function with loop to include significance code - function

I would like to create a function that uses the input matrix and puts significance codes (*; ; *) besides the values in the matrix.
significance<-function(x){
for (i in 1:ncol(x)) {
for (j in 1:nrow(x)) {
paste(round(x[j,i], digits=4)
if (x[j,i]>2.58) {"***"}
else if (x[j,i]>1.96 {"**"}
else if (x[j,i]>1.645 {"*"} {""}, sep = "")
else if (x[j,i]>1.96) {"**"}
else if (x[j,i]>1.645) {"*"}
else if (x[j,i]<1.645) {""}, sep = "")
}}}

Related

Getting warning message

I am trying to run this code:
x = 0
y = 0
newdata <- subset(data, subject_ids == 25773861)
for(i in newdata$classification_id){
if(newdata$value == "Yes"){
x = x + 1
} else {
y = y + 1
}
}
But keep getting this warning:
Warning messages:
1: In if (newdata$value_simple == 0) { :
the condition has length > 1 and only the first element will be used
2: In if (newdata$value_simple == 0) { :
the condition has length > 1 and only the first element will be used
Any advice or help in solving this?
The general code of
if(condition){
some code
}else{
some code}
only look at the first value in the vector. So it is basically warning you that it is only looking at the first value in the object newdata$value. I am assuming you are getting all in either x or y not a split like you would want.
The two things I would fix in that code, start at the first two lines of the for loop
x = 0
y = 0
newdata <- subset(data, subject_ids == 25773861)
for(i in seq_along(newdata$classification_id)){ #seq_along makes a vector 1 to the length of your vector
if(newdata$value[[i]] == "Yes"){ #This will subset the newdata$Value into single values
x = x + 1
} else {
y = y + 1
}
}
Another option is to use the tidyverse, assuming you have it installed
library(tidyverse)
data %>%
filter(subject_ids == 25773861) %>%
group_by(value) %>%
count()

tictactoe iteration issue. Function error

I am new to programming (About 2 months in to teaching myself). I am attempting to create a game of tic tac toe and use it as an opportunity to practice using functions and passing parameters.
I have got most of what I want to work working (for now I will add AI and a computer opponent) but when one of the human players win the endgame() function is called but it does not work as expected. It calls itself somehow and you have got to say N to end the game three times before the program is terminated. I am unable to see the wood for the trees on this one folks so help would be appreciated.
I know some of my coding will not be great so no trolling please.
Thanks
Shaun
def start():
choices = [" "," "," "," "," "," "," "," "," "]
while checkwin(choices)==False:
board(choices)
getchoice(choices)
def board(choices):
print("+---+---+---+")
print("+ "+choices[0]+" + "+choices[1]+" + "+choices[2]+" +")
print("+---+---+---+")
print("+ "+choices[3]+" + "+choices[4]+" + "+choices[5]+" +")
print("+---+---+---+")
print("+ "+choices[6]+" + "+choices[7]+" + "+choices[8]+" +")
print("+---+---+---+")
def endgame(winner):
print("The winner is "+ winner)
playagain=input("Another game? Y/N")
playagain = playagain.upper()
if playagain == "N":
print("Thanks, hope to see you again soon.")
else:
start()
def getchoice(choices):
userchoice = int(input ("Where would you like to put your X?"))
index = userchoice-1
while choices[index]!=" ":
userchoice = int(input ("That space is taken. Where would you like to put your X?"))
index = userchoice-1
choices[index]="X"
board(choices)
if checkwin(choices)==False:
userchoice = int(input ("Where would you like to put your O?"))
index = userchoice-1
while choices[index]!=" ":
userchoice = int(input ("That space is taken. Where would you like to put your O?"))
index = userchoice-1
choices[index]="O"
checkwin(choices)
return choices
def checkwin (c):
if checkwin1(c)==False:
if checkwin2 (c)==False:
return False
else:
endgame("Player 2")
else:
endgame("Player 1")
def checkwin1(c):
return ((c[0]=="X" and c[1]=="X" and c[2]=="X") or
(c[3]=="X"and c[4]=="X" and c[5] =="X") or
(c[6]=="X"and c[7]=="X" and c[8] =="X") or
(c[0]=="X"and c[3]=="X" and c[6] =="X" )or
(c[1]=="X"and c[4]=="X" and c[7] =="X") or
(c[2]=="X"and c[5]=="X" and c[8] =="X") or
(c[0]=="X"and c[4]=="X" and c[8] =="X") or
(c[6]=="X"and c[4]=="X" and c[2] =="X"))
def checkwin2(c):
return ((c[0]=="O" and c[1]=="O" and c[2]=="O") or
(c[3]=="O"and c[4]=="O" and c[5] =="O") or
(c[6]=="O"and c[7]=="O" and c[8] =="O") or
(c[0]=="O"and c[3]=="O" and c[6] =="O" )or
(c[1]=="O"and c[4]=="O" and c[7] =="O") or
(c[2]=="O"and c[5]=="O" and c[8] =="O") or
(c[0]=="O"and c[4]=="O" and c[8] =="O") or
(c[6]=="O"and c[4]=="O" and c[2] =="O"))
start()
Let's imagine that X wins (because this is probably what caused it to "end") three times.
You then get to if checkwin(choices)==False: within getchoice(),
'checkwin()' happily calls endgame(). endgame() returns, and then getchoice() continues executing.
At the end of getchoice(), checkwin() is called again, with the same result.
After getchoice() returns we get back to while checkwin(choices)==False: within start(), once again with the same result.
Also note that you will see this happening even more times if you actually played multiple games in a row.
Also try making O win, I think you will only have to say no to your prompt twice in that case.
EDIT:
class TicTacToeGame:
INCOMPLETE = 0
WINNER_PLAYER_1 = 1
WINNER_PLAYER_2 = 2
DRAW = 3
SYMBOLS=["X","O"," "]
def __init__(self,player_1, player_2):
self.board = [[-1]*3,[-1]*3,[-1]*3]
self.players = [player_1,player_2]
self.current_turn = 0;
def advance(self):
if self.calcGameState() != TicTacToeGame.INCOMPLETE:
return
while True:
x,y = self.players[self.current_turn].getMove();
if x < 0 or x > 2 or y < 0 or y>2 :
continue
if self.board[y][x] == -1:
break
self.board[y][x] = self.current_turn
self.current_turn += 1
self.current_turn %= 2
def stringify(self):
re = ""
fr = True
for row in self.board:
if fr:
fr=False
else:
re+= "\n" + "---+" * 2 + "---\n"
fe = True
for el in row :
if fe:
fe = False;
else:
re += "|"
re += " " + TicTacToeGame.SYMBOLS[el] + " "
return re
def calcGameState(self):
for i in range(0,3):
#col
if all(self.board[i][j] == self.board[i][0] for j in range(0,3)) and self.board[i][0] != -1:
return self.board[i][0] + 1
#row
if all(self.board[j][i] == self.board[0][i] for j in range(0,3)) and self.board[0][i] != -1:
return self.board[0][i] + 1
if all(self.board[i][i] == self.board[0][0] for i in range(0,3)) and self.board[0][0] != -1:
return self.board[0][0] + 1
if all(self.board[i][2-i] == self.board[0][2] for i in range(0,3)) and self.board[0][2] != -1:
return self.board[0][2] + 1
if all(self.board[i][j] != -1 for i in range(0,3) for j in range(0,3)):
return TicTacToeGame.DRAW
return TicTacToeGame.INCOMPLETE
def stringResult(self):
res = self.calcGameState()
if res == TicTacToeGame.INCOMPLETE:
return "Incomplete"
if res == TicTacToeGame.DRAW:
return "Draw"
return "Player " + self.SYMBOLS[res-1] + " Won!"
class HumanPlayer:
def __init__(self):
self.board = None
def setGame(self,game):
self.game = game
def getMove(self):
print(self.game.stringify())
print("Current turn is: " + self.game.SYMBOLS[self.game.current_turn])
print("enter row for move")
y = input()
print("enter col for move")
x = input()
return int(x)-1,int(y)-1
def playAgain():
playagain=input("Another game? Y/N\n > ")
playagain = playagain.upper()
if playagain == "N":
print("Thanks, hope to see you again soon.")
return False
return True
while True:
p = HumanPlayer()
t = TicTacToeGame(p,p)
p.setGame(t)
while t.calcGameState() == TicTacToeGame.INCOMPLETE:
t.advance()
print(t.stringResult())
if not playAgain():
break;

Functions don't operate correctly (AutoIt)

So i am trying to make a function out of many functions (i believe it is called recursion, read a post about it earlier on this forum)
When i try to make a number of things into 1 big function so i can call upon it later it doesn't seem to be working but when i take away the "func _hello()" and the "endfunc" from the end, everything seems to be working fine. Can someone please explain this to me. I know the problem is occurring because of the the "Conversion" function but i can't seem to understand why this is happening. Please help, language used here is AutoIt
;;;****Program adds spaces *****
;;;***** the input variable here is $New*****
Global $final
Global $Hexadec
Func _hello()
$DataToBeDecrypted = "55fdaf fdafd"
$2space = $DataToBeDecrypted
$New = $2space
$AddingSpace = StringSplit($New, "")
$Final = ""
If Conversion($AddingSpace[0]) Then
For $Spacing = 1 to $AddingSpace[0] Step 2
$Final = $Final & $AddingSpace[$Spacing] & $AddingSpace[$Spacing+1] & " "
Next
MsgBox(0, "Adding space to the message so it can be converted back to Hex", $Final)
Else
MsgBox(0, "Result", "String does not contain an even number of characters.")
EndIf
Func Conversion($Hexadec)
Return Mod($Hexadec, 2) = 0
EndFunc
;;;***The final value is stored in the $final variable****
;***** Hexadecimals to ASCII*****
;;***Input variable is $HexadecimaltoASCII2******
$HexadecimalToASCII2 =$final
$HexadecimalsToASCII = ChrH($HexadecimalToASCII2)
$Ascii2Hex = Sub($HexadecimalsToASCII)
$v5ar = Chr($HexadecimalsToASCII);char
MsgBox(0,"Hex to ASCII",$HexadecimalsToASCII)
Func ChrH($v8)
Local $v5=""
$A1 = StringSplit($v8, " ")
For $count = 1 To $A1[0]
$v5 &= Chr(Dec($A1[$count]))
Next
Return $v5
endFunc
Func Sub($v8)
Local $v9=""
For $count = 1 To StringLen($v8)
If StringLen(Hex(Asc(StringMid($v8, $count, 1)),2)) = 1 Then
$v9 &= "0" & Hex(Asc(StringMid($v8, $count, 1)))
Else
$v9 &= Hex(Asc(StringMid($v8, $count, 1)),2)
EndIf
If $count <> StringLen($v8) Then $v9 &= " "
Next
Return $v9
endFunc
;*****HEXADECIMAL to ASCII*****
EndFunc
It seems like you never call your Hello() function. To execute a function you have to call it.
Try adding Hello() at the top of the file and it should work.

Vim vmap, send selected text as parameter to function

In brief, having written some functions to save typing I'm trying to set up a vmap[ping] that will allow me to select something I typed, and pass this selection to a function (since typing the function call on the command line, typing the parameters (with quotes), and escaping backslashes etc... counteracts most of the time saved by calling functions)
For (a simple) example, supposing I had the following function
func Test(iStr)
if a:iStr[0] =~ [a-zA-z]
echo "hello"
else
echo "hello world"
endif
endfunc
I'd like to be able to visual select some text and then with some key mapping, F2 say, it will call Test(iStr) with the selection serving as the parameter iStr
I believe, that with more work (i.e. some way to specify that what I've selected should be inside Test()), the following
vmap <F2> :call Test()
is what I'm after. Thing is I've tried a number of variants (guesswork plus a little bit of dodgy inference from :help map) and I'm not getting anything useful. Update, I've tried using a helper function Test2() with just
call Test(<C-W>)
as its body...somehow I think I need to grab hold of the word under my cursor (somehow) and then I'm done - since I can pass that to Test(...) from within Test2
As for an actual example of a function I want to call, the following (incomplete yet) function (and helper functions) would allow me to convert an expression of the form, say,
f_k^{(j)}g
to
f_1^{(j)}g, f_2^{(j)}g, \dots, f_{n-1}^{(j)}g, f_n^{(j)}g
In terms of a procedure I want to
a) type the repeated term in vim
b) visually select it
c) hit some mapping key that will call SumOrSequence(iExpression, iIndex)
d) provide "k" as a parameter
e) press enter
f) see the change made by SumOrSequence(...)
The code for SumOrSequence(...) is as follows:
func SumOrSequence(iExpression, iIndex)
"need to check validity of these - maybe set a default
let default = Interrogate("do with defaults? yes [y] (2,1,n,0,\",\"), yes but specify last term [d[a-Z]], no [n]")
if default == "y"
let leftTerms = 2
let rightTerms = 1
let lastTermIndex = "n"
let firstTermIndex = 0
let operator = ","
let dotType = "\\dots"
elseif default =~ 'd[a-zA-Z]'
let leftTerms = 2
let rightTerms = 1
let lastTermIndex = default[1]
let firstTermIndex = 0
let operator = Interrogate("what separates terms? add [+], subtract [-], times [*], comma [,], ampersand [&]?")
let dotType = "\\cdots"
else "so n or anything else
let leftTerms = InterrogateNumber("how many terms before dots? ")
let rightTerms = InterrogateNumber("how many terms after dots? ")
let lastTermIndex = Interrogate("what is last term index?")
let firstTermIndex = Interrogate("what is first term index?")
let operator = Interrogate("what separates terms? add [+], subtract [-], times [*], comma [,], ampersand [&]?") "need to check only any of these provided
let dotType = "\\cdots"
endif
if operator == ","
let dotType = "\\dots"
endif
if operator == "*"
let operator = "\\times"
endif
let leftCount = 0
let oExpression = ""
while leftCount < leftTerms
if leftCount > 0
let oExpression .= operator . " "
endif
let oExpression .= ReplaceIndex(a:iExpression, a:iIndex, leftCount,1)
let leftCount += 1
endwhile
let oExpression .= operator . " " . dotType . " "
let rightCount = rightTerms-1
while rightCount > 0
"here we are going to be counting backwards from some number denoting number of terms - may need to know if we actually have a number!
echo "decrement: " . HandleDecrement(lastTermIndex, rightCount)
let oExpression .= operator . " " . ReplaceIndex(a:iExpression, a:iIndex, HandleDecrement(lastTermIndex, rightCount),1)
let rightCount -= 1
endwhile
let oExpression .= operator . " " . ReplaceIndex(a:iExpression, a:iIndex, lastTermIndex,0)
echo oExpression
endfunc
func ReplaceIndex(iExpression, iIndex, iReplacement, iInsertBraces)
"the game we play here is to search for iIndex in such form that it is not part of any other string
"We should expect this to be the case if the character to the left or right of the index is not in [A-z] (or just to the right if a greek char)
let oExpression = ""
let strEndPosition = strlen(a:iExpression) - 1
let currPosition = 0
let indexLen = strlen(a:iIndex)
while currPosition <= strEndPosition
let indexCounter = 0
let foundIndex = 1
while indexCounter < indexLen
if a:iExpression[currPosition + indexCounter] == a:iIndex[indexCounter]
if a:iExpression[currPosition + indexLen] =~ '[a-zA-Z]'
let foundIndex = 0
let indexCounter = indexLen
elseif a:iExpression[currPosition -1] =~ '[a-zA-Z]' && a:iExpression[currPosition] != "\\"
let foundIndex = 0
let indexCounter = indexLen
else
let indexCounter+=1
endif
else
let indexCounter = indexLen
let foundIndex = 0
endif
endwhile
if foundIndex == 0
let oExpression .= a:iExpression[currPosition]
let currPosition+=1
else
if a:iInsertBraces == 1
let oExpression .= "{" . a:iReplacement . "}"
else
let oExpression .= a:iReplacement
endif
let currPosition+=indexLen
endif
endwhile
echo "oExpression: " . oExpression
return oExpression
endfunc
func HandleIncrement(iExpression, iIncrement)
"and what about negative numbers for iExpression!??? not handling these yet :[
let oExpression = ""
if !(a:iExpression[0] =~ '[0-9]') || a:iExpression < 10 && strlen(a:iExpression) > 1
let oExpression = a:iExpression . " + " . a:iIncrement
else
let oExpression = a:iExpression + a:iIncrement
endif
echo oExpression
return oExpression
endfunc
func HandleDecrement(iExpression, iIncrement)
"TODO and what about negative numbers for iExpression!??? not handling these yet :[
let oExpression = ""
if !(a:iExpression[0] =~ '[0-9]') || a:iExpression < 10 && strlen(a:iExpression) > 1
let oExpression = a:iExpression . " - " . a:iIncrement
else
let oExpression = a:iExpression - a:iIncrement
endif
echo oExpression
return oExpression
endfunc
func Interrogate(iQuestion)
call inputsave()
let answer = input(a:iQuestion)
call inputrestore()
return answer
endfunc
func InterrogateNumber(iQuestion)
call inputsave()
let answer = input(a:iQuestion)
call inputrestore()
"TODO what if negative number??
if !(answer[0] =~ '[0-9]')
let answer = InterrogateNumber(a:iQuestion . " you didn't enter a numerical value ")
endif
return answer
endfunc
As regards the mapping bit, I know it looks like I haven't done too much work but assuming I have lots more digging ahead of me to find the answer myself, can anyone help?
Update. Ok, I have something that works in a clumsy sort of way, i.e. if I define the following helperfunction:
func SumOrSequenceHelper()
let oIndex = Interrogate("index variable? ")
"go to last thing visually selected (I think!), yank it (putting it in the " register), then fetch it via oParam. Then pass this off to SumOrSequence
execute "normal! gvy"
let oExpression = getreg('"')
call SumOrSequence(oExpression, oIndex)
endfunc
vnoremap <F6> :call SumOrSequenceHelper()
then all is well, and I can just do an execute command to replace what I selected with what I got from SumOrSequence(...)
Would be grateful for any improvements but for all intents and purposes this one is solved :]
You could use a helper function like this:
func! GetSelectedText()
normal gv"xy
let result = getreg("x")
normal gv
return result
endfunc
vnoremap <F6> :call MyFunc(GetSelectedText())<cr>
There is also :com -range, which can register a custom command that operates on a selection, but the interface is line oriented.
Use the selection register to call the function with whatever you have visually selected.
vnoremap <F6> :call Test(#*)<CR>
If you just want to grab hold of the word under the cursor in Normal mode you can use this, which yanks to the selection register then uses the value. (You could yank to any named register instead , e.g. the a register with "ay and #a.)
noremap <S-F6> "*yaw:call Test(#*)<CR>
By the way these don't work with your Test function, but just calling it doesn't seem to work either?
:call Test("fred")
Error detected while processing function Test:
line 1:
E121: Undefined variable: a
E15: Invalid expression: a:iStr[0] =~ [a-zA-z]
They work with this test function:
function Test(iStr)
echo a:iStr
endfunction

Lua: How to execute different blocks depending on conditions?

I have this table:
no_table ={
{a="3", b="22", c="18", d="ABC"},
{a="4", b="12", c="25", d="ABC"},
{a="5", b="15", c="16", d="CDE"},
}
This function:
function testfoo()
i = 1
while no_table[i] ~= nil do
foo(no_table[i])
i = i + 1
end
end
and the foo function:
function foo(a,b,c,d)
if no_table[i][4] ~= no_table[i-1][4]
then
print (a+b)
elseif no_table[i][4] == no_table[i-1][4]
then
print (b+c)
end
end
Can you help me find? :
A way to be able to check if the two tables are or not equal (currently it gives me cannot index nil)
A way to execute only the "print (b+c)" code if the equality is true, or if is not true then both "print (a+b)" first and "print (b+c) secondly without duplicating the code.
Lots of problems I'm seeing in this. First, I'd never rely on i being set in an external function, it really should be a local variable and passed as a parameter if you need it. That said, you need to check if no_table[x] exists before trying to access no_table[x][y]. So, for foo you'd have:
function foo(a,b,c,d)
if not (no_table[i] and no_table[i-1] and no_table[i][4] == no_table[i-1][4])
then
print (a+b)
elseif no_table[i] and no_table[i-1] and no_table[i][4] == no_table[i-1][4]
then
print (b+c)
end
end
Also, for numbers in the table, if you want to do arithmetic, you need to remove the quotes:
no_table ={
{a=3, b=22, c=18, d="ABC"},
{a=4, b=12, c=25, d="ABC"},
{a=5, b=15, c=16, d="CDE"},
}
Next, in testfoo, you're passing a table, so you either need to split out the values of a, b, c, and d on your function call, or you can just pass the table itself and handle that in foo:
function foo(t)
if not (no_table[i] and no_table[i-1] and no_table[i][4] == no_table[i-1][4])
then
print (t.a+t.b)
elseif no_table[i] and no_table[i-1] and no_table[i][4] == no_table[i-1][4]
then
print (t.b+t.c)
end
end
This results in:
> testfoo()
25
37
31
Edit: One final cleanup, since the conditions are the same, you can use an else rather than an elseif:
function foo(t)
if no_table[i] and no_table[i-1] and no_table[i][4] == no_table[i-1][4]
then
print (t.b+t.c)
else
print (t.a+t.b)
end
end