gets focus
// change doesn't come instantly after focus, so we have to wait for some time
// wrapper represents an element where a new file input is placed into
setTimeout(function(){
if (wrapper.find("input.fileinput").val() != "") {
// user has uploaded some file
// add your logic for new file here
}
else {
// user canceled file upload
// you have to remove a fileinput element from DOM
}
}, 900);
});
You can detect this only in limited circumstances. Specifically, in chrome if a file was selected earlier and then the file dialog is clicked and cancel clicked, Chrome clears the file and fires the onChange event.
https://code.google.com/p/chromium/issues/detail?id=2508
In this scenario, you can detect this by handling the onChange event and checking the files property.
This is hacky at best, but here is a working example of my solution to detect whether or not a user has uploaded a file, and only allowing them to proceed if they have uploaded a file.
Basically hide the Continue, Save, Proceed or whatever your button is. Then in the JavaScript you grab the file name. If the file name does not have a value, then do not show the Continue button. If it does have a value, then show the button. This also works if they at first upload a file and then they try to upload a different file and click cancel.
Here is the code.
HTML:
<div class="container">
<div class="row">
<input class="file-input" type="file" accept="image/*" name="fileUpload" id="fileUpload" capture="camera">
<label for="fileUpload" id="file-upload-btn">Capture or Upload Photo</label>
</div>
<div class="row padding-top-two-em">
<input class="btn btn-success hidden" id="accept-btn" type="submit" value="Accept & Continue"/>
<button class="btn btn-danger">Back</button>
</div></div>
JavaScript:
$('#fileUpload').change(function () {
var fileName = $('#fileUpload').val();
if (fileName != "") {
$('#file-upload-btn').html(fileName);
$('#accept-btn').removeClass('hidden').addClass('show');
} else {
$('#file-upload-btn').html("Upload File");
$('#accept-btn').addClass('hidden');
}
});
CSS:
.file-input {
width: 0.1px;
height: 0.1px;
opacity: 0;
overflow: hidden;
position: absolute;
z-index: -1;
}
.file-input + label {
font-size: 1.25em;
font-weight: normal;
color: white;
background-color: blue;
display: inline-block;
padding: 5px;
}
.file-input:focus + label,
.file-input + label:hover {
background-color: red;
}
.file-input + label {
cursor: pointer;
}
.file-input + label * {
pointer-events: none;
}
For the CSS a lot of this is to make the website and button accessible for everyone. Style your button to whatever you like.
The following seems to work for me (on desktop, windows):
var openFile = function (mimeType, fileExtension) {
var defer = $q.defer();
var uploadInput = document.createElement("input");
uploadInput.type = 'file';
uploadInput.accept = '.' + fileExtension + ',' + mimeType;
var hasActivated = false;
var hasChangedBeenCalled = false;
var hasFocusBeenCalled = false;
var focusCallback = function () {
if (hasActivated) {
hasFocusBeenCalled = true;
document.removeEventListener('focus', focusCallback, true);
setTimeout(function () {
if (!hasChangedBeenCalled) {
uploadInput.removeEventListener('change', changedCallback, true);
defer.resolve(null);
}
}, 300);
}
};
var changedCallback = function () {
uploadInput.removeEventListener('change', changedCallback, true);
if (!hasFocusBeenCalled) {
document.removeEventListener('focus', focusCallback, true);
}
hasChangedBeenCalled = true;
if (uploadInput.files.length === 1) {
//File picked
var reader = new FileReader();
reader.onload = function (e) {
defer.resolve(e.target.result);
};
reader.readAsText(uploadInput.files[0]);
}
else {
defer.resolve(null);
}
};
document.addEventListener('focus', focusCallback, true); //Detect cancel
uploadInput.addEventListener('change', changedCallback, true); //Detect when a file is picked
uploadInput.click();
hasActivated = true;
return defer.promise;
}
This does use angularjs $q but you should be able to replace it with any other promise framework if needed.
Tested on IE11, Edge, Chrome, Firefox, but it does not seem to work on Chrome on a Android Tablet as it does not fire the Focus event.
The file-type field, frustratingly, doesn't respond to a lot of events (blur would be lovely). I see a lot of people suggesting change-oriented solutions and them getting downvoted.
change does work, but it has a major flaw (vs what we want to happen).
When you freshly load a page containing a file field, open the box and press cancel. Nothing, frustratingly, changes.
What I chose to do is load in a gated-state.
The next part of the form a section#after-image in my case is hidden from view. When my file field changes, an upload button is shown. Upon successful upload, section#after-image is shown.
If the user loads, opens the file-dialog, then cancels out, they never see the upload button.
If the user chooses a file, the upload button is shown. If they then open the dialog and cancel, the change event is triggered by this cancel, and there I can (and do) re-hide my upload button until a proper file is selected.
I was fortunate that this gated-state was already the design of my form. You do not need to use the same style, merely having the upload button initially hidden and upon change, setting a hidden field or javascript variable to something you can monitor on submit.
I tried changing the value of files[0] before the field was interacted with. This didn't do anything regarding onchange.
So yes, change works, at least as good as we're going to get. The filefield is secured, for obvious reasons, but to the frustration of well-intentioned developers.
It's not fitting to my purpose, but you might be able to, onclick, load a warning prompt (not an alert(), because that stalls page-processing), and hide it if change is triggered and files[0] is null. If change is not triggered, the div remains in its state.
Solution for file selection with hidden input
Note: this code doesn't detect cancellation, it offers a way to circumvent the need to detect it in a common case in which people try to detect it.
I got here while looking for a solution for file uploads using a hidden input, I believe that this is the most common reason to look for a way to detect cancellation of file input (open file dialog -> if a file was selected then run some code, otherwise do nothing), here's my solution:
var fileSelectorResolve;
var fileSelector = document.createElement('input');
fileSelector.setAttribute('type', 'file');
fileSelector.addEventListener('input', function(){
fileSelectorResolve(this.files[0]);
fileSelectorResolve = null;
fileSelector.value = '';
});
function selectFile(){
if(fileSelectorResolve){
fileSelectorResolve();
fileSelectorResolve = null;
}
return new Promise(function(resolve){
fileSelectorResolve = resolve;
fileSelector.dispatchEvent(new MouseEvent('click'));
});
}
Usage example:
Note that if no file was selected then the first line will return only once selectFile() is called again (or if you called fileSelectorResolve() from elsewhere).
async function logFileName(){
const file = await selectFile();
if(!file) return;
console.log(file.name);
}
Another example:
async function uploadFile(){
const file = await selectFile();
if(!file) return;
// ... make an ajax call here to upload the file ...
}
There is a hackish way to do this (add callbacks or resolve some deferred/promise implementation instead of alert() calls):
var result = null;
$('<input type="file" />')
.on('change', function () {
result = this.files[0];
alert('selected!');
})
.click();
setTimeout(function () {
$(document).one('mousemove', function () {
if (!result) {
alert('cancelled');
}
});
}, 1000);
How it works: while file selection dialog is open, document does not receive mouse pointer events. There is 1000ms delay to allow the dialog to actually appear and block browser window. Checked in Chrome and Firefox (Windows only).
But this is not a reliable way to detect cancelled dialog, of course. Though, might improve some UI behavior for you.
Here is my solution, using the file input focus (not using any timers)
var fileInputSelectionInitiated = false;
function fileInputAnimationStart() {
fileInputSelectionInitiated = true;
if (!$("#image-selector-area-icon").hasClass("fa-spin"))
$("#image-selector-area-icon").addClass("fa-spin");
if (!$("#image-selector-button-icon").hasClass("fa-spin"))
$("#image-selector-button-icon").addClass("fa-spin");
}
function fileInputAnimationStop() {
fileInputSelectionInitiated = false;
if ($("#image-selector-area-icon").hasClass("fa-spin"))
$("#image-selector-area-icon").removeClass("fa-spin");
if ($("#image-selector-button-icon").hasClass("fa-spin"))
$("#image-selector-button-icon").removeClass("fa-spin");
}
$("#image-selector-area-wrapper").click(function (e) {
$("#fileinput").focus();
$("#fileinput").click();
});
$("#preview-image-wrapper").click(function (e) {
$("#fileinput").focus();
$("#fileinput").click();
});
$("#fileinput").click(function (e) {
fileInputAnimationStart();
});
$("#fileinput").focus(function (e) {
fileInputAnimationStop();
});
$("#fileinput").change(function(e) {
// ...
}
Well, this doesn't exactly answers your question. My assumption is that, you have a scenario, when you add a file input, and invoke file selection, and if user hits cancel, you just remove the input.
If this is the case, then: Why adding empty file input?
Create the one on the fly, but add it to DOM only when it is filled in. Like so:
var fileInput = $("<input type='file' name='files' style='display: none' />");
fileInput.bind("change", function() {
if (fileInput.val() !== null) {
// if has value add it to DOM
$("#files").append(fileInput);
}
}).click();
So here I create <input type="file" /> on the fly, bind to it's change event and then immediately invoke click. On change will fire only when user selects a file and hits Ok, otherwise input will not be added to DOM, therefore will not be submitted.
Working example here: https://jsfiddle.net/69g0Lxno/3/
//Use hover instead of blur
var fileInput = $("#fileInput");
if (fileInput.is(":hover") {
//open
} else {
}
function file_click() {
document.body.onfocus = () => {
setTimeout(_=>{
let file_input = document.getElementById('file_input');
if (!file_input.value) alert('please choose file ')
else alert(file_input.value)
document.body.onfocus = null
},100)
}
}
Using setTimeout to get the certain value of the input.
If you already require JQuery, this solution might do the work (this is the exact same code I actually needed in my case, although using a Promise is just to force the code to wait until file selection has been resolved):
await new Promise(resolve => {
const input = $("<input type='file'/>");
input.on('change', function() {
resolve($(this).val());
});
$('body').one('focus', '*', e => {
resolve(null);
e.stopPropagation();
});
input.click();
});
There are several proposed solutions in this thread and this difficulty to detecting when the user clicks the "Cancel" button on the file selection box is a problem that affects many people.
The fact is that there is no 100% reliable way to detect if the user has clicked the "Cancel" button on the file selection box. But there are ways to reliably detect if the user has added a file to the input file. So this is the basic strategy of this answer!
I decided to add this answer because apparently the other answers don't work on most browsers or guaranteed on mobile devices.
Briefly the code is based on 3 points:
The input file is initially created dynamically in "memory" in js
(we don't add it to the "HTML" at this moment);
After adding the file then the input file is added to the HTML, otherwise nothing occurs;
The removal of the file is done by removing the input file from the
HTML by a specific event, which means that the
"editing"/"modification" of the file is done by removing the old
input file and creating a new one.
For a better understanding look at the code below and the notes as well.
[...]
<button type="button" onclick="addIptFl();">ADD INPUT FILE!</button>
<span id="ipt_fl_parent"></span>
[...]
function dynIptFl(jqElInst, funcsObj) {
if (typeof funcsObj === "undefined" || funcsObj === "") {
funcsObj = {};
}
if (funcsObj.hasOwnProperty("before")) {
if (!funcsObj["before"].hasOwnProperty("args")) {
funcsObj["before"]["args"] = [];
}
funcsObj["before"]["func"].apply(this, funcsObj["before"]["args"]);
}
var jqElInstFl = jqElInst.find("input[type=file]");
// NOTE: Open the file selection box via js. By Questor
jqElInstFl.trigger("click");
// NOTE: This event is triggered if the user selects a file. By Questor
jqElInstFl.on("change", {funcsObj: funcsObj}, function(e) {
// NOTE: With the strategy below we avoid problems with other unwanted events
// that may be associated with the DOM element. By Questor
e.preventDefault();
var funcsObj = e.data.funcsObj;
if (funcsObj.hasOwnProperty("after")) {
if (!funcsObj["after"].hasOwnProperty("args")) {
funcsObj["after"]["args"] = [];
}
funcsObj["after"]["func"].apply(this, funcsObj["after"]["args"]);
}
});
}
function remIptFl() {
// NOTE: Remove the input file. By Questor
$("#ipt_fl_parent").empty();
}
function addIptFl() {
function addBefore(someArgs0, someArgs1) {
// NOTE: All the logic here happens just before the file selection box opens.
// By Questor
// SOME CODE HERE!
}
function addAfter(someArgs0, someArgs1) {
// NOTE: All the logic here happens only if the user adds a file. By Questor
// SOME CODE HERE!
$("#ipt_fl_parent").prepend(jqElInst);
}
// NOTE: The input file is hidden as all manipulation must be done via js.
// By Questor
var jqElInst = $('\
<span>\
<button type="button" onclick="remIptFl();">REMOVE INPUT FILE!</button>\
<input type="file" name="input_fl_nm" style="display: block;">\
</span>\
');
var funcsObj = {
before: {
func: addBefore,
args: [someArgs0, someArgs1]
},
after: {
func: addAfter,
// NOTE: The instance with the input file ("jqElInst") could be passed
// here instead of using the context of the "addIptFl()" function. That
// way "addBefore()" and "addAfter()" will not need to be inside "addIptFl()",
// for example. By Questor
args: [someArgs0, someArgs1]
}
};
dynIptFl(jqElInst, funcsObj);
}
Thanks! =D
We achieved in angular like below.
bind click event on input type file.
Attach focus event with window and add condition if uploadPanel is true then show console.
when click on input type file the boolean uploadPanel value is true. and dialogue box appear.
when cancel OR Esc button click then dialogue box dispensary and console appear.
HTML
<input type="file" formControlName="FileUpload" click)="handleFileInput($event.target.files)" />
/>
TS
this.uploadPanel = false;
handleFileInput(files: FileList) {
this.fileToUpload = files.item(0);
console.log("ggg" + files);
this.uploadPanel = true;
}
#HostListener("window:focus", ["$event"])
onFocus(event: FocusEvent): void {
if (this.uploadPanel == true) {
console.log("cancel clicked")
this.addSlot
.get("FileUpload")
.setValidators([
Validators.required,
FileValidator.validate,
requiredFileType("png")
]);
this.addSlot.get("FileUpload").updateValueAndValidity();
}
}
Just add 'change' listener on your input whose type is file. i.e
<input type="file" id="file_to_upload" name="file_to_upload" />
I have done using jQuery and obviously anyone can use valina JS (as per the requirement).
$("#file_to_upload").change(function() {
if (this.files.length) {
alert('file choosen');
} else {
alert('file NOT choosen');
}
});