I do found something online that is just about to be similar to what am trying to achieve, but here are a few problems i encountered. (1) i want the time be in minutes and seconds format. (2) the code only works for a single video in my html file. how can i make the code work for multiple videos in my file all showing their different durations. below is the code
<script> var myVideoPlayer = document.getElementById('video_player'), meta = document.getElementById('meta'); myVideoPlayer.addEventListener('loadedmetadata', function () { var duration = myVideoPlayer.duration; meta.innerHTML = "Duration is " + duration.toFixed(2) + " seconds." }); </script>
<video id="video_player" width="320" height="240" controls poster="something/something.jpg"> <source src="someVideo.mp4" type="video/mp4"> </video>
<div id="meta"></div>
This is what I want to achieve using codeigniter
Like this:
<video width="320" height="240" id = "myVideo" controls>
<source src="someVideo.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<script>
var e = document.getElementById("myVideo");
var cancelAlert = false;
var run = function() {
if (e.readyState === 4 && !cancelAlert) {//readyState 4 means it is loaded fully
cancelAlert = true;//This is so that it only alerts once. No spam pls.
alert(e.duration);
}
requestAnimationFrame(run);//This is so that it runs every frame.
};
run();//run the function
</script>
You may need to do some tweaking, and there is probably a more efficient way to do this, but this is what I do.
Related
I have this code, but I do not know how to make the song start from 0:19 seconds. Could you help me out?
<div class="fin-subheading">
· ROLEPLAY ·
<audio id='music' volume='0.5' autoplay controls>
<source src="anonymous.mp3" type="audio/mpeg">
</audio>
</div>
<script>
var audio = document.getElementById("music");
audio.volume = 0.3;
</script>
You can specify a playback range in the src attribute itself. See the docs here:
When specifying the URI of media for an or element,
you can optionally include additional information to specify the
portion of the media to play. To do this, append a hash mark ("#")
followed by the media fragment description.
A time range is specified using the syntax:
#t=[starttime][,endtime]
So instead of:
<source src="anonymous.mp3" type="audio/mpeg">
simply put:
<source src="anonymous.mp3#t=n,m" type="audio/mpeg">
where n and m are the start and end times, respectively.
The range can also be unbounded as well. So you could, for instance do this:
<source src="anonymous.mp3#t=19" type="audio/mpeg">
which will start at 19 seconds and play through till the end; or even this:
<source src="anonymous.mp3#t=,19" type="audio/mpeg">
which will start from the beginning through 19 seconds.
You can use currentTime property
window.onload = function() {
const audio = document.getElementById("music");
audio.volume = 0.3;
audio.currentTime = 19;
audio.play();
}
You need to use canplaythrough event and within that currentTime and then play when that time is reached.
Make sure you do not autoplay in the audio tag in HTML.
<audio id="audio2"
preload="auto"
src="http://upload.wikimedia.org/wikipedia/commons/a/a9/Tromboon-sample.ogg" >
<p>Your browser does not support the audio element</p>
</audio>
<script>
myAudio=document.getElementById('audio2');
myAudio.addEventListener('canplaythrough', function() {
this.currentTime = 19;
this.play();
});
</script>
I'm trying to have two HTML5 videos autoplay at the exact same time. In other words, can I prevent these videos from playing until they have both loaded?
I don't want one to begin playing with the second is still loading. I hope this makes sense.
You can use the 'onloadeddata' function to check both have loaded, and then start both at the same time. I think you are at the mercy of the browser and JavaScript engine implementation for exactly how accurate the synching will be, but from quick testing this seems pretty synched so long as you are not worried about millisecond synch.
See below for an example.
var vid1 = document.getElementById("MyVid1");
var vid2 = document.getElementById("MyVid2");
var vid1Ready = false
var vid2Ready = false
vid1.onloadeddata = function() {
if (vid2Ready == true) {
vid1.play()
vid2.play()
} else {
vid1Ready = true
}
};
vid2.onloadeddata = function() {
if (vid1Ready == true) {
vid1.play()
vid2.play()
} else {
vid2Ready = true
}
};
<video id="MyVid1" width="320" height="176" controls preload="auto">
<source src="http://ftp.nluug.nl/pub/graphics/blender/demo/movies/ToS/tears_of_steel_720p.mov" type="video/mp4">
Your browser does not support this video format
</video>
<video id="MyVid2" width="320" height="176" controls preload="auto">
<source src="http://peach.themazzone.com/durian/movies/sintel-1024-surround.mp4" type="video/mp4">
Your browser does not support this video format
</video>
I use this to have a video player on browser
<video width="320" height="240" controls>
<source src="video.mp4" type="video/mp4">
</video>
Before clicking play, it display an image from the very beginning of the video, but in most of my video, first several seconds is black screen. Is it possible to make it get image at a specific time of the video, like "0:00:15", without creating thumbnail for the video?
I just want to add one more thing in this I guess you forgot to add preload="metadata" attribute in video tag like the below
<video preload="metadata" width="320" height="240" controls>
<source src="video.mp4#t=15" type="video/mp4">
</video>
and one more thing I want to add that this will not starts video after 15 seconds, this will only take an screenshot from video and make it as a first view of the video
Maybe this helps: (I have not tested it. Also you might be able to set the "poster" attribute of the video to the src of the image object. Just try it. =) )
<video width="320" height="240" controls id="video">
<source src="video.mp4" type="video/mp4">
</video>
$(document).ready(function() {
var time = 15;
var scale = 1;
var video_obj = null;
document.getElementById('video').addEventListener('loadedmetadata', function() {
this.currentTime = time;
video_obj = this;
}, false);
document.getElementById('video').addEventListener('loadeddata', function() {
var video = document.getElementById('video');
var canvas = document.createElement("canvas");
canvas.width = video.videoWidth * scale;
canvas.height = video.videoHeight * scale;
canvas.getContext('2d').drawImage(video, 0, 0, canvas.width, canvas.height);
var img = document.createElement("img");
img.src = canvas.toDataURL();
$('#thumbnail').append(img);
video_obj.currentTime = 0;
}, false);
});
Source 1
Source 2
Using the poster attribute is the easiest way to go. Getting a preview image of the video from a time other than the start is exactly what its designed for.
http://www.w3schools.com/tags/att_video_poster.asp
Trying to create a function to dynamically grab another segment of the video to use as the poster will undoubtedly create more latency and overhead for the client, negatively affecting the UX.
I did it this way:
It jumps to 0 if the currentTime is 15, but will go over the 15s mark when played
html:
<video id="video1" src="path/to/video#t=15" onplay="goToStart()" controls ></video>
javascript:
function goToStart(){
if (document.getElementById('video1').currentTime == 15){
document.getElementById('video1').currentTime = 0;
}
}
Add #t=15 to your video source, like below
<video width="320" height="240" controls>
<source src="video.mp4#t=15" type="video/mp4">
</video>
This will starts video after 15 seconds.
I am searching for the holy grail of a simple looping html5 video, I am currently using the following code which doesn't seem work
<video width="650" height="650" class="outer_shadow" autoplay="" ended="this.play()" loop>
<source src="/videos?video_id=ag1kZXZ-anQtd2luZG93cg4LEghUaW1lRGF0YRgNDA">
</video>
Can anyone could hilight why this code doesn't work/suggest their best work arround?
Surely you just need to set the loop attribute (see fiddle tested in Chrome):
<video id="myVideo" width="650" height="650" class="outer_shadow" autoplay loop>
<source src="http://content.bitsontherun.com/videos/nPripu9l-60830.mp4">
</video>
If firefox still doesn't like the loop attribute, try the following fix:
document.getElementById('myVideo').addEventListener('ended', function(){
this.currentTime = 0;
}, false);
Update:
Perhaps not as simple as you had hoped but, as a work around for the problem, it might be worth trying one of the many HTML5 video libraries such as video.js. If the problem persists you could, as a worst case, force the library to use Flash where supported (ie. desktop) and fall-back to HTML5 where it's not (as explained here).
Here is the fiddle with working example of HTML5 video player that loops several videos. Just add your URLs to src array...
<script src="http://code.jquery.com/jquery-1.9.0.min.js"></script>
<video id="video" width="500" height="400" controls autoplay></video>
<script>
var src = [
"http://content.adfox.ru/131007/adfox/205544/865991_11.mp4",
"http://all.rutube.ru/130627/gpmdigital/217059/805529_11.mp4"
];
var curSrc = 0;
$(function() {
$('#video').attr("src", src[curSrc % src.length]);
curSrc++;
var video = $('#video').get(0);
$('#video')
.on('loadedmetadata', function() {
video.currentTime=0.01;
video.play();
})
.on('ended', function() {
console.log('ended');
video.src = src[curSrc % src.length];
video.load();
curSrc++;
});
});
</script>
How do I play two videos in a sequence in the HTML5 video tag?
In Google Chrome, the following code plays only the first intro video.
<html>
<head>
<script src="http://code.jquery.com/jquery-1.4.2.min.js"></script>
<script>
var i = 0;
var sources = ['1.mp4', '2.mp4'];
videoElement.addEventListener('ended', function(){
videoElement.src = sources[(++i)%sources.length];
videoElement.load();
videoElement.play();
}, true);
</script>
</head>
<body>
<video id="videoElement" width="640" height="360" autoplay="autoplay">
<source src="intro.mp4" type="video/mp4"></source>
</video>
<body>
<html>
Browser should fire error 'videoElement is not defined' with your JavaScript code, you must get video element from DOM instead of using its id directly. Please change your code to
$(document).ready(function() {
//place code inside jQuery ready event handler
//to ensure videoElement is available
var i = 0;
var sources = ['1.mp4', '2.mp4'];
$('#videoElement').bind('ended', function() {
//'this' is the DOM video element
this.src = sources[i++ % sources.length];
this.load();
this.play();
});
});
In case someone came across this question again, here is my solution to similar problem-I needed to play first video once and then second video in a loop. I also have support for .webm, .m4v and .mp4.
This is my JS:
$(document).ready(function(){
var vid = document.getElementById("landing-video");
vid.onplay = function() {
var source=vid.currentSrc;
folder = source.match(/(.+)(\/)/);
ext = source.match(/(\.\w+)$/);
};
vid.onended = function() {
$("#landing-video").attr({
"src":folder[0]+"video-2"+ext[0],
"loop":""
});
};
});
And this is my HTML:
<video autoplay="" muted="" poster="" id="landing-video">
<source src="my-folder/video-1.webm" type="video/webm">
<source src="my-folder/video-1.m4v" type="video/x-m4v">
<source src="my-folder/video-1.mp4" type="video/mp4">
</video>
This might save someone some time.