How to mock when i create object like the following - junit

How to mock listAPiMetrics when my code looks like this
List<JSONObject> metrics = new ApiMetricsClient().listApiMetrics(new ApiIdList(apiIds));

You can not mock that behavior. Because you are initiate your object inside code. You need to inject dependencies via contrutor or somehow. Basically, you need to do dependency injection.
Some mock frameworks (like moq from c#) able to mock only interface or abstract types so you need to inject your dependencies as interface which this is the most common way in general. Some frameworks like mockito/powermock allow to mock concrete types too (powermock also can be able to mock private methods as I remember).
Change your code to work as below :
class YourClass {
private IApiMetricsClient apiMetricClient;
public YourClass(IApiMetricsClient apiMetricClient) {
this.apiMetricClient = apiMetricClient;
}
public [returnType] yourMethod() {
List<JSONObject> metrics = this.apiMetricClient.listApiMetrics(new ApiIdList(apiIds));
// other logics and return data or whatever
}
}

Related

Grails 2.5.0 static compilation, controllers and grails features

I am testing out Grails static compilation, specifically GrailsCompileStatic. The documentation is limited in explaining what Grails dynamic features aren't supported. My test Controller is very simple, but I'm running into problems already.
#GrailsCompileStatic
class UserController {
UserService userService
def list() {
def model = [:]
def model = request.JSON
withFormat {
json {
render(model as JSON)
}
}
}
}
When compiling the application I get two compile time errors. The first about a missing property for JSON on the request object, and a second error about a missing method for json in the withFormat closure.
Seems to me I'm either doing something wrong or GrailsCompileStatic doesn't work with these features?
About request.JSON
The request object's getJSON() method is added via the ConvertersPluginSupport class. The exact lines are:
private static void enhanceRequest() {
// Methods for Reading JSON/XML from Requests
def getXMLMethod = { -> XML.parse((HttpServletRequest) delegate) }
def getJSONMethod = { -> JSON.parse((HttpServletRequest) delegate)}
def requestMc = GrailsMetaClassUtils.getExpandoMetaClass(HttpServletRequest)
requestMc.getXML = getXMLMethod
requestMc.getJSON = getJSONMethod
}
As you can see it uses the dynamic dispatch mechanism, but fortunately it's not such a big deal. You can simply replicate it by executing JSON.parse(request) anywhere in your controller.
Pay attention though! JSON.parse(HttpServletRequest) returns an Object, which is either a JSONObject or a JSONArray, so if you plan on using them explicitly, and you are compiling statically, you will have to cast it.
You might create a common base class for your controllers:
import org.codehaus.groovy.grails.web.json.JSONArray
import org.codehaus.groovy.grails.web.json.JSONObject
import grails.converters.JSON
#GrailsCompileStatic
class BaseController {
protected JSONObject getJSONObject() {
(JSONObject) JSON.parse(request)
}
protected JSONArray getJSONArray() {
(JSONArray) JSON.parse(request)
}
}
Then in your controller you can simpy invoke getJSONObject() or getJSONArray. It's a bit of a workaround, but results in a staticly compileable code.
About withFormat
This is a bit more complicated. The withFormat construct is really a method, which has a Closure as it's first parameter. The internal implementation then figures out based on the current request or response content type which part of the argument closure is to be used.
If you want to figure out how to do this statically, take a look at the source code.
You could extend this class, then use it's protected methods, but I don't know if it's worth all the hussle, you would loose much of Grails' conciseness. But if you really want to do it, you can. Don't you just love open source projects ? :)

Robotlegs wiring up dependencies that belong to a base class

I'm using robot legs, I've got a bunch of ServiceResponses that extends a base class and have a dependency on a Parser, IParser. I need to wire in a parser specific to the subclass. Here's an example:
ModuleConfigResponse extends SimpleServiceResponse and implements IServiceResponse.
The initial part is easy to wire in the context, here's an example:
injector.mapClass(IServiceResponse, ModuleConfigResponse);
injector.mapClass(IServiceResponse, SimpleServiceResponse, "roomconfig");
..etc
Each Response uses a parser that is used by the baseclass:
injector.mapValue(IParser, ModuleConfigParser, "moduleconfig");
injector.mapValue(IParser, RoomConfigParser, "roomconfig");
The question is how to tie these together. The base class could have:
[Inject]
public var parser : IParser
But I can't define the type ahead of time. Im wondering if there a nice way of wiring this in the context. For the moment I've decided to wire this up by instanciating responses in a ResponseFactory instead so that I pay pass the parser manually in the constructor.
injector.mapValue(IParser, ModuleConfigParser, "moduleconfig");
I realised that not everything can be mapped in the context, RL trapped me into this way of thinking. But I've realised that its far better to map a factory to produce these objects which have very specific dependencies, than littler the codebase with marker interfaces or strings :)
one solution is to have the following in your base class:
protected var _parser : IParser
Then for instance in ModuleConfigResponse
[Inject(name='moduleconfig')]
public function set parser( value : IParser ) : void{
_parser = value;
}
But TBH, using named injections is STRONGLY discouraged, you might as well use a marker interface:
public interface IModuleConfigParser extends IParser{}
the base class stays the same, but ModuleConfigResponse would then use:
[Inject]
public function set parser( value : IModuleConfigParser ) : void{
_parser = value;
}

Accessing non public Method of Object in JUNIT

Hi I am new to unit testing. Is it possible to access methods that are private?
A very simple example
ObjectA
----------
File file;
private void setupFile (){
//do something
file = "C:\file.dat"
}
In TestCase
File sth = ObjectA.setupFile();
assertNotNull(sth);
I am unable to test whether the file variable is null in method ObjectA.setup()
as I cannot run ObjectA.setupFile()
I am not sure about whether doing like this make sense in terms of unit testing.
So is that a better practice to write every method returning sth and set them public for easier unit testing?
Thanks in advance
In general, you should avoid changing the access of a method/field to enable testing. If you do this then you risk developers using the method directly.
However, if you do need to, then making it protected as Deco says is a good way, so it's accessible from the JUnit tests. If you do this, make sure that it is well documented that this is an method for internal use.
A better way is to test the behaviour of the public methods; you shouldn't care about internal implementation details of a class, so you should only be testing public methods. It's hard to tell from your code, but presumably, the setupFile() has effects later on other methods, so you can test those effects, not the fact that file is not null.
External dependencies (such as dependencies on file system, environment variables) can be worked around in your tests, or injected directly into the class. For the general principle, see my answer to How to test code dependent on environment variables using JUnit?
If it is not absolutely necessary to have the method as private, you can have it as package private (i.e. default access) so that you can call it directly in a JUnit test.
Package private methods can only be used in the package that they are declared, and do not become part of the API of the class. You declare a method package private by putting no modifier on it's declaration.
Here's an example to demonstrate:
public class MyClass() {
int foo;
public MyClass() {
this.foo = 0;
}
void notSoComplexCalculationMethod(int a) {
foo = a * 2;
}
//Other methods here . . .
}
public class MyClassTest extends TestCase {
private MyClass myClass;
protected void setUp() {
super.setUp();
myClass = new MyClass();
}
public void testNotSoComplexCalculationMethod() {
int a = 2;
assertEquals(4, myClass.notSoComplexCalculationMethod(a));
//Unit test passes, yay! Now you've tested a package private method.
}
}

Mixin or Trait implementation in AS3?

I'm looking for ideas on how to implement a Mixin/Trait style system in AS3.
I want to be able to compose a number of classes together into a single object. Of course this is not a language level feature of AS3, but I'm hoping that there is maybe some way to do this using prototype based techniques or maybe some bytecode hacking that I believe AsMock uses to implement it's functionality.
An existing Java example is Qi4J where the user define interfaces that the Qi4j framework implements based on metadata tags and coding by convention.
Has anyone any ideas on how to get the Mixin/Trait concept working within AS3?
Zero solutions presented on this, so I looked into a few methods. There are ECMA script style mixins by adding methods defined on other objects to the base objects prototype. But this means that the advantages of static typing are gone.
I was looking for a solution that didn't sidestep the static type system. I knew that ASMock used bytecode injection to create proxy classes. I hacked around ASMock for the past few days and came up with a possible solution implemented by creating a class with composed classes (through bytecode injection).
From the users point of view this involves defining your object that uses mixins through many interfaces:
public interface Person extends RoomObject, Moveable
public interface RoomObject
{
function joinRoom(room:Room):void
function get room():Room
}
public interface Moveable
{
function moveTo(location:Point):void
function get location():Point
}
Then you define classes to represent these interfaces:
public class MoveableImpl implements Moveable
{
private var _location:Point = new Point()
public function get location():Point { return _location }
public function move(location:Point):void
{
_location = location.clone()
}
}
public class RoomObjectImpl implements RoomObject
{
private var _room:Room
public function get room():Room { return _room }
public function joinRoom(room:Room):void
{
_room = room
}
}
In a normal situation where you want to compose classes you would write:
public class PersonImpl implements Person
{
private var _roomObject:RoomObject = new RoomObjectImpl()
private var _moveable:Moveable = new MoveableImpl()
public function get room():Room { return _roomObject.room }
public function joinRoom(room:Room):void { _roomObject.joinRoom(room) }
public function get location():Point { return _moveable.location }
public function move(location:Point):void { _moveable.move(location) }
}
This is easily written using code due to it's regular layout. And that is exactly what my solution does, by injecting the equivilant bytecode into a new class. With this bytecode injection system we can create a Person object like so:
public class Main
{
private var mixinRepo:MixinRepository = new MixinRepository()
public function Main()
{
with(mixinRepo)
{
defineMixin(RoomObject, RoomObjectImpl) // associate interfaces with concreate classes
defineMixin(Moveable, MoveableImpl)
defineBase(Person)
prepare().completed.add(testMixins) // the injection is a async process, just liek in ASMock
}
}
private function testMixins():void
{
var person:Person = mixinRepo.create(Person)
var room:Room = new Room('room you can play in')
person.joinRoom(room)
trace('person.room:', person.room)
person.move(new Point(1, 2))
trace('person.location:', person.location)
}
}
At the moment this system is a proof of concept and is therefore very basic and brittle. But it shows that it is possible to come close to a Scala mixin/traits style system to AS3. I've made a github project to hold the code if anyone is interested in running the solution and poking around at how it was done.
A more complete example is given on the project wiki.
Look here, this works, mixes in methods and is simple.
http://github.com/specialunderwear/as3-mixin
o, and it works when you compile in as3 mode.
I found this one in Realaxy -- http://realaxy.com/

Access to global application settings

A database application that I'm currently working on, stores all sorts of settings in the database. Most of those settings are there to customize certain business rules, but there's also some other stuff in there.
The app contains objects that specifically do a certain task, e.g., a certain complicated calculation. Those non-UI objects are unit-tested, but also need access to lots of those global settings. The way we've implemented this right now, is by giving the objects properties that are filled by the Application Controller at runtime. When testing, we create the objects in the test and fill in values for testing (not from the database).
This works better, in any case much better than having all those objects need some global Settings object --- that of course effectively makes unit testing impossible :) Disadvantage can be that you sometimes need to set a dozen of properties, or that you need to let those properties 'percolate' into sub-objects.
So the general question is: how do you provide access to global application settings in your projects, without the need for global variables, while still being able to unit test your code? This must be a problem that's been solved 100's of times...
(Note: I'm not too much of an experienced programmer, as you'll have noticed; but I love to learn! And of course, I've already done research into this topic, but I'm really looking for some first-hand experiences)
You could use Martin Fowlers ServiceLocator pattern. In php it could look like this:
class ServiceLocator {
private static $soleInstance;
private $globalSettings;
public static function load($locator) {
self::$soleInstance = $locator;
}
public static function globalSettings() {
if (!isset(self::$soleInstance->globalSettings)) {
self::$soleInstance->setGlobalSettings(new GlobalSettings());
}
return self::$soleInstance->globalSettings;
}
}
Your production code then initializes the service locator like this:
ServiceLocator::load(new ServiceLocator());
In your test-code, you insert your mock-settings like this:
ServiceLocator s = new ServiceLocator();
s->setGlobalSettings(new MockGlobalSettings());
ServiceLocator::load(s);
It's a repository for singletons that can be exchanged for testing purposes.
I like to model my configuration access off of the Service Locator pattern. This gives me a single point to get any configuration value that I need and by putting it outside the application in a separate library, it allows reuse and testability. Here is some sample code, I am not sure what language you are using, but I wrote it in C#.
First I create a generic class that will models my ConfigurationItem.
public class ConfigurationItem<T>
{
private T item;
public ConfigurationItem(T item)
{
this.item = item;
}
public T GetValue()
{
return item;
}
}
Then I create a class that exposes public static readonly variables for the configuration item. Here I am just reading the ConnectionStringSettings from a config file, which is just xml. Of course for more items, you can read the values from any source.
public class ConfigurationItems
{
public static ConfigurationItem<ConnectionStringSettings> ConnectionSettings = new ConfigurationItem<ConnectionStringSettings>(RetrieveConnectionString());
private static ConnectionStringSettings RetrieveConnectionString()
{
// In .Net, we store our connection string in the application/web config file.
// We can access those values through the ConfigurationManager class.
return ConfigurationManager.ConnectionStrings[ConfigurationManager.AppSettings["ConnectionKey"]];
}
}
Then when I need a ConfigurationItem for use, I call it like this:
ConfigurationItems.ConnectionSettings.GetValue();
And it will return me a type safe value, which I can then cache or do whatever I want with.
Here's a sample test:
[TestFixture]
public class ConfigurationItemsTest
{
[Test]
public void ShouldBeAbleToAccessConnectionStringSettings()
{
ConnectionStringSettings item = ConfigurationItems.ConnectionSettings.GetValue();
Assert.IsNotNull(item);
}
}
Hope this helps.
Usually this is handled by an ini file or XML configuration file. Then you just have a class that reads the setting when neeed.
.NET has this built in with the ConfigurationManager classes, but it's quite easy to implement, just read text files, or load XML into DOM or parse them by hand in code.
Having config files in the database is ok, but it does tie you to the database, and creates an extra dependancy for your app that ini/xml files solve.
I did this:
public class MySettings
{
public static double Setting1
{ get { return SettingsCache.Instance.GetDouble("Setting1"); } }
public static string Setting2
{ get { return SettingsCache.Instance.GetString("Setting2"); } }
}
I put this in a separate infrastructure module to remove any issues with circular dependencies.
Doing this I am not tied to any specific configuration method, and have no strings running havoc in my applications code.